Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Rogue |
| Level / Exp | 16 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 21:22 / 69Killed by Half-Finished Bone Giant at level 2 on the 77th Pyre 122nd year of Ascendancy at 01:48 Killed by Half-Finished Bone Giant at level 2 on the 77th Pyre 122nd year of Ascendancy at 02:21 Killed by Half-Finished Bone Giant at level 2 on the 77th Pyre 122nd year of Ascendancy at 02:41 Killed by copperhead snake at level 4 on the 2nd Mirth 122nd year of Ascendancy at 19:10 Killed by Lisabrerin the dire wolf at level 4 on the 4th Mirth 122nd year of Ascendancy at 06:30 Killed by Norgos, the Guardian at level 4 on the 5th Mirth 122nd year of Ascendancy at 00:44 Killed by Xanylaith the warg at level 4 on the 5th Mirth 122nd year of Ascendancy at 01:21 Killed by Xanylaith the warg at level 6 on the 5th Mirth 122nd year of Ascendancy at 01:44 Killed by Xanylaith the warg at level 6 on the 5th Mirth 122nd year of Ascendancy at 02:46 Killed by thief at level 6 on the 5th Mirth 122nd year of Ascendancy at 05:10 Killed by large brown snake at level 6 on the 8th Mirth 122nd year of Ascendancy at 14:38 Killed by Glebeth the stone troll at level 6 on the 8th Mirth 122nd year of Ascendancy at 20:15 Killed by Xerolranne the copperhead snake at level 6 on the 10th Mirth 122nd year of Ascendancy at 00:29 Killed by Xerebeth the stone troll at level 6 on the 10th Mirth 122nd year of Ascendancy at 11:53 Killed by storm drake hatchling at level 6 on the 10th Mirth 122nd year of Ascendancy at 12:27 Killed by Xerebeth the stone troll at level 6 on the 10th Mirth 122nd year of Ascendancy at 12:55 Killed by Xerebeth the stone troll at level 6 on the 10th Mirth 122nd year of Ascendancy at 13:09 Killed by forest troll at level 6 on the 10th Mirth 122nd year of Ascendancy at 13:51 Killed by forest troll at level 6 on the 10th Mirth 122nd year of Ascendancy at 14:59 Killed by large white snake at level 7 on the 1st Summertide 122nd year of Ascendancy at 09:13 Killed by Bill the Stone Troll at level 7 on the 2nd Summertide 122nd year of Ascendancy at 20:23 Killed by Bill the Stone Troll at level 7 on the 2nd Summertide 122nd year of Ascendancy at 20:41 Killed by The Withering Thing at level 9 on the 5th Flare 122nd year of Ascendancy at 06:25 Killed by halfling slinger at level 9 on the 10th Flare 122nd year of Ascendancy at 06:07 Killed by gladiator at level 9 on the 10th Flare 122nd year of Ascendancy at 08:47 Killed by Vorurin the giant crystal rat at level 9 on the 4th Dusk 122nd year of Ascendancy at 10:25 Killed by white crystal at level 9 on the 5th Dusk 122nd year of Ascendancy at 09:16 Killed by Spellblaze Crystal at level 10 on the 6th Dusk 122nd year of Ascendancy at 15:02 Killed by bandit at level 11 on the 19th Dusk 122nd year of Ascendancy at 05:18 Killed by midge swarm at level 12 on the 26th Dusk 122nd year of Ascendancy at 00:33 Killed by Wrathroot at level 12 on the 27th Dusk 122nd year of Ascendancy at 18:57 Killed by giant fire ant at level 13 on the 27th Dusk 122nd year of Ascendancy at 23:15 Killed by Xeriwe the water imp at level 13 on the 29th Dusk 122nd year of Ascendancy at 10:15 Killed by Polysevena the blade horror at level 13 on the 30th Dusk 122nd year of Ascendancy at 16:13 Killed by Polysevena the blade horror at level 13 on the 30th Dusk 122nd year of Ascendancy at 17:13 Killed by luminous horror at level 13 on the 30th Dusk 122nd year of Ascendancy at 18:13 Killed by luminous horror at level 13 on the 30th Dusk 122nd year of Ascendancy at 18:51 Killed by umbral horror at level 13 on the 30th Dusk 122nd year of Ascendancy at 22:31 Killed by devourer at level 13 on the 31st Dusk 122nd year of Ascendancy at 03:14 Killed by umbral horror at level 14 on the 31st Dusk 122nd year of Ascendancy at 18:22 Killed by Weirdling Beast at level 14 on the 31st Dusk 122nd year of Ascendancy at 23:19 Killed by Weirdling Beast at level 14 on the 31st Dusk 122nd year of Ascendancy at 23:53 Killed by Weirdling Beast at level 14 on the 32nd Dusk 122nd year of Ascendancy at 00:56 Killed by devourer at level 14 on the 35th Dusk 122nd year of Ascendancy at 16:22 Killed by Nereba the copperhead snake at level 14 on the 36th Dusk 122nd year of Ascendancy at 09:29 Killed by minotaur at level 14 on the 38th Dusk 122nd year of Ascendancy at 01:21 Killed by Minotaur of the Labyrinth at level 14 on the 38th Dusk 122nd year of Ascendancy at 11:37 Killed by Xanuba the green jelly at level 15 on the 38th Dusk 122nd year of Ascendancy at 14:16 Killed by giant fire ant at level 15 on