| Psionic / Gestalt | 1.30 |
Effective talent level: 20.8
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You let your mind tap into your steam generators for energy, increasing your Mindpower in proportion to your steam level: 69 when at full steam and 0 when at 0 steam.
Using a psionic talent will feedback into your generators, increasing your Steam power by 59 for your next steamtech talent.
Using a steamtech talent will feedback into psionic focus, increasing your psi level by 69.
The effects increase with your Willpower. Gestalt
| 16/5 |
| 8/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 30
Steam cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Temporarily expand your mind to force your Gestalt upon your foes in a radius of 5. Up to -1 foe(s) will be affected.
The Gestalt will drain each affected foe's powers (physical power, mind power, spell power and steam power) by 4 for 5 turns.
Your own powers will be increased in return by the drained amount (reduced for each additional foe).
In addition for 5 turns you can sense creatures beyond your sight, even through walls in radius 68.
The effects improve with your Mindpower. Forced Gestalt
| 0/5 |
| Psionic / Action at a distance | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Steam cost: 10
Range: 7
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Condensate hot steam around your foes in radius -2, burning them for 67.21 fire damage and applying the wet effect for 4 turns, halving their stun resistances.
The damage will increase with your Mindpower. Condensate
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Steam cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You concentrate your will in a cone in front of you, condensing the air into a tangible, solid form.
Any creatures caught inside take 97.06 physical damage.
Any places with no creatures will be filled with solid air, blocking the way for -22 turns.
The damage will increase with your Mindpower. Solidify Air
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Steam cost: 10
Range: 7
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Call a streak of lightning on your target, dealing 30.21 to 90.64 lightning damage.
If it is wet the lightning propagates to all foes in radius -2, doing the same damage to each.
All affected foes are seared for 4 turns, reducing their fire resistance by 0% and and mind save by 0.
The damage will increase with your Mindpower. Superconduction
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 50
Drains steam: 2
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Any time your deal damage with a psionic ability you incur a negative biofeedback in your foes, stacking up to 0 times for 5 turns.
Each stack reduces their physical save by 0, defense and armour by 0.
This effect may only occur once per turn. Negative Biofeedback
| 0/5 |
| Psionic / Absorption | 1.30 |
Effective talent level: 22.1
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a shield that will absorb 84% of any physical/acid/nature/temporal attack, up to a maximum of 225 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every -10.8 points of damage absorbed, up to a maximum 4.4 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
You can only have two of these shields active at once. Kinetic Shield
| 17/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a shield that will absorb 1% of any fire/cold/light/arcane attack, up to a maximum of 10 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every 95.0 points of damage absorbed, up to a maximum 2.0 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
You can only have two of these shields active at once. Thermal Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a shield that will absorb 1% of any lightning/blight/darkness/mind attack, up to a maximum of 10 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every 95.0 points of damage absorbed, up to a maximum 2.0 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
You can only have two of these shields active at once. Charged Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 30
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Surround yourself with a forcefield, reducing all incoming damage by -40%.
Such a shield is very expensive to maintain, and will drain 5% of your maximum psi each turn and 5% more for each turn you have it maintained. For example, on turn 2 it will drain 10%. Forcefield
| 0/5 |
| Steamtech / Psytech gunnery | 1.30 |
Effective talent level: 20.8
Use mode: Activated
Psi cost: 4
Steam cost: 5
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Increases Physical Power by 208 and increases weapon damage by 102% when using steamguns.
When your bullets hit a target your instinctively reach out to the impact and use the kinetic force to project a mindstar attack doing 437% damage (guaranteed hit), if you wield one in the offhand.
This projection requires a pure mindstar, it will no work if extended into a psiblade.
Also activable for a shoot that deals 294% weapon damage as mind damage. Psyshot
| 16/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 15
Steam cost: 25
Range: 10
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Using psionic energies you overheat your shot, making it deal 80% damage.
