Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Lich |
| Class | Adventurer |
| Level / Exp | 24 / 20% |
| Size | small |
| Lifes / Deaths | Killed by Elarema the red crystal at level 15 on the 31st Dusk 122nd year of Ascendancy at 21:08 / 137Killed by multi-hued crystal at level 16 on the 33rd Dusk 122nd year of Ascendancy at 21:16 Killed by Xevea the bloated horror at level 17 on the 35th Dusk 122nd year of Ascendancy at 11:39 Killed by blade horror at level 17 on the 35th Dusk 122nd year of Ascendancy at 12:23 Killed by luminous horror at level 17 on the 35th Dusk 122nd year of Ascendancy at 14:00 Killed by luminous horror at level 17 on the 35th Dusk 122nd year of Ascendancy at 14:43 Killed by luminous horror at level 17 on the 35th Dusk 122nd year of Ascendancy at 15:28 Killed by luminous horror at level 17 on the 35th Dusk 122nd year of Ascendancy at 16:04 Killed by luminous horror at level 17 on the 35th Dusk 122nd year of Ascendancy at 16:44 Killed by luminous horror at level 17 on the 35th Dusk 122nd year of Ascendancy at 17:26 Killed by luminous horror at level 17 on the 35th Dusk 122nd year of Ascendancy at 18:06 Killed by devourer at level 17 on the 35th Dusk 122nd year of Ascendancy at 19:02 Killed by devourer at level 17 on the 35th Dusk 122nd year of Ascendancy at 19:33 Killed by devourer at level 17 on the 35th Dusk 122nd year of Ascendancy at 20:18 Killed by luminous horror at level 17 on the 35th Dusk 122nd year of Ascendancy at 21:04 Killed by luminous horror at level 17 on the 35th Dusk 122nd year of Ascendancy at 21:49 Killed by luminous horror at level 17 on the 35th Dusk 122nd year of Ascendancy at 22:45 Killed by luminous horror at level 17 on the 35th Dusk 122nd year of Ascendancy at 23:22 Killed by luminous horror at level 17 on the 36th Dusk 122nd year of Ascendancy at 00:12 Killed by luminous horror at level 17 on the 36th Dusk 122nd year of Ascendancy at 01:46 Killed by luminous horror at level 17 on the 36th Dusk 122nd year of Ascendancy at 02:42 Killed by luminous horror at level 17 on the 36th Dusk 122nd year of Ascendancy at 03:06 Killed by luminous horror at level 17 on the 36th Dusk 122nd year of Ascendancy at 03:51 Killed by luminous horror at level 17 on the 36th Dusk 122nd year of Ascendancy at 04:26 Killed by luminous horror at level 17 on the 36th Dusk 122nd year of Ascendancy at 05:08 Killed by luminous horror at level 17 on the 36th Dusk 122nd year of Ascendancy at 06:11 Killed by luminous horror at level 17 on the 36th Dusk 122nd year of Ascendancy at 07:03 Killed by luminous horror at level 17 on the 36th Dusk 122nd year of Ascendancy at 08:34 Killed by luminous horror at level 17 on the 36th Dusk 122nd year of Ascendancy at 09:47 Killed by luminous horror at level 17 on the 36th Dusk 122nd year of Ascendancy at 11:24 Killed by luminous horror at level 17 on the 36th Dusk 122nd year of Ascendancy at 13:45 Killed by luminous horror at level 17 on the 36th Dusk 122nd year of Ascendancy at 15:24 Killed by luminous horror at level 17 on the 36th Dusk 122nd year of Ascendancy at 17:41 Killed by luminous horror at level 17 on the 37th Dusk 122nd year of Ascendancy at 00:10 Killed by umbral horror at level 17 on the 38th Dusk 122nd year of Ascendancy at 04:38 Killed by luminous horror at level 17 on the 38th Dusk 122nd year of Ascendancy at 06:31 Killed by luminous horror at level 17 on the 38th Dusk 122nd year of Ascendancy at 08:20 Killed by Weirdling Beast at level 17 on the 38th Dusk 122nd year of Ascendancy at 13:29 Killed by shadow at level 18 on the 9th Haze 122nd year of Ascendancy at 17:09 Killed by Ivutha the hornet swarm at level 18 on the 32nd Haze 122nd year of Ascendancy at 09:35 Killed by ritch flamespitter at level 18 on the 32nd Haze 122nd year of Ascendancy at 10:17 Killed by Voratira the fire drake hatchling at level 18 on the 32nd Haze 122nd year of Ascendancy at 11:33 Killed by Lexerak the Guardian at level 18 on the 32nd Haze 122nd year of Ascendancy at 12:32 Killed by Gliwyn the Guardian at level 19 on the 32nd Haze 122nd year of Ascendancy at 23:24 Killed by Gliwyn the Guardian at level 19 on the 32nd Haze 122nd year of Ascendancy at 23:58 Killed by Umeasp the shalore at level 19 on the 35th Haze 122nd year of Ascendancy at 13:07 Killed by Chean the thalore at level 19 on the 54th Haze 122nd year of Ascendancy at 16:01 Killed by war hound at level 19 on the 75th Haze 122nd year of Ascendancy at 22:08 Killed by fire drake at level 19 on the 75th Haze 122nd year of Ascendancy at 22:44 Killed by ritch flamespitter at level 19 on the 75th Haze 122nd year of Ascendancy at 23:26 