the 38th Dusk 122nd year of Ascendancy at 16:25 Killed by gwelgoroth at level 15 on the 42nd Dusk 122nd year of Ascendancy at 14:07 Killed by ultimate gwelgoroth at level 15 on the 42nd Dusk 122nd year of Ascendancy at 16:19 Killed by Assassin Lord at level 15 on the 51st Dusk 122nd year of Ascendancy at 11:57 Killed by shadowblade at level 15 on the 51st Dusk 122nd year of Ascendancy at 13:10 Killed by assassin at level 15 on the 51st Dusk 122nd year of Ascendancy at 16:22 Killed by golem at level 15 on the 2nd Haze 122nd year of Ascendancy at 17:43 Killed by golem at level 15 on the 2nd Haze 122nd year of Ascendancy at 17:55 Killed by golem at level 15 on the 2nd Haze 122nd year of Ascendancy at 18:25 Killed by enthralled slave at level 15 on the 19th Haze 122nd year of Ascendancy at 11:41 Killed by slaver at level 15 on the 20th Haze 122nd year of Ascendancy at 10:08 Killed by enthralled slave at level 15 on the 20th Haze 122nd year of Ascendancy at 21:36 Killed by Emeleriawyn the slaver at level 15 on the 20th Haze 122nd year of Ascendancy at 22:55 Killed by Cyrena the slaver at level 15 on the 21st Haze 122nd year of Ascendancy at 01:01 Killed by Blood Master at level 16 on the 22nd Haze 122nd year of Ascendancy at 00:57 Killed by Blood Master at level 16 on the 22nd Haze 122nd year of Ascendancy at 01:53 Killed by Blood Master at level 16 on the 22nd Haze 122nd year of Ascendancy at 02:50 Killed by Blood Master at level 16 on the 22nd Haze 122nd year of Ascendancy at 03:49 Killed by rotting mummy at level 16 on the 33rd Haze 122nd year of Ascendancy at 09:09 Killed by 600 All or Nothing! at level 16 on the 33rd Haze 122nd year of Ascendancy at 09:14 |
Primary Stats
| Strength | 75 (base 40) |
| Dexterity | 30 (base 13) |
| Constitution | 18 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 34 (base 34) |
Resources
| Life | 370/370 |
| Stamina | 162/162 |
| Healing Factor | 1.3 |
| Regeneration | 0.52 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 137 |
| Accuracy | 28 |
| Crit Chance | 9% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.75 |
| Crit Chance | 8% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 7 |
| Physical Save | 30.275 |
| Spell Save | 9.45 |
| Mental Save | 21.425 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Confusion Resistance | 11% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 43.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Cunning / Poisons | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Acrobatics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost anorithil from death by bee swarm. Escort: lost anorithil (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by Wrathroot. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by large white snake. Escort: repented thief (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 8. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Betakira the pair of rough leather boots (0 def, 6 armour) Betakira the pair of rough leather boots (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Changes stats: +1 Str / +2 Dex Infravision radius: +1 A pair of boots made of leather. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (64 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | bladed iron helm of might (0 def, 3 armour) bladed iron helm of might (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +5% Damage when hit (Melee): 6 physical Changes stats: +4 Str / +2 Con It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 237.5 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gladiator's gold ring of blinding strikes gladiator's gold ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Effects on melee hit: * 13% chance to blind Effects on ranged hit: * 14% chance to blind Changes stats: +5 Str / +6 Con Rings can have magical properties. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | mindweaver's steel amulet of strength (+3) mindweaver's steel amulet of strength (+3)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str / +3 Wil Mental save: +5 (+2 eff.) Confusion immunity: +11% Mindpower: +7 (+4 eff.) Amulets can have magical properties. |
| In main hand | dwarven-steel greatmaul 'Torchsin' (41.5-62.25 power, 2 apr) dwarven-steel greatmaul 'Torchsin' (41.5-62.25 power, 2 apr)Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +35 insidious poison When wielded/worn: Damage when hit (Melee): 4 mind / 8 fire Changes damage: +6% mind / +9% fire Massive two-handed mauls. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+5 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | spiked rough leather armour (1 def, 2 armour) spiked rough leather armour (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 11 physical A suit of armour made of leather. |
