










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Cultist of Entropy |
| Level / Exp | 30 / 64% |
| Size | medium |
| Lifes / Deaths | Killed by Glylle the Guardian at level 30 on the 4th Allure 123rd year of Ascendancy at 12:18 / 1 |
Primary Stats
| Strength | 32 (base 10) |
| Dexterity | 24 (base 10) |
| Constitution | 39 (base 25) |
| Magic | 76 (base 60) |
| Willpower | 17 (base 10) |
| Cunning | 57 (base 47) |
Resources
| Life | -40/527 |
| Mana | 285/285 |
| Insanity | 82/100 |
| Healing Factor | 1.2162543368031 |
| Regeneration | 41.667915559087 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 3 |
| See Stealth | 8 |
| See Invisible | 8 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 23 |
| Crit Chance | 39% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 60% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +37% |
| Light | +47% |
| Temporal | +41% |
| Darkness | +72% |
| Physical | +42% |
| Mind | +41% |
| All | +31% |
Offense: Damage Penetration
| Darkness | +30% |
| Temporal | +25% |
| Physical | +25% |
| Mind | +25% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 71.198428847956 (85.65183292883%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 57 |
| Spell Save | 53 |
| Mental Save | 55 |
Defense: Resistances
| Physical | + 16%( 70%) |
| Lightning | + 19%( 70%) |
| Light | + 17%( 70%) |
| Cold | + 19%( 70%) |
| Darkness | + 34%( 70%) |
| Arcane | + 6%( 70%) |
| Mind | + 20%( 70%) |
| All | + 1%( 70%) |
Defense: Immunities
| Stun Resistance | 31% |
| Confusion Resistance | 87% |
| Silence Resistance | 25% |
| Instadeath Resistance | 100% |
| Blind Resistance | 28% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 628% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 212 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 349 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Demented / Madness | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Rift | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Void | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Demented / Doom | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.30 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| talent | Jinxed Touch |
| talent | Premonition |
| talent | Chaos Orbs |
| talent | Power Overwhelming |
| talent | Void Stars |
| talent | Twofold Curse |
| talent | Grand Oration |
| talent | Revelation |
| detrimental effect | The target is wasting away from entropic forces, taking 18.53 damage per turn. Entropic Wasting |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | Increases spell critical chance by 10%. At 5 stacks, next Nether spell is empowered. 5 Halo of Ruin |
| beneficial effect | The target has 29 increased life regeneration. Recovery |
| beneficial effect | The target has 30 increased saves and defense, 15% increased critical chance, and 16% chance to avoid all damage. 10 Jinx |
| beneficial effect | 6 stacks, +18% to all damage dealt. Chaos Orbs |
| beneficial effect | Reduces lightning damage received by 18%. Premonition Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed hummerhorn wing. * You've found the needed vial of wight ectoplasm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed faerlhing fang. * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed pouch of luminous horror dust. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of evasion (7 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +7 (+2 eff.) Fatigue +3% Silence- +25% Confus- +27% Stun/Frz- +31% Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Shiverspawn0.0 T3 lite [Random Unique] Arcane/Master While equipped: Stats +2 Cun +3 Mag dps ---------- Mind.crit +3% Spell.pwr +8 (+2 eff.) Res.pen +10% all Apr +7 ----- def ----- Resists +15% cold Blind- +28% Confus- +16% ---------- misc Light +11 See.Stealth +8 See.Invis +8 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Borudurath (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +3 Dex +4 Mag +1 Wil +1 Cun +9 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +16% light +16% darkness Phys.save +7 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc Infravis +3 Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| Tool | focusing dwarven-steel torque of psionic shield [power 73] (25 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 73 for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Brightumbra the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Dex dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +5 (+3 eff.) Dmg.mod +6% light +11% physical Acc +8 (+4 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Resists +11% physical ---------- misc Light +1 Rings make your fingers look great! |
| On fingers | copper ring 'Issyyatir'0.1 T1 ring jewelry [Rare] Psionic While equipped: ----- def ----- Armour +12 Defense +10 (+3 eff.) Resists +5% arcane Mind.save +6 (+2 eff.) Die.at -20.00 life Confus- +44% Rings make your fingers look great! |
| Around waist | Mayyssra the Deepsspitter1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun dps ---------- Dmg.mod +3% darkness Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +3% darkness +3% cold Phys.save +13 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +13 (+4 eff.) A belt that goes around your waist. |
