










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Doomed |
| Level / Exp | 26 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by dragon turtle at level 5 on the 18th Dusk 122nd year of Ascendancy at 09:20 1 / 6Killed by skeleton warrior at level 9 on the 22nd Dusk 122nd year of Ascendancy at 17:41 Killed by skeleton warrior at level 9 on the 22nd Dusk 122nd year of Ascendancy at 18:46 Killed by cold drake hatchling at level 10 on the 23rd Dusk 122nd year of Ascendancy at 11:54 Killed by Veliyann the gigantic sandworm tunneler at level 17 on the 6th Allure 123rd year of Ascendancy at 00:04 Killed by Eilinulle the brown bear at level 26 on the 69th Regrowth 123rd year of Ascendancy at 00:44 |
| Antimagic | Follower |
Primary Stats
| Strength | 27 (base 13) |
| Dexterity | 19 (base 13) |
| Constitution | 16 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 85 (base 57) |
| Cunning | 69 (base 47) |
Resources
| Life | -209/650 |
| Hate | 106/106 |
| Equilibrium | 30 |
| Healing Factor | 1.3045771506545 |
| Regeneration | 21.378700483424 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 46 |
| Crit Chance | 23% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 38 |
| Accuracy | 46 |
| Crit Chance | 23% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 74 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +91% |
| Acid | +52% |
| Light | +56% |
| Cold | +61% |
| Mind | +61% |
| Lightning | +55% |
| Fire | +58% |
| All | +46% |
Offense: Damage Penetration
| Mind | +30% |
| Light | +15% |
| Nature | +40% |
Defense: Base
| Armour (hardiness) | 7 (48.304188961773%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 39 |
| Mental Save | 40 |
Defense: Resistances
| Acid | -1%( 70%) |
| Blight | + 4%( 70%) |
| Cold | + 30%( 70%) |
| All | -1%( 70%) |
| Lightning | + 10%( 70%) |
| Light | + 44%( 70%) |
| Temporal | + 10%( 70%) |
| Mind | + 37%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | -1%( 70%) |
| Nature | + 51%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Stun Resistance | 18% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 18% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 438 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 631% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cursed / Force of will | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Feedback | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Gesture of Pain |
| talent | Shadow Decoy |
| talent | Deflection |
| talent | Call Shadows |
| talent | Shadows Empathy |
| talent | Antimagic Shield |
| detrimental effect | Reduces global action speed by 15%. Slow |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
| beneficial effect | Increases defense by 12. Mobile Defense |
| beneficial effect | Peaches is feeding from Peaches's Inner Demon. Feeding |
| beneficial effect | You gain 24% resistance against light. Resolve |
| detrimental effect | The target is under a malign influence. All resists have been lowered by 16%. Maligned |
| beneficial effect | Guarding against melee damage: Will dismiss up to 13 damage from the next 1.7 attack(s) with a 8% chance to counterattack. Guarded |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 33%. Strength and Willpower are increased by 7. Poisons and diseases have a 15% chance of being neutralized each turn. Cursed Form |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You failed to protect the injured seer from death by black bear. Escort: injured seer (level 2 of Trollmire) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the worried loremaster from death by cold drake hatchling. Escort: worried loremaster (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Morbusblood the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Res.pen +15% nature ----- def ----- Armour +3 Resists +5% lightning +8% temporal +6% nature Crit.chn- 15.00% ---------- misc Infravis +3 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(139 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Elema the Starvenom (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +15% cold Res.pen +25% mind +15% light ----- def ----- Defense +3 (+1 eff.) Resists +3% lightning +22% cold +12% mind ---------- misc Light +3 A pointy cloth hat, very wizardly... |
