Trapper the level 11 Halfling Rogue by Dajon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNightmare Exploration
SexFemale
RaceHalfling
ClassRogue
Level / Exp11 / 10%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity33 (base 28)
Constitution12 (base 10)
Magic10 (base 10)
Willpower12 (base 10)
Cunning40 (base 31)

Resources

Life324/324
Stamina135/135
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-5
Infravision7
See Stealth14
See Invisible14

Offense: Mainhand

Damage39
Accuracy52
Crit Chance14%
APR32
Speed1.00

Offense: Offhand

Damage28
Accuracy52
Crit Chance20%
APR14
Speed1.00

Offense: Spell

Spellpower10
Crit Chance12%
Speed1

Offense: Mind

Mindpower22.2
Crit Chance12%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense28.632306321121
Ranged Defense28.632306321121
Fatigue7
Physical Save24.9625
Spell Save18.575
Mental Save30.0375

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance26%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Stealth1.30
1/5
1/5
1/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual weapons1.30
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
3/5
0/5
0/5
Technique / Dual techniques1.30
3/5
4/5
1/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
3/5
2/5
1/5
0/5
Technique / Acrobatics1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
0/5
3/5

Effects

talent

Quests

done
done
done
active
done
done

Equipment

On feet
Light source
On head
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Trapper the Halfling Rogue level 10
10th Mirth 122nd year of Ascendancy at 11:54
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Trapper the Halfling Rogue level 9
5th Mirth 122nd year of Ascendancy at 21:58
see stats

Log

You gain 0.25 gold from the transmogrification of pouch of steel shots (20/20, 21-25.2 power, 2 apr).
You gain 2.63 gold from the transmogrification of
flaming quiver of ash arrows of daylight (22/22, 22-30.8 power, 7 apr).
You gain 0.50 gold from the transmogrification of
steel shield (6 def, 2 armour, 36.5 block).
You gain 9.14 gold from the transmogrification of
rejuvenating steel plate armour of the deep (4 def, 10 armour).
You gain 0.60 gold from the transmogrification of
cured leather armour (2 def, 4 armour).
You gain 2.07 gold from the transmogrification of
spiked steel mail armour of lightning resistance (2 def, 6 armour).
You gain 1.46 gold from the transmogrification of
prismatic steel mail armour (2 def, 6 armour).
You gain 5.57 gold from the transmogrification of
hardened iron mail armour of implacability (2 def, 14 armour).
You gain 2.22 gold from the transmogrification of
temporal iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 0.61 gold from the transmogrification of
spellwoven woollen robe (0 def, 0 armour).
You gain 1.49 gold from the transmogrification of
steel waraxe of projection (12-16.8 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel waraxe (14-19.6 power, 3 apr).
You gain 1.90 gold from the transmogrification of
ash magestaff of might (15-18 power, 3 apr, cold element).
You gain 0.50 gold from the transmogrification of
cured leather sling.
You gain 0.67 gold from the transmogrification of
mossy mindstar of clarity (2.5-2.75 power, 12 apr, nature damage).
You gain 0.50 gold from the transmogrification of
steel mace (15-21 power, 3 apr).
You gain 2.37 gold from the transmogrification of
steel battleaxe of daylight (22.5-33.75 power, 2 apr).
You gain 1.48 gold from the transmogrification of
flaming steel battleaxe of massacre (29-43.5 power, 2 apr).
You gain 3.12 gold from the transmogrification of
cleansing steel amulet of cunning (+3).
You gain 1.09 gold from the transmogrification of
manasurge rune of the wizard (640% regen over 10 turns; 32 instant mana).
You gain 2.20 gold from the transmogrification of
insidious poison infusion of the wizard (20 nature damage, 20% healing reduction).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Trapper deactivates Lacerating Strikes.

Trapper deactivates Stealth.

Trapper activates Lacerating Strikes.

Trapper deactivates Lacerating Strikes.