| In main hand | Bethodanor (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Random Unique] Arcane/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +11.00% Phys.pwr +10 (+4 eff.) Spell.pwr +19 (+5 eff.) Dmg.mod +20% darkness +6% mind Res.pen +15% mind +10% physical ----- def ----- Resists +1% physical ---------- misc Mana/turn +0.34 Max.mana +56.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | Galaith the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +3 Dex +3 Cun dps ---------- Phys.crit +6.0% Spell.crit +7% Mind.crit +8% Crit.mult +8.00% Melee+ 8 mind Dmg.mod +4% mind +6% acid On Hit (Melee): * 20% chance to reduce armor by 38% * 20% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Armour +2 Resists +7% mind Phys.save +7 (+2 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | dreamer's cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +13% all ----- def ----- Resists +12% mind +14% darkness +11% all Phys.save +13 (+4 eff.) Spell.save +16 (+5 eff.) Mind.save +22 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Islymithra (12 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +5 Str +5 Con dps ---------- Spell.crit +3% ----- def ----- Defense +12 (+4 eff.) Phys.save +17 (+5 eff.) Spell.save +9 (+3 eff.) Max.HP +40.00 ---------- misc Max.mana +40.00 Max.vim +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Porunor0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Wil dps ---------- Melee+ 7 light 8 darkness Dmg.mod +10% light +8% darkness Res.pen +5% physical On Melee Ret: * 8% chance to blind * 7% chance to reduce damage dealt by 17% ----- def ----- Armour +2 Defense +10 (+3 eff.) Fatigue -13% Resists +3% physical HP.reg +5.00 Amulets make your neck look great! |
Inventory
heroism infusion of the duelist (die at -237; dur 5; cd 30)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -237 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 474 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (218.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 307.26 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Kheligakalthogar0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Wil +2 Cun ----- def ----- Fatigue -5% Resists +10% lightning +17% fire +11% cold HP.reg +2.00 Stun/Frz- +26% ---------- misc See.Invis +9 Amulets make your neck look great! |
Nightseam the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +3% Dmg.mod +9% darkness Res.pen +15% mind +15% acid ----- def ----- Resists +17% lightning +15% darkness Stun/Frz- +32% ---------- misc Equi/ret +0.08 Hate/m.crit +1.00 Max.hate +2.00 Amulets make your neck look great! |
Shineseam0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +9 (+4 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +11 (+6 eff.) Dmg.mod +15% light Res.pen +20% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 20 * 20% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Resists +9% blight Rings make your fingers look great! |
Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Spelldrinker (132% power, 8 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Power 132% Range: 1.3x Uses 55% Dex, 20% Mag, 35% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Umbral Razor (129% power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 129% Range: 1.3x Uses 50% Str, 15% Mag, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 220.29 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
dwarven-steel dagger (121% power, 7 apr)1.0 T3 dagger 1H weapon [Normal] Power 122% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
steel greatmaul 'Shadekiss' (132% power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Disrupt Power 133% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit.r1 +16 darkness +8 cold On Crit.r2 +20 lightning On Crit: * Deals 49 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +15% lightning +3% darkness Massive two-handed mauls. |
Blizzardqueller the yew longbow4.0 T3 longbow 2H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Hit.r1 +4 temporal +4 fire On Hit: 10% Arcane Vortex 3 On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +8 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +15% arcane +12% fire Res.pen +5% cold On Hit (Ranged): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +18% cold +6% temporal Longbows are used to shoot arrows at your foes. |
Zubuwe the Frostwild (134% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 134% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% acid +25% cold +8% all Acc +14 (+7 eff.) Apr +11 Melee Ret 4 light On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Resists +15% light +12% cold Blunt and deadly. |
