Mark Of Day the level 7 Cornac Archer by Enth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp7 / 60%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity34 (base 30)
Constitution11 (base 10)
Magic10 (base 10)
Willpower15 (base 10)
Cunning18 (base 18)

Resources

Life-22/227
Stamina77/130
Healing Factor1.0082872928177
Regeneration27.354834254144

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage35
Accuracy37
Crit Chance3%
APR5
Speed0.80

Offense: Spell

Spellpower5
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+6%

Defense: Base

Armour (hardiness)3 (38.536585365854%)
Defense26
Ranged Defense26
Fatigue0.66944655041698
Physical Save8
Spell Save8
Mental Save22

Defense: Resistances

Darkness+ 9%( 70%)
Light+ 12%( 70%)
Fire+ 12%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
5/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Cunning / Trapping1.20
2/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5
Technique / Mobility1.20
2/5
3/5
0/5
0/5

Effects

detrimental effect
beneficial effect

Quests

done
done
done
active

Equipment

Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Talent Infusion: Wild is ready to use.
Bleeding from The Shade hits
Mark Of Day for 6 physical damage.

Mark Of Day uses Infusion: Wild.

Mark Of Day stops bleeding.

Mark Of Day is cured!

Mark Of Day lessens the pain.

Talent Infusion: Healing is ready to use.

Mark Of Day uses Infusion: Healing.

Mark Of Day receives 50 healing from Infusion: Healing.

Talent Evasion is ready to use.

Mark Of Day feels pain again.

Talent Pin Down is ready to use.
Ran for 3 turns (stop reason: hostile spotted to the west (The Shade)).


Talent Infusion: Regeneration is ready to use.
Ran for 2 turns (stop reason: hostile spotted to the west (The Shade)).


Mark Of Day uses Infusion: Regeneration.

Mark Of Day starts regenerating health quickly.


Mark Of Day uses Pin Down.

The Shade is pinned to the ground.

Mark Of Day's Pin Down hits The Shade for
47 physical, 8 nature, 14 fire (71 total damage).
The Shade casts Freeze.

The Shade's spell attains critical power!
Saving game...