Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 Items Vault 1.3.0Donators/Buyers bonus! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Summoner |
| Level / Exp | 50 / 1284% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 18:10 / 107Killed by Salybeth the large white snake at level 7 on the 4th Flare 122nd year of Ascendancy at 05:51 Killed by The Shade at level 9 on the 1st Dusk 122nd year of Ascendancy at 20:59 Killed by skeleton mage at level 10 on the 24th Dusk 122nd year of Ascendancy at 12:14 Killed by snow giant thunderer at level 10 on the 24th Dusk 122nd year of Ascendancy at 13:59 Killed by orc corruptor at level 10 on the 24th Dusk 122nd year of Ascendancy at 16:00 Killed by orc corruptor at level 10 on the 24th Dusk 122nd year of Ascendancy at 16:06 Killed by orc corruptor at level 10 on the 24th Dusk 122nd year of Ascendancy at 18:22 Killed by orc corruptor at level 10 on the 24th Dusk 122nd year of Ascendancy at 18:59 Killed by shadow at level 10 on the 28th Dusk 122nd year of Ascendancy at 13:48 Killed by rimebark at level 10 on the 28th Dusk 122nd year of Ascendancy at 14:05 Killed by rogue at level 11 on the 34th Dusk 122nd year of Ascendancy at 04:05 Killed by assassin at level 11 on the 34th Dusk 122nd year of Ascendancy at 06:41 Killed by cutpurse at level 11 on the 36th Dusk 122nd year of Ascendancy at 00:03 Killed by Emelurimira the bloated horror at level 12 on the 36th Dusk 122nd year of Ascendancy at 23:57 Killed by cutpurse at level 12 on the 39th Dusk 122nd year of Ascendancy at 13:47 Killed by thief at level 12 on the 39th Dusk 122nd year of Ascendancy at 15:03 Killed by Yvomina the dredge at level 12 on the 40th Dusk 122nd year of Ascendancy at 05:18 Killed by Salotha the black ooze at level 12 on the 40th Dusk 122nd year of Ascendancy at 06:15 Killed by Horned Horror at level 12 on the 41st Dusk 122nd year of Ascendancy at 06:21 Killed by Poluth the bandit at level 14 on the 72nd Dusk 122nd year of Ascendancy at 13:52 Killed by thief at level 15 on the 73rd Dusk 122nd year of Ascendancy at 19:50 Killed by Dorfer the shalore at level 15 on the 1st Time of Equilibrium 122nd year of Ascendancy at 18:04 Killed by Aeneann the human at level 15 on the 2nd Haze 122nd year of Ascendancy at 08:49 Killed by 3-headed hydra at level 15 on the 2nd Haze 122nd year of Ascendancy at 10:21 Killed by enthralled slave at level 15 on the 39th Haze 122nd year of Ascendancy at 08:19 Killed by enthralled slave at level 15 on the 39th Haze 122nd year of Ascendancy at 15:26 Killed by Urkis, the High Tempest at level 15 on the 74th Haze 122nd year of Ascendancy at 09:40 Killed by Urkis, the High Tempest at level 15 on the 74th Haze 122nd year of Ascendancy at 10:40 Killed by Urkis, the High Tempest at level 15 on the 74th Haze 122nd year of Ascendancy at 14:58 Killed by Urkis, the High Tempest at level 15 on the 74th Haze 122nd year of Ascendancy at 16:43 Killed by Urkis, the High Tempest at level 15 on the 74th Haze 122nd year of Ascendancy at 17:23 Killed by Urkis, the High Tempest at level 15 on the 74th Haze 122nd year of Ascendancy at 17:45 Killed by Urkis, the High Tempest at level 15 on the 74th Haze 122nd year of Ascendancy at 18:45 Killed by Urkis, the High Tempest at level 15 on the 74th Haze 122nd year of Ascendancy at 19:49 Killed by skeleton master archer at level 17 on the 1st Regrowth 123rd year of Ascendancy at 04:11 Killed by shadowblade at level 17 on the 1st Regrowth 123rd year of Ascendancy at 18:49 Killed by skeleton warrior at level 17 on the 2nd Regrowth 123rd year of Ascendancy at 18:23 Killed by blade horror at level 17 on the 2nd Regrowth 123rd year of Ascendancy at 23:20 Killed by ancient elven mummy at level 17 on the 3rd Regrowth 123rd year of Ascendancy at 17:33 Killed by Layema the ancient elven mummy at level 17 on the 3rd Regrowth 123rd year of Ascendancy at 19:23 Killed by ancient elven mummy at level 17 on the 4th Regrowth 123rd year of Ascendancy at 12:02 Killed by skeleton warrior at level 17 on the 5th Regrowth 123rd year of Ascendancy at 00:21 Killed by shadow at level 18 on the 7th Regrowth 123rd year of Ascendancy at 00:07 Killed by Emylaith the ancient elven mummy at level 18 on the 7th Regrowth 123rd year of Ascendancy at 00:54 Killed by Eilinumithra the ancient elven mummy at level 18 on the 7th Regrowth 123rd year of Ascendancy at 15:09 Killed by Eilinumithra the ancient elven mummy at level 18 on the 7th Regrowth 123rd year of Ascendancy at 16:02 Killed by Eilinumithra the ancient elven mummy at level 18 on the 7th Regrowth 123rd year of Ascendancy at 17:18 Killed by Greater Mummy Lord at level 18 on the 7th Regrowth 123rd year of Ascendancy at 22:28 Killed by Greater Mummy Lord at level 18 on the 7th Regrowth 123rd year of Ascendancy at 23:14 Killed