







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Temporal Warden |
Level / Exp | 16 / 19% |
Size | big |
Lifes / Deaths | Killed by Weaver Queen at level 3 on the 77th Pyre 122nd year of Ascendancy at 22:28 / 57Killed by weaver hatchling at level 3 on the 77th Pyre 122nd year of Ascendancy at 22:44 Killed by large brown snake at level 5 on the 4th Mirth 122nd year of Ascendancy at 19:14 Killed by Layada the large white snake at level 5 on the 8th Mirth 122nd year of Ascendancy at 00:55 Killed by Xeramira the midge swarm at level 5 on the 9th Mirth 122nd year of Ascendancy at 02:01 Killed by Emelethra the bee swarm at level 6 on the 1st Summertide 122nd year of Ascendancy at 02:31 Killed by white worm mass at level 6 on the 1st Summertide 122nd year of Ascendancy at 17:36 Killed by large white snake at level 6 on the 1st Summertide 122nd year of Ascendancy at 18:22 Killed by Eminn the large brown snake at level 9 on the 4th Flare 122nd year of Ascendancy at 05:00 Killed by Eminn the large brown snake at level 9 on the 4th Flare 122nd year of Ascendancy at 05:43 Killed by The Withering Thing at level 9 on the 7th Flare 122nd year of Ascendancy at 01:01 Killed by thief at level 11 on the 10th Dusk 122nd year of Ascendancy at 16:27 Killed by rogue at level 11 on the 10th Dusk 122nd year of Ascendancy at 16:59 Killed by bandit at level 11 on the 10th Dusk 122nd year of Ascendancy at 17:47 Killed by snow giant at level 11 on the 10th Dusk 122nd year of Ascendancy at 18:23 Killed by thief at level 11 on the 10th Dusk 122nd year of Ascendancy at 19:58 Killed by Cultist at level 11 on the 10th Dusk 122nd year of Ascendancy at 21:27 Killed by fire drake hatchling at level 12 on the 34th Dusk 122nd year of Ascendancy at 08:45 Killed by devourer at level 13 on the 34th Dusk 122nd year of Ascendancy at 20:02 Killed by Glorumira the rattlesnake at level 13 on the 35th Dusk 122nd year of Ascendancy at 16:01 Killed by Voraletta the black bear at level 13 on the 35th Dusk 122nd year of Ascendancy at 16:57 Killed by wretchling at level 13 on the 35th Dusk 122nd year of Ascendancy at 18:45 Killed by Velirena the giant venus flytrap at level 13 on the 36th Dusk 122nd year of Ascendancy at 01:15 Killed by poisoned deep water at level 13 on the 38th Dusk 122nd year of Ascendancy at 11:45 Killed by Belogawen the wolf at level 13 on the 38th Dusk 122nd year of Ascendancy at 22:21 Killed by Belogawen the wolf at level 13 on the 38th Dusk 122nd year of Ascendancy at 23:56 Killed by Wrathroot at level 13 on the 39th Dusk 122nd year of Ascendancy at 05:51 Killed by war hound at level 14 on the 39th Dusk 122nd year of Ascendancy at 12:22 Killed by Isladavena the giant venus flytrap at level 14 on the 39th Dusk 122nd year of Ascendancy at 13:29 Killed by Unlock Paradox Mage at level 14 on the 40th Dusk 122nd year of Ascendancy at 13:34 Killed by Chadal the human at level 14 on the 45th Dusk 122nd year of Ascendancy at 18:39 Killed by Hibo the thalore at level 14 on the 45th Dusk 122nd year of Ascendancy at 19:24 Killed by Manridob the halfling at level 14 on the 45th Dusk 122nd year of Ascendancy at 20:47 Killed by Shasshhiy'Kaish at level 14 on the 50th Dusk 122nd year of Ascendancy at 07:36 Killed by snow giant chieftain at level 15 on the 51st Dusk 122nd year of Ascendancy at 08:35 Killed by snow giant thunderer at level 15 on the 51st Dusk 122nd year of Ascendancy at 09:42 Killed by snow giant at level 15 on the 51st Dusk 122nd year of Ascendancy at 10:28 Killed by snow giant thunderer at level 15 on the 51st Dusk 122nd year of Ascendancy at 11:10 Killed by snow giant boulder thrower at level 15 on the 51st Dusk 122nd year of Ascendancy at 11:46 Killed by snow giant at level 15 on the 51st Dusk 122nd year of Ascendancy at 13:01 Killed by snow giant boulder thrower at level 15 on the 51st Dusk 122nd year of Ascendancy at 13:32 Killed by Eilinith the snow giant chieftain at level 15 on the 51st Dusk 122nd year of Ascendancy at 14:10 Killed by Eilinith the snow giant chieftain at level 15 on the 51st Dusk 122nd year of Ascendancy at 15:23 Killed by snow giant boulder thrower at level 15 on the 51st Dusk 122nd year of Ascendancy at 16:26 Killed by Eilinith the snow giant chieftain at level 15 on the 51st Dusk 122nd year of Ascendancy at 17:38 Killed by snow giant boulder thrower at level 15 on the 52nd Dusk 122nd year of Ascendancy at 02:56 Killed by storm drake hatchling at level 15 on the 52nd Dusk 122nd year of Ascendancy at 04:40 Killed by snow giant thunderer at level 15 on the 52nd Dusk 122nd year of Ascendancy at 05:51 Killed by storm drake hatchling at level 15 on the 52nd Dusk 122nd year of Ascendancy at 06:59 Killed by Velith the fire drake hatchling at level 15 on the 53rd Dusk 122nd year of Ascendancy at 06:05 Killed by Velith the fire drake hatchling at level 15 on the 53rd Dusk 122nd year of Ascendancy at 06:47 Killed by fire drake at level 15 on the 54th Dusk 122nd year of Ascendancy at 07:52 Killed by snow giant at level 15 on the 54th Dusk 122nd year of Ascendancy at 09:25 Killed by snow giant chieftain at level 15 on the 54th Dusk 122nd year of Ascendancy at 10:32 Killed by orc archer at level 15 on the 54th Dusk 122nd year of Ascendancy at 12:22 Killed by snow giant boulder thrower at level 16 on the 54th Dusk 122nd year of Ascendancy at 23:15 Killed by Unlock Paradox Mage at level 16 on the 54th Dusk 122nd year of Ascendancy at 23:20 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 31 (base 29) |