Inventory
regeneration infusion of the warrior (heal 467 over 5 turns) regeneration infusion of the warrior (heal 467 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 467 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
steel battleaxe of projection (24.5-36.75 power, 2 apr) steel battleaxe of projection (24.5-36.75 power, 2 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 24.5 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +10 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
Delygrim the steel greatmaul (29-43.5 power, 2 apr) Delygrim the steel greatmaul (29-43.5 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 10% chance to corrode armour On weapon crit: * cripple the target Burst (radius 1) on hit: +10 fire When wielded/worn: Physical crit. chance: +7.0% Changes stats: +2 Mag Changes resistances penetration: +9% acid Life regen: +0.70 Maximum mana: +60.00 Massive two-handed mauls. |
rough leather sling rough leather slingRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
61 alchemist agate 61 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots (15/15, 14.5-17.4 power, 1 apr) pouch of iron shots (15/15, 14.5-17.4 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 15 Shots are used with slings to pummel your foes to death. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By 600 All or Nothing! the Skeleton Rogue level 14
32nd Dusk 122nd year of Ascendancy at 06:48 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By 600 All or Nothing! the Skeleton Rogue level 15
51st Dusk 122nd year of Ascendancy at 16:22 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By 600 All or Nothing! the Skeleton Rogue level 14
32nd Dusk 122nd year of Ascendancy at 07:35 see stats
Level 10 (Exploration mode)
Got a character to level 10.By 600 All or Nothing! the Skeleton Rogue level 10
5th Dusk 122nd year of Ascendancy at 16:32 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By 600 All or Nothing! the Skeleton Rogue level 15
51st Dusk 122nd year of Ascendancy at 17:39 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By 600 All or Nothing! the Skeleton Rogue level 16
22nd Haze 122nd year of Ascendancy at 04:41 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By 600 All or Nothing! the Skeleton Rogue level 7
1st Summertide 122nd year of Ascendancy at 08:55 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By 600 All or Nothing! the Skeleton Rogue level 9
10th Flare 122nd year of Ascendancy at 09:48 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By 600 All or Nothing! the Skeleton Rogue level 14
32nd Dusk 122nd year of Ascendancy at 06:48 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By 600 All or Nothing! the Skeleton Rogue level 16
22nd Haze 122nd year of Ascendancy at 04:41 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By 600 All or Nothing! the Skeleton Rogue level 11
21st Dusk 122nd year of Ascendancy at 06:28 see stats
Log
Rotting mummy hits 600 All or Nothing! for 34 physical damage.
Weakness Disease from Rotting mummy hits 600 All or Nothing! for 28 blight damage.
600 All or Nothing! hits Rotting mummy for 18 physical, 4 mind, 11 fire (34 total damage).
Rotting mummy hits 600 All or Nothing! for 15 physical damage.
Weakness Disease from Rotting mummy hits 600 All or Nothing! for 24 blight damage.
Weakness Disease from Rotting mummy hits 600 All or Nothing! for 24 blight damage.
Rotting mummy diseases 600 All or Nothing!.
600 All or Nothing! hits Rotting mummy for 18 physical, 4 mind, 11 fire (34 total damage).
Rotting mummy hits 600 All or Nothing! for 13 physical damage.
Weakness Disease from Rotting mummy hits 600 All or Nothing! for 28 blight damage.
600 All or Nothing! hits Rotting mummy for 18 physical, 4 mind, 11 fire (34 total damage).
Rotting mummy hits 600 All or Nothing! for 17 physical damage.
Weakness Disease from Rotting mummy hits 600 All or Nothing! for 28 blight damage.
600 All or Nothing! the level 16 skeleton rogue was poxed to death by a rotting mummy on level 1 of Elven Ruins.
600 All or Nothing! deactivates Numbing Poison.
600 All or Nothing! is free from the weakness disease.
600 All or Nothing! deactivates Crippling Poison.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Weakness Disease from Rotting mummy killed 600 All or Nothing!!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving done.
Saving game...
