Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Arcane Blade |
| Level / Exp | 25 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by forest troll at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:33 / 96Killed by brown bear at level 1 on the 75th Pyre 122nd year of Ascendancy at 16:31 Killed by brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 17:27 Killed by brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 18:15 Killed by grizzly bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:04 Killed by grizzly bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:45 Killed by bee swarm at level 2 on the 75th Pyre 122nd year of Ascendancy at 20:27 Killed by bee swarm at level 2 on the 75th Pyre 122nd year of Ascendancy at 21:13 Killed by honey tree at level 2 on the 75th Pyre 122nd year of Ascendancy at 22:13 Killed by Prox the Mighty at level 3 on the 77th Pyre 122nd year of Ascendancy at 10:17 Killed by storm drake hatchling at level 7 on the 7th Mirth 122nd year of Ascendancy at 09:25 Killed by Isloldaba the rattlesnake at level 8 on the 7th Mirth 122nd year of Ascendancy at 13:26 Killed by Seairon the human at level 8 on the 2nd Flare 122nd year of Ascendancy at 11:08 Killed by Osndo the halfling at level 8 on the 4th Flare 122nd year of Ascendancy at 15:57 Killed by Maellin the thalore at level 9 on the 1st Dusk 122nd year of Ascendancy at 04:05 Killed by ritch flamespitter at level 9 on the 1st Dusk 122nd year of Ascendancy at 05:51 Killed by Faancas the shalore at level 9 on the 26th Dusk 122nd year of Ascendancy at 14:35 Killed by ritch flamespitter at level 9 on the 26th Dusk 122nd year of Ascendancy at 15:26 Killed by ritch flamespitter at level 9 on the 26th Dusk 122nd year of Ascendancy at 15:54 Killed by Celia at level 9 on the 30th Dusk 122nd year of Ascendancy at 05:58 Killed by Edzimndu the shalore at level 9 on the 39th Dusk 122nd year of Ascendancy at 05:49 Killed by Edzimndu the shalore at level 9 on the 39th Dusk 122nd year of Ascendancy at 06:24 Killed by Mayalaith the bandit at level 10 on the 64th Dusk 122nd year of Ascendancy at 17:33 Killed by Mayalaith the bandit at level 10 on the 64th Dusk 122nd year of Ascendancy at 18:03 Killed by golem at level 10 on the 75th Dusk 122nd year of Ascendancy at 16:46 Killed by Fulkan the thalore at level 10 on the 21st Haze 122nd year of Ascendancy at 00:17 Killed by Fulkan the thalore at level 10 on the 21st Haze 122nd year of Ascendancy at 01:14 Killed by Naea the human at level 12 on the 1st Allure 123rd year of Ascendancy at 11:37 Killed by Marare the thalore at level 12 on the 1st Allure 123rd year of Ascendancy at 12:15 Killed by fire drake at level 12 on the 7th Regrowth 123rd year of Ascendancy at 18:26 Killed by fiery orc wyrmic at level 12 on the 7th Regrowth 123rd year of Ascendancy at 18:57 Killed by ultimate faeros at level 12 on the 7th Regrowth 123rd year of Ascendancy at 19:36 Killed by ultimate faeros at level 12 on the 7th Regrowth 123rd year of Ascendancy at 20:16 Killed by ultimate faeros at level 12 on the 7th Regrowth 123rd year of Ascendancy at 20:39 Killed by ultimate faeros at level 12 on the 7th Regrowth 123rd year of Ascendancy at 21:19 Killed by ultimate faeros at level 12 on the 7th Regrowth 123rd year of Ascendancy at 21:54 Killed by fire drake hatchling at level 12 on the 7th Regrowth 123rd year of Ascendancy at 22:42 Killed by Siluvena the Guardian at level 13 on the 23rd Regrowth 123rd year of Ascendancy at 07:02 Killed by slimy ooze at level 13 on the 23rd Regrowth 123rd year of Ascendancy at 14:15 Killed by Yvovena the Guardian at level 14 on the 23rd Regrowth 123rd year of Ascendancy at 15:10 Killed by Anad the halfling at level 14 on the 26th Regrowth 123rd year of Ascendancy at 11:08 Killed by sand-drake at level 14 on the 26th Regrowth 123rd year of Ascendancy at 23:13 Killed by ultimate gwelgoroth at level 15 on the 32nd Regrowth 123rd year of Ascendancy at 15:02 Killed by ultimate gwelgoroth at level 15 on the 32nd Regrowth 123rd year of Ascendancy at 20:42 Killed by Lharus the shalore at level 15 on the 36th Regrowth 123rd year of Ascendancy at 07:44 Killed by Tieriot the dwarf at level 15 on the 55th Regrowth 123rd year of Ascendancy at 21:15 Killed by Tieriot the dwarf at level 15 