by Greater Mummy Lord at level 18 on the 8th Regrowth 123rd year of Ascendancy at 01:00 Killed by gigantic sandworm tunneler at level 19 on the 23rd Regrowth 123rd year of Ascendancy at 07:15 Killed by zombie bunny at level 20 on the 49th Regrowth 123rd year of Ascendancy at 08:04 Killed by zombie bunny at level 20 on the 49th Regrowth 123rd year of Ascendancy at 09:01 Killed by Xora the zombie bunny at level 20 on the 49th Regrowth 123rd year of Ascendancy at 09:52 Killed by Xora the zombie bunny at level 20 on the 49th Regrowth 123rd year of Ascendancy at 11:00 Killed by Gluleth the zombie bunny at level 21 on the 51st Regrowth 123rd year of Ascendancy at 04:09 Killed by zombie bunny at level 21 on the 51st Regrowth 123rd year of Ascendancy at 10:42 Killed by zombie bunny at level 22 on the 51st Regrowth 123rd year of Ascendancy at 18:14 Killed by Adodanne the temporal stalker at level 23 on the 8th Pyre 123rd year of Ascendancy at 15:58 Killed by snow giant boulder thrower at level 23 on the 10th Pyre 123rd year of Ascendancy at 09:47 Killed by Aruwyn the elven mage at level 25 on the 17th Pyre 123rd year of Ascendancy at 00:04 Killed by war hound at level 25 on the 17th Pyre 123rd year of Ascendancy at 20:44 Killed by elven warrior at level 25 on the 18th Pyre 123rd year of Ascendancy at 05:05 Killed by elven elite warrior at level 25 on the 18th Pyre 123rd year of Ascendancy at 06:01 Killed by elven blood mage at level 25 on the 18th Pyre 123rd year of Ascendancy at 16:57 Killed by elven cultist at level 25 on the 18th Pyre 123rd year of Ascendancy at 18:46 Killed by elven corruptor at level 25 on the 19th Pyre 123rd year of Ascendancy at 08:20 Killed by Kryl-Feijan at level 25 on the 20th Pyre 123rd year of Ascendancy at 03:11 Killed by elven warrior at level 26 on the 21st Pyre 123rd year of Ascendancy at 06:54 Killed by worm that walks at level 27 on the 56th Pyre 123rd year of Ascendancy at 20:16 Killed by venom drake at level 27 on the 79th Pyre 123rd year of Ascendancy at 22:14 Killed by venom wyrm at level 27 on the 79th Pyre 123rd year of Ascendancy at 22:54 Killed by venom wyrm at level 27 on the 79th Pyre 123rd year of Ascendancy at 23:53 Killed by Yvadhema the giant ice ant at level 29 on the 9th Mirth 123rd year of Ascendancy at 15:22 Killed by armoured skeleton warrior at level 29 on the 10th Mirth 123rd year of Ascendancy at 07:23 Killed by snow giant boulder thrower at level 30 on the 1st Summertide 123rd year of Ascendancy at 03:29 Killed by skeleton archer at level 31 on the 3rd Summertide 123rd year of Ascendancy at 12:25 Killed by multi-hued drake hatchling at level 32 on the 34th Dusk 123rd year of Ascendancy at 19:42 Killed by Xanarevena the forest troll at level 32 on the 57th Dusk 123rd year of Ascendancy at 21:41 Killed by orc blood mage at level 34 on the 63rd Dusk 123rd year of Ascendancy at 23:16 Killed by Lisada the fire wyrm at level 34 on the 64th Dusk 123rd year of Ascendancy at 08:10 Killed by Ninandra, the Great Weaver at level 35 on the 39th Haze 123rd year of Ascendancy at 03:54 Killed by Neruda the fiery orc wyrmic at level 37 on the 62nd Haze 123rd year of Ascendancy at 02:58 Killed by naga myrmidon at level 37 on the 63rd Haze 123rd year of Ascendancy at 07:05 Killed by Islaleth the naga myrmidon at level 37 on the 63rd Haze 123rd year of Ascendancy at 17:15 Killed by Elue the dolleg at level 39 on the 67th Haze 123rd year of Ascendancy at 18:53 Killed by Lacab the Crusher at level 39 on the 69th Haze 123rd year of Ascendancy at 00:26 Killed by naga myrmidon at level 40 on the 3rd Allure 124th year of Ascendancy at 13:09 Killed by orc blood mage at level 41 on the 7th Regrowth 124th year of Ascendancy at 07:56 Killed by uruivellas at level 41 on the 7th Regrowth 124th year of Ascendancy at 19:31 Killed by multi-hued drake at level 43 on the 49th Regrowth 124th year of Ascendancy at 11:49 Killed by overpowered greater multi-hued wyrm at level 43 on the 49th Regrowth 124th year of Ascendancy at 13:00 Killed by overpowered greater multi-hued wyrm at level 43 on the 49th Regrowth 124th year of Ascendancy at 14:13 Killed by overpowered greater multi-hued wyrm at level 43 on the 49th Regrowth 124th year of Ascendancy at 15:30 Killed by overpowered greater multi-hued wyrm at level 44 on the 49th Regrowth 124th year of Ascendancy at 16:38 Killed by overpowered greater multi-hued wyrm at level 44 on the 49th Regrowth 124th year of Ascendancy at 17:49 Killed by overpowered greater multi-hued wyrm at level 44 on the 49th Regrowth 124th year of Ascendancy at 19:09 Killed by orc high cryomancer at level 45 on the 67th Regrowth 124th year of Ascendancy at 23:37 Killed by wretchling at level 50 on the 35th Haze 124th year of Ascendancy at 15:21 Killed by Yeqarese the wretch titan at level 50 on the 39th Haze 124th year of Ascendancy at 09:23 Killed by Ureslak the Prismatic at level 50 on the 41st Haze 124th year of Ascendancy at 01:08 Killed by Veliyariawe the runed bone giant's temporal clone at level 50 on the 42nd Haze 124th year of Ascendancy at 09:33 Killed by skeleton mage at level 50 on the 46th Haze 124th year of Ascendancy at 00:31 Killed by fire drake at level 50 on the 49th Haze 124th year of Ascendancy at 09:35 Killed by Elandar at level 50 on the 49th Haze 124th year of Ascendancy at 11:43 Killed by Braska at level 50 on the 49th Haze 124th year of Ascendancy at 14:30 |
