Suleiman The Wise the level 7 Ogre Sun Paladin by Karmas0xlol

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceOgre
ClassSun Paladin
Level / Exp7 / 73%
Sizebig
Lifes / Deaths

Primary Stats

Strength28 (base 20)
Dexterity10 (base 10)
Constitution11 (base 10)
Magic38 (base 30)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life271/274
Positive38/38
Stamina113/113
Healing Factor1.1097162075846
Regeneration6.0580176912842

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Invisible3

Offense: Mainhand

Damage32
Accuracy22
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower29
Crit Chance2%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+9%
All0%

Defense: Base

Armour (hardiness)14.118138619369 (56.297102139833%)
Defense7
Ranged Defense7
Fatigue18
Physical Save23
Spell Save16
Mental Save18

Defense: Resistances

Arcane+ 5%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)
Lightning+ 6%( 70%)
Light+ 3%( 70%)
Temporal+ 6%( 70%)
Physical+ 11%( 70%)
Fire+ 6%( 70%)
Darkness+ 3%( 70%)

Defense: Immunities

Disarm Resistance40%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
1/5
2/5
0/5
0/5
Celestial / Combat1.30
5/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
3/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
2/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
failed
done
done

Equipment

On feet
Light source
Tool
On fingers
On fingers
Around neck
In main hand
In off hand
Main armor
Around waist

Inventory

Achievements

Log

Ran for 19 turns (stop reason: at exit).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).

You gain 5.25 gold from the transmogrification of
piercing elm totem of healing [power 110] (15 cooldown).
You gain 0.40 gold from the transmogrification of
quiver of elm arrows of accuracy (22/22, 12-17 power, 5 apr).
You gain 0.96 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 1.13 gold from the transmogrification of
grounding iron helm of constitution (+3) (0 def, 3 armour).
You gain 4.51 gold from the transmogrification of
Getarek (0 def, 3 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 3.08 gold from the transmogrification of
balanced iron greatsword (14-22 power, 1 apr).
You gain 0.95 gold from the transmogrification of
acidic iron greatmaul of massacre (24-36 power, 1 apr).
You gain 2.31 gold from the transmogrification of
wizard's copper ring of arcana (+0.10/turn).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Suleiman The Wise deactivates
Weapon of Light.
Suleiman The Wise activates
Weapon of Light.
Suleiman The Wise deactivates
Chant of Fortitude.
Suleiman The Wise activates
Chant of Fortitude.
Saving game...

Saving done.