Mild Phil the level 1 Higher Archmage by jpw1991

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp1 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution12 (base 12)
Magic17 (base 16)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life98/98
Mana94/120
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save8
Spell Save10
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
Light source
Around waist
In main hand

Inventory

Achievements

Log

Burning from Mild Phil hits Forest troll for 17 fire damage.
Mild Phil casts Lightning.

You collect a new ingredient:
length of troll intestine (1).
Mild Phil hits Forest troll for 50 lightning damage.
Mild Phil killed Forest troll!

Talent Flame is ready to use.
Talent Lightning is ready to use.

Ran for 3 turns (stop reason: hostile spotted to the south (yellow ooze)).


Mild Phil casts Flame.

Mild Phil's Flame hits Yellow ooze for
34 fire damage.
Mild Phil's Flame killed Yellow ooze!

Talent Flame is ready to use.

Mild Phil picks up (g.):
zircon.

Ran for 3 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


You don't see how to get there...

Ran for 2 turns (stop reason: didn't move).


Ran for 9 turns (stop reason: didn't move).


You don't see how to get there...