Hellfire the level 15 Yeek Archmage by castiger

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp15 / 77%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic47 (base 41)
Willpower41 (base 32)
Cunning17 (base 11)

Resources

Life145/145
Mana353/353
Healing Factor0.95714285714286
Regeneration0.23928571428571

Speed

Mental0%
Attack0%
Movement-61.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth6
See Invisible6
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage17
Accuracy4
Crit Chance7%
APR3
Speed1.00

Offense: Spell

Spellpower38
Crit Chance12%
Speed1

Offense: Mind

Mindpower30
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)13 (32%)
Defense25
Ranged Defense29
Fatigue0
Physical Save13
Spell Save33
Mental Save36

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance21%
Confusion Resistance35%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance31%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
5/5
5/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5
Spell / Wildfire1.30
5/5
2/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
2/5
1/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
5/5
0/5

Effects

detrimental effect

Quests

done
done
done
done
failed
done
done
done
active
done
active
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Hellfire the Yeek Archmage level 10
5th Flare 122nd year of Ascendancy at 02:22
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Hellfire the Yeek Archmage level 9
2nd Flare 122nd year of Ascendancy at 02:49
see stats

Log

Skeleton magus casts Flame.

Hellfire is on fire!

Skeleton magus's Flame hits
Hellfire for 52 fire damage.
Skeleton magus casts Manathrust.

Hellfire is recovering from the damage!

Skeleton magus hits Hellfire for 85 arcane damage.
Burning from Skeleton magus hits
Hellfire for 17 fire damage.
Hellfire receives 5 healing.
Hellfire the level 15 yeek archmage was combusted to death by a skeleton magus on level 1 of The Maze.
You have 3 life(s) left.
Hellfire has finished recovering.

Hellfire deactivates Burning Wake.

Hellfire deactivates Arcane Shield.

Hellfire deactivates Shielding.

Hellfire stops burning.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Hellfire killed Hellfire!
Saving done.

Resting starts...

Talent Fireflash is ready to use.
Talent Shielding is ready to use.
Talent Vitality is ready to use.
Talent Burning Wake is ready to use.
Talent Arcane Shield is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


You may not auto-explore this level.