Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Halfling |
Class | Rogue |
Level / Exp | 34 / 22% |
Size | small |
Lifes / Deaths | Killed by Prox the Mighty at level 3 on the 78th Pyre 122nd year of Ascendancy at 06:28 / 105Killed by Prox the Mighty at level 3 on the 78th Pyre 122nd year of Ascendancy at 06:58 Killed by thief at level 6 on the 5th Flare 122nd year of Ascendancy at 14:59 Killed by Assassin Lord at level 6 on the 5th Flare 122nd year of Ascendancy at 17:01 Killed by thief at level 6 on the 5th Flare 122nd year of Ascendancy at 17:30 Killed by bandit at level 6 on the 5th Flare 122nd year of Ascendancy at 17:59 Killed by shadowblade at level 7 on the 5th Flare 122nd year of Ascendancy at 19:16 Killed by bandit at level 7 on the 5th Flare 122nd year of Ascendancy at 19:58 Killed by red crystal at level 8 on the 66th Dusk 122nd year of Ascendancy at 11:21 Killed by venom drake hatchling at level 8 on the 67th Dusk 122nd year of Ascendancy at 23:27 Killed by assassin at level 10 on the 35th Haze 122nd year of Ascendancy at 10:05 Killed by giant venus flytrap at level 13 on the 73rd Haze 122nd year of Ascendancy at 00:47 Killed by Xanona the giant venus flytrap at level 14 on the 74th Haze 122nd year of Ascendancy at 04:40 Killed by gwelgoroth at level 15 on the 1st Allure 123rd year of Ascendancy at 13:34 Killed by Pinchnba the Bringer of Doom at level 15 on the 2nd Allure 123rd year of Ascendancy at 10:29 Killed by Urkis, the High Tempest at level 15 on the 2nd Allure 123rd year of Ascendancy at 12:38 Killed by storm wyrm at level 16 on the 4th Allure 123rd year of Ascendancy at 04:56 Killed by Gulu at level 16 on the 8th Regrowth 123rd year of Ascendancy at 23:59 Killed by snow giant boulder thrower at level 18 on the 30th Regrowth 123rd year of Ascendancy at 07:19 Killed by Eilinilrawyn the snow giant chieftain at level 18 on the 30th Regrowth 123rd year of Ascendancy at 09:47 Killed by Islawyn the snow giant boulder thrower at level 19 on the 33rd Regrowth 123rd year of Ascendancy at 03:02 Killed by Islawyn the snow giant boulder thrower at level 19 on the 33rd Regrowth 123rd year of Ascendancy at 03:58 Killed by Islawyn the snow giant boulder thrower at level 19 on the 33rd Regrowth 123rd year of Ascendancy at 05:06 Killed by Zubybeth the telugoroth at level 19 on the 35th Regrowth 123rd year of Ascendancy at 01:53 Killed by dredge at level 20 on the 36th Regrowth 123rd year of Ascendancy at 11:24 Killed by dredge at level 20 on the 36th Regrowth 123rd year of Ascendancy at 18:02 Killed by dredge at level 20 on the 36th Regrowth 123rd year of Ascendancy at 19:14 Killed by dredge captain at level 20 on the 36th Regrowth 123rd year of Ascendancy at 20:10 Killed by Arunor the temporal stalker at level 20 on the 36th Regrowth 123rd year of Ascendancy at 23:24 Killed by Uriaerri the shalore at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 05:09 Killed by Uriaerri the shalore at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 06:00 Killed by Adurimira the venom drake at level 21 on the 65th Regrowth 123rd year of Ascendancy at 06:18 Killed by venom drake hatchling at level 21 on the 65th Regrowth 123rd year of Ascendancy at 09:12 Killed by venom drake at level 21 on the 65th Regrowth 123rd year of Ascendancy at 10:48 Killed by venom drake at level 21 on the 65th Regrowth 123rd year of Ascendancy at 11:30 Killed by venom drake at level 21 on the 65th Regrowth 123rd year of Ascendancy at 13:41 Killed by skeleton master archer at level 21 on the 65th Regrowth 123rd year of Ascendancy at 16:01 Killed by skeleton master archer at level 21 on the 65th Regrowth 123rd year of Ascendancy at 17:06 Killed by venom drake at level 21 on the 66th Regrowth 123rd year of Ascendancy at 14:52 Killed by venom wyrm at level 21 on the 67th Regrowth 123rd year of Ascendancy at 15:27 Killed by venom drake at level 21 on the 67th Regrowth 123rd year of Ascendancy at 16:17 Killed by Mindworm at level 21 on the 67th Regrowth 123rd year of Ascendancy at 18:44 Killed by Mindworm at level 21 on the 68th Regrowth 123rd year of Ascendancy at 01:16 Killed by skeleton mage at level 22 on the 72nd Regrowth 123rd year of Ascendancy at 07:52 Killed by skeleton mage at level 22 on the 72nd Regrowth 123rd year of Ascendancy