Chorne the level 5 Ghoul Marauder by Chaerne

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceGhoul
ClassMarauder
Level / Exp5 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 23)
Dexterity24 (base 23)
Constitution38 (base 23)
Magic22 (base 20)
Willpower21 (base 23)
Cunning21 (base 23)

Resources

Life2240/266
Stamina152/152
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2
Infravision8

Offense: Mainhand

Damage49
Accuracy28
Crit Chance4%
APR3
Speed1.00

Offense: Offhand

Damage26
Accuracy28
Crit Chance7%
APR5
Speed1.00

Offense: Spell

Spellpower13.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower28
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)11 (30%)
Defense6
Ranged Defense6
Fatigue9
Physical Save25
Spell Save15
Mental Save20

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Disarm Resistance21%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat techniques1.30
3/5
0/5
0/5
0/5
Technique / Dual techniques1.20
3/5
0/5
0/5
0/5
Technique / Dual weapons1.20
3/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.00
3/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
3/5
0/5
0/5
0/5
Cunning / Survival1.30
3/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
3/5
0/5
0/5
0/5
Technique / Mobility1.30
3/5
0/5
0/5
0/5
Technique / Thuggery1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.30
2/5
3/5
1/5
3/5
2/5

Effects

beneficial effect
detrimental effect

Quests

active
done

Equipment

On feet
On hands
On head
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Ran for 27 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Chorne wears (replacing
iron dagger (10.5-13.65 power, 5 apr)): iron dagger of daylight (9.5-12.35 power, 5 apr).

Chorne wears (replacing
miner's iron helm of strength (+3) (0 def, 5 armour)): rough leather cap of constitution (+3) (0 def, 1 armour).

You gain 1.22 gold from the transmogrification of
miner's iron helm of strength (+3) (0 def, 5 armour).
You gain 0.25 gold from the transmogrification of
iron dagger (10.5-13.65 power, 5 apr).
You gain 0.51 gold from the transmogrification of
barbed pouch of iron shots (17/17, 16-19.2 power, 1 apr).
You gain 0.76 gold from the transmogrification of
iron shield of fire resistance (+15%) (4 def, 2 armour, 23.5 block).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 2.77 gold from the transmogrification of
shimmering elm starstaff of projection (10-12 power, 2 apr, physical element).
You gain 3.02 gold from the transmogrification of
shimmering ash vilestaff of might (15-18 power, 3 apr, darkness element).
You gain 3.02 gold from the transmogrification of
cruel elm starstaff of fate (10-12 power, 2 apr, temporal element).
You gain 2.88 gold from the transmogrification of
arcing iron mace of vileness (14-19.6 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (11-15.4 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (21.5-34.4 power, 1 apr).
You gain 1.09 gold from the transmogrification of
manasurge rune of the titan (779% regen over 10 turns; 39 instant mana).
You gain 0.59 gold from the transmogrification of
manasurge rune (662% regen over 10 turns; 33 instant mana).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure magical).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispells darkness).
You gain 0.74 gold from the transmogrification of
regeneration infusion (heal 80 over 5 turns).
You feel very confident walking into this place.