Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Dwarf |
Class | Berserker |
Level / Exp | 50 / 335% |
Size | medium |
Lifes / Deaths | Killed by orc soldier at level 1 on the 17th Voratun 122nd year of Ascendancy at 12:36 / 157Killed by rogue at level 6 on the 29th Voratun 122nd year of Ascendancy at 06:07 Killed by Eilinubeth the bone giant at level 6 on the 31st Voratun 122nd year of Ascendancy at 09:10 Killed by skeleton archer at level 6 on the 31st Voratun 122nd year of Ascendancy at 09:25 Killed by skeleton archer at level 6 on the 31st Voratun 122nd year of Ascendancy at 09:36 Killed by Iviwyn the master vampire at level 6 on the 31st Voratun 122nd year of Ascendancy at 11:00 Killed by Emelusetha the vampire at level 6 on the 31st Voratun 122nd year of Ascendancy at 11:10 Killed by Iviwyn the master vampire at level 6 on the 31st Voratun 122nd year of Ascendancy at 11:35 Killed by snow giant boulder thrower at level 8 on the 10th Profit 122nd year of Ascendancy at 04:58 Killed by snow giant boulder thrower at level 8 on the 10th Profit 122nd year of Ascendancy at 05:25 Killed by Eilinalle the snow giant chieftain at level 8 on the 10th Profit 122nd year of Ascendancy at 05:35 Killed by snow giant boulder thrower at level 8 on the 10th Profit 122nd year of Ascendancy at 05:49 Killed by ultimate telugoroth at level 9 on the 11st Profit 122nd year of Ascendancy at 14:07 Killed by ultimate telugoroth at level 9 on the 12nd Profit 122nd year of Ascendancy at 00:01 Killed by dredge at level 9 on the 12nd Profit 122nd year of Ascendancy at 02:09 Killed by temporal stalker at level 9 on the 12nd Profit 122nd year of Ascendancy at 05:36 Killed by dredge at level 10 on the 12nd Profit 122nd year of Ascendancy at 13:19 Killed by dredge at level 10 on the 12nd Profit 122nd year of Ascendancy at 13:56 Killed by Chronolith Twin at level 11 on the 12nd Profit 122nd year of Ascendancy at 22:35 Killed by Mayotira the vampire at level 12 on the 13rd Profit 122nd year of Ascendancy at 22:51 Killed by Rantha the Worm at level 12 on the 14th Profit 122nd year of Ascendancy at 02:37 Killed by Mayolera the snow giant at level 12 on the 14th Profit 122nd year of Ascendancy at 03:06 Killed by Rantha the Worm at level 12 on the 14th Profit 122nd year of Ascendancy at 03:58 Killed by Mayynor of the Bunnypocalypse at level 12 on the 7th Wealth 122nd year of Ascendancy at 17:26 Killed by zombie bunny at level 12 on the 7th Wealth 122nd year of Ascendancy at 18:22 Killed by Mad Archdruid at level 13 on the 8th Wealth 122nd year of Ascendancy at 18:37 Killed by zombie bunny at level 13 on the 8th Wealth 122nd year of Ascendancy at 20:03 Killed by zombie bunny at level 13 on the 8th Wealth 122nd year of Ascendancy at 21:10 Killed by Gessra the slaver at level 14 on the 10th Wealth 122nd year of Ascendancy at 23:23 Killed by Gloredheth the slaver at level 14 on the 11st Wealth 122nd year of Ascendancy at 03:23 Killed by dado at level 16 on the 25th Wealth 122nd year of Ascendancy at 02:28 Killed by Iviwyn the master vampire at level 16 on the 34th Dearth 122nd year of Ascendancy at 01:24 Killed by Eilinyldawe the skeleton master archer at level 16 on the 34th Dearth 122nd year of Ascendancy at 02:18 Killed by Golle the ghoul at level 16 on the 34th Dearth 122nd year of Ascendancy at 04:22 Killed by Iviwyn the master vampire at level 16 on the 34th Dearth 122nd year of Ascendancy at 06:13 Killed by Layira the lesser vampire at level 16 on the 34th Dearth 122nd year of Ascendancy at 07:43 Killed by Gluriarida the master vampire at level 16 on the 34th Dearth 122nd year of Ascendancy at 10:25 Killed by Yvurenn the skeleton warrior at level 16 on the 34th Dearth 122nd year of Ascendancy at 12:41 Killed by Nerudathra the master vampire at level 16 on the 34th Dearth 122nd year of Ascendancy at 14:36 Killed by Eilinubeth the bone giant at level 16 on the 34th Dearth 122nd year of Ascendancy at 17:02 Killed by Nerudathra the master vampire at level 16 on the 34th Dearth 122nd year of Ascendancy at 18:33 Killed by Nerudathra the master vampire at level 16 on the 34th Dearth 122nd year of Ascendancy at 20:17 Killed by Yvorin the degenerated skeleton warrior at level 17 on the 38th Dearth 122nd year of Ascendancy at 14:11 Killed by naga myrmidon at level 17 on the 40th Dearth 122nd year of Ascendancy at 00:05 Killed by naga myrmidon at level 17 on the 40th Dearth 122nd year of Ascendancy at 01:52 Killed by armoured skeleton warrior at level 17 on the 40th Dearth 122nd year of Ascendancy at 05:18 Killed by naga myrmidon at level 17 on the 40th Dearth 122nd year of Ascendancy at 07:47 Killed by Emylle the lesser vampire at level 17 on the 41st Dearth 122nd year of Ascendancy at 00:09 Killed by skeleton warrior at level 18 on the 42nd Dearth 122nd year of Ascendancy at 20:16 Killed by skeleton mage at level 18 on the 42nd Dearth 122nd year of Ascendancy at 21:31 Killed by skeleton mage at level 18 on the 42nd Dearth 122nd year of Ascendancy at 23:51 Killed by Poranne the maulotaur at level 19 on the 44th Dearth 122nd year of Ascendancy at 06:56 Killed by Aletta Soultorn at level 19 on the 44th Dearth 122nd year of Ascendancy at 18:10 Killed by fire imp at level 19 on the 45th Dearth 122nd year of Ascendancy at 02:27 Killed by The Master at level 20 on the 3rd Loss 122nd year of Ascendancy at 06:09 Killed by venom drake at level 23 on the 2nd Shortage 122nd year of Ascendancy at 08:03 Killed by orc corruptor at level 25 on the 22nd Shortage 122nd year of Ascendancy at 17:47 Killed by orc blood mage at level 25 on the 16th Iron 123rd year of Ascendancy at 02:49 Killed by orc necromancer at level 25 on the 12nd Steel 123rd year of Ascendancy at 20:41 Killed by orc blood mage at level 25 on the 22nd Steel 123rd year of Ascendancy at 22:19 Killed by skeleton mage at level 25 on the 10th Gold 123rd year of Ascendancy at 23:43 Killed by orc blood mage at level 25 on the 13rd Gold 123rd year of Ascendancy at 02:52 Killed by orc corruptor at level 25 on the 13rd Gold 123rd year of Ascendancy at 03:52 Killed by Elalemira the orc blood mage at level 25 on the 13rd Gold 123rd year of Ascendancy at 05:27 Killed by orc blood mage at level 25 on the 13rd Gold 123rd year of Ascendancy at 07:51 Killed by orc blood mage at level 25 on the 13rd Gold 123rd year of Ascendancy at 11:26 Killed by Porotira the bone giant at level 25 on the 13rd Gold 123rd year of Ascendancy at 18:26 Killed by armoured skeleton warrior at level 26 on the 14th Gold 123rd year of Ascendancy at 11:02 Killed by skeleton master archer at level 26 on the 14th Gold 123rd year of Ascendancy at 13:09 Killed by orc necromancer at level 26 on the 14th Gold 123rd year of Ascendancy at 22:23 Killed by orc necromancer at level 26 on the 14th Gold 123rd year of Ascendancy at 22:33 Killed by orc necromancer at level 26 on the 14th Gold 123rd year of Ascendancy at 22:40 Killed by orc master wyrmic at level 26 on the 14th Gold 123rd year of Ascendancy at 23:04 Killed by skeleton mage at level 26 on the 15th Gold 123rd year of Ascendancy at 00:19 Killed by skeleton mage at level 26 on the 15th Gold 123rd year of Ascendancy at 01:39 Killed by skeleton mage at level 26 on the 15th Gold 123rd year of Ascendancy at 02:15 Killed by shadow at level 26 on the 15th Gold 123rd year of Ascendancy at 04:11 Killed by blade horror at level 26 on the 15th Gold 123rd year of Ascendancy at 10:23 Killed by blade horror at level 26 on the 15th Gold 123rd year of Ascendancy at 12:43 Killed by nightmare horror at level 26 on the 16th Gold 123rd year of Ascendancy at 00:46 Killed by nightmare horror at level 26 on the 16th Gold 123rd year of Ascendancy at 02:48 Killed by dado's Inner Demon at level 26 on the 16th Gold 123rd year of Ascendancy at 04:50 Killed by dredgling at level 26 on the 16th Gold 123rd year of Ascendancy