Purefinder the level 1 Higher Alchemist by Purefinder

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassAlchemist
Level / Exp1 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity13 (base 10)
Constitution13 (base 13)
Magic16 (base 15)
Willpower12 (base 11)
Cunning10 (base 10)

Resources

Life102/102
Mana110/110
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy7
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower19
Crit Chance2%
Speed1

Offense: Mind

Mindpower12.4
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense1.05
Ranged Defense1.05
Fatigue0
Physical Save8.4
Spell Save9.8
Mental Save7.7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
2/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
2/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Around waist
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log

Purefinder casts Channel Staff.
Purefinder's Channel Staff hits Forest troll for
8 acid damage.
Golem (servant of Purefinder) casts Rune: Shielding.

A shield forms around golem (servant of Purefinder).


Forest troll hits Purefinder for 13 physical damage.
Purefinder casts Channel Staff.

You collect a new ingredient:
length of troll intestine.
Purefinder's Channel Staff hits Forest troll for
9 acid damage.
Purefinder's Channel Staff killed Forest troll!
Talent Throw Bomb is ready to use.

You pickup 0.75 gold pieces.


The shield around golem (servant of Purefinder) crumbles.


There is nothing to pick up here.


You don't see how to get there...

You don't see how to get there...

Ran for 4 turns (stop reason: didn't move).


Ran for 9 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).