Constitution | 12 (base 10) |
Magic | 43 (base 40) |
Willpower | 14 (base 12) |
Cunning | 12 (base 10) |
Resources
Life | 406/406 |
Paradox | 300 |
Healing Factor | 1.1164835164835 |
Regeneration | 0.27912087912088 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -61.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
See Invisible | 10 |
Offense: Mainhand
Damage | 49 |
Accuracy | 45 |
Crit Chance | 4% |
APR | 25 |
Speed | 0.90 |
Offense: Offhand
Damage | 16 |
Accuracy | 45 |
Crit Chance | 6% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +7% |
Cold | +10% |
Light | +10% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Fire | +5% |
Cold | +8% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 2 |
Physical Save | 20 |
Spell Save | 29 |
Mental Save | 9 |
Defense: Resistances
Lightning | + 24%( 70%) |
Light | + 30%( 70%) |
Temporal | + 3%( 70%) |
Blight | + 3%( 70%) |
Cold | + 15%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 127 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by storm drake hatchling. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.30 Maximum stamina: +12.00 A pair of boots made of leather. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Amulets can have magical properties. |
In main hand | ![]() Requires: - Magic 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+2 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (58 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * Slows global speed by 15% Changes resistances: +3% blight / +3% temporal / +12% lightning Changes resistances penetration: +5% fire Physical save: +11 (+5 eff.) A cap made of leather. |
In off hand | ![]() Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.3 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +39 lightning / +8 mind When wielded/worn: Damage when hit (Melee): 8 lightning Changes resistances: +12% lightning Changes resistances penetration: +10% lightning Sharp, short and deadly. |
Inventory
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+5 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() steel ring 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
![]() Requires: - Dexterity 11 Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +4 acid / +5 temporal / +5 nature Sharp, short and deadly. |
![]() Requires: - Magic 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Mag Damage type: Fire Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to daze at end of turn * 11% chance to cause random gloom Damage (Melee): +8 mind Burst (radius 1) on hit: +4 lightning Burst (radius 2) on crit: +4 lightning When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Changes stats: +2 Cun / +1 Wil Changes resistances penetration: +15% lightning Sharp, long, and deadly. |
![]() Requires: - Magic 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 19.0 - 26.6 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +9% cold / +5% arcane / +12% temporal Changes damage: +9% darkness Blunt and deadly. |
![]() rough leather belt 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
![]() linen robe 'Gloruyatta' (0 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Effects when hit in melee: * Slows global speed by 4% * 4 arcane resource burn Changes stats: +5 Cun Changes damage: +6% mind Grants telepathy: Humanoid/Orc Mental save: +6 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Changes stats: +3 Con Infravision radius: +2 A cap made of leather. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str A cap made of leather. |
![]() steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% A suit of armour made of mail. |
![]() steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% A suit of armour made of mail. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() ash totem of thorny skin [power 27] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Unlock Paradox Mage the Ogre Temporal Warden level 15
54th Dusk 122nd year of Ascendancy at 09:08 see stats
By Unlock Paradox Mage the Ogre Temporal Warden level 15
54th Dusk 122nd year of Ascendancy at 19:01 see stats
By Unlock Paradox Mage the Ogre Temporal Warden level 10
7th Flare 122nd year of Ascendancy at 02:23 see stats
By Unlock Paradox Mage the Ogre Temporal Warden level 14
50th Dusk 122nd year of Ascendancy at 08:43 see stats
By Unlock Paradox Mage the Ogre Temporal Warden level 10
1st Dusk 122nd year of Ascendancy at 09:42 see stats
By Unlock Paradox Mage the Ogre Temporal Warden level 4
79th Pyre 122nd year of Ascendancy at 06:12 see stats
Log
Today is the 54th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 23:11.
Unlock Paradox Mage receives 22 healing.
Talent Rune: Shielding is ready to use.
Unlock Paradox Mage receives 22 healing.
Something hurls a huge boulder at Unlock Paradox Mage!
Ran for 4 turns (stop reason: taken damage).
Unlock Paradox Mage is knocked back!
Something hits Unlock Paradox Mage for 146 physical damage.
Unlock Paradox Mage the level 16 ogre temporal warden was disembowelled to death by a snow giant boulder thrower on level 3 of Daikara.
Unlock Paradox Mage has finished recovering.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Something killed Unlock Paradox Mage!
Saving done.
Saving game...