at 06:31 Killed by luminous horror at level 26 on the 16th Gold 123rd year of Ascendancy at 08:04 Killed by oozing horror at level 26 on the 16th Gold 123rd year of Ascendancy at 10:35 Killed by radiant horror at level 26 on the 16th Gold 123rd year of Ascendancy at 10:51 Killed by orc blood mage at level 26 on the 19th Gold 123rd year of Ascendancy at 02:26 Killed by dread at level 26 on the 14th Stralite 123rd year of Ascendancy at 00:21 Killed by skeleton archer at level 27 on the 15th Stralite 123rd year of Ascendancy at 14:05 Killed by Mayotta the orc mage-hunter at level 28 on the 37th Stralite 123rd year of Ascendancy at 04:04 Killed by Yvubrerin the orc master wyrmic at level 28 on the 37th Stralite 123rd year of Ascendancy at 06:03 Killed by shadow at level 28 on the 39th Stralite 123rd year of Ascendancy at 13:48 Killed by ritch flamespitter at level 28 on the 39th Stralite 123rd year of Ascendancy at 14:58 Killed by Ce'Nemira the orc summoner at level 28 on the 39th Stralite 123rd year of Ascendancy at 17:05 Killed by ritch flamespitter at level 29 on the 39th Stralite 123rd year of Ascendancy at 19:54 Killed by venom drake at level 29 on the 40th Stralite 123rd year of Ascendancy at 00:46 Killed by Gorbat, Supreme Wyrmic of the Pride at level 29 on the 40th Stralite 123rd year of Ascendancy at 02:56 Killed by Gorbat, Supreme Wyrmic of the Pride at level 29 on the 40th Stralite 123rd year of Ascendancy at 05:49 Killed by Velolena the orc mage-hunter at level 29 on the 41st Stralite 123rd year of Ascendancy at 02:12 Killed by ritch flamespitter at level 29 on the 41st Stralite 123rd year of Ascendancy at 04:01 Killed by orc warrior at level 30 on the 1st Voratun 123rd year of Ascendancy at 21:45 Killed by Fyrk, Faeros High Guard at level 30 on the 2nd Voratun 123rd year of Ascendancy at 11:00 Killed by orc archer at level 31 on the 12nd Voratun 123rd year of Ascendancy at 02:58 Killed by orc corruptor at level 32 on the 42nd Profit 123rd year of Ascendancy at 15:24 Killed by ritch flamespitter at level 32 on the 14th Wealth 123rd year of Ascendancy at 01:22 Killed by nightmare horror at level 32 on the 7th Dearth 123rd year of Ascendancy at 16:09 Killed by dread at level 32 on the 9th Dearth 123rd year of Ascendancy at 01:20 Killed by skeleton mage at level 32 on the 9th Dearth 123rd year of Ascendancy at 03:35 Killed by Rak'shor, Grand Necromancer of the Pride at level 32 on the 9th Dearth 123rd year of Ascendancy at 16:11 Killed by bone giant at level 32 on the 9th Dearth 123rd year of Ascendancy at 20:59 Killed by orc necromancer at level 32 on the 10th Dearth 123rd year of Ascendancy at 11:35 Killed by Bethyra the orc fighter at level 32 on the 22nd Dearth 123rd year of Ascendancy at 06:12 Killed by orc fighter at level 33 on the 23rd Dearth 123rd year of Ascendancy at 10:31 Killed by fiery orc wyrmic at level 33 on the 24th Dearth 123rd year of Ascendancy at 10:48 Killed by Salabrera the orc elite berserker at level 33 on the 25th Dearth 123rd year of Ascendancy at 01:19 Killed by Salabrera the orc elite berserker at level 33 on the 25th Dearth 123rd year of Ascendancy at 03:37 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 25th Dearth 123rd year of Ascendancy at 15:39 Killed by Ce'Nedalaith the Neverdead at level 34 on the 26th Dearth 123rd year of Ascendancy at 17:11 Killed by Ce'Nedalaith the Neverdead at level 34 on the 26th Dearth 123rd year of Ascendancy at 18:48 Killed by Kosto the Crusher at level 34 on the 26th Dearth 123rd year of Ascendancy at 23:40 Killed by Elebeth the Fearsome at level 34 on the 27th Dearth 123rd year of Ascendancy at 08:42 Killed by Elebeth the Fearsome at level 34 on the 27th Dearth 123rd year of Ascendancy at 10:03 Killed by orc necromancer at level 34 on the 28th Dearth 123rd year of Ascendancy at 16:46 Killed by skeleton warrior at level 34 on the 39th Dearth 123rd year of Ascendancy at 07:31 Killed by orc cryomancer at level 34 on the 21st Loss 123rd year of Ascendancy at 17:28 Killed by orc cryomancer at level 34 on the 23rd Loss 123rd year of Ascendancy at 02:21 Killed by thaurhereg at level 34 on the 23rd Loss 123rd year of Ascendancy at 04:55 Killed by orc pyromancer at level 35 on the 26th Loss 123rd year of Ascendancy at 11:35 Killed by orc archer at level 35 on the 29th Loss 123rd year of Ascendancy at 00:56 Killed by orc cryomancer at level 35 on the 29th Loss 123rd year of Ascendancy at 06:10 Killed by overpowered greater multi-hued wyrm at level 36 on the 30th Loss 123rd year of Ascendancy at 00:20 Killed by gigantic corrosive tunneler at level 36 on the 14th Shortage 123rd year of Ascendancy at 01:30 Killed by elven corruptor at level 36 on the 12nd Iron 124th year of Ascendancy at 15:40 Killed by Emelitira the mean looking elven guard at level 37 on the 13rd Iron 124th year of Ascendancy at 03:47 Killed by Xanilrarin the Guardian at level 37 on the 39th Steel 124th year of Ascendancy at 21:00 Killed by runed bone giant at level 39 on the 15th Wealth 124th year of Ascendancy at 06:30 Killed by multi-hued drake at level 39 on the 17th Wealth 124th year of Ascendancy at 11:25 Killed by Tannen at level 39 on the 18th Wealth 124th year of Ascendancy at 17:19 Killed by forge-giant at level 42 on the 20th Dearth 124th year of Ascendancy at 18:01 Killed by orc high cryomancer at level 42 on the 21st Dearth 124th year of Ascendancy at 05:54 Killed by ruin banshee at level 42 on the 21st Dearth 124th year of Ascendancy at 17:47 Killed by Bethumira the orc assassin at level 42 on the 22nd Dearth 124th year of Ascendancy at 12:47 Killed by forge-giant at level 43 on the 25th Dearth 124th year of Ascendancy at 09:51 Killed by forge-giant at level 43 on the 25th Dearth 124th year of Ascendancy at 11:05 Killed by forge-giant at level 43 on the 25th Dearth 124th year of Ascendancy at 12:41 Killed by forge-giant at level 43 on the 25th Dearth 124th year of Ascendancy at 14:10 Killed by Jaedemfla the dolleg at level 43 on the 26th Dearth 124th year of Ascendancy at 03:46 Killed by armoured skeleton warrior at level 43 on the 26th Dearth 124th year of Ascendancy at 09:37 Killed by champion of Urh'Rok at level 44 on the 30th Dearth 124th year of Ascendancy at 06:25 Killed by skeleton mage at level 44 on the 31st Dearth 124th year of Ascendancy at 10:26 Killed by daelach at level 44 on the 33rd Dearth 124th year of Ascendancy at 06:00 Killed by heavy bone giant at level 45 on the 33rd Dearth 124th year of Ascendancy at 17:41 Killed by runed bone giant at level 45 on the 33rd Dearth 124th year of Ascendancy at 20:02 Killed by barrow wight at level 45 on the 33rd Dearth 124th year of Ascendancy at 22:49 Killed by Elandar at level 45 on the 34th Dearth 124th year of Ascendancy at 09:27 Killed by Elandar at level 49 on the 34th Dearth 124th year of Ascendancy at 11:32 Killed by dado at level 50 on the 34th Dearth 124th year of Ascendancy at 13:00 |
Primary Stats
Strength | 146 (base 60) |
Dexterity | 85 (base 57) |
Constitution | 93 (base 60) |
Magic | 26 (base 10) |
Willpower | 32 (base 10) |
Cunning | 32 (base 10) |
Resources
Life | 1774/1797 |
Stamina | 227/250 |
Healing Factor | 1.15 |
Regeneration | 13.968075331282 |
Speed
Mental | -9.9999999999999% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 2 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 349 |
Accuracy | 70 |
Crit Chance | 46% |
APR | 36 |
Speed | 1.33 |
Offense: Spell
Spellpower | 23 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 29.1 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
All | +7% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 68.2 (93.924050632911%) |
Defense | 42.75 |
Ranged Defense | 44.083333333333 |
Fatigue | 0 |
Physical Save | 73.31875 |
Spell Save | 68.10625 |
Mental Save | 68.75625 |
Defense: Resistances
All | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Disarm Resistance | 40% |