on the 55th Regrowth 123rd year of Ascendancy at 22:01 Killed by Forgery of Haze (Celia) at level 15 on the 76th Regrowth 123rd year of Ascendancy at 03:32 Killed by Celia at level 15 on the 76th Regrowth 123rd year of Ascendancy at 04:09 Killed by Emogamina the elder vampire at level 15 on the 76th Regrowth 123rd year of Ascendancy at 04:58 Killed by Glorildann the lesser vampire at level 15 on the 76th Regrowth 123rd year of Ascendancy at 05:36 Killed by Lisubeth the bone giant at level 15 on the 76th Regrowth 123rd year of Ascendancy at 06:18 Killed by Lisubeth the bone giant at level 15 on the 76th Regrowth 123rd year of Ascendancy at 06:52 Killed by Lisubeth the bone giant at level 15 on the 76th Regrowth 123rd year of Ascendancy at 07:37 Killed by Polorin the ghoul at level 15 on the 76th Regrowth 123rd year of Ascendancy at 08:46 Killed by Poluba the bone giant at level 15 on the 76th Regrowth 123rd year of Ascendancy at 09:17 Killed by Ivumitira the vampire at level 15 on the 76th Regrowth 123rd year of Ascendancy at 10:05 Killed by Ivumitira the vampire at level 15 on the 76th Regrowth 123rd year of Ascendancy at 11:11 Killed by Emogamina the elder vampire at level 16 on the 76th Regrowth 123rd year of Ascendancy at 12:10 Killed by Polorin the ghoul at level 16 on the 76th Regrowth 123rd year of Ascendancy at 13:07 Killed by Elomira the vampire at level 16 on the 76th Regrowth 123rd year of Ascendancy at 13:42 Killed by Polorin the ghoul at level 16 on the 76th Regrowth 123rd year of Ascendancy at 14:14 Killed by Polorin the ghoul at level 16 on the 76th Regrowth 123rd year of Ascendancy at 14:46 Killed by Poluba the bone giant at level 16 on the 76th Regrowth 123rd year of Ascendancy at 16:01 Killed by Ancaric the halfling at level 16 on the 79th Regrowth 123rd year of Ascendancy at 12:35 Killed by Negol the dĂșathedlen at level 16 on the 80th Regrowth 123rd year of Ascendancy at 17:19 Killed by war hound at level 16 on the 80th Regrowth 123rd year of Ascendancy at 18:02 Killed by dread at level 17 on the 1st Time of Balance 123rd year of Ascendancy at 11:53 Killed by Porisevena the midge swarm at level 17 on the 2nd Pyre 123rd year of Ascendancy at 11:52 Killed by gigantic gravity worm at level 17 on the 3rd Pyre 123rd year of Ascendancy at 10:44 Killed by Lisenne the lesser vampire at level 17 on the 3rd Pyre 123rd year of Ascendancy at 14:20 Killed by armoured skeleton warrior at level 18 on the 4th Pyre 123rd year of Ascendancy at 20:43 Killed by Elylramira the skeleton warrior at level 18 on the 4th Pyre 123rd year of Ascendancy at 22:59 Killed by grave wight at level 18 on the 5th Pyre 123rd year of Ascendancy at 13:37 Killed by skeleton mage at level 18 on the 5th Pyre 123rd year of Ascendancy at 15:47 Killed by Gomikira the skeleton mage at level 18 on the 6th Pyre 123rd year of Ascendancy at 17:45 Killed by Hardoiu the halfling at level 18 on the 17th Pyre 123rd year of Ascendancy at 06:49 Killed by Gomikira the skeleton mage at level 19 on the 75th Pyre 123rd year of Ascendancy at 16:43 Killed by Vorenor the orc master assassin at level 19 on the 75th Pyre 123rd year of Ascendancy at 17:41 Killed by skeleton warrior at level 19 on the 76th Pyre 123rd year of Ascendancy at 17:35 Killed by The Master at level 19 on the 76th Pyre 123rd year of Ascendancy at 19:10 Killed by The Master at level 19 on the 76th Pyre 123rd year of Ascendancy at 19:58 Killed by master vampire at level 19 on the 76th Pyre 123rd year of Ascendancy at 22:16 Killed by skeleton warrior at level 19 on the 77th Pyre 123rd year of Ascendancy at 00:07 Killed by skeleton warrior at level 19 on the 77th Pyre 123rd year of Ascendancy at 03:59 Killed by barrow wight at level 20 on the 77th Pyre 123rd year of Ascendancy at 11:15 Killed by Salissra the wolf at level 21 on the 8th Mirth 123rd year of Ascendancy at 15:29 Killed by Nerynor the orc warrior at level 21 on the 8th Mirth 123rd year of Ascendancy at 18:58 Killed by Yvemithra the cold drake hatchling at level 22 on the 9th Mirth 123rd year of Ascendancy at 02:40 Killed by Golbug the Destroyer at level 22 on the 10th Mirth 123rd year of Ascendancy at 18:52 Killed by Golbug the Destroyer at level 22 on the 10th Mirth 123rd year of Ascendancy at 20:57 Killed by forest wight at level 24 on the 5th Flare 123rd year of Ascendancy at 00:32 Killed by skeleton mage at level 25 on the 16th Dusk 123rd year of Ascendancy at 18:10 Killed by orc necromancer at level 25 on the 27th Dusk 123rd year of Ascendancy at 10:42 Killed by ghast at level 25 on the 27th Dusk 123rd year of Ascendancy at 11:47 Killed by orc necromancer at level 25 on the 31st Dusk 123rd year of Ascendancy at 01:17 |