| Antimagic | Follower |
Primary Stats
| Strength | 55 (base 30) |
| Dexterity | 41 (base 11) |
| Constitution | 69 (base 60) |
| Magic | 19 (base 11) |
| Willpower | 120 (base 60) |
| Cunning | 103.68677882473 (base 60) |
Resources
| Life | 1006/1344 |
| Equilibrium | 194 |
| Healing Factor | 1.29 |
| Regeneration | 14.6415 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 23 |
| See Invisible | 28 |
Offense: Mainhand
| Damage | 150 |
| Accuracy | 83 |
| Crit Chance | 56% |
| APR | 89 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 147 |
| Accuracy | 83 |
| Crit Chance | 60% |
| APR | 89 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29.5 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Mind
| Mindpower | 83.238331718344 |
| Crit Chance | 65% |
| Speed | 1 |
Offense: Damage Bonus
| All | +13% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 93 (60%) |
| Defense | 44.35 |
| Ranged Defense | 44.35 |
| Fatigue | 20 |
| Physical Save | 45.225 |
| Spell Save | 47.641666666667 |
| Mental Save | 69.141343147164 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 40% |
| Disarm Resistance | 27% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 62% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 125.93 physical damage and 293.14 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 583 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Harmony | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Master Summoner |
| talent | Psiblades |
| talent | Wild Growth |
| talent | Elemental Harmony |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| beneficial effect | The target's skin reacts to damage, granting 50 armour and 30% armour hardiness. Thorny Skin |
| beneficial effect | The target is attuned to the wild, increasing all damage affinity by 10%. Primal Attunement |
| beneficial effect | 39% chance to fully absorb any damaging actions. Leaves Cover |
| beneficial effect | Increases armour by 15. Elemental Harmony |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | You gain 26% resistance against fire. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by skeleton master archer. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by snow giant boulder thrower. Escort: worried loremaster (level 2 of Daikara) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1120. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 29 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | Hettetir HettetirInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +2 (+0 eff.) Changes stats: +3 Wil Mental save: +14 (+4 eff.) Maximum life: +50.00 Light radius: +4 See stealth: +23 See invisible: +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 (+1 eff.) It can be used to activate talent Indomitable (costing 54 power out of 60/60) : Effective talent level: 1.0 Power cost: 54 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| On hands | hardened leather gloves 'Hyroddasta' (0 def, 2 armour) hardened leather gloves 'Hyroddasta' (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +2 Changes stats: +3 Cun / +1 Wil Changes damage: +3% arcane Reduces incoming crit damage: 5.00% Physical save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +27% See invisible: +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 9 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 27 power out of 30/30) : Effective talent level: 2.4 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. |
| On fingers | painweaver's voratun ring of speed painweaver's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +14 (+4 eff.) Defense: +11 (+4 eff.) Changes damage: +7% all Spellpower: +20 (+10 eff.) Mindpower: +15 (+3 eff.) Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 4.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
| Around neck | Bokirodunabers the voratun amulet Bokirodunabers the voratun amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +6 Dex / +10 Wil / +1 Cun Changes resistances: +21% fire / +19% cold Changes resistances penetration: +15% blight / +5% mind Mental save: +12 (+3 eff.) Confusion immunity: +22% Hate when firing a critical mind attack: +2.00 Mindpower: +7 (+1 eff.) Mental crit. chance: +4% Amulets can have magical properties. |