Killed by Aeremira the bone giant at level 20 on the 2nd Allure 123rd year of Ascendancy at 05:19 Killed by Aeremira the bone giant at level 20 on the 2nd Allure 123rd year of Ascendancy at 06:55 Killed by Isyvena the vampire at level 20 on the 2nd Allure 123rd year of Ascendancy at 08:48 Killed by Islebrewe the bone giant at level 20 on the 2nd Allure 123rd year of Ascendancy at 11:32 Killed by Islebrewe the bone giant at level 20 on the 2nd Allure 123rd year of Ascendancy at 12:57 Killed by Porulaith the ghoul at level 20 on the 2nd Allure 123rd year of Ascendancy at 15:01 Killed by Emelusewe the armoured skeleton warrior at level 20 on the 2nd Allure 123rd year of Ascendancy at 17:22 Killed by skeleton mage at level 20 on the 2nd Allure 123rd year of Ascendancy at 18:56 Killed by skeleton mage at level 20 on the 2nd Allure 123rd year of Ascendancy at 20:20 Killed by skeleton mage at level 20 on the 2nd Allure 123rd year of Ascendancy at 21:33 Killed by skeleton mage at level 20 on the 2nd Allure 123rd year of Ascendancy at 22:52 Killed by Sura at level 20 on the 2nd Allure 123rd year of Ascendancy at 23:57 Killed by Emedavea the skeleton warrior at level 20 on the 3rd Allure 123rd year of Ascendancy at 02:36 Killed by Gulle the skeleton warrior at level 20 on the 3rd Allure 123rd year of Ascendancy at 05:21 Killed by Gulle the skeleton warrior at level 20 on the 3rd Allure 123rd year of Ascendancy at 06:38 Killed by will o' the wisp at level 20 on the 3rd Allure 123rd year of Ascendancy at 08:36 Killed by skeleton mage at level 20 on the 3rd Allure 123rd year of Ascendancy at 09:37 Killed by skeleton mage at level 20 on the 3rd Allure 123rd year of Ascendancy at 11:05 Killed by Arirerin the bloated horror at level 20 on the 1st Regrowth 123rd year of Ascendancy at 19:22 Killed by Arirerin the bloated horror at level 20 on the 1st Regrowth 123rd year of Ascendancy at 20:30 Killed by disarming trap at level 20 on the 1st Regrowth 123rd year of Ascendancy at 21:45 Killed by multi-hued drake hatchling at level 20 on the 8th Regrowth 123rd year of Ascendancy at 15:21 Killed by venom drake hatchling at level 20 on the 8th Regrowth 123rd year of Ascendancy at 16:04 Killed by venom drake at level 20 on the 8th Regrowth 123rd year of Ascendancy at 16:49 Killed by Zubosena the giant red ant at level 21 on the 9th Regrowth 123rd year of Ascendancy at 15:37 Killed by Zubosena the giant red ant at level 21 on the 9th Regrowth 123rd year of Ascendancy at 17:01 Killed by storm drake hatchling at level 21 on the 9th Regrowth 123rd year of Ascendancy at 18:14 Killed by storm wyrm at level 21 on the 9th Regrowth 123rd year of Ascendancy at 19:28 Killed by large brown snake at level 21 on the 9th Regrowth 123rd year of Ascendancy at 20:39 Killed by storm drake at level 21 on the 9th Regrowth 123rd year of Ascendancy at 21:51 Killed by venom drake at level 21 on the 17th Regrowth 123rd year of Ascendancy at 17:36 Killed by venom wyrm at level 21 on the 17th Regrowth 123rd year of Ascendancy at 18:05 Killed by venom drake at level 21 on the 17th Regrowth 123rd year of Ascendancy at 20:15 Killed by venom wyrm at level 21 on the 17th Regrowth 123rd year of Ascendancy at 21:31 Killed by venom wyrm at level 21 on the 17th Regrowth 123rd year of Ascendancy at 22:49 Killed by venom drake at level 21 on the 17th Regrowth 123rd year of Ascendancy at 23:59 Killed by thief at level 21 on the 18th Regrowth 123rd year of Ascendancy at 02:11 Killed by thief at level 21 on the 18th Regrowth 123rd year of Ascendancy at 04:14 Killed by venom drake at level 21 on the 18th Regrowth 123rd year of Ascendancy at 05:24 Killed by venom drake hatchling at level 21 on the 18th Regrowth 123rd year of Ascendancy at 05:33 Killed by venom drake at level 21 on the 18th Regrowth 123rd year of Ascendancy at 06:43 Killed by venom drake at level 21 on the 18th Regrowth 123rd year of Ascendancy at 07:58 Killed by venom wyrm at level 21 on the 18th Regrowth 123rd year of Ascendancy at 10:47 Killed by venom drake at level 21 on the 18th Regrowth 123rd year of Ascendancy at 11:24 Killed by venom wyrm at level 21 on the 18th Regrowth 123rd year of Ascendancy at 12:08 Killed by venom drake at level 21 on the 18th Regrowth 123rd year of Ascendancy at 13:15 Killed by war hound at level 21 on the 18th Regrowth 123rd year of Ascendancy at 15:27 Killed by enthralled slave at level 22 on the 33rd Regrowth 123rd year of Ascendancy at 10:22 Killed by Orein the Invoker at level 22 on the 33rd Regrowth 123rd year of Ascendancy at 19:55 Killed by Orein the Invoker at level 22 on the 33rd Regrowth 123rd