Impaler the level 11 Ghoul Adventurer by hawthorne517

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceGhoul
ClassAdventurer
Level / Exp11 / 89%
Sizebig
Lifes / Deaths

Primary Stats

Strength20 (base 12)
Dexterity15 (base 12)
Constitution20 (base 12)
Magic37 (base 32)
Willpower23 (base 23)
Cunning16 (base 14)

Resources

Mana225/225
Psi170/170
Vim153/160
Life119/119
Paradox151
Healing Factor1.0870588855781
Regeneration2.4458824925507

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+80%

Vision

Sight10
Lite5
Infravision4
See Invisible8

Offense: Mainhand

Damage22
Accuracy11
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower39
Crit Chance18%
Speed1

Offense: Mind

Mindpower23
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+10%
Darkness+13%
Cold+10%
Blight+20%
Acid+10%
Fire+10%
All0%

Defense: Base

Armour (hardiness)4 (30%)
Defense20
Ranged Defense20
Fatigue6
Physical Save14
Spell Save23
Mental Save23

Defense: Resistances

Lightning+ 10%( 70%)
Darkness+ 11%( 70%)
Blight+ 6%( 70%)
Cold+ 13%( 70%)
Mind+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance20%
Bleed Resistance100%
Confusion Resistance21%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Stun Resistance50%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Meta1.00
1/5
1/5
0/5
0/5
Corruption / Blood1.00
2/5
3/5
0/5
0/5
Chronomancy / Flux1.00
1/5
1/5
1/5
0/5
Corruption / Sanguisuge1.00
3/5
0/5
0/5
0/5
Psionic / Solipsism1.00
4/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
1/5
1/5
0/5
Psionic / Finer energy manipulations1.00
1/5
0/5
0/5
0/5
Corruption / Torment1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.00
4/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
active
active
done

Equipment

Psionic focus
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
On hands
Around waist
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Impaler the Ghoul Adventurer level 10
2nd Summertide 122nd year of Ascendancy at 07:50
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Impaler the Ghoul Adventurer level 1
74th Pyre 122nd year of Ascendancy at 11:23
see stats

Log


Resting starts...

You are yanked out of this place!

Rested for 28 turns (stop reason: dialog is displayed).


Impaler wears (replacing
survivor's brass lantern of clarity): brass lantern of corpselight.

You collect a new ingredient:
lump of dwarven steel (1).
You gain 3.12 gold from the melting of
tundral pouch of dwarven-steel shots of erosion (10/16, 34-41 power, 3 apr).
You gain 16.57 gold from the melting of
Aruth the Shivervagrant (8 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 2.05 gold from the melting of
iron helm of knowledge (0 def, 3 armour).
You gain 9.61 gold from the melting of
Nightbait (0 def, 1 armour).
You gain 0.49 gold from the melting of
grounding pair of rough leather boots (0 def, 1 armour).
You gain 2.53 gold from the melting of
dreamer's pair of rough leather boots (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 4.99 gold from the melting of
Duathelhacker the pair of iron boots (0 def, 3 armour).
You gain 3.94 gold from the melting of
verdant linen robe (0 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 3.90 gold from the melting of
fungal iron steamgun.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.22 gold from the melting of
nature's mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 5.00 gold from the melting of
Withering Orbs.
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.24 gold from the melting of
regeneration infusion of the wizard (heal 209; 16 cd).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.18 gold from the melting of
regeneration infusion of the wizard (heal 186; 14 cd).
You gain 2.00 gold from the melting of
steam generator implant of the psychic (steam 5).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.