| In main hand | Xeresevena the living mindstar (117% power, 74 apr, mind damage) Xeresevena the living mindstar (117% power, 74 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. Power: 117% Range: 1.1x Uses stats: 92% Wil, 55% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +74 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% When wielded/worn: Changes stats: +2 Mag Changes resistances: +9% blight Changes resistances penetration: +4% acid / +8% physical / +7% fire / +15% mind / +7% cold Changes damage: +11% acid / +9% physical / +10% fire / +9% nature / +9% cold Disease immunity: +17% Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +2.00 Mindpower: +18 (+4 eff.) Mental crit. chance: +5% Healing mod.: +25% Heals friendly targets nearby when you use a nature summon: +45 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | skylord's drakeskin leather belt of burglary skylord's drakeskin leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Str / +11 Dex / +5 Wil / +10 Cun / +8 Lck Trap disarming bonus: +19 Stealth bonus: +10 Physical save: +16 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: +14 (+4 eff.) Infravision radius: +5 A belt that goes around your waist. |
| In off hand | Nalesin the living mindstar (114% power, 74 apr, nature damage) Nalesin the living mindstar (114% power, 74 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 92% Wil, 55% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +74 Physical crit. chance: +9.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +15 Cun / +3 Str Critical mult.: +19.00% Mindpower: +18 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 (+5 eff.) Damage when hit (Melee): 30 mind Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness Stealth bonus: +12 Mental save: +10 (+2 eff.) Hate per kill: +5.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to activate talent Creeping Darkness (costing 17 power out of 18/18) : Effective talent level: 4.8 Power cost: 17 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 57 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | drakeskin leather armour 'Ragomas' (5 def, 8 armour) drakeskin leather armour 'Ragomas' (5 def, 8 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +2 Wil Changes damage: +12% mind Maximum encumbrance: +10 Life regen: +13.10 Maximum life: +30.00 Mental crit. chance: +2% Healing mod.: +29% A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. movement infusion (520% speed; 7 turns)movement infusion (520% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 520% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 5; power 22; turns 3; dispells darkness)sun infusion (rad 5; power 22; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 19%; cure physical)wild infusion (resist 19%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune of the duelist (power 17 for 12 turns)invisibility rune of the duelist (power 17 for 12 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 17) for 12 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 14; dur 24; see demon)vision rune (radius 14; dur 24; see demon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (14 radius) and to allow you to see invisible and stealthed creatures (power 20) for 24 turns. Your mind will become more receptive for 24 turns, allowing you to sense any demon around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. voratun amulet of soulsearingvoratun amulet of soulsearing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes damage: +10% blight / +14% fire Critical mult.: +20.00% Spellpower: +12 (+6 eff.) Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Windborne Azurite ring Windborne Azurite ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. acidic voratun longsword of evisceration (152% power, 6 apr)acidic voratun longsword of evisceration (152% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing * splashes the target with acid Damage (Melee): +9 acid When wielded/worn: Physical crit. chance: +12.0% Physical power: +12 (+3 eff.) Sharp, long, and deadly. |
Awakened Staff of Absorption (172% power, 60 apr, physical element) Awakened Staff of Absorption (172% power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+20 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 178 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