If the shot hits a wet foe it will vaporize, removing the wet effect and dealing 114.32 fire damage in a radius 4. Boiling Shot
| 0/5 |
Effective talent level: 14.3
Use mode: Activated
Psi cost: 15
Steam cost: 25
Range: 10
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Fire a relatively low-powered shot at a foe doing 219% weapon damage, if it hits a cone-shaped shockwave of radius 4 emanates from the impact, stunning it and all creatures caught inside for 9 turns. Blunt Shot
| 11/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Steam cost: 10
Range: 10
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Attach a psionic steam device to a shot doing 110% weapon damage.
When it hits a foe the device activates, violently sucking all the air nearby, pulling in all creatures in radius 0. Vacuum Shot
| 0/5 |
| Psionic / Psionic fog | 1.30 |
Effective talent level: 10.4
Use mode: Sustained
Sustain psi cost: 18
Drains steam: 1
Range: 7
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power and a mind power
Description: You concentrate your will to psychoport some of the steam of your generator to a remote location. Each turn steam accumulates there, up to 11 charges.
When you deactivate the effect you release the accumulated psionic and steam energies, instantly switching places with the target location and releasing the charges in a fiery explosion of hot wet steam in radius 4.
The explosion will do 640.44 fire damage, multiplied by 33% (diminutive) for each charge and apply the wet effect.
The effect will fizzle is the charged grid is currently occupied by a creature or not in sight.
The damage will increase with your Steampower. Vaporous Step
| 8/5 |
Effective talent level: 14.3
Use mode: Passive
Description: When you deactivate Vaporous Step, if the psychoport succeeds you inhale some of the vapours, regenerating 73 steam and 520 life.
The effects will be multiplied by 33% (diminutive) for each charge of Vaporous Step.
The healing done will increase with your Mindpower. Inhale Vapours
| 11/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Steam cost: 30
Range: 8
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Using the steam of your generators you shape it into a psionic fog that lasts 0 turns. Any foes caught inside will take 15.70 damage per turn and be seared, reducing their fire resistance by 0% and and mind save by 0.
The damage will increase with your Mindpower. Psionic Fog
| 0/5 |
| 0/5 |
| Psionic / Kinetic mastery | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: For 3 turns your telekinesis transcends your normal limits, increasing your Physical damage by 3% and you Physical resistance penetration by 2%.
In addition:
The cooldowns of Kinetic Shield, Kinetic Leech, Kinetic Aura, Kinetic Strike and Mindlash are reset.
Kinetic Aura effects will have their radius increased by 1.
Your Kinetic Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage.
Mindlash will also inflict stun.
Kinetic Leech will put enemies to sleep.
Kinetic Strike will hit 2 adjacent enemies in a sweeping attack.
The damage bonus and resistance penetration scale with your Mindpower.
Only one Transcendent talent may be in effect at a time. Transcendent Telekinesis
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Build telekinetic power and dump it onto an adjacent creature or yourself.
This will launch them to where ever you target in a radius of -6.
Upon landing, launched enemy takes 40.9 Physical damage and is stunned for -3 turns.
All other creatures within radius 2 of the landing point take 20.4 Physical damage and are knocked away from you.
This talent ignores 18% of the knockback resistance of the thrown target, which takes half damage if it resists being thrown.
When used on yourself, you will launch in a straight line, knocking enemies flying and doing 40.9 Physical damage to each.
You can break through -3 walls while doing this.
The damage improves with your Mindpower and the range increases with Mindpower. Kinetic Surge
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 25
Range: 4
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You learn to devote a portion of your attention to mentally swatting, grabbing, or otherwise deflecting incoming projectiles.
All projectiles targeting you have a 4% chance to instead target another spot within radius 1 and move 4% slower.
If you choose, you can use your mind to grab all projectiles within radius 10 of you and hurl them toward any location within range 4 of you, but this will break your concentration.
To do this, deactivate this sustained talent. Deflect Projectiles
| 0/5 |
Effective talent level: 11.7
Use mode: Activated
Psi cost: 35
Range: 5
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for 9 turns and dealing 510.8 Physical damage each turn.