year of Ascendancy at 20:32 Killed by Orein the Invoker at level 22 on the 33rd Regrowth 123rd year of Ascendancy at 21:26 Killed by Cosgonee the Invoker at level 22 on the 34th Regrowth 123rd year of Ascendancy at 00:19 Killed by Culal the Bringer of Doom at level 22 on the 34th Regrowth 123rd year of Ascendancy at 02:22 Killed by Blood Master at level 23 on the 34th Regrowth 123rd year of Ascendancy at 07:53 Killed by Blood Master at level 23 on the 34th Regrowth 123rd year of Ascendancy at 09:20 Killed by assassin at level 23 on the 34th Regrowth 123rd year of Ascendancy at 21:07 Killed by ancient elven mummy at level 23 on the 34th Regrowth 123rd year of Ascendancy at 22:52 Killed by minotaur at level 23 on the 35th Regrowth 123rd year of Ascendancy at 01:20 Killed by vampire lord at level 23 on the 35th Regrowth 123rd year of Ascendancy at 02:54 Killed by ghoulking at level 23 on the 35th Regrowth 123rd year of Ascendancy at 05:16 Killed by snow giant boulder thrower at level 23 on the 35th Regrowth 123rd year of Ascendancy at 07:52 Killed by animated mummy wrappings at level 23 on the 35th Regrowth 123rd year of Ascendancy at 12:46 Killed by skeleton master archer at level 23 on the 35th Regrowth 123rd year of Ascendancy at 13:21 Killed by skeleton master archer at level 23 on the 35th Regrowth 123rd year of Ascendancy at 13:59 Killed by animated mummy wrappings at level 23 on the 35th Regrowth 123rd year of Ascendancy at 14:36 Killed by shadow at level 23 on the 35th Regrowth 123rd year of Ascendancy at 15:12 Killed by skeleton warrior at level 23 on the 35th Regrowth 123rd year of Ascendancy at 16:29 Killed by skeleton warrior at level 23 on the 35th Regrowth 123rd year of Ascendancy at 17:47 Killed by skeleton warrior at level 23 on the 35th Regrowth 123rd year of Ascendancy at 18:55 Killed by skeleton archer at level 23 on the 35th Regrowth 123rd year of Ascendancy at 20:12 Killed by skeleton archer at level 23 on the 35th Regrowth 123rd year of Ascendancy at 21:42 Killed by Glidabrelaith the giant fire ant at level 23 on the 36th Regrowth 123rd year of Ascendancy at 00:52 Killed by Glidabrelaith the giant fire ant at level 23 on the 36th Regrowth 123rd year of Ascendancy at 01:36 Killed by orc cryomancer at level 23 on the 36th Regrowth 123rd year of Ascendancy at 06:18 Killed by ancient elven mummy at level 23 on the 36th Regrowth 123rd year of Ascendancy at 10:57 Killed by skeleton warrior at level 24 on the 36th Regrowth 123rd year of Ascendancy at 14:15 Killed by skeleton warrior at level 24 on the 36th Regrowth 123rd year of Ascendancy at 15:26 Killed by skeleton warrior at level 24 on the 36th Regrowth 123rd year of Ascendancy at 18:18 Killed by Neryra the bandit at level 24 on the 36th Regrowth 123rd year of Ascendancy at 22:33 Killed by Neryra the bandit at level 24 on the 36th Regrowth 123rd year of Ascendancy at 23:12 Killed by Neryra the bandit at level 24 on the 36th Regrowth 123rd year of Ascendancy at 23:54 Killed by Neryra the bandit at level 24 on the 37th Regrowth 123rd year of Ascendancy at 00:38 Killed by naga myrmidon at level 24 on the 37th Regrowth 123rd year of Ascendancy at 02:34 Killed by naga myrmidon at level 24 on the 37th Regrowth 123rd year of Ascendancy at 03:08 Killed by animated mummy wrappings at level 24 on the 37th Regrowth 123rd year of Ascendancy at 03:53 Killed by animated mummy wrappings at level 24 on the 37th Regrowth 123rd year of Ascendancy at 04:30 Killed by Sura at level 24 on the 37th Regrowth 123rd year of Ascendancy at 04:34 |
Primary Stats
| Strength | 22 (base 12) |
| Dexterity | 44 (base 40) |
| Constitution | 27 (base 12) |
| Magic | 54 (base 39) |
| Willpower | 27 (base 12) |
| Cunning | 33 (base 29) |
Resources
| Life | 407/407 |
| Mana | 323/323 |
| Stamina | 212/212 |
| Healing Factor | 1.22 |
| Regeneration | 10.675 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 4 |
| See Stealth | 7 |
| See Invisible | 9 |
Offense: Barehand
| Damage | 39 |
| Accuracy | 34 |
| Crit Chance | 11% |
| APR | 10 |
| Speed | 0.60 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26.05 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 29.95 |
| Ranged Defense | 35.95 |
| Fatigue | 8 |
| Physical Save | 18.025 |
| Spell Save | 31.6125 |
| Mental Save | 31.4375 |
Defense: Resistances
| All | 0%( 80%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 17% |
| Bleed Resistance | 100% |
| Confusion Resistance | 73% |