Pinning Resistance | 100% |
Poison Resistance | 21% |
Knockback Resistance | 30% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 6 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1150% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 80 and cleanse 1 wound and poison effect. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 10 turns. While Heroism is active, you will only die when reaching -491 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Class Talents
Technique / Two-handed assault | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Warcries | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Berserker Rage |
talent | Precise Strikes |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by bee swarm. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by Poranne the maulotaur. Escort: repented thief (level 6 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by skeleton mage. Escort: temporal explorer (level 4 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 259. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots 'Ragistir' (4 def, 11 armour) pair of dwarven-steel boots 'Ragistir' (4 def, 11 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +3% Changes stats: +3 Str / +4 Con Reduces incoming crit damage: 15.00% Spell save: +3 (+1 eff.) Mental save: +25 (+6 eff.) Life regen: +3.00 Infravision radius: +2 Healing mod.: +15% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | void-walker's dwarven lantern of focus void-walker's dwarven lantern of focusPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +4 Wil Changes resistances: +7% cold / +7% temporal Changes damage: +6% mind Light radius: +4 Defense after a teleport: +16 Resist all after a teleport: +15% New effects duration reduction after a teleport: +18% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Relgyrig the voratun helm (0 def, 5 armour) Relgyrig the voratun helm (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +10 Dex Changes damage: +3% temporal Grants telepathy: Dragon Critical mult.: +15.00% Mental save: +20 (+5 eff.) Mental crit. chance: +1% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Turisin TurisinInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 16 mind Changes resistances: +9% nature / +9% blight Mental save: +9 (+2 eff.) Poison immunity: +21% Disease immunity: +15% Hate when firing a critical mind attack: +1.00 Mental crit. chance: +2% Rings can have magical properties. |
On fingers | Falyrin the Flashswift Falyrin the FlashswiftInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +9 Defense: +12 (+4 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 nature / 4 light Changes stats: +5 Con Changes resistances: +32% nature Changes damage: +25% nature / +9% light Spell save: +18 (+4 eff.) Maximum stamina: +18.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around waist | skylord's drakeskin leather belt of valiance skylord's drakeskin leather belt of valianceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +7 Wil / +6 Cun Physical save: +19 (+5 eff.) Spell save: +15 (+4 eff.) Mental save: +23 (+6 eff.) Maximum life: +59.00 A belt that goes around your waist. |
In main hand | Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 274.32 to 822.96 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 715.01 to 1430.02 physical damage (based on Strength) to each, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+2 eff.) It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Main armor | Cuirass of the Dark Lord (0 def, 30 armour) Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+4 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within 5 spaces, causing them to bleed for 120 physical damage over 4 turns. For each creature drained (up to 10), the armor's stats increase, but decrease back to normal over 10 turns, costing 25 power out of 17/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only the plate remained, dying to finally taste fresh blood again. |
Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: +25% cold / -15% fire / +8% all It can be used to release a radius 4 blast of frozen vapors that deal 54.57 cold damage (based on Magic) each turn for 10 turns, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Around neck | Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+4 eff.) Mental save: +18 (+4 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 5.6 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 424.44 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns) Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 48.58 physical damage and 100.99 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (712% speed; 8 turns)movement infusion (712% speed; 8 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 514 over 5 turns) regeneration infusion (heal 514 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 490 over 5 turns)regeneration infusion (heal 490 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 490 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 15%; cure physical)wild infusion (resist 15%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 7 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (158 acid damage; dur 5; apply 22)acid wave rune (158 acid damage; dur 5; apply 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 158.36 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (192 fire damage)heat beam rune (192 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 191.53 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1249% regen over 10 turns; 62 instant mana)manasurge rune (1249% regen over 10 turns; 62 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1249% over 10 turns and instantly restoring 62 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 14; power 28; dur 7)phase door rune (range 14; power 28; dur 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 409 for 6 turns)shielding rune (absorb 409 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 409 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 80)teleportation rune (range 80) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 80 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 17; dur 25; see horror)vision rune (radius 17; dur 25; see horror) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (17 radius) and to allow you to see invisible and stealthed creatures (power 22) for 25 turns. Your mind will become more receptive for 25 turns, allowing you to sense any horror around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 16; dur 25; see dragon)vision rune (radius 16; dur 25; see dragon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (16 radius) and to allow you to see invisible and stealthed creatures (power 21) for 25 turns. Your mind will become more receptive for 25 turns, allowing you to sense any dragon around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. enraging voratun amulet of murderenraging voratun amulet of murder Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +6 Physical crit. chance: +6.0% Physical power: +9 (+2 eff.) Changes damage: +10% physical Critical mult.: +17.00% Combat speed: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. vitalizing voratun amulet of dexterity (+7)vitalizing voratun amulet of dexterity (+7) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +7 Dex / +5 Con Physical save: +10 (+2 eff.) Life regen: +2.00 Maximum life: +30.00 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. warmaker's voratun amulet of magic (+10)warmaker's voratun amulet of magic (+10) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +9 Dex / +9 Mag / +9 Wil Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level. Void OrbVoid Orb Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+5 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 94.84 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