Primary Stats
| Strength | 75 (base 55) |
| Dexterity | 29 (base 10) |
| Constitution | 31 (base 14) |
| Magic | 73 (base 47) |
| Willpower | 26 (base 10) |
| Cunning | 50 (base 32) |
Resources
| Life | 501/632 |
| Mana | 198/233 |
| Stamina | 172/172 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 9 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 135 |
| Accuracy | 50 |
| Crit Chance | 35% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 52.034187008877 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31.1 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 75.856126618005 (93.924050632911%) |
| Defense | 29.425 |
| Ranged Defense | 36.425 |
| Fatigue | 47 |
| Physical Save | 29.25 |
| Spell Save | 31.025 |
| Mental Save | 24 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Disarm Resistance | 28% |
| Stun Resistance | 36% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 27% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 474 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 200 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.40 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Inner Power |
| talent | Fiery Hands |
| talent | Shock Hands |
| talent | Arcane Feed |
| talent | Arcane Combat |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by ultimate faeros. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Cunning by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed wretchling eyeball. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed faerlhing fang. * You've found the needed length of troll intestine. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed storm wyrm claw. * You've found the needed vial of greater demon bile. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Searwilder the pair of dwarven-steel boots (5 def, 4 armour) Searwilder the pair of dwarven-steel boots (5 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +3% Damage when hit (Melee): 8 fire Changes resistances: +6% mind / +3% fire Changes resistances penetration: +5% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | quiver of ash arrows of amnesia (21/21, 21-29.4 power, 7 apr) quiver of ash arrows of amnesia (21/21, 21-29.4 power, 7 apr)Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.0 - 29.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 21 On weapon hit: * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (78 power, based on Willpower), costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | insulating dwarven-steel helm of trickery (0 def, 4 armour) insulating dwarven-steel helm of trickery (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +4 Fatigue: +4% Changes stats: +2 Cun / +3 Dex Changes resistances: +6% fire / +8% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Gilefast the Carrionripper (0 def, 11 armour) Gilefast the Carrionripper (0 def, 11 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +11 Damage (Melee): 5 physical Changes resistances: +3% nature Changes damage: +5% physical Grants telepathy: Dragon Talent granted: +3 Block Mindpower: +4 (+2 eff.) Tauntlets behave like a shield, and allow you to block attacks. 40 block power. A turtle shell fit with a simple strap. It covers the entire forearm. |
| Tool | Hathatoblek the Searream [power 517] (10 cooldown) Hathatoblek the Searream [power 517] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +2 Wil Changes resistances penetration: +10% mind Changes damage: +3% fire Maximum psi: +10.00 It can be used to fire a bolt of a random element (dam 258-517), putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Armeregosin the Jetrebel Armeregosin the JetrebelCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +6 Str / +6 Con Changes resistances: +9% darkness Changes damage: +6% mind Rings can have magical properties. |