| On hands | Spellhunt Remnants (3 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +8 (+2 eff.) Dmg.mod +15% nature Res.pen +15% nature ----- def ----- Armour +4 Defense +3 (+1 eff.) Spell.save +8 (+3 eff.) Max.HP +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Tool | Porussra the Dawnkarma [power 61] (20 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +10 (+3 eff.) ----- def ----- Resists +3% darkness Spell.save +9 (+3 eff.) ---------- misc Max.hate +6.00 Light +3 Harden the skin for 7 turns increasing armour by 61 and armour hardiness by 60% Puts all charms on 20 cooldown 100% to heal for 69. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 113.83 You won the Ring of Blood trial, and this is your reward. |
| On fingers | Urthuzilamas the Shademalice0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +12 (+3 eff.) Melee Ret 6 darkness ----- def ----- Resists +9% darkness Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.04 Psi/ret +0.08 Rings make your fingers look great! |
| Around neck | Belera the Plaguemight0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +15% mind Res.pen +5% mind Melee Ret 10 nature ----- def ----- Resists +6% nature Phys.save +5 (+2 eff.) Max.HP +45.00 HP.reg +1.00 Amulets make your neck look great! |
| In main hand | Gylraba (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +3 Dex dps ---------- Mind.crit +10% Mind.pwr +10 (+3 eff.) ----- def ----- Max.HP +32.00 HP.reg +1.00 ---------- misc Hate/m.crit +3.00 Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | drakeskin leather belt 'Adolle'1.0 T5 belt armor [Rare] Psionic While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +30 (+11 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Crit.chn- 10.00% Phys.save +17 (+6 eff.) A belt that goes around your waist. |
| In off hand | Scaldvenom (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +16 acid On Crit.r2 +20 acid +8 fire While equipped: dps ---------- Mind.crit +5% Mind.pwr +18 (+5 eff.) Dmg.mod +6% acid +12% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +15% mind Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 5.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 91 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+4 eff.) Resists +25% nature +13% all Phys.save +15 (+5 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
wild infusion (res 16%; physical; dur 2; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 23%; mental; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 18%; physical; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Rune of the Rift (490.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 358.12 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Islalrata =7 STR 1 CON=0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +4 Mag +1 Con dps ---------- Dmg.mod +6% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal Amulets make your neck look great! |
copper amulet 'Bokydunarim' ==2 STR==0.1 T1 amulet jewelry [Rare] Disrupt While equipped: Stats +2 Str dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +3% physical Acc +15 (+10 eff.) ----- def ----- Resists +10% nature +11% blight Poison- +23% Disease- +20% Amulets make your neck look great! |
Vargh Redemption =6 CON=0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 14.97 cold and 13.57 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
copper ring 'Sleetbrace' =4 STR 4 CON=0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +6% cold +3% fire ----- def ----- Resists +3% acid +9% cold Rings make your fingers look great! |
voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
arcing dwarven-steel battleaxe (32-48 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Arcane Power 32.0 - 48.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed battleaxes. |
dragonbone longbow 'Blindsmasher'4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Range +10 Proj.spd +200% Ranged+ +12 light While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +15% physical Acc +23 (+14 eff.) ----- def ----- Armour +16 ---------- misc Reload +4 Longbows are used to shoot arrows at your foes. |
Emirita (2 def, 0 armour) =11 CON=2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +11 Con dps ---------- Phys.pwr +10 (+4 eff.) ----- def ----- Defense +2 (+1 eff.) Die.at -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Wil +8 Mag dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Frostobeisance (0 def, 5 armour) =H20=2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +11% cold +6% fire ---------- misc See.Invis +6 Breathe water A cap made of leather. |