This item will automatically be transmogrified when you leave the level. pixie's voratun ringpixie's voratun ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +4 Mag Spellpower: +9 (+4 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. sneakthief's voratun ring of powersneakthief's voratun ring of power Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+3 eff.) Physical power: +12 (+2 eff.) Changes stats: +10 Cun / +6 Dex Spellpower: +12 (+6 eff.) Mindpower: +13 (+6 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. treant's voratun ring of speedtreant's voratun ring of speed Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Defense: +13 (+4 eff.) Changes resistances: +15% nature / +12% blight Poison immunity: +30% Disease immunity: +25% Movement speed: +21% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.9 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun battleaxe of the leech (56-84 power, 4 apr)inquisitor's voratun battleaxe of the leech (56-84 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 35 arcane resource burn * Slows global speed by 24% * leeches stamina from the target On weapon crit: * burns latent spell energy When wielded/worn: Damage when hit (Melee): 19 nature slow Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. arcing voratun dagger of crippling (36.5-47.45 power, 9 apr)arcing voratun dagger of crippling (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +13 lightning When wielded/worn: Physical crit. chance: +9.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of vileness (37-48.1 power, 9 apr)warbringer's voratun dagger of vileness (37-48.1 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 24% chance to disease Damage (Melee): +12 blight When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +2 Con Changes resistances penetration: +8% physical Disarm immunity: +26% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun greatmaul (67-100.5 power, 4 apr)thunderous voratun greatmaul (67-100.5 power, 4 apr) Requires: - Strength 48 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 30% chance to daze When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +3 Wil / +2 Cun / +6 Con Changes resistances penetration: +16% lightning Massive two-handed mauls. |
Umbraoath (65-104 power, 4 apr) Umbraoath (65-104 power, 4 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +12 mind When wielded/worn: Changes stats: +2 Wil Changes resistances penetration: +17% mind / +10% darkness Changes damage: +6% darkness Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced voratun greatsword of disruption (63.5-101.6 power, 4 apr)balanced voratun greatsword of disruption (63.5-101.6 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +42% Unnatural When wielded/worn: Accuracy: +19 (+5 eff.) Defense: +17 (+6 eff.) Disarm immunity: +48% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of purging (62-99.2 power, 4 apr)voratun greatsword of purging (62-99.2 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +23 nature Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. caustic dragonbone longbowcaustic dragonbone longbow Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 16% chance to corrode armour When wielded/worn: Changes resistances penetration: +11% acid Life regen: +2.00 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow of true flightdragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +9.0% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow of true flightdragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +14 (+4 eff.) Physical crit. chance: +11.0% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mage-hunter's dragonbone longbow of naturemage-hunter's dragonbone longbow of nature Requires: - Dexterity 48 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +27 nature When wielded/worn: Effects on ranged hit: * 20 arcane resource burn Changes stats: +5 Cun / +5 Wil Changes resistances: +6% all Changes resistances penetration: +10% nature Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +14 (+7 eff.) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. flaming voratun longsword of corruption (45-63 power, 6 apr)flaming voratun longsword of corruption (45-63 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 16% chance to inflict damage reduction * 20% chance to curse the target Burst (radius 1) on hit: +20 fire Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. insidious voratun longsword of purging (45-63 power, 6 apr)insidious voratun longsword of purging (45-63 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +13 nature / +60 insidious poison Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun longsword of corruption (43.5-60.9 power, 6 apr)warbringer's voratun longsword of corruption (43.5-60.9 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 11% chance to inflict damage reduction * 20% chance to curse the target When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +7 Con Changes resistances penetration: +12% physical Disarm immunity: +32% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun longsword of rage (41.5-58.1 power, 6 apr)warbringer's voratun longsword of rage (41.5-58.1 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+3 eff.) Physical power: +15 (+3 eff.) Changes stats: +5 Str / +5 Con Changes resistances penetration: +12% physical Changes damage: +15% physical Disarm immunity: +25% Stamina when hit: +2.20 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Thunderfall (50-70 power, 6 apr)Thunderfall (50-70 power, 6 apr) Requires: - Willpower 30 - Strength 50 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 50.0 - 70.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +50 lightning / +50 physical Burst (radius 2) on crit: +100 lightning / +100 physical It can be used to strike a target at up to range 10 for an automatic critical hit as lightning damage, costing 60 power out of 60/60. Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
This item will automatically be transmogrified when you leave the level. acidic voratun mace of crippling (47.5-66.5 power, 6 apr)acidic voratun mace of crippling (47.5-66.5 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.5 - 66.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +20 acid When wielded/worn: Physical crit. chance: +13.0% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun mace of purging (44-61.6 power, 6 apr)blazebringer's voratun mace of purging (44-61.6 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +19 nature Burst (radius 2) on crit: +20 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +5% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. elemental voratun mace of amnesia (45-63 power, 6 apr)elemental voratun mace of amnesia (45-63 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion * 25% chance to put talents on cooldown When wielded/worn: Changes resistances penetration: +16% acid / +17% fire / +15% lightning / +16% cold Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace of evisceration (46.5-65.1 power, 6 apr)voratun mace of evisceration (46.5-65.1 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +12.0% Physical power: +12 (+2 eff.) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. absorbing living mindstar (16.5-18.15 power, 40 apr, nature damage)absorbing living mindstar (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +19% lightning / +14% fire / +19% cold Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of sand (16.5-18.15 power, 40 apr, mind damage)gifted living mindstar of sand (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 15 physical Changes resistances: +14% physical Changes resistances penetration: +20% physical Changes damage: +17% physical Mindpower: +22 (+11 eff.) Mental crit. chance: +5% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 16 of target armor and 8% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of persecution (16.5-18.15 power, 40 apr, mind damage)living mindstar of persecution (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +28% Unnatural When wielded/worn: Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of sand (16-17.6 power, 40 apr, mind damage)living mindstar of sand (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 physical Changes resistances: +15% physical Changes resistances penetration: +11% physical Changes damage: +19% physical Mindpower: +10 (+5 eff.) Mental crit. chance: +5% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 16 of target armor and 8% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, physical element) Telos's Staff (Top Half) (35-42 power, 0 apr, physical element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+2 eff.) Spellpower: +30 (+15 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
