











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Arena |
Mode | Normal Adventure |
Sex | Female |
Race | Drem |
Class | Stone Warden |
Level / Exp | 45 / 52% |
Size | medium |
Lifes / Deaths | Killed by Gorschk at level 45 on the 22nd Voratun 122nd year of Ascendancy at 12:51 7 / 1 |
Primary Stats
Strength | 40 (base 31) |
Dexterity | 11 (base 10) |
Constitution | 51 (base 31) |
Magic | 65 (base 58) |
Willpower | 74 (base 60) |
Cunning | 14 (base 14) |
Resources
Life | -24/1336 |
Mana | 624/684 |
Equilibrium | 45 |
Healing Factor | 1.5240316950177 |
Regeneration | 11.049229788879 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 6 |
See Stealth | 42.549391208114 |
See Invisible | 37.549391208114 |
Offense: Mainhand
Damage | 114 |
Accuracy | 43 |
Crit Chance | 5% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | 63 |
Accuracy | 43 |
Crit Chance | 6% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Light | +12% |
Defense: Base
Armour (hardiness) | 59.36174050493 (91.898876157654%) |
Defense | 23 |
Ranged Defense | 27 |
Fatigue | 43 |
Physical Save | 28 |
Spell Save | 34 |
Mental Save | 50 |
Defense: Resistances
Acid | + 16%( 70%) |
Blight | + 43%( 70%) |
Physical | + 24%( 70%) |
Cold | + 16%( 70%) |
All | + 10%( 70%) |
Lightning | + 22%( 70%) |
Light | + 32%( 70%) |
Temporal | + 16%( 70%) |
Mind | + 20%( 70%) |
Darkness | + 33%( 70%) |
Fire | + 17%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 36% |
Poison Resistance | 21% |
Confusion Resistance | 60% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 132 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch shield | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Wild-gift / Earthen vines | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | ![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Life regen: +2.00 Healing mod.: +12% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Mental save: +18 (+6 eff.) Mindpower: +7 (+2 eff.) Mental crit. chance: +10% Light radius: +5 See stealth: +17 See invisible: +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Changes resistances: +6% lightning / +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +15 Armour Hardiness: +10% Fatigue: +5% Changes stats: +3 Str / +3 Wil / +17 Con Changes resistances: +7% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +36% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +15 Defense: +17 (+8 eff.) Changes resistances: +15% nature / +12% blight Poison immunity: +21% Disease immunity: +19% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 77% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +24% light Changes damage: +12% light Mental save: +6 (+2 eff.) Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Mag Life regen: +2.00 Amulets make your neck look great! |
In main hand | ![]() Requires: - Shield usage training - Strength 24 Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.0 - 36.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +112 When wielded/worn: Armour: +10 Fatigue: +8% Changes resistances: +11% mind Talent granted: +1 Block Handheld deflection devices. |
Around waist | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Mindpower: +2 (+0 eff.) A belt that goes around your waist. |
In off hand | ![]() Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +120 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Cloak | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +4 Wil Mental save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Fatigue: +22% Changes resistances: +7% acid / +8% physical / +7% cold / +7% lightning / +8% fire Life regen: +3.00 Maximum life: +23.00 Healing mod.: +12% A suit of armour made of metal plates. |
Inventory
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Veeelik the Drem Stone Warden level 24
18th Voratun 122nd year of Ascendancy at 04:36 see stats
By Veeelik the Drem Stone Warden level 38
21st Voratun 122nd year of Ascendancy at 08:20 see stats
By Veeelik the Drem Stone Warden level 10
16th Voratun 122nd year of Ascendancy at 22:38 see stats
By Veeelik the Drem Stone Warden level 20
17th Voratun 122nd year of Ascendancy at 21:33 see stats
By Veeelik the Drem Stone Warden level 30
19th Voratun 122nd year of Ascendancy at 03:16 see stats
By Veeelik the Drem Stone Warden level 40
21st Voratun 122nd year of Ascendancy at 12:40 see stats
By Veeelik the Drem Stone Warden level 33
20th Voratun 122nd year of Ascendancy at 01:28 see stats
By Veeelik the Drem Stone Warden level 38
21st Voratun 122nd year of Ascendancy at 08:38 see stats
Log
Veeelik casts Rune: Shielding.
A shield forms around Veeelik.
Veeelik uses Block.
Gorschk is seized by a stone vine.
Gorschk throws two quick punches.
Black tendrils from Veeelik grab Gorschk!
Gorschk resists the tendrils' pull!
Gorschk is constricted!
Gorschk performs a melee critical strike against Veeelik!
Veeelik counter attacks Gorschk with her shield shards!
Gorschk hits Veeelik for (114 blocked), 0 physical, (126 blocked), 0 physical, (4 blocked), 0 arcane, (5 blocked), 0 temporal, (8 blocked), 0 arcane, (4 blocked), 0 arcane, (5 blocked), 0 temporal, (131 blocked), 0 physical, (4 blocked), 0 arcane, (5 blocked), 0 temporal (0 total damage).
Melee retaliation hits Gorschk for (12 flat reduction), 0 arcane, (12 flat reduction), 0 arcane, (12 flat reduction), 0 arcane (0 total damage).
Veeelik hits Gorschk for (37 flat reduction), 0 nature, (18 flat reduction), 0 arcane, (38 flat reduction), 0 nature, (18 flat reduction), 0 arcane (0 total damage).
Gorschk is free to breathe.
Gorschk has recovered!
Black Blood Bleeding from Veeelik hits Gorschk for (15 flat reduction), 0 darkness (0 total damage).
Stone Vine from Veeelik hits Gorschk for (31 flat reduction), 0 nature, (31 flat reduction), 0 arcane (0 total damage).
Veeelik uses Frenzy.
Veeelik misses Gorschk.
Gorschk performs a melee critical strike against Veeelik!
Your shield crumbles under the damage!
The shield around Veeelik crumbles.
Gorschk performs a melee critical strike against Veeelik!
Gorschk throws Veeelik to the ground!
Veeelik is dazed!
Veeelik misses Gorschk.
Gorschk performs a melee critical strike against Veeelik!
Gorschk performs a melee critical strike against Veeelik!
Gorschk throws Veeelik to the ground!