Krakk the level 4 Skeleton Marauder by carnagehunter

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassMarauder
Level / Exp4 / 72%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 14)
Dexterity28 (base 18)
Constitution12 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning14 (base 14)

Resources

Life0/150
Stamina109/109
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage32
Accuracy21
Crit Chance5%
APR10
Speed1.00

Offense: Offhand

Damage21
Accuracy21
Crit Chance5%
APR10
Speed1.00

Offense: Spell

Spellpower18
Crit Chance2%
Speed1

Offense: Mind

Mindpower17.6
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)13 (30%)
Defense9.3
Ranged Defense12.3
Fatigue12
Physical Save12.25
Spell Save7
Mental Save8.4

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Technique / Dual weapons1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
3/5

Effects

beneficial effect
beneficial effect

Quests

active
done

Equipment

On feet
Light source
On head
Tool
On fingers
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Krakk killed Giant crystal rat!

Talent Rune: Shielding is ready to use.
You pickup 0.50 gold pieces.


Talent Dual Strike is ready to use.

Ran for 3 turns (stop reason: interesting terrain).


Lore found:
note from the Necromancer
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 1 turns (stop reason: learnt lore).


Ran for 26 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: interesting terrain).


Something misses Krakk.


Skeleton archer shoots!

Krakk is dazed!

Krakk is not dazed anymore.

Skeleton archer's Shoot hits
Krakk for 21 physical, 15 physical, 5 temporal, 6 nature, 6 fire (54 total damage).

Krakk picks up (e.):
mossy mindstar of balance (2-2.2 power, 12 apr, mind damage).
Skeleton archer shoots!

Krakk is recovering from the damage!

Skeleton archer's Shoot hits
Krakk for 16 physical, 15 physical, 5 temporal, 6 nature, 6 fire (49 total damage).
Skeleton archer shoots!

Saving game...