Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 36 / 59% |
| Size | medium |
| Lifes / Deaths | Killed by king cobra at level 2 on the 76th Pyre 122nd year of Ascendancy at 15:30 / 95Killed by enthralled slave at level 5 on the 3rd Flare 122nd year of Ascendancy at 04:25 Killed by Tefodal the thalore at level 7 on the 24th Dusk 122nd year of Ascendancy at 03:28 Killed by snow giant at level 10 on the 57th Dusk 122nd year of Ascendancy at 12:33 Killed by snow giant at level 10 on the 57th Dusk 122nd year of Ascendancy at 13:06 Killed by snow giant at level 10 on the 57th Dusk 122nd year of Ascendancy at 13:31 Killed by Rantha the Worm at level 10 on the 57th Dusk 122nd year of Ascendancy at 23:22 Killed by Rantha the Worm at level 10 on the 57th Dusk 122nd year of Ascendancy at 23:53 Killed by ultimate telugoroth at level 11 on the 58th Dusk 122nd year of Ascendancy at 23:41 Killed by Ivimina the greater telugoroth at level 11 on the 59th Dusk 122nd year of Ascendancy at 06:10 Killed by Ivimina the greater telugoroth at level 11 on the 59th Dusk 122nd year of Ascendancy at 06:20 Killed by Ivimina the greater telugoroth at level 11 on the 59th Dusk 122nd year of Ascendancy at 06:45 Killed by Ivimina the greater telugoroth at level 11 on the 59th Dusk 122nd year of Ascendancy at 07:15 Killed by Ivimina the greater telugoroth at level 11 on the 59th Dusk 122nd year of Ascendancy at 08:08 Killed by dredge at level 12 on the 60th Dusk 122nd year of Ascendancy at 03:38 Killed by temporal stalker at level 12 on the 60th Dusk 122nd year of Ascendancy at 05:34 Killed by dredge at level 12 on the 60th Dusk 122nd year of Ascendancy at 06:14 Killed by lesser vampire at level 13 on the 9th Haze 122nd year of Ascendancy at 06:35 Killed by storm wyrm at level 13 on the 9th Haze 122nd year of Ascendancy at 08:59 Killed by skeleton mage at level 14 on the 10th Haze 122nd year of Ascendancy at 05:12 Killed by worm that walks at level 14 on the 12nd Haze 122nd year of Ascendancy at 00:17 Killed by carrion worm mass at level 14 on the 12nd Haze 122nd year of Ascendancy at 00:30 Killed by carrion worm mass at level 14 on the 12nd Haze 122nd year of Ascendancy at 00:40 Killed by naga myrmidon at level 14 on the 12nd Haze 122nd year of Ascendancy at 00:51 Killed by worm that walks at level 14 on the 12nd Haze 122nd year of Ascendancy at 01:02 Killed by skeleton warrior at level 14 on the 12nd Haze 122nd year of Ascendancy at 01:19 Killed by skeleton mage at level 14 on the 12nd Haze 122nd year of Ascendancy at 01:27 Killed by naga myrmidon at level 14 on the 12nd Haze 122nd year of Ascendancy at 01:45 Killed by naga myrmidon at level 14 on the 12nd Haze 122nd year of Ascendancy at 01:55 Killed by skeleton mage at level 14 on the 12nd Haze 122nd year of Ascendancy at 02:09 Killed by skeleton master archer at level 14 on the 12nd Haze 122nd year of Ascendancy at 02:43 Killed by skeleton master archer at level 15 on the 12nd Haze 122nd year of Ascendancy at 03:30 Killed by naga myrmidon at level 15 on the 12nd Haze 122nd year of Ascendancy at 06:09 Killed by naga myrmidon at level 15 on the 12nd Haze 122nd year of Ascendancy at 08:55 Killed by zombie bunny at level 21 on the 17th Regrowth 123rd year of Ascendancy at 09:50 Killed by Eilinabrera the cutpurse at level 23 on the 39th Regrowth 123rd year of Ascendancy at 08:40 Killed by Mayoritta the ogre warmaster at level 24 on the 23rd Dusk 123rd year of Ascendancy at 18:11 Killed by Kryl-Feijan at level 24 on the 24th Dusk 123rd year of Ascendancy at 17:35 Killed by elven blood mage at level 25 on the 25th Dusk 123rd year of Ascendancy at 04:08 Killed by skeleton mage at level 25 on the 25th Dusk 123rd year of Ascendancy at 17:49 Killed by dredgling at level 25 on the 11st Haze 123rd year of Ascendancy at 23:20 Killed by skeleton warrior at level 26 on the 65th Haze 123rd year of Ascendancy at 01:31 Killed by multi-hued drake hatchling at level 26 on the 65th Haze 123rd year of Ascendancy at 16:54 Killed by Mayoriann the multi-hued drake hatchling at level 28 on the 78th Haze 123rd year of Ascendancy at 23:21 Killed by Golbug the Destroyer at level 28 on the 79th Haze 123rd year of Ascendancy at 02:26 Killed by skeleton mage at level 29 on the 