Drizzt the level 1 Skeleton Archer by Blackjack911

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassArcher
Level / Exp1 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 12)
Dexterity26 (base 17)
Constitution11 (base 11)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life0/114
Stamina100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage34
Accuracy26
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower16.8
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense6.6
Ranged Defense6.6
Fatigue6
Physical Save10.85
Spell Save7
Mental Save7.7

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Archery - bows1.30
2/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active

Equipment

Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log

Drizzt's Steady Shot hits Skeleton warrior for 60 physical damage.
Drizzt casts Rune: Shielding.

A shield forms around Drizzt.


Drizzt uses Flare.

Drizzt's Flare hits Skeleton warrior for
43 fire damage.

Drizzt shoots!

Drizzt's Shoot hits Skeleton warrior for
40 physical damage.
Drizzt's Shoot killed Skeleton warrior!

Resting starts...

Talent Steady Shot is ready to use.
The shield around Drizzt crumbles.

Talent Rune: Shielding is ready to use.
Talent Flare is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


You pickup 0.90 gold pieces.

Drizzt picks up (c.):
iron dagger (10.5-13.65 power, 5 apr).
Ran for 3 turns (stop reason: hostile spotted to the east (skeleton mage)).


Drizzt uses Steady Shot.

Skeleton mage casts Flame.

Drizzt is on fire!

Skeleton mage's Flame hits
Drizzt for 37 fire damage.

Skeleton mage casts Manathrust.

Skeleton mage hits Drizzt for 66 arcane damage.
Saving game...