This item will automatically be transmogrified when you leave the level. blighted dragonbone magestaff of warding (30-36 power, 6 apr, fire element)blighted dragonbone magestaff of warding (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +7 (+2 eff.) Effects on melee hit: * 16% chance to disease Maximum wards: +2 fire Changes damage: +30% fire Talents granted: +4 Ward +1 Command Staff Vim when firing critical spell: +5.00 Maximum vim: +27.00 Spellpower: +15 (+8 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blighted dragonbone starstaff of blasting (30-36 power, 6 apr, darkness element)blighted dragonbone starstaff of blasting (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 19% chance to disease Changes damage: +30% darkness Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum vim: +22.00 Spellpower: +24 (+12 eff.) Spell crit. chance: +13% It can be used to unleash an elemental blastwave, dealing 45.49 - 54.58 darkness damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. bloodlich's dragonbone starstaff of blasting (30-36 power, 6 apr, darkness element)bloodlich's dragonbone starstaff of blasting (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +7 Cun / +10 Con Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +25.00% Vim when firing critical spell: +6.00 Maximum vim: +28.00 Maximum neg.energy: +42.00 Spellpower: +23 (+12 eff.) Spell crit. chance: +13% It can be used to unleash an elemental blastwave, dealing 45.49 - 54.58 darkness damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel dragonbone vilestaff of invocation (30-36 power, 6 apr, blight element)cruel dragonbone vilestaff of invocation (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +17.00% Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +24 (+12 eff.) Spell crit. chance: +5% It can be used to conjure elemental energy in a radius 10 cone, dealing 45.49 - 54.58 blight damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel dragonbone vilestaff of might (30-36 power, 6 apr, darkness element)cruel dragonbone vilestaff of might (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +18.00% Spellpower: +15 (+8 eff.) Spell crit. chance: +16% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff of blasting (30-36 power, 6 apr, arcane element)dragonbone magestaff of blasting (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% arcane Talent granted: +1 Command Staff Spellpower: +25 (+12 eff.) Spell crit. chance: +15% It can be used to unleash an elemental blastwave, dealing 45.49 - 54.58 arcane damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater dragonbone starstaff (30-36 power, 6 apr, physical element)greater dragonbone starstaff (30-36 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% temporal / +30% physical / +30% darkness / +30% light Talent granted: +1 Command Staff Spellpower: +21 (+10 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone starstaff (30-36 power, 6 apr, physical element)lifebinding dragonbone starstaff (30-36 power, 6 apr, physical element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Con Changes damage: +30% physical Talent granted: +1 Command Staff Life regen: +1.60 Spellpower: +25 (+12 eff.) Spell crit. chance: +5% Healing mod.: +30% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent dragonbone magestaff of might (39-46.8 power, 6 apr, arcane element)potent dragonbone magestaff of might (39-46.8 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 39.0 - 46.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +39% arcane Talent granted: +1 Command Staff Spellpower: +19 (+10 eff.) Spell crit. chance: +14% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging dragonbone vilestaff of blasting (30-36 power, 6 apr, acid element)surging dragonbone vilestaff of blasting (30-36 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% acid Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +25 (+12 eff.) Spell crit. chance: +15% It can be used to unleash an elemental blastwave, dealing 45.49 - 54.58 acid damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. quick orichalcum trident of shearing (54-86.4 power, 16 apr)quick orichalcum trident of shearing (54-86.4 power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.0 - 86.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 111% When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +17 Changes stats: +10 Dex Changes resistances penetration: +10% physical Changes damage: +21% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
This item will automatically be transmogrified when you leave the level. elemental voratun waraxe of torment (39.5-55.3 power, 6 apr)elemental voratun waraxe of torment (39.5-55.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +15% acid / +14% darkness / +14% fire / +15% cold / +11% mind / +14% lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun waraxe of erosion (40.5-56.7 power, 6 apr)inquisitor's voratun waraxe of erosion (40.5-56.7 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 19 arcane resource burn On weapon crit: * burns latent spell energy Damage (Melee): +12 temporal / +7 nature One-handed war axes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun waraxe of shearing (40-56 power, 6 apr)plaguebringer's voratun waraxe of shearing (40-56 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to disease Damage (Melee): +17 blight When wielded/worn: Armour penetration: +10 Changes resistances penetration: +5% physical Changes damage: +12% physical Disease immunity: +17% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of crippling (40-56 power, 6 apr)voratun waraxe of crippling (40-56 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +12.0% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of projection (40-56 power, 6 apr)voratun waraxe of projection (40-56 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +17 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. balancing drakeskin leather belt of carryingbalancing drakeskin leather belt of carrying Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Fatigue: -9% Changes stats: +5 Cun / +5 Dex Maximum encumbrance: +26 Mental crit. chance: +13% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. grounding drakeskin leather belt of the vagrantgrounding drakeskin leather belt of the vagrant Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +10% lightning / +15% temporal Mental save: +12 (+3 eff.) Mindpower: +8 (+4 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. insulating drakeskin leather belt of mageryinsulating drakeskin leather belt of magery Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +11% fire / +12% cold Spell crit. chance: +5% A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 33 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