| Fear Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 210 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 244 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Pugilism | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Conditioning | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by dreaming giant brown mouse. Escort: lone alchemist (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Heart of the Gloom. Escort: worried loremaster (level 1 of Heart of the Gloom)As a reward you improved Magic by +2. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 62. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed black mamba head. * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed ritch stinger. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots of uncanny dodging (2 def, 1 armour) pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +1% A pair of boots made of leather. |
| On hands | Hathiromiblek (0 def, 9 armour) Hathiromiblek (0 def, 9 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +9 Fatigue: -2% Damage (Melee): 7 physical Changes stats: +2 Str Changes damage: +6% acid / +3% physical Maximum life: +10.00 When used to modify unarmed attacks: Base power: 18.5 - 20.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 167% When this weapon hits: Sand Breath (10% chance level 3). Burst (radius 1) on hit: +9 physical Burst (radius 2) on crit: +7 physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | grounding rough leather cap of constitution (+3) (0 def, 1 armour) grounding rough leather cap of constitution (+3) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Changes resistances: +7% lightning / +5% temporal A cap made of leather. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | copper ring of pilfering copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +7 Defense: +8 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | wizard's steel ring of sensing wizard's steel ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Blindness immunity: +20% Infravision radius: +4 See stealth: +7 See invisible: +9 Rings can have magical properties. |
| Around neck | clarifying copper amulet of dexterity (+2) clarifying copper amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Changes resistances: +10% mind Confusion immunity: +21% Amulets can have magical properties. |
| Main armor | Arunn the reinforced leather armour (10 def, 7 armour) Arunn the reinforced leather armour (10 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +10 (+5 eff.) Ranged Defense: +9 (+4 eff.) Fatigue: +8% Changes stats: +4 Dex / +2 Wil Critical mult.: +5.00% Mental save: +6 (+3 eff.) Movement speed: +20% A suit of armour made of leather. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (80 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | linen cloak of the Shaloren (1 def, 0 armour) linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Wil / +1 Mag A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | rough leather belt of life rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +1.00 Healing mod.: +12% A belt that goes around your waist. |
Inventory
regeneration infusion of the warrior (heal 141 over 5 turns) regeneration infusion of the warrior (heal 141 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 141 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 72)teleportation rune (range 72) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 72 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
steel amulet 'Earthminister' steel amulet 'Earthminister'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes resistances: +3% nature / +3% acid Changes damage: +9% acid Amulets can have magical properties. |
marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex Rings can have magical properties. |
marksman's copper ring of the mind (+10%) marksman's copper ring of the mind (+10%)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex Changes resistances: +10% mind Changes damage: +10% mind Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savage's stralite ring of corrosion (+28%)savage's stralite ring of corrosion (+28%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +1 Con Changes resistances: +28% acid Changes damage: +14% acid Spell save: +14 (+7 eff.) Maximum stamina: +10.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Erelekalthogorn the Thundertreason (28-36.4 power, 9 apr)Erelekalthogorn the Thundertreason (28-36.4 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +8 nature / +7 mind Burst (radius 1) on hit: +12 lightning Burst (radius 2) on crit: +4 mind When wielded/worn: Physical power: +8 (+3 eff.) Effects on melee hit: * 15% chance to daze Changes stats: +3 Con Changes resistances penetration: +8% physical Changes damage: +6% mind Disarm immunity: +19% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