Mayyda (0 def, 1 armour) =2 CON=2.0 T1 head armor [Rare] Disrupt While equipped: Stats +4 Str +2 Con dps ---------- Phys.crit +1.0% ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +6% blight ---------- misc Max.stam +10.00 A cap made of leather. |
Yaldan Baoth (0 def, 10 armour) =10 STR 10 CON=3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Durugar the Kindlejeer (20 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: Stats +5 Str +1 Dex +2 Con dps ---------- Phys.crit +5.0% Crit.mult +18.00% Phys.pwr +13 (+5 eff.) Apr +3 ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +15% fire ---------- misc Max.stam +20.00 A suit of armour made of leather. |
Iveyadhenor the iron pickaxe (dig speed 37 turns) =3 CON=3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +3 Mag +3 Con dps ---------- Dmg.mod +5% nature Res.pen +5% mind ----- def ----- Resists +11% nature ---------- misc Psi/ret +0.04 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Viperrigor (dig speed 17 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str +4 Cun dps ---------- Crit.mult +5.00% Acc +12 (+9 eff.) Melee Ret 6 physical On Hit (Melee): * 10% chance to slow global speed by 69% ----- def ----- Resists +9% nature +9% mind ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Peaches the Thalore Doomed level 14
77th Dusk 122nd year of Ascendancy at 11:57 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Peaches the Thalore Doomed level 12
44th Dusk 122nd year of Ascendancy at 15:02 see stats
Exterminator
Killed 1000 creatures.By Peaches the Thalore Doomed level 18
6th Allure 123rd year of Ascendancy at 08:52 see stats
Level 10
Got a character to level 10.By Peaches the Thalore Doomed level 10
23rd Dusk 122nd year of Ascendancy at 06:32 see stats
Level 20
Got a character to level 20.By Peaches the Thalore Doomed level 20
18th Regrowth 123rd year of Ascendancy at 00:24 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Peaches the Thalore Doomed level 19
17th Regrowth 123rd year of Ascendancy at 01:19 see stats
The Arena
Unlocked Arena mode.By Peaches the Thalore Doomed level 9
21st Dusk 122nd year of Ascendancy at 09:01 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Peaches the Thalore Doomed level 26
68th Regrowth 123rd year of Ascendancy at 20:37 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Peaches the Thalore Doomed level 18
6th Allure 123rd year of Ascendancy at 10:21 see stats
Log
Peaches's Inner Demon's manaburn arcane area effect killed Shadow!
Peaches is no longer attuned.
Peaches's Inner Demon is no longer attuned.
Peaches's Inner Demon is no longer attuned.
Peaches is not dazed anymore.
You have deflected 33 incoming damage!
Peaches was smashed!
You have deflected 4 incoming damage!
Peaches's Inner Demon receives 7 healing.
Peaches's Inner Demon receives 6 healing.
Peaches receives 14 healing.
Peaches's Inner Demon receives 2 healing.
Peaches's Inner Demon hits Peaches for (33 deflected), 34 physical, (4 deflected), 5 physical (39 total damage).
Peaches's Inner Demon receives 29 healing from Unnatural Body.
Peaches's Inner Demon receives 4 healing.
Peaches's Inner Demon receives 1 healing from Bloodcaller.
Peaches's Inner Demon slows down.
Peaches attunes to the damage.
Peaches's Inner Demon's mind surges with critical power!
Peaches's Inner Demon attunes to the damage.
Peaches's Inner Demon slows down.
Peaches's Inner Demon HEALS from nature damage!
Peaches's Inner Demon HEALS from darkness damage!
Peaches HEALS from acid damage!
Peaches's Inner Demon hits Peaches for 93 mind, (10 antimagic), 0 light, (10 antimagic), 0 acid, 3 healing, (7 antimagic), 0 light, (15 antimagic), 0 acid, 5 healing, (7 antimagic), 0 fire (93 total damage) [8 healing].
Peaches's Inner Demon receives 3 healing from Bloodcaller.
Melee retaliation hits Peaches's Inner Demon for (23 antimagic), 0 nature, 11 healing, (2 antimagic), 0 darkness, 2 healing, (6 antimagic), 0 nature, 3 healing, (19 antimagic), 0 nature, 11 healing, (2 antimagic), 0 darkness, 2 healing, (6 antimagic), 0 nature, 3 healing (0 total damage) [32 healing].
Eilinulle the brown bear's mind surges with critical power!
Eilinulle the brown bear uses Mind Sear.
Eilinulle the brown bear's mind surges with critical power!
























































