| On fingers | onyx ring onyx ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Rings can have magical properties. |
| Around neck | insulating steel amulet of manastreaming insulating steel amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +14% fire / +12% cold Mana each turn: +0.14 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +23.00 Amulets can have magical properties. |
| In main hand | Xanarinn the stralite waraxe (44-61.6 power, 5 apr) Xanarinn the stralite waraxe (44-61.6 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +4 arcane When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn Changes resistances: +6% temporal One-handed war axes. |
| Around waist | spiritwalker's hardened leather belt of burglary spiritwalker's hardened leather belt of burglaryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +3 Mag / +3 Cun / +8 Lck Trap disarming bonus: +5 Stealth bonus: +6 Mana each turn: +0.18 Maximum mana: +28.00 Infravision radius: +4 A belt that goes around your waist. |
| In off hand | Zanofast (10 def, 10 armour, 158 block) Zanofast (10 def, 10 armour, 158 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Changes resistances: +5% arcane Changes resistances penetration: +15% mind Talent granted: +4 Block Handheld deflection devices. |
| Cloak | spellcowled linen cloak of sorcery (1 def, 0 armour) spellcowled linen cloak of sorcery (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +5 Mag / +5 Wil Spell save: +6 (+3 eff.) Maximum mana: +43.00 Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | searing stralite plate armour of the dragon (7 def, 13 armour) searing stralite plate armour of the dragon (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Damage (Melee): 19 acid / 8 fire Damage when hit (Melee): 13 acid / 12 fire Changes stats: +3 Str / +3 Con Changes resistances: +22% acid / +9% physical / +9% cold / +9% lightning / +27% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +28% Stun/Freeze immunity: +36% Knockback immunity: +27% A suit of armour made of metal plates. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
opal ring opal ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Rings can have magical properties. |
rogue's copper ring of pilfering rogue's copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +8 Defense: +14 (+7 eff.) Changes stats: +3 Cun It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Leledunafast the dwarven-steel greatsword (48.5-77.6 power, 2 apr) Leledunafast the dwarven-steel greatsword (48.5-77.6 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Cun Changes resistances penetration: +10% physical Maximum life: +20.00 Massive two-handed swords. |
stralite greatsword of massacre (61-97.6 power, 3 apr) stralite greatsword of massacre (61-97.6 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed swords. |
Ce'Nasebeth (35.5-49.7 power, 14 apr) Ce'Nasebeth (35.5-49.7 power, 14 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +14 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +41% When wielded/worn: Changes stats: +3 Cun Maximum hate: +6.00 Heals friendly targets nearby when you use a nature summon: +10 Sharp, long, and deadly. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Cold Shoulder (0 def, 0 armour) Cold Shoulder (0 def, 0 armour)Requires: - Constitution 14 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Fatigue: +5% Damage when hit (Melee): 15 cold Changes resistances: +8% cold Changes damage: +8% cold Slow any enemy that attacks you from 5 tiles or more away by 35% for 2 turns. It can be used to activate talent Ice Wall (costing 11 power out of 30/30) : Effective talent level: 3.0 Power cost: 11 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Summons an icy wall of 5 length for 6 turns. Ice walls are transparent, but block projectiles and enemies. Ice walls also emit freezing cold, dealing 4.18 damage for each ice wall within radius 1 of an enemy, and with each wall giving a 25% chance to freeze an enemy. This cold cannot hurt the talent user or their allies. Each point in cold drake talents also increases your cold resistance by 1%. A frozen cloak. You feel cold just by looking at it. |
Bethildavea (7 def, 13 armour) Bethildavea (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Changes stats: +2 Cun / +3 Con Reduces incoming crit damage: 10.00% Life regen: +1.50 Maximum life: +73.00 Healing mod.: +14% A suit of armour made of metal plates. |