The duration and damage will improve with your Mindpower. Implode
| 9/5 |
| Steamtech / Thoughts of iron | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Drains steam: 4
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Using psionic energies you temporarily alter your blood, turning it into molten iron.
When affected by molten blood all creatures that hit you in melee take 13.46 fire damage, all your resistances are increased by -3% and all new detrimental effects on you have their duration reduced by -12%.
Damage increases with your Steampower.
Molten Iron Blood
| 0/5 |
Effective talent level: 14.3
Use mode: Activated
Steam cost: 30
Range: 10
Cooldown: 12
Travel Speed: 200% of base
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Melding psionics with steamtech you create 5 mind drones at your sides that fly towards your target.
If they encounter a creature they will latch on it and bore into its skull for 6 turns, disrupting its thoughts.
Disrupted creatures have 43% chances to fail to use talents and suffer a -68% reduction to fear and sleep immunity. Mind Drones
| 11/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 30
Range: 5
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: You cleanse your mind of 0 mental debuffs.
Cleansed effects will be randomly sent to closeby foes (range 5, subject to a mental save). Psionic Mirror
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
Effective talent level: 22.1
Use mode: Sustained
Sustain psi cost: 10
Range: 6
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Fills the air around you with reactive currents of force.
If you have a gem or mindstar in your psionically wielded slot, this will do 195.1 Physical damage to all adjacent enemies, costing 0.5 energy per creature.
If you have a conventional weapon in your psionically wielded slot, this will add 195.1 Physical damage to all your weapon hits, costing 0.5 energy per hit.
When deactivated, if you have at least 7 energy, a massive spike of kinetic energy is released as a range 6 beam, smashing targets for up to 1951 physical damage and sending them flying.
Activating the aura takes no time but de-activating it does.
To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower.
You can only have two of these auras active at once. Kinetic Aura
| 17/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Fills the air around you with reactive currents of furnace-like heat.
If you have a gem or mindstar in your psionically wielded slot, this will do 8.2 Fire damage to all adjacent enemies, costing 0.5 energy per creature.
If you have a conventional weapon in your psionically wielded slot, this will add 8.2 Fire damage to all your weapon hits, costing 0.5 energy per hit.
When deactivated, if you have at least 7 energy, a massive spike of thermal energy is released as a conical blast (radius 6) of superheated air. Anybody caught in it will suffer up to 82 fire damage over several turns.
Activating the aura takes no time but de-activating it does.
To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower.
You can only have two of these auras active at once. Thermal Aura
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Fills the air around you with crackling energy.
If you have a gem or mindstar in your psionically wielded slot, this will do 8.2 Lightning damage to all adjacent enemies, costing 0.5 energy per creature.
If you have a conventional weapon in your psionically wielded slot, this will add 8.2 Lightning damage to all your weapon hits, costing 0.5 energy per hit.
When deactivated, if you have at least 7 energy, a massive spike of electrical energy jumps between up to 3 nearby targets, doing up to 81.6 Lightning damage to each with a 50% chance of dazing them.
Activating the aura takes no time but de-activating it does.
To turn off an aura without spiking it, deactivate it and target yourself.
You can only have two of these auras active at once. Charged Aura
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Overcharge your psionic focus with energy for 0 turns, producing a different effect depending on what it is.
A telekinetically wielded weapon enters a frenzy, striking up to 1 enemies per turn, also increases the radius by 1.
A mindstar will attempt to pull in all enemies within its normal range.
A gem will fire an energy bolt at a random enemy in range 6, each turn for 20.0 damage. The type is determined by the colour of the gem. Damage scales with Mindpower. Frenzied Focus
| 0/5 |
| Steamtech / Mechstar | 1.30 |
Effective talent level: 20.8
Use mode: Activated
Psi cost: 6
Steam cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Quickly aggregate particles of metal around your mindstar and focus psionic energies into it.
The metal explodes like shrapnel, knocking back (8 away) and dazing (19 duration) all foes in radius 15. Metalstar
| 16/5 |
Effective talent level: 10.4
Use mode: Passive
Description: When you fire your metalstar, your also establish a psionic bloodlink with the shrapnel still inside for 10 turns.