This item will automatically be transmogrified when you leave the level. dragonbone vilestaff of channeling (136% power, 6 apr, darkness element)dragonbone vilestaff of channeling (136% power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% darkness Talent granted: +1 Command Staff Mana each turn: +0.35 Spellpower: +33 (+14 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 27 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. regal elven-silk cloak of the guardian (15 def, 10 armour)regal elven-silk cloak of the guardian (15 def, 10 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +15 (+5 eff.) Changes stats: +3 Wil Physical save: +25 (+8 eff.) Spell save: +23 (+8 eff.) Mental save: +34 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 (+5 eff.) Life regen: +0.20 Mindpower: +12 (+2 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
This item will automatically be transmogrified when you leave the level. focusing elven-silk robe of the mind (+18%) (5 def, 0 armour)focusing elven-silk robe of the mind (+18%) (5 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +7 Mag / +7 Wil Changes resistances: +18% mind Changes damage: +18% mind Mana each turn: +0.37 Psi each turn: +0.27 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's elven-silk robe of alchemy (5 def, 0 armour)stargazer's elven-silk robe of alchemy (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Cun Changes resistances: +20% acid / +19% physical / +17% fire / +14% cold Changes damage: +13% acid / +15% physical / +16% light / +12% fire / +11% darkness / +12% cold Talent cooldown: Refit Golem (-6 turns) Spellpower: +9 (+4 eff.) Spell crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of drakeskin leather boots of massiveness (0 def, 5 armour)blood-soaked pair of drakeskin leather boots of massiveness (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +10 Str / +10 Con Changes damage: +9% physical Size category: +1 It can be used to activate talent Heave, placing all other charms into a 9 cooldown : Effective talent level: 2.4 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
pair of drakeskin leather boots 'Boltlore' (0 def, 5 armour) pair of drakeskin leather boots 'Boltlore' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Dex / +8 Cun / +15 Lck Changes damage: +3% lightning Stealth bonus: +15 Mental save: +20 (+5 eff.) Mental crit. chance: +4% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. alchemist's voratun gauntlets of magic (+4) (0 def, 3 armour)alchemist's voratun gauntlets of magic (+4) (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 9 acid / 8 fire / 8 cold / 8 lightning Changes stats: +9 Mag / +4 Wil Changes damage: +8% arcane Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Crown of the Elements (0 def, 5 armour)Crown of the Elements (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
This item will automatically be transmogrified when you leave the level. leafwalker's voratun helm of absorption (0 def, 5 armour)leafwalker's voratun helm of absorption (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +12% nature Spell save: +8 (+3 eff.) Stamina when hit: +3.00 Equilibrium when hit: +3.00 Maximum life: +61.00 Healing mod.: +28% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of delving (5 def, 10 armour)voratun mail armour of delving (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +9 Str Changes resistances: +20% darkness / +8% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.4 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. nimble drakeskin leather armour (21 def, 8 armour)nimble drakeskin leather armour (21 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +21 (+7 eff.) Ranged Defense: +13 (+4 eff.) Fatigue: +8% Changes stats: +3 Dex Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. fortifying voratun plate armour of Eyal (9 def, 16 armour)fortifying voratun plate armour of Eyal (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +5 Str / +6 Con Life regen: +3.10 Maximum life: +174.00 Healing mod.: +19% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour of command (22 def, 24 armour)voratun plate armour of command (22 def, 24 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +22 (+7 eff.) Fatigue: +26% Changes stats: +5 Cun Mental save: +23 (+6 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield (12 def, 14 armour, 316 block)impervious voratun shield (12 def, 14 armour, 316 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +14 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes stats: +6 Con Talent granted: +5 Block Physical save: +11 (+4 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield (12 def, 3 armour, 200.5 block)voratun shield (12 def, 3 armour, 200.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of earthen fury (12 def, 15 armour, 202.5 block)voratun shield of earthen fury (12 def, 15 armour, 202.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Armour Hardiness: +9% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances: +19% physical Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of radiance (12 def, 3 armour, 201.5 block)voratun shield of radiance (12 def, 3 armour, 201.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 25% chance to blind Changes stats: +6 Mag / +6 Con Changes resistances: +18% light Talent granted: +5 Block Handheld deflection devices. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 89 power out of 100/100. The very essence of bearness! |
