











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Rogue |
Level / Exp | 26 / 55% |
Size | medium |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 26 on the 77th Pyre 122nd year of Ascendancy at 02:43 6 / 1 |
Primary Stats
Strength | 16 (base 11) |
Dexterity | 56 (base 54) |
Constitution | 18 (base 10) |
Magic | 15 (base 10) |
Willpower | 15 (base 10) |
Cunning | 55 (base 52) |
Resources
Life | -66/494 |
Stamina | 170/178 |
Healing Factor | 1.063829787234 |
Regeneration | 7.6904235778532 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -997 |
Infravision | 7 |
See Stealth | 54.333229407893 |
See Invisible | 54.333229407893 |
Stealth | 58.55017535392 |
Offense: Mainhand
Damage | 57 |
Accuracy | 60 |
Crit Chance | 27% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 42 |
Accuracy | 60 |
Crit Chance | 28% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10.5 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Blight | +3% |
Fire | +3% |
Defense: Base
Armour (hardiness) | 9 (70.376569037657%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 18 |
Mental Save | 25 |
Defense: Resistances
Lightning | + 13%( 70%) |
Nature | + 11%( 70%) |
Blight | + 13%( 70%) |
Acid | + 18%( 70%) |
Fire | + 5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 28% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cunning / Stealth | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Duelist | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.50 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Technique / Conditioning | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Stealth |
talent | Apply Poison |
talent | Leeching Poison |
talent | Volatile Poison |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 6.0 and stamina regeneration by 1.9. Soothing Darkness |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | Has 7 throwing knives prepared: 7 KnivesRange: 7 Net Damage: 88 - 124 Accuracy: 76 (knife) APR: 12 Crit Chance: +29% Crit mult: 172% Uses Stats: 50% Cun, 70% Dex |
beneficial effect | Parrying melee and ranged attacks: Has a 62% chance to deflect up to 17 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 48% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Physical save: +12 (+6 eff.) A cap made of leather. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Spellpower: +8 (+2 eff.) Rings can have magical properties. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +8 (+5 eff.) Mental save: +7 (+4 eff.) Rings can have magical properties. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 4 physical Changes stats: +4 Str / +4 Con Changes resistances: +13% lightning Changes damage: +3% blight Stun/Freeze immunity: +28% Life regen: +1.00 Mana each turn: +0.12 Amulets can have magical properties. |
In main hand | ![]() Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 16.0 - 20.8 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 darkness Damage against: +6% Living Sharp, short and deadly. |
On hands | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +1 Damage (Melee): 5 fire Changes stats: +2 Dex Changes resistances: +5% fire Changes damage: +3% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | ![]() Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Damage (radius 1) on hit: +7 fire Sharp, short and deadly. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +1 Str / +1 Con Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes resistances: +18% acid / +11% nature / +13% blight A suit of armour made of leather. |
Inventory
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Ardell the Cornac Rogue level 20
76th Pyre 122nd year of Ascendancy at 01:03 see stats
By Ardell the Cornac Rogue level 10
74th Pyre 122nd year of Ascendancy at 23:53 see stats
By Ardell the Cornac Rogue level 20
76th Pyre 122nd year of Ascendancy at 01:03 see stats
Log
Ardell receives 151 healing from Venomous Strike.
Ardell uses Throwing Knives.
Ardell's Throwing Knife performs a melee critical strike against Forest Troll Hedge-Wizard!
Forest Troll Hedge-Wizard's Manathrust is disrupted by his wounds!
Forest Troll Hedge-Wizard reflects damage back to Ardell!
Ardell's Throwing Knife hits Forest Troll Hedge-Wizard for (152 absorbed), 0 physical, (8 absorbed), 0 fire (0 total damage).
Forest Troll Hedge-Wizard hits Ardell for 152 reflected, 8 reflected (159 total damage).
Forest Troll Hedge-Wizard reflects damage back to Ardell!
Deadly Poison from Ardell hits Forest Troll Hedge-Wizard for (42 absorbed), 0 nature (0 total damage).
Bleeding from Ardell hits Forest Troll Hedge-Wizard for (74 absorbed), 0 physical (0 total damage).
Forest Troll Hedge-Wizard hits Ardell for 42 reflected, 74 reflected (116 total damage).
Ardell uses Infusion: Healing.
Ardell receives 53 healing from Infusion: Healing.
Ardell uses Throwing Knives.
Ardell's Throwing Knife performs a melee critical strike against Forest Troll Hedge-Wizard!
Forest Troll Hedge-Wizard reflects damage back to Ardell!
Ardell's Throwing Knife hits Forest Troll Hedge-Wizard for (153 absorbed), 0 physical, (8 absorbed), 0 fire (0 total damage).
Forest Troll Hedge-Wizard hits Ardell for 153 reflected, 8 reflected (161 total damage).
Forest Troll Hedge-Wizard reflects damage back to Ardell!
Deadly Poison from Ardell hits Forest Troll Hedge-Wizard for (85 absorbed), 0 nature (0 total damage).
Bleeding from Ardell hits Forest Troll Hedge-Wizard for (100 absorbed), 0 physical (0 total damage).
Forest Troll Hedge-Wizard hits Ardell for 85 reflected, 100 reflected (185 total damage).
Ardell the level 26 cornac rogue was battered to death by Forest Troll Hedge-Wizard on level 32 of The Arena.
Forest Troll Hedge-Wizard killed Ardell!
Ardell deactivates Volatile Poison.
Ardell deactivates Apply Poison.
Ardell deactivates Leeching Poison.
Ardell deactivates Stealth.