2nd Regrowth 124th year of Ascendancy at 10:05 Killed by orc grand master assassin at level 29 on the 10th Regrowth 124th year of Ascendancy at 14:57 Killed by ritch flamespitter at level 29 on the 10th Regrowth 124th year of Ascendancy at 15:21 Killed by skeleton warrior at level 31 on the 17th Regrowth 124th year of Ascendancy at 04:22 Killed by shade of minotaur at level 31 on the 29th Regrowth 124th year of Ascendancy at 22:45 Killed by shade of thief at level 31 on the 29th Regrowth 124th year of Ascendancy at 23:14 Killed by orc grand master assassin at level 31 on the 38th Regrowth 124th year of Ascendancy at 06:27 Killed by skeleton mage at level 31 on the 68th Regrowth 124th year of Ascendancy at 09:11 Killed by skeleton warrior at level 31 on the 76th Regrowth 124th year of Ascendancy at 20:37 Killed by orc grand master assassin at level 31 on the 21st Pyre 124th year of Ascendancy at 15:06 Killed by orc cryomancer at level 31 on the 21st Pyre 124th year of Ascendancy at 20:32 Killed by orc elite fighter at level 31 on the 21st Pyre 124th year of Ascendancy at 20:54 Killed by orc cryomancer at level 31 on the 21st Pyre 124th year of Ascendancy at 21:06 Killed by Warmaster Gnarg at level 31 on the 21st Pyre 124th year of Ascendancy at 21:34 Killed by orc archer at level 31 on the 21st Pyre 124th year of Ascendancy at 22:05 Killed by orc high pyromancer at level 32 on the 22nd Pyre 124th year of Ascendancy at 00:04 Killed by shade of naga myrmidon at level 32 on the 46th Pyre 124th year of Ascendancy at 14:05 Killed by orc soldier at level 32 on the 64th Pyre 124th year of Ascendancy at 22:25 Killed by Xonne the orc grand master assassin at level 32 on the 79th Pyre 124th year of Ascendancy at 17:30 Killed by overpowered greater multi-hued wyrm at level 32 on the 4th Flare 124th year of Ascendancy at 03:58 Killed by multi-hued drake at level 32 on the 4th Flare 124th year of Ascendancy at 06:40 Killed by overpowered greater multi-hued wyrm at level 32 on the 4th Flare 124th year of Ascendancy at 06:51 Killed by overpowered greater multi-hued wyrm at level 32 on the 4th Flare 124th year of Ascendancy at 07:12 Killed by overpowered greater multi-hued wyrm at level 32 on the 4th Flare 124th year of Ascendancy at 07:21 Killed by multi-hued drake at level 32 on the 4th Flare 124th year of Ascendancy at 10:26 Killed by overpowered greater multi-hued wyrm at level 32 on the 4th Flare 124th year of Ascendancy at 10:35 Killed by overpowered greater multi-hued wyrm at level 32 on the 4th Flare 124th year of Ascendancy at 10:45 Killed by gigantic sandworm tunneler at level 32 on the 24th Dusk 124th year of Ascendancy at 16:06 Killed by Aerayama the snow cat at level 34 on the 78th Dusk 124th year of Ascendancy at 07:11 Killed by Aerayama the snow cat at level 34 on the 78th Dusk 124th year of Ascendancy at 07:33 Killed by fire drake hatchling at level 34 on the 18th Haze 124th year of Ascendancy at 13:55 Killed by Siloyakira the fiery orc wyrmic at level 35 on the 32nd Haze 124th year of Ascendancy at 13:21 Killed by Betiwen the cave troll at level 35 on the 32nd Haze 124th year of Ascendancy at 23:24 Killed by lich at level 35 on the 36th Haze 124th year of Ascendancy at 06:29 Killed by Mayekira the forest troll at level 35 on the 36th Haze 124th year of Ascendancy at 07:02 Killed by lich at level 35 on the 36th Haze 124th year of Ascendancy at 07:27 Killed by Mayekira the forest troll at level 35 on the 36th Haze 124th year of Ascendancy at 08:27 Killed by Mayekira the forest troll at level 35 on the 36th Haze 124th year of Ascendancy at 09:19 Killed by skeleton archer at level 35 on the 36th Haze 124th year of Ascendancy at 10:39 Killed by Drolem at level 36 on the 43rd Haze 124th year of Ascendancy at 17:35 Killed by Tannen at level 36 on the 43rd Haze 124th year of Ascendancy at 18:16 Killed by Tannen at level 36 on the 43rd Haze 124th year of Ascendancy at 18:51 Killed by orc high cryomancer at level 36 on the 56th Haze 124th year of Ascendancy at 01:14 Killed by skeleton mage at level 36 on the 59th Haze 124th year of Ascendancy at 14:53 Killed by orc necromancer at level 36 on the 59th Haze 124th year of Ascendancy at 15:03 Killed by Elidanor the necrotic abomination at level 36 on the 59th Haze 124th year of Ascendancy at 23:25 Killed by Bethothra the orc corruptor at level 36 on the 60th Haze 124th year of Ascendancy at 12:28 Killed by Lisomina the orc blood mage at level 36 on the 61st Haze 124th year of Ascendancy at 01:06 Killed by Voreyath the orc necromancer at level 36 on the 61st Haze 124th year of Ascendancy at 01:20 Killed by armoured skeleton warrior at level 36 on the 61st Haze 124th year of Ascendancy at 01:40 |