This item will automatically be transmogrified when you leave the level. acidic quiver of dragonbone arrows of annihilation (21/21, 170% power, 25 apr)acidic quiver of dragonbone arrows of annihilation (21/21, 170% power, 25 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 171% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +12.0% Capacity: 21 On weapon crit: * splashes the target with acid Travel speed: +200% Damage (Ranged): +15 acid Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows 'Tarrikor' (21/21, 165% power, 20 apr)quiver of dragonbone arrows 'Tarrikor' (21/21, 165% power, 20 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 165% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Light Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +28.0% Capacity: 21 On weapon crit: * cripple the target Damage (Ranged): +40 insidious poison Burst (radius 2) on crit: +12 physical Arrows are used with bows to pierce your foes to death. |
127 alchemist agate 127 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Goedalath Rock Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-4 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+8 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
This item will automatically be transmogrified when you leave the level. sapper's voratun pickaxe (dig speed 19 turns)sapper's voratun pickaxe (dig speed 19 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +3 Str / +4 Cun Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. soldier's voratun pickaxe (dig speed 12 turns)soldier's voratun pickaxe (dig speed 12 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+3 eff.) Changes stats: +3 Str Changes resistances: +8% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 89 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
This item will automatically be transmogrified when you leave the level. ethereal dwarven lanternethereal dwarven lantern Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +7 Mag Spellpower: +17 (+8 eff.) Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
15 bloodstone 15 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal 10 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
14 diamond 14 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone 9 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl 12 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Braska the Cornac Summoner level 32
2nd Flare 123rd year of Ascendancy at 22:20 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Braska the Cornac Summoner level 49
64th Dusk 124th year of Ascendancy at 18:15 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Braska the Cornac Summoner level 31
1st Flare 123rd year of Ascendancy at 04:16 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Braska the Cornac Summoner level 10
24th Dusk 122nd year of Ascendancy at 19:52 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Braska the Cornac Summoner level 36
41st Haze 123rd year of Ascendancy at 17:31 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Braska the Cornac Summoner level 43
49th Regrowth 124th year of Ascendancy at 11:39 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Braska the Cornac Summoner level 47
8th Dusk 124th year of Ascendancy at 20:39 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Braska the Cornac Summoner level 35
69th Dusk 123rd year of Ascendancy at 12:21 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Braska the Cornac Summoner level 28
2nd Mirth 123rd year of Ascendancy at 11:38 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Braska the Cornac Summoner level 46
65th Pyre 124th year of Ascendancy at 15:45 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Braska the Cornac Summoner level 48
43rd Dusk 124th year of Ascendancy at 12:02 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Braska the Cornac Summoner level 17
1st Wintertide 123rd year of Ascendancy at 13:54 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Braska the Cornac Summoner level 41
7th Regrowth 124th year of Ascendancy at 20:59 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Braska the Cornac Summoner level 33
62nd Dusk 123rd year of Ascendancy at 23:56 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Braska the Cornac Summoner level 45
51st Pyre 124th year of Ascendancy at 07:05 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Braska the Cornac Summoner level 41
1st Regrowth 124th year of Ascendancy at 19:21 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Braska the Cornac Summoner level 24