elven-silk cloak of the voidstalker (3 def, 0 armour) elven-silk cloak of the voidstalker (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +15% darkness / +13% temporal Defense after a teleport: +10 Resist all after a teleport: +11% New effects duration reduction after a teleport: +14% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. restorative elven-silk cloak of backstabbing (3 def, 0 armour)restorative elven-silk cloak of backstabbing (3 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +12 Defense: +3 (+1 eff.) Changes resistances: +18% nature / +18% blight Critical mult.: +30.00% Stealth bonus: +11 Life regen: +2.00 Healing mod.: +27% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. spellcowled elven-silk cloak of mindcraft (3 def, 0 armour)spellcowled elven-silk cloak of mindcraft (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Mag / +9 Wil / +5 Cun Spell save: +12 (+3 eff.) Maximum mana: +68.00 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. spellcowled elven-silk cloak of sorcery (3 def, 0 armour)spellcowled elven-silk cloak of sorcery (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +9 Mag / +12 Wil Spell save: +13 (+3 eff.) Maximum mana: +58.00 Spell crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk robe of life (5 def, 0 armour)mindwoven elven-silk robe of life (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +17% blight Mental save: +18 (+4 eff.) Life regen: +4.50 Maximum life: +86.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +5% Healing mod.: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven elven-silk robe of power (5 def, 0 armour)spellwoven elven-silk robe of power (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes damage: +16% all Spell save: +21 (+5 eff.) Spellpower: +23 (+12 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of voratun boots of uncanny dodging (10 def, 5 armour)blood-soaked pair of voratun boots of uncanny dodging (10 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +5 Defense: +10 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of voratun boots of tirelessness (0 def, 5 armour)dreamer's pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Physical save: +8 (+2 eff.) Spell save: +12 (+3 eff.) Mental save: +15 (+4 eff.) Stamina each turn: +1.10 Maximum stamina: +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of voratun boots of tirelessness (0 def, 5 armour)dreamer's pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Physical save: +15 (+4 eff.) Spell save: +14 (+4 eff.) Mental save: +10 (+2 eff.) Stamina each turn: +0.50 Maximum stamina: +24.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. insulating pair of voratun boots of void walking (0 def, 5 armour)insulating pair of voratun boots of void walking (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +11% fire / +20% temporal / +30% darkness / +10% cold Changes resistances penetration: +15% darkness / +20% temporal Defense after a teleport: +30 Resist all after a teleport: +14% New effects duration reduction after a teleport: +24% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. invigorating pair of voratun boots of uncanny dodging (10 def, 5 armour)invigorating pair of voratun boots of uncanny dodging (10 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: -4% Stamina each turn: +0.70 Maximum life: +44.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots (0 def, 5 armour)pair of voratun boots (0 def, 5 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. reinforced pair of drakeskin leather boots of disengagement (0 def, 13 armour)reinforced pair of drakeskin leather boots of disengagement (0 def, 13 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Fatigue: +5% Changes stats: +3 Cun / +4 Dex Changes resistances: +15% acid / +5% fire / +9% lightning / +12% cold It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced pair of voratun boots (0 def, 12 armour)reinforced pair of voratun boots (0 def, 12 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Fatigue: +4% Changes resistances: +13% acid / +15% fire / +10% lightning / +13% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of voratun boots of evasion (25 def, 5 armour)wanderer's pair of voratun boots of evasion (25 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +25 (+8 eff.) Fatigue: +4% Changes stats: +4 Cun / +4 Con Physical save: +19 (+5 eff.) Mental save: +24 (+6 eff.) It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 33% chance to completely evade them and granting you 31 defense for 9 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets of regeneration (0 def, 3 armour)brawler's voratun gauntlets of regeneration (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +5 Str / +4 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+2 eff.) Life regen: +5.70 Stamina each turn: +1.10 Psi each turn: +0.28 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets of the verdant (0 def, 3 armour)brawler's voratun gauntlets of the verdant (0 def, 3 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Str / +4 Dex / +3 Cun Changes resistances: +18% blight / +14% darkness / +14% arcane Damage affinity(heal): +11% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent cooldown: Double Strike (-1 turn) Physical save: +12 (+3 eff.) Spell save: +19 (+5 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. sand drakeskin leather gloves of the nighthunter (0 def, 12 armour)sand drakeskin leather gloves of the nighthunter (0 def, 12 armour) Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Armour: +12 Damage (Melee): 12 physical Changes stats: +4 Cun Changes resistances: +12% darkness Changes damage: +8% physical Infravision radius: +4 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Mag / +8 Wil / +4 Cun Changes resistances: +3% darkness Changes damage: +9% blight / +12% arcane Critical mult.: +10.00% Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +25.00 Spell crit. chance: +2% Mindpower: +4 (+2 eff.) It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 10%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
This item will automatically be transmogrified when you leave the level. aegis elven-silk wizard hat of the sentry (3 def, 0 armour)aegis elven-silk wizard hat of the sentry (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Life regen: +4.60 Infravision radius: +7 See stealth: +22 See invisible: +16 Damage Shield Power: +15% It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 21%, and attempts to push all creatures other then yourself out of its radius, inflicting 4.79 light damage and 4.42 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. catburglar's voratun helm of sanctity (0 def, 5 armour)catburglar's voratun helm of sanctity (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Dex Changes resistances: +29% darkness / +13% blight Spell save: +12 (+3 eff.) Mental save: +8 (+2 eff.) Infravision radius: +3 It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. clarifying elven-silk wizard hat of corrosion (+30%) (3 def, 0 armour)clarifying elven-silk wizard hat of corrosion (+30%) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +10 Cun Changes resistances: +30% acid Changes damage: +20% acid Mental save: +15 (+4 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. defender's drakeskin leather cap (7 def, 12 armour)defender's drakeskin leather cap (7 def, 12 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +7 (+2 eff.) Fatigue: +5% Changes resistances: +5% all Physical save: +12 (+3 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. defender's voratun helm of precognition (17 def, 14 armour)defender's voratun helm of precognition (17 def, 14 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +14 Defense: +17 (+6 eff.) Fatigue: +5% Effects when hit in melee: * 18% chance to gain 10% of a turn Changes stats: +8 Cun Changes resistances: +5% all Physical save: +14 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap (0 def, 5 armour)drakeskin leather cap (0 def, 5 armour) 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. leafwalker's voratun helm of knowledge (0 def, 5 armour)leafwalker's voratun helm of knowledge (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +5 Wil Changes resistances: +12% nature Spell save: +8 (+2 eff.) Maximum life: +92.00 Mindpower: +5 (+2 eff.) Healing mod.: +26% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