radiant dwarven-steel plate armour of implacability (5 def, 17 armour) radiant dwarven-steel plate armour of implacability (5 def, 17 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +17 Defense: +5 (+2 eff.) Fatigue: +18% Damage when hit (Melee): 5 light Changes stats: +2 Wil Changes resistances: +15% blight / +10% darkness Physical save: +6 (+3 eff.) Light radius: +1 A suit of armour made of metal plates. |
88 alchemist agate 88 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of quickening (dig speed 24 turns) dwarven-steel pickaxe of quickening (dig speed 24 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 118 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5) Rod of Spydric Poison (5/5)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 492.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 15 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Gerald the Higher Arcane Blade level 20
1st Mirth 123rd year of Ascendancy at 09:13 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Gerald the Higher Arcane Blade level 25
6th Flare 123rd year of Ascendancy at 19:06 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Gerald the Higher Arcane Blade level 24
2nd Flare 123rd year of Ascendancy at 19:03 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Gerald the Higher Arcane Blade level 9
35th Dusk 122nd year of Ascendancy at 16:48 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Gerald the Higher Arcane Blade level 22
10th Mirth 123rd year of Ascendancy at 21:53 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Gerald the Higher Arcane Blade level 17
3rd Pyre 123rd year of Ascendancy at 09:41 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Gerald the Higher Arcane Blade level 10
64th Dusk 122nd year of Ascendancy at 07:04 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Gerald the Higher Arcane Blade level 20
77th Pyre 123rd year of Ascendancy at 07:29 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Gerald the Higher Arcane Blade level 10
64th Dusk 122nd year of Ascendancy at 22:55 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Gerald the Higher Arcane Blade level 23
10th Mirth 123rd year of Ascendancy at 23:48 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Gerald the Higher Arcane Blade level 15
32nd Regrowth 123rd year of Ascendancy at 20:41 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Gerald the Higher Arcane Blade level 7
79th Pyre 122nd year of Ascendancy at 02:24 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Gerald the Higher Arcane Blade level 10
71st Haze 122nd year of Ascendancy at 11:43 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Gerald the Higher Arcane Blade level 15
49th Regrowth 123rd year of Ascendancy at 10:03 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Gerald the Higher Arcane Blade level 19
77th Pyre 123rd year of Ascendancy at 07:29 see stats
Log
Gerald killed Orc summoner!
Gerald casts Flame.
You collect a new ingredient: orc heart.
Gerald hits Orc master assassin for 194 physical, 4 arcane, 11 acid, 5 physical, 14 lightning, 31 fire, , 119 fire (378 total damage).
Gerald killed Orc master assassin!
Gerald picks up (B.): quick yew totem of thorny skin [power 19] (9 cooldown).
Talent Earthen Missiles is ready to use.
Gerald picks up (a.): healing infusion of the titan (heal 123).
Gerald is no longer surging arcane power.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).
You gain 0.32 gold from the transmogrification of quick yew totem of thorny skin [power 19] (9 cooldown).
You gain 8.27 gold from the transmogrification of bloodlich's yew vilestaff (20-24 power, 4 apr, darkness element).
You gain 12.15 gold from the transmogrification of Spelldrinker (27-35.1 power, 8 apr).
You gain 0.92 gold from the transmogrification of healing infusion of the titan (heal 123).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Ran for 2 turns (stop reason: hostile spotted to the southwest (Orcs patrol)).
Gerald deactivates Arcane Combat.
Gerald deactivates Stone Skin.
Gerald deactivates Fiery Hands.
Gerald deactivates Arcane Feed.
Gerald deactivates Inner Power.
Gerald deactivates Shock Hands.