Tirakai's Maul (32-41.6 power, 6 apr) Tirakai's Maul (32-41.6 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
This item will automatically be transmogrified when you leave the level. thunderous stralite greatmaul of rage (51.5-77.25 power, 3 apr)thunderous stralite greatmaul of rage (51.5-77.25 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 51.5 - 77.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 26% chance to daze When wielded/worn: Accuracy: +9 (+4 eff.) Changes stats: +8 Str / +3 Dex / +3 Mag / +5 Wil / +3 Cun / +3 Con Changes resistances penetration: +10% lightning Changes damage: +9% physical Stamina when hit: +3.00 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatsword of ruin (46-73.6 power, 3 apr)stralite greatsword of ruin (46-73.6 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.0 - 73.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +13 Physical crit. chance: +9.0% Critical mult.: +20.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff 'Shaderaven' (25-30 power, 5 apr, fire element)elven-wood magestaff 'Shaderaven' (25-30 power, 5 apr, fire element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +8 arcane When wielded/worn: Defense: +11 (+6 eff.) Effects on melee hit: * 9% chance to blind Damage when hit (Melee): 4 arcane / 4 darkness Changes resistances: +3% darkness Changes resistances penetration: +5% arcane Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower: +12 (+5 eff.) Spell crit. chance: +4% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 79.35 light damage. Staves designed for wielders of magic, by the greats of the art. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
This item will automatically be transmogrified when you leave the level. hardened leather belt of dampeninghardened leather belt of dampening Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% acid / +5% fire / +8% cold / +5% lightning A belt that goes around your waist. |
Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+3 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 72.43 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+2 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of hardened leather boots of tirelessness (0 def, 3 armour)dreamer's pair of hardened leather boots of tirelessness (0 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Physical save: +7 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +11 (+6 eff.) Stamina each turn: +0.60 Maximum stamina: +18.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. undeterred pair of dwarven-steel boots (0 def, 4 armour)undeterred pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Silence immunity: +22% Confusion immunity: +20% Stun/Freeze immunity: +28% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+2 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +1% When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 125% When this weapon hits: Destroy Magic (100% chance level 1). Damage (Melee): +10 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
rough leather cap of constitution (+2) (0 def, 1 armour) rough leather cap of constitution (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con A cap made of leather. |
This item will automatically be transmogrified when you leave the level. tempestuous reinforced leather armour of command (17 def, 13 armour)tempestuous reinforced leather armour of command (17 def, 13 armour) Requires: - Strength 18 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +13 Defense: +17 (+8 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +8% Damage (Melee): 7 lightning Damage (Ranged): 7 lightning Changes stats: +1 Cun Changes resistances: +17% lightning / +21% cold Mental save: +17 (+8 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. mummy wrappings of delving (5 def, 2 armour)mummy wrappings of delving (5 def, 2 armour) Requires: - Dexterity 15 Crafted by a master 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +6 Str Changes resistances: -25% fire / +12% darkness / +5% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level. radiant mummy wrappings (5 def, 2 armour)radiant mummy wrappings (5 def, 2 armour) Requires: - Dexterity 15 Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Damage when hit (Melee): 7 light Changes stats: +2 Wil Changes resistances: +14% blight / -25% fire / +21% darkness Light radius: +1 Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level. wintry stralite shield of earthen fury (10 def, 10 armour, 138.5 block)wintry stralite shield of earthen fury (10 def, 10 armour, 138.