leafwalker's voratun helm of trickery (0 def, 5 armour) leafwalker's voratun helm of trickery (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Armour: +5 Fatigue: +5% Changes stats: +3 Cun / +2 Dex Changes resistances: +8% nature Spell save: +6 (+2 eff.) Maximum life: +78.00 Healing mod.: +17% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. starseer's elven-silk wizard hat of knowledge (3 def, 0 armour)starseer's elven-silk wizard hat of knowledge (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Cun / +5 Wil Changes damage: +13% darkness / +11% temporal / +12% light / +11% physical Mindpower: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. werebeast's voratun helm of trickery (0 def, 5 armour)werebeast's voratun helm of trickery (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Changes stats: +4 Str / +8 Dex / +9 Cun / +4 Con Changes resistances: -27% light Life regen: +6.20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening stralite mail armour of the deep (4 def, 9 armour) enlightening stralite mail armour of the deep (4 def, 9 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +9 Defense: +4 (+1 eff.) Fatigue: +16% Changes stats: +6 Cun / +6 Wil Changes resistances: +9% acid / +9% cold Allows you to breathe in: water Mental save: +13 (+3 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of resilience (5 def, 10 armour)enlightening voratun mail armour of resilience (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +7 Cun / +7 Wil Mental save: +13 (+3 eff.) Maximum life: +58.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant voratun mail armour of command (16 def, 19 armour)radiant voratun mail armour of command (16 def, 19 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +16 (+5 eff.) Fatigue: +16% Damage when hit (Melee): 9 light Changes stats: +4 Cun / +4 Wil Changes resistances: +30% blight / +18% darkness Mental save: +17 (+4 eff.) Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked voratun mail armour of natural resilience (5 def, 10 armour)spiked voratun mail armour of natural resilience (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 17 physical Changes resistances: +17% nature / +17% blight Reduced damage from: +10% Unnatural A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of acid resistance (5 def, 10 armour)voratun mail armour of acid resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +20% acid A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of delving (5 def, 8 armour)drakeskin leather armour of delving (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +8 Str Changes resistances: +16% darkness / +12% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Cuirass of the Thronesmen (20 def, 32 armour) Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+7 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+9 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Maximum life: +0.00 Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
This item will automatically be transmogrified when you leave the level. enlightening voratun plate armour of command (20 def, 24 armour)enlightening voratun plate armour of command (20 def, 24 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +20 (+7 eff.) Fatigue: +26% Changes stats: +12 Cun / +6 Wil Mental save: +39 (+10 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fearforged voratun plate armour of implacability (9 def, 24 armour)fearforged voratun plate armour of implacability (9 def, 24 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +9 (+3 eff.) Fatigue: +33% Changes stats: +8 Con Changes resistances: +9% fire / -13% light / +11% darkness Physical save: +20 (+5 eff.) Spell save: +8 (+2 eff.) Mental save: +9 (+2 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour of cold resistance (9 def, 16 armour)radiant voratun plate armour of cold resistance (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 8 light Changes stats: +3 Wil Changes resistances: +25% blight / +23% cold / +13% darkness Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour of the dragon (9 def, 16 armour)radiant voratun plate armour of the dragon (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 8 light Changes stats: +2 Str / +4 Wil / +4 Con Changes resistances: +15% acid / +12% physical / +27% darkness / +22% blight / +12% cold / +13% lightning / +10% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +35% Stun/Freeze immunity: +36% Knockback immunity: +34% Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked voratun plate armour of Eyal (9 def, 16 armour)spiked voratun plate armour of Eyal (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 19 physical Life regen: +3.00 Maximum life: +97.00 Healing mod.: +30% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. deflecting voratun shield of reflection (27 def, 3 armour, 191 block)deflecting voratun shield of reflection (27 def, 3 armour, 191 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +27 (+9 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances: +16% light / +18% darkness Talent granted: +5 Block Deflect projectiles away: +15% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy voratun shield of lightning resistance (+27%) (12 def, 3 armour, 189 block)icy voratun shield of lightning resistance (+27%) (12 def, 3 armour, 189 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 8 cold Damage when hit (Melee): 20 ice Changes resistances: +27% lightning Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy voratun shield of resistance (12 def, 3 armour, 213.5 block)icy voratun shield of resistance (12 def, 3 armour, 213.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 9 cold Damage when hit (Melee): 17 ice Changes resistances: +10% acid / +10% fire / +9% lightning / +11% cold Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded voratun shield of radiance (12 def, 3 armour, 215 block)warded voratun shield of radiance (12 def, 3 armour, 215 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 34% chance to blind Changes stats: +4 Mag / +6 Con Changes resistances: +15% light Maximum wards: +5 lightning / +3 temporal / +3 blight / +5 fire / +5 cold Talents granted: +1 Ward +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. sentry's quiver of dragonbone arrows of daylight (46/46, 63-88.2 power, 27 apr)sentry's quiver of dragonbone arrows of daylight (46/46, 63-88.2 power, 27 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 63.0 - 88.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +27 Physical crit. chance: +3.0% Capacity: 46 Turns elapse between self-loadings: 3 Damage (Ranged): +13 light Damage against: +13% Undead Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
151 alchemist agate 151 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 sapphire 17 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonclash the voratun pickaxe (dig speed 5 turns) Demonclash the voratun pickaxe (dig speed 5 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +19 (+4 eff.) Damage when hit (Melee): 12 darkness Changes stats: +3 Str / +6 Dex Changes resistances: +6% acid / +16% fire / +16% darkness / +12% cold Changes resistances penetration: +15% darkness Critical mult.: +20.00% Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 jade 13 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise 8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 13.14 cold damage and 15.60 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