Each turn the victims are drained for 192.20 physical damage, half of which heals you (each additional victim healing is reduced by half).
If the victim move more than twice away from the radius of Metalstar (currently 30) the effect stops.
This damage does not break daze and increases with your Steampower. Bloodstar
| 8/5 |
Effective talent level: 10.4
Use mode: Passive
Description: Your bloodstar effect also burns part of your victim's flesh, dealing 179.49 fire damage.
The intensity of the fire generates steam which you psionically absorb through gestalt, providing 16 steam each turn (each additional victim steam generation is reduced by 66%).
This damage does not break daze and increases with your Steampower. Steamstar
| 8/5 |
| 8/5 |
| Steamtech / Dread | 1.30 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Steam cost: 10
Range: 10
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power and a mind power
Description: Fire a powerful shot at a foe doing 150% weapon damage.
If the creature, or any creatures in radius 3, was affected by a fear or nightmare effect it violently wakes up, shaking it off only to find itself disoriented, unable to discern friends from foes for 0 turns. Lucid Shot
| 0/5 |
Effective talent level: 14.3
Use mode: Activated
Psi cost: 15
Steam cost: 10
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power and a mind power
Description: Fire a psionic-enhanced shot at a foe doing 151% mind weapon damage and infecting it with a psy worm for 8 turns.
Each turn the worm will do 178.35 mind damage and restore 1 psi to you, double if stunned or feared.
Also each turn the worm has 25% chances to spread to a nearby foe in radius 3.
When a creature infected by Psy Worm dies it spreads to all enemies in a radius of 3. Psy Worm
| 11/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 50
Range: 10
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power and a mind power
Description: Entering the mind of your foe you manipulate it to make it loose hope of defeating you, reducing all its damage by 40% for 0 turns. No Hope
| 0/5 |
| Psionic / Thermal mastery | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: For 3 turns your pyrokinesis transcends your normal limits, increasing your Fire and Cold damage by 3% and your Fire and Cold resistance penetration by 2%.
In addition:
The cooldowns of Thermal Shield, Thermal Leech, Thermal Aura, Thermal Strike and Pyrokinesis are reset.
Thermal Aura effects will have their radius increased by 1.
Your Thermal Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage.
Pyrokinesis will inflict Flameshock.
Thermal Leech will reduce enemy damage by -3%.
Thermal Strike will have its secondary cold/freeze explode in radius 1.
The damage bonus and resistance penetration scale with your Mindpower.
Only one Transcendent talent may be in effect at a time. Transcendent Pyrokinesis
| 0/5 |
Effective talent level: 14.3
Use mode: Activated
Psi cost: 20
Range: 8
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Quickly drain the heat from your target's brain, dealing 1198.5 Cold damage.
Affected creatures will also be brainlocked for 4 turns, putting a random talent on cooldown, and freezing cooldowns.
The damage and chance to brainlock increase with your Mindpower. Brainfreeze
| 11/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 35
Range: 6
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Within radius 0, transfer heat from a group of enemies bodies to their equipment, freezing them to the floor while the excess heat disables their weapons and armor.
Those afflicted will be dealt 16.8 Cold and 16.8 Fire damage, and be pinned (Frozen Feet) and disarmed for 0 turns.
Targets suffering both types of damage will also have have their Armour and saves reduced by 2.
The chance to apply the effects and the duration increase with your Mindpower. Heat Shift
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: 2
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You seek balance between fire and cold based on your current Psi level.
You blast your foes with 66.4 Fire damage based on your current Psi, 0.0 Cold damage based on your max Psi minus your current Psi, in a radius 0 ball.
This sets your current Psi to half of your maximum Psi.
The damage scales with your Mindpower. Thermal Balance
| 0/5 |
| Steamtech / Avoidance | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Drains steam: 3
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: You tessellate your cloak with small pieces of metal, providing 5 damage reduction against all attacks.