11st Pyre 123rd year of Ascendancy at 13:50 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Braska the Cornac Summoner level 20
23rd Regrowth 123rd year of Ascendancy at 17:58 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Braska the Cornac Summoner level 15
74th Haze 122nd year of Ascendancy at 20:43 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Braska the Cornac Summoner level 22
51st Regrowth 123rd year of Ascendancy at 13:36 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Braska the Cornac Summoner level 50
35th Haze 124th year of Ascendancy at 05:26 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Braska the Cornac Summoner level 42
30th Regrowth 124th year of Ascendancy at 06:20 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Braska the Cornac Summoner level 21
51st Regrowth 123rd year of Ascendancy at 11:34 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Braska the Cornac Summoner level 27
57th Pyre 123rd year of Ascendancy at 20:24 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Braska the Cornac Summoner level 44
49th Regrowth 124th year of Ascendancy at 20:27 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Braska the Cornac Summoner level 40
3rd Allure 124th year of Ascendancy at 19:48 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Braska the Cornac Summoner level 10
1st Dusk 122nd year of Ascendancy at 21:54 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Braska the Cornac Summoner level 20
23rd Regrowth 123rd year of Ascendancy at 13:56 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Braska the Cornac Summoner level 30
1st Summertide 123rd year of Ascendancy at 00:05 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Braska the Cornac Summoner level 40
3rd Allure 124th year of Ascendancy at 09:26 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Braska the Cornac Summoner level 50
2nd Haze 124th year of Ascendancy at 14:58 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Braska the Cornac Summoner level 50
3rd Haze 124th year of Ascendancy at 14:49 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Braska the Cornac Summoner level 50
49th Haze 124th year of Ascendancy at 14:30 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Braska the Cornac Summoner level 50
3rd Haze 124th year of Ascendancy at 08:27 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Braska the Cornac Summoner level 29
8th Mirth 123rd year of Ascendancy at 22:53 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Braska the Cornac Summoner level 34
63rd Dusk 123rd year of Ascendancy at 04:44 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Braska the Cornac Summoner level 50
49th Haze 124th year of Ascendancy at 14:29 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Braska the Cornac Summoner level 7
79th Pyre 122nd year of Ascendancy at 05:29 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Braska the Cornac Summoner level 38
65th Haze 123rd year of Ascendancy at 11:35 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Braska the Cornac Summoner level 35
2nd Haze 123rd year of Ascendancy at 21:36 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Braska the Cornac Summoner level 50
49th Haze 124th year of Ascendancy at 14:30 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Braska the Cornac Summoner level 45
73rd Regrowth 124th year of Ascendancy at 00:06 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Braska the Cornac Summoner level 29
7th Mirth 123rd year of Ascendancy at 02:59 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Braska the Cornac Summoner level 16
76th Haze 122nd year of Ascendancy at 08:23 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Braska the Cornac Summoner level 30
2nd Summertide 123rd year of Ascendancy at 22:48 see stats
Log
Something receives 70 healing from Braska.
Something receives 45 healing from Braska.
Something receives 45 healing from Braska.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Braska is invigorated by the attack!
Braska is invigorated by the attack!
Something drains life from Braska!
Braska HEALS from cold damage!
Braska HEALS from fire damage!
Something receives 2 healing from Braska.
Something hits Braska for 20 fire, 4 healing (20 total damage) [4 healing].
Something hits Braska for 61 cold, 11 healing (61 total damage) [11 healing].
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
New Achievement: The Sun Still Shines (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Braska deactivates Master Summoner.
Braska deactivates Psiblades.
Braska deactivates Wild Growth.
Braska is no longer one with nature.
Braska cover of leaves falls apart.
Braska recovers sight.
Braska is no longer attuned.
Braska deactivates Elemental Harmony.