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +10 Armour Hardiness: +7% Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage when hit (Melee): 15 ice Changes stats: +4 Wil Changes resistances: +16% physical / +14% cold Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. barbed quiver of elven-wood arrows of crippling (20/20, 42.5-59.5 power, 14 apr)barbed quiver of elven-wood arrows of crippling (20/20, 42.5-59.5 power, 14 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.5 - 59.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +11.5% Capacity: 20 On weapon crit: * wounds the target * cripple the target Damage (Ranged): +6 bleed Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
130 alchemist agate 130 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+5 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+5 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 35 turns) woodsman's iron pickaxe (dig speed 35 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 75 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Glimmerjustice GlimmerjusticeCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +9% light Light radius: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Sura the Yeek Adventurer level 17
38th Dusk 122nd year of Ascendancy at 20:05 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Sura the Yeek Adventurer level 22
34th Regrowth 123rd year of Ascendancy at 03:32 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Sura the Yeek Adventurer level 19
38th Haze 122nd year of Ascendancy at 07:55 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Sura the Yeek Adventurer level 19
32nd Haze 122nd year of Ascendancy at 23:17 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sura the Yeek Adventurer level 17
38th Dusk 122nd year of Ascendancy at 21:29 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Sura the Yeek Adventurer level 10
1st Flare 122nd year of Ascendancy at 04:55 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Sura the Yeek Adventurer level 20
2nd Decay 122nd year of Ascendancy at 12:48 see stats
Lichform (Exploration mode)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Sura the Yeek Adventurer level 24
36th Regrowth 123rd year of Ascendancy at 15:26 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Sura the Yeek Adventurer level 18
44th Dusk 122nd year of Ascendancy at 13:32 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Sura the Yeek Adventurer level 18
44th Dusk 122nd year of Ascendancy at 12:42 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Sura the Yeek Adventurer level 10
4th Flare 122nd year of Ascendancy at 11:26 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Sura the Yeek Adventurer level 17
38th Dusk 122nd year of Ascendancy at 20:05 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Sura the Yeek Adventurer level 23
34th Regrowth 123rd year of Ascendancy at 10:28 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Sura the Yeek Adventurer level 13
9th Dusk 122nd year of Ascendancy at 23:15 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Sura the Yeek Adventurer level 22
33rd Regrowth 123rd year of Ascendancy at 09:41 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Sura the Yeek Adventurer level 20
3rd Allure 123rd year of Ascendancy at 14:35 see stats
Log
Sura breathes sand!
You collect a new ingredient: naga tongue.
Sura hits Naga myrmidon for 27 physical, 6 physical, 87 physical (121 total damage).
Sura killed Naga myrmidon!
Animated mummy wrappings hits Sura for (5 resist armour), 0 light (0 total damage).
Sura hits Animated mummy wrappings for 44 physical, 7 physical, 9 physical (61 total damage).
Sura hits Crimson ooze for 9 physical damage.
Animated mummy wrappings misses Sura.
Animated mummy wrappings hits Sura for (5 resist armour), 0 light (0 total damage).
Sura hits Animated mummy wrappings for 41 physical, 7 physical, 9 physical (58 total damage).
Sura hits Crimson ooze for 9 physical damage.
Talent Double Strike is ready to use.
Animated mummy wrappings slows down.
Animated mummy wrappings casts Manathrust.
Animated mummy wrappings's spell attains critical power!
Sura is recovering from the damage!
Animated mummy wrappings hits Sura for (6 resist armour), 296 arcane (296 total damage).
Sura the level 24 lich adventurer was dweomered to death by an animated mummy wrappings on level 3 of Elven Ruins.
Sura deactivates Striking Stance.
Sura has finished recovering.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Animated mummy wrappings killed Sura!
Saving done.
Saving game...