The myriad metal scraps also help against incoming projectiles, providing a 15% chance of deflecting them to a nearby spot. Automated Cloak Tessellation
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 20
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: With a gesture of your cloak, you drop a small incendiary device in front of you, creating a wall of thick steam of 3 length that burns creatures passing it for 68.82 fire damage and blocks sight for 5 turns.
At level 5 the action is so perfect that your foes even lose track of you entirely.
Damage increases with your steampower. Cloak Gesture
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Drains steam: 2
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Your cloak is lined with an automated health system that activate when no enemies are visible.
When it triggers, you will be healed for 33 life.
At talent level 3, it will also remove one detrimental physical effect.
The system can only trigger once every 13 turns. Embedded Restoration Systems
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Steam cost: 45
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Trigger an array of small mirrors to appear all over your cloak.
The mirrors are positioned to reflect all light shining on you, granting 20 stealth power for 10 turns.
Stealth power increases with your steampower. Cloaking Device
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Focus thermal energy and strike an enemy for 126% weapon damage as cold.
A burst of cold will then engulf them, doing an extra 261.6 Cold damage and also freeze them for 2 turns.
If the attack freezes a pinned creature a burst of ice is summoned, circling the caster and the creature with a wall of ice for 3 turns.
The cold burst damage will scale with your Mindpower. Thermal Strike
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Focus charged energy and strike an enemy for 126% weapon damage as lightning.
Energy will then discharge from your weapon, doing an extra 261.56 lightning damage and halving their stun/daze/freeze/pin resistance for 2 turns.
If Charged Shield is sustained and the target pinned it will increase the absorbed value by 392.34.
If the target frozen the ice will melt in a flash of vapour, knocking back all creatures around it in radius 2.
The discharge damage will scale with your Mindpower. Charged Strike
| 1/5 |
Effective talent level: 10.4
Use mode: Passive
Description: Wrap a psionic energy field around your weapons, increasing their armour penentration by 14 and allowing you to siphon excess energy from each weapon hit you land, gaining 4.6 psi per hit. Psi Tap
| 8/5 |
| Psionic / Voracity | 1.30 |
Effective talent level: 13.0
Use mode: Activated
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You draw kinetic energy from your surroundings to replenish your Psi.
This will slow all targets within radius 7 by 21% (max 29%) for four turns, draining 37.3 (max 111.8) stamina from each.
You replenish 16 (max 47) Psi from the first target, with each additional target restoring 20% less than the one before it.
The strength of these effects increases as your Psi depletes and with your Mindpower. Kinetic Leech
| 10/5 |
Effective talent level: 1.3
Use mode: Activated
Range: melee/personal
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You draw thermal energy from your surroundings to replenish your Psi.
This will freeze all targets within radius 1 for 2 (max 2) turns, and deal 83.6 (max 250.7) Cold damage.
You replenish 6 (max 17) Psi from the first target, with each additional target restoring 20% less than the one before it.
The damage and the strength of these effects increases as your Psi depletes and with your Mindpower. Thermal Leech
| 1/5 |
Effective talent level: 1.3
Use mode: Activated
Range: melee/personal
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You draw electical potential energy from your surroundings to replenish your Psi.
This deals 39.4 (max 118.2) Lightning damage to all targets around you within radius 1, and has a 22% (max 33%) chance to daze them for 3 turns.
You replenish 6 (max 17) Psi from the first target, with each additional target restoring 20% less than the one before it.
The strength of these effects increases as your Psi depletes and with your Mindpower. Charge Leech
| 1/5 |
| 8/5 |
| Psionic / Focus | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 2
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Focus energies into a beam to lash all creatures in a line with physical force, doing 56 Physical damage and knocking them off balance (-15% damage penalty) for 2 turns.
The damage will scale with your Mindpower. Mindlash
| 0/5 |
Effective talent level: 14.3
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Telekinetically energize the matter of all foes within 8 squares at the molecular level, setting them ablaze. This does 1839.6 fire damage over six turns. Pyrokinesis
| 11/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Mentally focus electricity into a ball of plasma and hurl it at the target.
The plasma will explode on impact, dealing 64.6 Lightning damage within radius 1.
