SSF the level 25 Dwarf Bulwark by Gremlin2221

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDwarf
ClassBulwark
Level / Exp25 / 60%
Sizemedium
Lifes / Deaths

Primary Stats

Strength72 (base 50)
Dexterity33 (base 33)
Constitution56 (base 34)
Magic16 (base 10)
Willpower24 (base 10)
Cunning21 (base 10)

Resources

Life1098/1098
Stamina182/182
Psi114/114
Healing Factor1.8100460901467
Regeneration13.878613425804

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision3
See Invisible6

Offense: Mainhand

Damage118
Accuracy58
Crit Chance6%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance8%
Speed1

Offense: Mind

Mindpower24
Crit Chance4%
Speed1

Offense: Damage Bonus

Darkness+15%
Light+5%
Temporal+21%
Physical+14%
All0%

Offense: Damage Penetration

Physical+14%
Acid+5%
Darkness+15%
Lightning+25%

Defense: Base

Armour (hardiness)69.078817274329 (81.151787968034%)
Defense33
Ranged Defense40
Fatigue29
Physical Save56
Spell Save52
Mental Save45

Defense: Resistances

Physical+ 22%( 70%)
Lightning+ 29%( 70%)
Nature+ 16%( 70%)
Temporal+ 6%( 70%)
Fire+ 42%( 70%)
Arcane+ 15%( 70%)
Cold+ 13%( 70%)
All+ 10%( 70%)

Defense: Immunities

Disarm Resistance12%
Teleport Resistance0%
Stun Resistance39%
Pinning Resistance0%
Instadeath Resistance100%
Knockback Resistance39%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
1/5
1/5
2/5
Technique / Shield offense1.30
3/5
1/5
1/5
4/5
Technique / Battle tactics1.30
1/5
1/5
1/5
3/5
Technique / Shield defense1.30
3/5
1/5
1/5
0/5
Technique / Combat veteran1.30
5/5
1/5
3/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
3/5
1/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
4/5
1/5
0/5
Technique / Combat training1.30
3/5
4/5
0/5
4/5
5/5
0/5

Prodigies

1/1

Effects

talent
talent
detrimental effect
detrimental effect

Quests

done
failed
done
done
failed
done
done
active
done
active
active
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By SSF the Dwarf Bulwark level 24
16th Dearth 122nd year of Ascendancy at 22:38
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By SSF the Dwarf Bulwark level 10
2nd Acquisition 122nd year of Ascendancy at 02:47
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By SSF the Dwarf Bulwark level 20
27th Wealth 122nd year of Ascendancy at 07:13
see stats
Poisonous (Insane (Roguelike) difficulty) Sided with the assassin lord.
By SSF the Dwarf Bulwark level 18
45th Profit 122nd year of Ascendancy at 16:56
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By SSF the Dwarf Bulwark level 21
3rd Dearth 122nd year of Ascendancy at 03:49
see stats
Squadmate (Insane (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By SSF the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 22:31
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By SSF the Dwarf Bulwark level 9
31st Voratun 122nd year of Ascendancy at 05:14
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By SSF the Dwarf Bulwark level 15
8th Profit 122nd year of Ascendancy at 13:44
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By SSF the Dwarf Bulwark level 17
34th Profit 122nd year of Ascendancy at 05:47
see stats

Log

You gain 7.12 gold from the transmogrification of radiant dwarven-steel mail armour of command (14 def, 14 armour).
You gain 8.50 gold from the transmogrification of
Quasit's Skull (0 def, 12 armour).
You gain 13.25 gold from the transmogrification of
hardened leather gloves 'Runoyahad' (0 def, 2 armour).
You gain 11.65 gold from the transmogrification of
Flashonslaught the hardened leather gloves (0 def, 2 armour).
You gain 1.23 gold from the transmogrification of
mindwoven cashmere robe of fire (+11%) (0 def, 0 armour).
You gain 0.50 gold from the transmogrification of
steel waraxe (12-16 power, 3 apr).
You gain 3.15 gold from the transmogrification of
manaburning steel waraxe of massacre (20-28 power, 3 apr).
You gain 5.93 gold from the transmogrification of
void walker's ash vilestaff (15-18 power, 3 apr, darkness element).
You gain 7.24 gold from the transmogrification of
infernal yew starstaff of power (20-24 power, 4 apr, light element).
You gain 4.03 gold from the transmogrification of
ash magestaff of greater warding (15-18 power, 3 apr, arcane element).
You gain 1.55 gold from the transmogrification of
cured leather sling of lightning.
You gain 11.96 gold from the transmogrification of
Aeratira the Winterhunter (14-20 power, 3 apr).
You gain 7.37 gold from the transmogrification of
swiftstrike ash longbow of enduring.
You gain 17.50 gold from the transmogrification of
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr).
You gain 19.70 gold from the transmogrification of
iron greatmaul 'Ce'Nisekira' (18-26 power, 1 apr).
You gain 21.58 gold from the transmogrification of
iron dagger 'Carrionhunter' (10-14 power, 5 apr).
You gain 16.89 gold from the transmogrification of
copper ring 'Chudrarion'.
You gain 0.70 gold from the transmogrification of
copper amulet of magic (+3).
You gain 1.50 gold from the transmogrification of
shielding rune (absorb 169; dur 5; cd 16).
You gain 1.11 gold from the transmogrification of
shatter afflictions rune of the psychic (absorb 64; cd 19).
You gain 1.28 gold from the transmogrification of
regeneration infusion of the titan (heal 284; 15 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the warrior (speed 646%; cd 8).
There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


There is a Temporal Rift here (press '' or right click to use).
Ran for 47 turns (stop reason: at exit).


You enter a zero gravity zone, beware!