| Antimagic | Follower |
Primary Stats
| Strength | 92 (base 60) |
| Dexterity | 51 (base 24) |
| Constitution | 78 (base 54) |
| Magic | 10 (base 10) |
| Willpower | 22 (base 16) |
| Cunning | 38 (base 13) |
Resources
| Mana | 370/370 |
| Equilibrium | 0 |
| Life | 1215/1215 |
| Positive | 0/155 |
| Stamina | 253/253 |
| Healing Factor | 1.22 |
| Regeneration | 16.306706003619 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
| Damage | 200 |
| Accuracy | 61 |
| Crit Chance | 31% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45.533333333333 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 59.2 (93.924050632911%) |
| Defense | 27.775 |
| Ranged Defense | 37.775 |
| Fatigue | 37 |
| Physical Save | 52.3 |
| Spell Save | 45.333333333333 |
| Mental Save | 26.2 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 23% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 57% |
| Poison Resistance | 24% |
| Knockback Resistance | 28% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 343 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 265 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 392 damage for 3 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by giant spider. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Aeroda the spitting spider. Escort: lost anorithil (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 65. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed pouch of faeros ash. * You've found the needed black mamba head. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed wretchling eyeball. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (72 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Xotta (0 def, 8 armour) Xotta (0 def, 8 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +8 Fatigue: +4% Changes stats: +4 Str / +5 Dex / +4 Wil / +5 Cun / +3 Con Changes resistances: +9% blight / +2% physical / -17% light Physical save: +20 (+7 eff.) Spell save: +25 (+8 eff.) Mental save: +5 (+2 eff.) Life regen: +1.80 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Xiba [power 201] (6 cooldown) Xiba [power 201] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +2 Con / +1 Wil Maximum wards: +3 physical / +4 mind / +4 darkness Grants telepathy: Dragon Demon/Major Demon/Minor Talent granted: +1 Ward Light radius: +1 It can be used to fire a blast of psionic energies in a range 6 beam (dam 100-201), putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Stokewinnow StokewinnowCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +14 Damage when hit (Melee): 8 mind Changes stats: +7 Str Changes resistances: +3% mind / +9% fire Changes damage: +21% fire Rings can have magical properties. |
| On fingers | savage's gold ring of life savage's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Spell save: +10 (+3 eff.) Life regen: +1.30 Maximum life: +51.00 Maximum stamina: +18.00 Healing mod.: +12% Rings can have magical properties. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+7 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 31% chance to completely evade them and granting you 25 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | caustic stralite greatsword of massacre (64-102.4 power, 3 apr) caustic stralite greatsword of massacre (64-102.4 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 64.0 - 102.4 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 19% chance to corrode armour When wielded/worn: Changes resistances penetration: +7% acid Life regen: +1.12 Massive two-handed swords. |