This talent will apply cross tier Brainlock.
The damage will increase with your Mindpower. Brain Storm
| 0/5 |
| 11/5 |
| Psionic / Nightmare | 1.30 |
Effective talent level: 14.3
Use mode: Activated
Psi cost: 10
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Puts targets in a radius 7 cone into a nightmarish sleep for 7 turns, rendering them unable to act. Every 43 points of damage the target suffers will reduce the effect duration by one turn.
Each turn, they'll suffer 185.60 darkness damage. This damage will not reduce the duration of the effect.
When Nightmare ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect.
The damage threshold and mind damage will scale with your Mindpower. Nightmare
| 11/5 |
Effective talent level: 14.3
Use mode: Activated
Psi cost: 20
Range: 7
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Brings the target's inner demons to the surface. Each turn, for 22 turns, there's a 40% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting.
If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early.
The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. Inner Demons
| 11/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: 7
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Inflicts 10.25 darkness damage each turn for 1 turns, and has a 7% chance to randomly cause blindness, stun, or confusion (lasting 3 turns).
If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored.
The damage will scale with your Mindpower. Waking Nightmare
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 50
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Increases your damage and resistance penetration on sleeping targets by 7%. Additionally, every time you slay a sleeping target, a Night Terror will be summoned for 0 turns.
The Night Terror's stats will scale with your Mindpower, as will the damage bonus to sleeping targets. Night Terror
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
Effective talent level: 20.8
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Gather your will, and brutally smash the target with your mainhand weapon and then your telekinetically wielded weapon, doing 212% weapon damage.
If your mainhand weapon hits, you will also stun the target for 13 turns.
This attack uses 60% of your Willpower and Cunning instead of Strength and Dexterity to determine weapon damage and accuracy, for both attacks.
Any active Aura damage bonusses will extend to the weapons used for this attack. Telekinetic Smash
| 16/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: While active, you give your flesh and blood body a boost in the form of precisely applied mental forces. Increases Strength and Dexterity by 0% of your Willpower and Cunning, respectively.
Strength increased by 0
Dexterity increased by 0 Augmentation
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Assume a defensive mental state.
For one turn, you will fully block the next melee attack used against you with your telekinetically-wielded weapon and then strike the attacker with it for 75% weapon damage.
At raw talent level 3 you will also disarm the attacker for 3 turns.
At raw talent level 5 you will be able to reflexively block up to one attack per turn with a 39% chance, based on your cunning. Each trigger requires and uses 10 Psi.
This requires a telekinetically-wielded weapon. Warding Weapon
| 0/5 |
| 0/5 |
| Psionic / Charged mastery | 1.30 |
Effective talent level: 14.3
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: For 16 turns your electrokinesis transcends your normal limits, increasing your Lightning damage by 51% and your Lightning resistance penetration by 29%.
In addition:
The cooldowns of Charged Shield, Charged Leech, Charged Aura, Charged Strike and Brainstorm are reset.
Charged Aura effects will have their radius increased by 1.
Your Charged Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage.
Brainstorm will also inflict blindness.
Charge Leech will also inflict confusion (44% effect).
Charged Strike will have its secondary lightning burst chain to up to 3 targets in a radius of 3.
The damage bonus and resistance penetration scale with your Mindpower.
Only one Transcendent talent may be in effect at a time. Transcendent Electrokinesis
| 11/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 32
Range: 8
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Cast a net of static electricity in a radius of 0 for 0 turns.
Enemies standing in the net will take 21.4 Lightning damage and be slowed by 6%.
When you move through the net, a static charge will accumulate on your weapon which will add 10.3 additional Lightning damage to your next attack for each turn you spend within its area.
These effects scale with your Mindpower. Static Net
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 30
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Store an electric charge for saving your life at a later time.
If you are reduced to less than zero life while this is active, it will deactivate, cure you of all stun/daze/freeze effects and allow you to survive with up to 25 negative health for 0 turns.
The negative health limit scales with your Mindpower and maxium life. Heartstart
| 0/5 |