This item will automatically be transmogrified when you leave the level. void-walker's dwarven lantern of the moonsvoid-walker's dwarven lantern of the moons Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +9% cold / +13% light / +5% temporal Changes damage: +14% darkness Damage affinity(heal): +5% darkness Light radius: +4 Infravision radius: +4 Defense after a teleport: +18 Resist all after a teleport: +20% New effects duration reduction after a teleport: +24% It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 85.56 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
27 alchemist bloodstone 27 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 ruby 12 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. deadly pouch of voratun shots of crippling (23/23, 65.5-78.6 power, 6 apr)deadly pouch of voratun shots of crippling (23/23, 65.5-78.6 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 65.5 - 78.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +19.0% Capacity: 23 On weapon crit: * cripple the target Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of voratun shots of paradox (48/48, 63-75.6 power, 16 apr)sentry's pouch of voratun shots of paradox (48/48, 63-75.6 power, 16 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 63.0 - 75.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +7.0% Capacity: 48 Turns elapse between self-loadings: 3 On weapon hit: * 12% chance to gain 10% of a turn Damage (Ranged): +19 temporal Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. quiet voratun torque of kinetic psionic shield [power 171] (7/20 cooldown)quiet voratun torque of kinetic psionic shield [power 171] (7/20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +4 Silence It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 171 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. warded dragonbone totem of thorny skin [power 78] (7/20 cooldown)warded dragonbone totem of thorny skin [power 78] (7/20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Maximum wards: +4 acid / +4 nature / +3 light Talent granted: +1 Ward It can be used to harden the skin for 7 turns increasing armour by 78 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. warded dragonbone wand of conjuration [power 481] (7/10 cooldown)warded dragonbone wand of conjuration [power 481] (7/10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +4 lightning / +5 temporal / +3 blight / +3 fire / +4 cold Talent granted: +1 Ward It can be used to fire a bolt of a random element (dam 240-481), putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone 9 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl 7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 amber 14 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By dado the Dwarf Berserker level 21
5th Loss 122nd year of Ascendancy at 07:36 see stats
By dado the Dwarf Berserker level 35
27th Loss 123rd year of Ascendancy at 02:39 see stats
By dado the Dwarf Berserker level 27
16th Stralite 123rd year of Ascendancy at 20:00 see stats
By dado the Dwarf Berserker level 36
29th Loss 123rd year of Ascendancy at 23:51 see stats
By dado the Dwarf Berserker level 40
18th Wealth 124th year of Ascendancy at 20:11 see stats
By dado the Dwarf Berserker level 25
10th Iron 123rd year of Ascendancy at 02:33 see stats
By dado the Dwarf Berserker level 31
7th Profit 123rd year of Ascendancy at 05:42 see stats
By dado the Dwarf Berserker level 7
3rd Profit 122nd year of Ascendancy at 11:47 see stats
By dado the Dwarf Berserker level 34
23rd Loss 123rd year of Ascendancy at 07:55 see stats
By dado the Dwarf Berserker level 40
27th Wealth 124th year of Ascendancy at 14:21 see stats
By dado the Dwarf Berserker level 24
3rd Shortage 122nd year of Ascendancy at 04:32 see stats
By dado the Dwarf Berserker level 19
44th Dearth 122nd year of Ascendancy at 19:48 see stats
By dado the Dwarf Berserker level 37
10th Steel 124th year of Ascendancy at 23:34 see stats
By dado the Dwarf Berserker level 16
34th Dearth 122nd year of Ascendancy at 01:17 see stats
By dado the Dwarf Berserker level 41
15th Dearth 124th year of Ascendancy at 06:18 see stats
By dado the Dwarf Berserker level 40
27th Wealth 124th year of Ascendancy at 16:57 see stats
By dado the Dwarf Berserker level 32
28th Profit 123rd year of Ascendancy at 21:38 see stats
By dado the Dwarf Berserker level 13
8th Wealth 122nd year of Ascendancy at 22:27 see stats
By dado the Dwarf Berserker level 37
37th Steel 124th year of Ascendancy at 16:00 see stats
By dado the Dwarf Berserker level 10
12nd Profit 122nd year of Ascendancy at 05:51 see stats
By dado the Dwarf Berserker level 20
1st Loss 122nd year of Ascendancy at 15:50 see stats
By dado the Dwarf Berserker level 30
43rd Stralite 123rd year of Ascendancy at 22:11 see stats
By dado the Dwarf Berserker level 40
18th Wealth 124th year of Ascendancy at 18:30 see stats
By dado the Dwarf Berserker level 50
34th Dearth 124th year of Ascendancy at 12:58 see stats
By dado the Dwarf Berserker level 37
4th Profit 124th year of Ascendancy at 02:30 see stats
By dado the Dwarf Berserker level 35
26th Loss 123rd year of Ascendancy at 12:58 see stats
By dado the Dwarf Berserker level 14
21st Wealth 122nd year of Ascendancy at 13:36 see stats
By dado the Dwarf Berserker level 37
15th Iron 124th year of Ascendancy at 11:17 see stats
By dado the Dwarf Berserker level 50
34th Dearth 124th year of Ascendancy at 13:00 see stats
By dado the Dwarf Berserker level 34
24th Loss 123rd year of Ascendancy at 03:35 see stats
By dado the Dwarf Berserker level 17
40th Dearth 122nd year of Ascendancy at 15:47 see stats
By dado the Dwarf Berserker level 24
3rd Shortage 122nd year of Ascendancy at 06:03 see stats
By dado the Dwarf Berserker level 4
20th Voratun 122nd year of Ascendancy at 09:34 see stats
By dado the Dwarf Berserker level 49
34th Dearth 124th year of Ascendancy at 12:58 see stats
By dado the Dwarf Berserker level 23
3rd Shortage 122nd year of Ascendancy at 03:44 see stats
By dado the Dwarf Berserker level 34
25th Dearth 123rd year of Ascendancy at 22:31 see stats
By dado the Dwarf Berserker level 14
11st Wealth 122nd year of Ascendancy at 19:17 see stats
By dado the Dwarf Berserker level 37
10th Steel 124th year of Ascendancy at 05:31 see stats
By dado the Dwarf Berserker level 38
42nd Profit 124th year of Ascendancy at 06:25 see stats
By dado the Dwarf Berserker level 36
27th Shortage 123rd year of Ascendancy at 01:28 see stats
By dado the Dwarf Berserker level 14
10th Wealth 122nd year of Ascendancy at 21:55 see stats
By dado the Dwarf Berserker level 37
3rd Stralite 124th year of Ascendancy at 05:02 see stats
By dado the Dwarf Berserker level 21
5th Loss 122nd year of Ascendancy at 08:31 see stats
By dado the Dwarf Berserker level 20
3rd Loss 122nd year of Ascendancy at 07:03 see stats
Log
Bleeding from Dado hits Elandar for 313 physical damage.
Burning from Elandar hits dado for 64 fire damage.
Elandar casts Arcane Reconstruction.
Elandar receives 528 healing.
Dado uses Execution.
dado performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Welcome to level 50 [Dado].
Dado has 25 stat point(s), 9 class talent point(s), 7 generic talent point(s) to spend. Press p to use them.
New Achievement: Level 50 (Exploration mode)!
Dado's Blighted Maul shakes the ground with its impact!
dado hits Elandar for 463 blight, 2119 physical (2582 total damage).
Elandar hits dado for 37 darkness damage.
dado killed Elandar!
Dado has finished recovering.
Dado stops burning.
dado's rage subsides!
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Dado deactivates Daunting Presence.
Dado deactivates Precise Strikes.
Dado deactivates Berserker Rage.