at 08:39 Killed by Polokira the vampire at level 23 on the 18th Pyre 123rd year of Ascendancy at 17:43 Killed by Celia at level 24 on the 19th Pyre 123rd year of Ascendancy at 05:01 Killed by elven cultist at level 24 on the 22nd Pyre 123rd year of Ascendancy at 15:44 Killed by ogre rune-spinner at level 24 on the 22nd Pyre 123rd year of Ascendancy at 19:17 Killed by elven corruptor at level 24 on the 23rd Pyre 123rd year of Ascendancy at 11:17 Killed by elven blood mage at level 24 on the 23rd Pyre 123rd year of Ascendancy at 14:42 Killed by elven blood mage at level 24 on the 24th Pyre 123rd year of Ascendancy at 01:00 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 24th Pyre 123rd year of Ascendancy at 10:39 Killed by Kryl-Feijan at level 24 on the 24th Pyre 123rd year of Ascendancy at 11:26 Killed by elven blood mage at level 25 on the 24th Pyre 123rd year of Ascendancy at 15:46 Killed by elven cultist at level 25 on the 25th Pyre 123rd year of Ascendancy at 12:21 Killed by elven blood mage at level 25 on the 25th Pyre 123rd year of Ascendancy at 13:17 Killed by ogre rune-spinner at level 26 on the 28th Pyre 123rd year of Ascendancy at 21:58 Killed by ogre rune-spinner at level 26 on the 30th Pyre 123rd year of Ascendancy at 08:08 Killed by Layita the vampire at level 27 on the 47th Pyre 123rd year of Ascendancy at 06:01 Killed by armoured skeleton warrior at level 27 on the 47th Pyre 123rd year of Ascendancy at 18:07 Killed by luminous horror at level 27 on the 49th Pyre 123rd year of Ascendancy at 02:26 Killed by radiant horror at level 27 on the 49th Pyre 123rd year of Ascendancy at 03:43 Killed by fire wyrm at level 27 on the 49th Pyre 123rd year of Ascendancy at 07:35 Killed by fire drake at level 27 on the 49th Pyre 123rd year of Ascendancy at 09:12 Killed by Emelynn the rotting mummy at level 27 on the 49th Pyre 123rd year of Ascendancy at 16:05 Killed by luminous horror at level 27 on the 49th Pyre 123rd year of Ascendancy at 20:05 Killed by luminous horror at level 27 on the 49th Pyre 123rd year of Ascendancy at 20:58 Killed by Velinor the skeleton mage at level 27 on the 49th Pyre 123rd year of Ascendancy at 21:52 Killed by Greater Mummy Lord at level 27 on the 50th Pyre 123rd year of Ascendancy at 01:46 Killed by Greater Mummy Lord at level 27 on the 50th Pyre 123rd year of Ascendancy at 02:48 Killed by Gira the elven cultist at level 28 on the 59th Pyre 123rd year of Ascendancy at 07:35 Killed by Emelurin the faeros at level 28 on the 59th Pyre 123rd year of Ascendancy at 12:59 Killed by Grand Corruptor at level 28 on the 59th Pyre 123rd year of Ascendancy at 20:04 Killed by Grand Corruptor at level 28 on the 59th Pyre 123rd year of Ascendancy at 21:05 Killed by elven tempest at level 28 on the 59th Pyre 123rd year of Ascendancy at 22:42 Killed by venom drake at level 28 on the 63rd Pyre 123rd year of Ascendancy at 06:16 Killed by orc pyromancer at level 29 on the 65th Pyre 123rd year of Ascendancy at 11:40 Killed by skeleton archer at level 29 on the 66th Pyre 123rd year of Ascendancy at 08:53 Killed by luminous horror at level 29 on the 68th Pyre 123rd year of Ascendancy at 04:13 Killed by armoured skeleton warrior at level 30 on the 70th Pyre 123rd year of Ascendancy at 09:03 Killed by armoured skeleton warrior at level 30 on the 71st Pyre 123rd year of Ascendancy at 09:24 Killed by armoured skeleton warrior at level 30 on the 71st Pyre 123rd year of Ascendancy at 11:30 Killed by skeleton mage at level 30 on the 71st Pyre 123rd year of Ascendancy at 15:35 Killed by armoured skeleton warrior at level 30 on the 72nd Pyre 123rd year of Ascendancy at 01:02 Killed by armoured skeleton warrior at level 30 on the 72nd Pyre 123rd year of Ascendancy at 05:42 Killed by lich at level 30 on the 72nd Pyre 123rd year of Ascendancy at 23:19 Killed by dread at level 30 on the 73rd Pyre 123rd year of Ascendancy at 04:17 Killed by multi-hued drake at level 30 on the 73rd Pyre 123rd year of Ascendancy at 13:24 Killed by multi-hued drake at level 30 on the 73rd Pyre 123rd year of Ascendancy at 14:33 Killed by forest wight at level 30 on the 74th Pyre 123rd year of Ascendancy at 15:06 Killed by Adarelaith the skeleton warrior at level 30 on the 75th Pyre 123rd year of Ascendancy at 00:18 Killed by The Master