| On hands | Eilinorima the Pyretitan (0 def, 2 armour) Eilinorima the Pyretitan (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +11 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +2 Changes stats: +4 Str / +3 Dex / +3 Con Changes resistances: +6% blight Changes damage: +3% blight Physical save: +16 (+5 eff.) Spell save: +5 (+2 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +33% It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stralite plate armour of the dragon (7 def, 13 armour) stralite plate armour of the dragon (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +26% Changes stats: +2 Str / +3 Con Changes resistances: +10% acid / +9% physical / +8% fire / +8% lightning / +6% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +24% Stun/Freeze immunity: +23% Knockback immunity: +28% A suit of armour made of metal plates. |
| Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 6 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
| Around neck | cleansing stralite amulet of strength (+2) cleansing stralite amulet of strength (+2)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Str Changes resistances: +14% nature / +16% blight Poison immunity: +24% Disease immunity: +40% Amulets can have magical properties. |
Inventory
Rune of the Rift (238.00 temporal damage, removed from time 4 turns) Rune of the Rift (238.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 242.76 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
steel plate armour of the deep (4 def, 11 armour) steel plate armour of the deep (4 def, 11 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +11 Defense: +4 (+2 eff.) Fatigue: +22% Changes resistances: +6% acid / +6% cold Allows you to breathe in: water A suit of armour made of metal plates. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
52 alchemist agate 52 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Dagindur (dig speed 24 turns) Dagindur (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +2 Str / +2 Wil / +3 Cun Changes resistances: +3% mind Light radius: +3 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 jade 12 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise 8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm Queen Corrupted heart of the Sandworm QueenPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
43 alchemist bloodstone 43 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Neuro the Thalore Berserker level 27
70th Haze 123rd year of Ascendancy at 13:01 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Neuro the Thalore Berserker level 23
50th Pyre 123rd year of Ascendancy at 09:29 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Neuro the Thalore Berserker level 32
4th Flare 124th year of Ascendancy at 03:57 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Neuro the Thalore Berserker level 36
43rd Haze 124th year of Ascendancy at 19:52 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Neuro the Thalore Berserker level 31
16th Pyre 124th year of Ascendancy at 13:15 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Neuro the Thalore Berserker level 32
48th Pyre 124th year of Ascendancy at 18:25 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Neuro the Thalore Berserker level 17
65th Haze 122nd year of Ascendancy at 12:41 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Neuro the Thalore Berserker level 30
15th Regrowth 124th year of Ascendancy at 08:10 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Neuro the Thalore Berserker level 28
79th Haze 123rd year of Ascendancy at 02:35 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Neuro the Thalore Berserker level 33
78th Dusk 124th year of Ascendancy at 05:35 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Neuro the Thalore Berserker level 16
32nd Haze 122nd year of Ascendancy at 07:27 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Neuro the Thalore Berserker level 21
22nd Regrowth 123rd year of Ascendancy at 16:48 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Neuro the Thalore Berserker level 23
3rd Flare 123rd year of Ascendancy at 07:23 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Neuro the Thalore Berserker level 30
15th Regrowth 124th year of Ascendancy at 02:49 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Neuro the Thalore Berserker level 17
54th Haze 122nd year of Ascendancy at 22:29 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Neuro the Thalore Berserker level 10
