Pnz the level 17 Cornac Summoner by pnz215

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassSummoner
Level / Exp17 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 11)
Constitution41 (base 34)
Magic18 (base 10)
Willpower60 (base 33)
Cunning60.706123483606 (base 22)

Resources

Life491/491
Equilibrium55
Healing Factor1.4581403954778
Regeneration4.593142245755

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
See Invisible3

Offense: Mainhand

Damage51
Accuracy37
Crit Chance18%
APR23
Speed1.00

Offense: Offhand

Damage57
Accuracy37
Crit Chance18%
APR35
Speed1.00

Offense: Spell

Spellpower20
Crit Chance19%
Speed1

Offense: Mind

Mindpower51
Crit Chance21%
Speed1

Offense: Damage Bonus

Physical+7%
Mind+6%
Fire+9%
Temporal+7%
Blight+3%
Arcane+3%
Cold+15%
Nature+8%

Offense: Damage Penetration

Physical+5%
Darkness+12%
Fire+25%
Temporal+16%

Defense: Base

Armour (hardiness)2 (30%)
Defense20
Ranged Defense20
Fatigue1
Physical Save24
Spell Save34
Mental Save36

Defense: Resistances

Acid+ 20%( 70%)
Blight+ 25%( 70%)
Cold+ 48%( 70%)
All+ 17%( 70%)
Darkness+ 31%( 70%)
Light+ 27%( 70%)
Temporal+ 41%( 70%)
Lightning+ 22%( 70%)
Mind+ 20%( 70%)
Nature+ 34%( 70%)

Defense: Immunities

Pinning Resistance20%
Teleport Resistance10%
Poison Resistance20%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (advanced)1.30
1/5
3/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
5/5
5/5
1/5
4/5
Wild-gift / Summoning (augmentation)1.30
2/5
1/5
3/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
5/5
1/5
5/5
0/5
Technique / Combat training1.00
3/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
done
active
done
active
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Pnz the Cornac Summoner level 10
5th Mirth 122nd year of Ascendancy at 22:29
see stats
That was close (Roguelike) Killed your target while having only 1 life left.
By Pnz the Cornac Summoner level 13
6th Dusk 122nd year of Ascendancy at 17:45
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Pnz the Cornac Summoner level 11
1st Summertide 122nd year of Ascendancy at 21:04
see stats

Log

Pnz picks up (x.): rejuvenating cured leather armour of stability (6 def, 4 armour).
There is a way to the lake of Nur here (press '' or right click to use).
Ran for 58 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the lake of Nur here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


You gain 0.90 gold from the transmogrification of
steel shield of temporal resistance (+10%) (0 def, 4 armour, 38.5 block).
You gain 0.50 gold from the transmogrification of
steel shield (0 def, 4 armour, 39 block).
You gain 7.67 gold from the transmogrification of
rejuvenating cured leather armour of stability (6 def, 4 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 1.34 gold from the transmogrification of
mindwoven woollen robe of the mountain (+9%) (0 def, 0 armour).
You gain 5.81 gold from the transmogrification of
magelord's ash vilestaff (15-18 power, 3 apr, fire element).
You gain 4.49 gold from the transmogrification of
steel greatsword of evisceration (26-42 power, 2 apr).
You gain 1.36 gold from the transmogrification of
savior's copper ring of light (+20%).
You gain 1.03 gold from the transmogrification of
teleportation rune of the wizard (range 44; cd 10).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; magical; dur 4; cd 15).
There is a way to the old forest here (press '' or right click to use).
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.

Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)
Ran for 4 turns (stop reason: learnt lore).


Saving done.