at level 30 on the 75th Pyre 123rd year of Ascendancy at 04:02 Killed by shadow at level 31 on the 31st Dusk 123rd year of Ascendancy at 16:49 Killed by war hound at level 31 on the 31st Dusk 123rd year of Ascendancy at 18:14 Killed by Golbug the Destroyer at level 32 on the 67th Dusk 123rd year of Ascendancy at 14:49 Killed by High Sun Paladin Aeryn at level 33 on the 77th Dusk 123rd year of Ascendancy at 16:26 Killed by High Sun Paladin Aeryn at level 33 on the 77th Dusk 123rd year of Ascendancy at 16:51 Killed by High Sun Paladin Aeryn at level 33 on the 78th Dusk 123rd year of Ascendancy at 00:55 Killed by human sun-paladin at level 33 on the 78th Dusk 123rd year of Ascendancy at 01:39 Killed by High Sun Paladin Aeryn at level 33 on the 78th Dusk 123rd year of Ascendancy at 02:06 Killed by orc pyromancer at level 34 on the 13rd Haze 123rd year of Ascendancy at 03:21 Killed by Aromithra the orc grand master assassin at level 34 on the 59th Haze 123rd year of Ascendancy at 16:01 Killed by skeleton mage at level 34 on the 59th Haze 123rd year of Ascendancy at 16:52 Killed by orc corruptor at level 34 on the 59th Haze 123rd year of Ascendancy at 17:38 |
Primary Stats
Strength | 37 (base 13) |
Dexterity | 87 (base 60) |
Constitution | 38 (base 19) |
Magic | 22 (base 10) |
Willpower | 43 (base 12) |
Cunning | 103 (base 60) |
Resources
Life | 825/825 |
Stamina | 301/301 |
Healing Factor | 1.2 |
Regeneration | 4.5810563717824 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 8 |
See Stealth | 15 |
See Invisible | 15 |
ESP Range | 10 |
ESP Kinds | dragon, animal/canine |
Offense: Mainhand
Damage | 115 |
Accuracy | 53 |
Crit Chance | 53% |
APR | 29 |
Speed | 0.90 |
Offense: Offhand
Damage | 85 |
Accuracy | 53 |
Crit Chance | 58% |
APR | 32 |
Speed | 0.90 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 47.766666666667 |
Crit Chance | 30% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 21 (50%) |
Defense | 54.254574324913 |
Ranged Defense | 54.254574324913 |
Fatigue | 14 |
Physical Save | 43.041666666667 |
Spell Save | 33.5125 |
Mental Save | 41.325 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Disarm Resistance | 90% |
Stun Resistance | 30% |
Blind Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 405 damage for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 3/5 |
| 5/5 |
| 2/5 |
| 4/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 5/5 |
Technique / Acrobatics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lost anorithil from death by venom drake. Escort: lost anorithil (level 1 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by skeleton mage. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by wretchling. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by ghoul. Escort: repented thief (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 232. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Trails fire behind you, dealing damage based on spellpower. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 3 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 15.76 cold and 14.80 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Around neck | Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 194 strength, based on Magic) for 5 turns, costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
In main hand | Unlightquell the voratun dagger (37.5-48.75 power, 17 apr) Unlightquell the voratun dagger (37.5-48.75 power, 17 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +17 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * 20% chance to inflict damage reduction * 25% chance to put talents on cooldown Damage Shield penetration (this weapon only): +35% When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +3 Dex / +2 Wil Changes damage: +6% darkness Grants telepathy: Dragon Sharp, short and deadly. |
Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+4 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | Swordbreaker (25-32.5 power, 20 apr) Swordbreaker (25-32.5 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 50% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+6 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Cloak | cashmere cloak 'Wretchraze' (2 def, 0 armour) cashmere cloak 'Wretchraze' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 4 mind Changes stats: +3 Str / +2 Con Changes resistances: +3% mind Changes resistances penetration: +10% nature Changes damage: +6% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Emelerinne (5 def, 8 armour) Emelerinne (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +13 Str / +10 Dex / +8 Mag / +5 Wil / +6 Cun / +3 Con Changes resistances: +17% darkness / +19% physical Changes resistances penetration: +5% physical Physical save: +19 (+6 eff.) Only die when reaching: -20.00 life Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Inventory
Rune of Reflection (absorb and reflect 210 for 5 turns) Rune of Reflection (absorb and reflect 210 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 210 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (322.00 temporal damage, removed from time 4 turns) Rune of the Rift (322.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 322.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 12; power 38; dur 4) phase door rune of the duelist (range 12; power 38; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Talent mastery: +0.00(-) Technique / Battle tactics Reduces opponents crit chance: 0% It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 21% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
copper amulet of cunning (+2) copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Amulets can have magical properties. |
wanderer's stralite amulet of dexterity (+9) wanderer's stralite amulet of dexterity (+9)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +9 Dex / +5 Cun / +7 Con Life regen: +0.70 Stamina each turn: +0.80 Movement speed: +10% Amulets can have magical properties. |
Camisin CamisinInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Cun / +3 Wil Mental save: +6 (+1 eff.) Maximum life: +10.00 Maximum stamina: +15.00 Rings can have magical properties. |
Mercy (35-45.5 power, 9 apr) Mercy (35-45.5 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals physical damage equal to 3% of the target's missing health When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 25.0 - 32.5 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
stralite dagger 'Glorabeth' (31.5-40.95 power, 9 apr) stralite dagger 'Glorabeth' (31.5-40.95 power, 9 apr)Requires: - Dexterity 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 31.5 - 41.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 14% chance to cause random gloom Damage (Melee): +32 insidious poison / +16 mind Burst (radius 1) on hit: +8 acid Burst (radius 2) on crit: +14 fire When wielded/worn: Changes stats: +4 Cun / +3 Wil Changes resistances: +3% lightning / +3% fire / +15% nature Changes resistances penetration: +10% fire Global speed: +4% Sharp, short and deadly. |
hardened leather gloves 'Phoenixmoon' (0 def, 2 armour) hardened leather gloves 'Phoenixmoon' (0 def, 2 armour)Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +20 (+6 eff.) Armour: +2 Effects when hit in melee: * 20% chance to reduce powers by 20% * 18 arcane resource burn Changes stats: +4 Cun / +4 Dex Changes resistances: +6% blight / +8% darkness / +3% light Changes resistances penetration: +5% fire Spell save: +11 (+5 eff.) Blindness immunity: +10% Confusion immunity: +10% Infravision radius: +1 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hathogen the drakeskin leather armour (16 def, 8 armour) Hathogen the drakeskin leather armour (16 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +20 Physical crit. chance: +4.0% Armour: +8 Defense: +16 (+6 eff.) Fatigue: +8% Damage when hit (Melee): 13 acid / 11 fire / 9 cold / 8 lightning Changes stats: +2 Str / +1 Dex / +4 Wil Changes resistances: +40% acid / +11% fire / +12% lightning / +10% cold Stamina each turn: +1.20 Infravision radius: +1 Chance to avoid any damage: +9% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 4.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 50% of your stamina. A suit of armour made of leather. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
10 agate 10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
46 alchemist agate 46 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
15 onyx 15 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