55th Dusk 122nd year of Ascendancy at 21:02 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Neuro the Thalore Berserker level 20
1st Allure 123rd year of Ascendancy at 06:34 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Neuro the Thalore Berserker level 30
12nd Regrowth 124th year of Ascendancy at 03:46 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Neuro the Thalore Berserker level 22
32nd Regrowth 123rd year of Ascendancy at 23:35 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Neuro the Thalore Berserker level 25
25th Dusk 123rd year of Ascendancy at 12:55 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Neuro the Thalore Berserker level 16
30th Haze 122nd year of Ascendancy at 10:04 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Neuro the Thalore Berserker level 29
5th Decay 123rd year of Ascendancy at 12:48 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Neuro the Thalore Berserker level 29
2nd Regrowth 124th year of Ascendancy at 10:04 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Neuro the Thalore Berserker level 17
49th Haze 122nd year of Ascendancy at 02:57 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Neuro the Thalore Berserker level 33
35th Dusk 124th year of Ascendancy at 03:22 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Neuro the Thalore Berserker level 25
64th Haze 123rd year of Ascendancy at 09:01 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Neuro the Thalore Berserker level 16
27th Haze 122nd year of Ascendancy at 00:28 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Neuro the Thalore Berserker level 26
65th Haze 123rd year of Ascendancy at 19:03 see stats
Log
You gain 2.13 gold from the transmogrification of prismatic reinforced leather armour of lightning resistance (4 def, 7 armour).
You gain 1.44 gold from the transmogrification of grounding cashmere wizard hat of lightning (+27%) (2 def, 0 armour).
You gain 16.93 gold from the transmogrification of drakeskin leather gloves 'Bileclamor' (0 def, 3 armour).
You gain 11.67 gold from the transmogrification of verdant elven-silk robe of life (5 def, 0 armour).
You gain 1.66 gold from the transmogrification of mindwoven silk robe of darkness (+24%) (3 def, 0 armour).
You gain 6.87 gold from the transmogrification of caustic stralite waraxe of nature (33.5-46.9 power, 5 apr).
You gain 5.65 gold from the transmogrification of lifebinding elven-wood vilestaff (25-30 power, 5 apr, blight element).
You gain 6.37 gold from the transmogrification of earthen elven-wood magestaff of illumination (25-30 power, 5 apr, arcane element).
You gain 5.68 gold from the transmogrification of steady reinforced leather sling of true flight.
You gain 5.27 gold from the transmogrification of pulsing mindstar of frost (13-14.3 power, 32 apr, mind damage).
You gain 6.93 gold from the transmogrification of dreamer's pulsing mindstar of venom (13-14.3 power, 32 apr, nature damage).
You gain 7.22 gold from the transmogrification of thunderous stralite mace of projection (38-53.2 power, 5 apr).
You gain 16.03 gold from the transmogrification of Getorahek the Demonwing (42-58.8 power, 6 apr).
You gain 10.98 gold from the transmogrification of warden's yew longbow of true flight.
You gain 3.24 gold from the transmogrification of dwarven-steel dagger of crippling (20-26 power, 7 apr).
You gain 4.94 gold from the transmogrification of chilling stralite dagger of crippling (29-37.7 power, 9 apr).
You gain 4.66 gold from the transmogrification of voratun battleaxe of crippling (56.5-84.75 power, 4 apr).
You gain 5.05 gold from the transmogrification of insidious stralite battleaxe of erosion (42-63 power, 3 apr).
You gain 1.85 gold from the transmogrification of lightning rune (173 lightning damage).
You gain 1.00 gold from the transmogrification of wild infusion (resist 19%; cure magical).
You gain 1.15 gold from the transmogrification of sun infusion of the psychic (rad 8; power 34; turns 4; dispells darkness).
There is a Entrance to Rak'shor Pride bastion here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Ran for 4 turns (stop reason: hostile spotted to the northeast (Orcs patrol)).
Ran for 2 turns (stop reason: hostile spotted to the northeast (Orcs patrol)).
Saving done.
