VINCE the level 6 Skeleton Archmage by Blackjack911

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassArchmage
Level / Exp6 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity17 (base 10)
Constitution15 (base 15)
Magic22 (base 22)
Willpower21 (base 17)
Cunning15 (base 11)

Resources

Life198/198
Mana160/160
Healing Factor1.0405405405405
Regeneration0.26013513513514

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision3
See Stealth6
See Invisible5

Offense: Mainhand

Damage12
Accuracy11
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance4%
Speed1

Offense: Mind

Mindpower23
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+11%
Arcane+20%
Light+11%
Nature+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense6
Ranged Defense9
Fatigue1
Physical Save10
Spell Save15
Mental Save12

Defense: Resistances

Light+ 16%( 70%)
Nature+ 10%( 70%)
Fire+ 6%( 70%)
Cold+ 21%( 70%)
All 0%( 70%)

Defense: Immunities

Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
0/5
0/5
Spell / Phantasm1.30
4/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
3/5
0/5
0/5
Spell / Conveyance1.30
3/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
done
done

Equipment

On feet
On fingers
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By VINCE the Skeleton Archmage level 5
3rd Mirth 122nd year of Ascendancy at 22:03
see stats

Log


VINCE fails to disarm a trap (sliding rock).

VINCE slides on a rock!

Ran for 1 turns (stop reason: detrimental status effect).

VINCE is stunned!


Resting starts...

VINCE is not stunned anymore.

Talent Manathrust is ready to use.
Talent Flame is ready to use.
Talent Rune: Manasurge is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 60 turns (stop reason: at exit).


VINCE wears:
copper ring of sensing.

You gain 0.10 gold from the transmogrification of
quiver of elm arrows (15/15, 15-21 power, 5 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (23/23, 12-16.8 power, 5 apr).
You gain 5.00 gold from the transmogrification of
Hornet Stingers (20/20, 18-25.2 power, 10 apr).
You gain 1.06 gold from the transmogrification of
grounding linen wizard hat of the mountain (+6%) (1 def, 0 armour).
You gain 4.01 gold from the transmogrification of
cruel ash starstaff of projection (15-18 power, 3 apr, temporal element).
You gain 2.56 gold from the transmogrification of
mighty rough leather sling of power.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 1.83 gold from the transmogrification of
shielding rune of the sneak (absorb 155 for 3 turns).
There is a way to the previous level here (press '' or right click to use).
VINCE deactivates Shielding.

VINCE activates Shielding.

VINCE deactivates Shielding.