11 emerald 11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Isluna the alchemist's lamp Isluna the alchemist's lampPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 12 fire Changes stats: +4 Cun Changes resistances: +9% temporal / +6% cold / +7% fire Changes resistances penetration: +5% temporal Grants telepathy: Dragon Light radius: -5 Infravision radius: +5 Defense after a teleport: +15 Resist all after a teleport: +11% New effects duration reduction after a teleport: +11% A normal brass lantern, enhanced by alchemy to make it brighter. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+5 eff.) Light radius: +5 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (99 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Physical save: +0 (+0 eff.) Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
12 garnet 12 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Gulu the Halfling Rogue level 31
77th Pyre 123rd year of Ascendancy at 16:04 see stats
By Gulu the Halfling Rogue level 33
77th Dusk 123rd year of Ascendancy at 15:22 see stats
By Gulu the Halfling Rogue level 15
2nd Allure 123rd year of Ascendancy at 11:29 see stats
By Gulu the Halfling Rogue level 8
9th Dusk 122nd year of Ascendancy at 04:41 see stats
By Gulu the Halfling Rogue level 32
67th Dusk 123rd year of Ascendancy at 16:04 see stats
By Gulu the Halfling Rogue level 16
8th Regrowth 123rd year of Ascendancy at 06:47 see stats
By Gulu the Halfling Rogue level 15
2nd Allure 123rd year of Ascendancy at 13:07 see stats
By Gulu the Halfling Rogue level 17
10th Regrowth 123rd year of Ascendancy at 19:44 see stats
By Gulu the Halfling Rogue level 16
8th Regrowth 123rd year of Ascendancy at 23:59 see stats
By Gulu the Halfling Rogue level 23
7th Pyre 123rd year of Ascendancy at 12:09 see stats
By Gulu the Halfling Rogue level 10
32nd Haze 122nd year of Ascendancy at 06:36 see stats
By Gulu the Halfling Rogue level 20
35th Regrowth 123rd year of Ascendancy at 07:46 see stats
By Gulu the Halfling Rogue level 30
69th Pyre 123rd year of Ascendancy at 03:07 see stats
By Gulu the Halfling Rogue level 7
6th Flare 122nd year of Ascendancy at 02:21 see stats
By Gulu the Halfling Rogue level 31
51st Dusk 123rd year of Ascendancy at 00:50 see stats
By Gulu the Halfling Rogue level 33
67th Dusk 123rd year of Ascendancy at 18:07 see stats
By Gulu the Halfling Rogue level 34
59th Haze 123rd year of Ascendancy at 16:01 see stats
By Gulu the Halfling Rogue level 6
1st Mirth 122nd year of Ascendancy at 23:26 see stats
By Gulu the Halfling Rogue level 18
26th Regrowth 123rd year of Ascendancy at 19:09 see stats
By Gulu the Halfling Rogue level 12
44th Haze 122nd year of Ascendancy at 18:34 see stats
By Gulu the Halfling Rogue level 18
26th Regrowth 123rd year of Ascendancy at 04:17 see stats
By Gulu the Halfling Rogue level 28
52nd Pyre 123rd year of Ascendancy at 23:47 see stats
By Gulu the Halfling Rogue level 16
10th Regrowth 123rd year of Ascendancy at 12:34 see stats
By Gulu the Halfling Rogue level 30
75th Pyre 123rd year of Ascendancy at 05:56 see stats
Log
Gulu performs a melee critical strike against Orc necromancer!
Orc necromancer starts to bleed.
Orc necromancer is in anguish.
Gulu performs a melee critical strike against Orc necromancer!
You collect a new ingredient: orc heart.
Gulu performs a melee critical strike against Orc necromancer!
Gulu performs a melee critical strike against Orc necromancer!
Gulu performs a melee critical strike against Orc necromancer!
Gulu hits Orc necromancer for 257 physical, , 226 physical (485 total damage).
Gulu killed Orc necromancer!
A part of orc corruptor's bone shield regenerates.
Orc corruptor casts Blood Grasp.
Orc corruptor's spell attains critical power!
Bleeding from Gulu hits Orc corruptor for 31 physical damage.
Orc corruptor drains life from Gulu!
Orc corruptor's Blood Grasp hits Gulu for 477 blight damage.
Orc corruptor receives 238 healing from Gulu.
Gulu the level 34 halfling rogue was debilitated by noxious blight before falling to death by an orc corruptor on level 1 of Rak'shor Pride.
Gulu deactivates Lacerating Strikes.
Gulu is no longer evading attacks.
Gulu deactivates Precision.
Gulu is no longer one with nature.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Orc corruptor's Blood Grasp killed Gulu!
Resting starts...
Rested for 1 turns.
Saving done.