Themystic the level 2 Skeleton Doombringer by Sangohan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignInfinite
ModeNormal Roguelike
SexFemale
RaceSkeleton
ClassDoombringer
Level / Exp2 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 15)
Dexterity17 (base 10)
Constitution12 (base 12)
Magic14 (base 14)
Willpower10 (base 10)
Cunning11 (base 11)

Resources

Life-7/145
Stamina103/103
Vim104/104
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage26
Accuracy22
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.73 (48.103448275862%)
Defense4
Ranged Defense4
Fatigue12
Physical Save11
Spell Save8
Mental Save7

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Torture1.30
2/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
0/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
2/5
0/5
0/5
0/5
Corruption / Brutality1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5

Effects

detrimental effect
detrimental effect

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Rested for 30 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the north (red jelly)).


Red jelly misses Themystic.

Themystic's spell attains critical power!
Themystic hits Red jelly for 39 physical damage.
Themystic killed Red jelly!

You pickup 0.90 gold pieces.


Talent Burning Sacrifice is ready to use.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Themystic picks up (h.):
cleansing rough leather armour (1 def, 2 armour).
Ran for 2 turns (stop reason: hostile spotted to the east (pyromancer)).


Pyromancer casts Flame.


Themystic is on fire!

Pyromancer's Flame hits
Themystic for 56 fire damage.
Pyromancer casts Blastwave.

Themystic is knocked back!


Burning from Pyromancer hits
Themystic for 30 fire damage.
Pyromancer hits Themystic for 35 fire damage.
Pyromancer activates Burning Wake.

Saving game...