Emelitira the Obsidianwake (93% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Power 93% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +20 cold On Hit: * 10 arcane resource burn * 20% chance to reduce damage dealt by 17% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +21% acid +12% nature Phys.save +5 (+1 eff.) Spell.save +5 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Equi/ret +1.30 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Zubonor (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +2% Crit.mult +8.00% Mind.pwr +4 (+2 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% physical +6% nature +6% cold ---------- misc Psi/ret +0.28 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of balance (98% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature Power 99% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ----- def ----- Phys.save +2 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +5 (+2 eff.) ---------- misc Equi/ret +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gravitational Staff (136% power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Gravity pin Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+6 eff.) Dmg.mod +10% temporal +20% physical ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.0 Pwr.cost 14 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 136.57 physical (gravity) damage. Each target moved beyond the first increases the damage by 17.07 (up to a maximum of 68.28 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Grinaldir (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Rare] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +13 (+3 eff.) S.pwr/crit +7 Dmg.mod +15% blight +15% darkness +15% mind Res.pen +15% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Resists +12% blight +6% mind ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 4 cone, dealing 35.21 to 42.25 darkness damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
warbringer's dwarven-steel waraxe (123% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Master Power 123% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +7 (+3 eff.) Res.pen +7% physical ----- def ----- Disarm- +19% One-handed war axes. |
Gloomstone1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +6% darkness Res.pen +25% darkness +20% cold ----- def ----- Resists +15% nature +6% darkness Spell.save +10 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Xanilenor1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +3 Cun +8 Lck dps ---------- Mind.crit +2% ----- def ----- Resists +6% lightning Phys.save +12 (+3 eff.) Stealth +7 Max.HP +40.00 Confus- +10% Stun/Frz- +20% ---------- misc T.Disarm +20 Infravis +4 A belt that goes around your waist. |
hardened leather belt of dampening1.0 T3 belt armor [Ego+] Nature While equipped: ----- def ----- Resists +6% acid +6% fire +7% cold +7% lightning A belt that goes around your waist. |
hardened leather belt of transcendence1.0 T3 belt armor [Ego] Psionic While equipped: dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Phys.save +7 (+2 eff.) A belt that goes around your waist. |
Cloudstake (2 def, 4 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +6 Str +4 Mag +4 Con dps ---------- Res.pen +10% lightning Acc +15 (+7 eff.) ----- def ----- Armour +4 Defense +2 (+0 eff.) Resists +6% lightning Spell.save +8 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+5 eff.) Resists -10% cold +50% fire +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 poison 20 nature slow ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
stormwoven silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +5 Str +6 Mag +5 Wil dps ---------- Dmg.mod +9% lightning +12% physical +10% cold ----- def ----- Resists +7% lightning +7% cold +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arywe the Taintparry (0 def, 9 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature While equipped: dps ---------- Melee+ 12 lightning 5 physical Dmg.mod +9% lightning +3% physical +9% nature On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +9 Fatigue +3% Resists +13% lightning +1% physical Die.at -20.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 144.05 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
spellstreaming hardened leather gloves of the starseeker (0 def, 2 armour)1.0 T2 hands armor [Ego++] Arcane While equipped: Stats +2 Cun +3 Mag dps ---------- Spell.crit +7% Spell.pwr +8 (+2 eff.) ----- def ----- Armour +2 Resists +7% light +7% darkness ---------- misc Mana/turn +0.14 Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 118.93 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
hardened leather cap 'Frozenkin' (0 def, 6 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +10 Str +2 Dex +2 Mag ----- def ----- Armour +6 Fatigue +3% Resists +9% lightning +9% cold ---------- misc Infravis +6 A cap made of leather. |
Woedash the dwarven-steel plate armour (0 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness +9% cold Res.pen +10% acid Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +20 Fatigue +22% Resists +18% cold A suit of armour made of metal plates. |
quiver of ash arrows 'Eclipseclash' (17/17, 123% power, 7 apr)3.0 T2 arrow ammo [Rare] Nature Power 123% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 17 Proj.spd +400% Phasing +30% On Crit.r2 +12 darkness On Hit: * 20 arcane resource burn * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 104 physical damage While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Xana (dig speed 9 turns)3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +6 Str +5 Dex +1 Con dps ---------- Phys.pwr +7 (+3 eff.) Mov.spd +10% Dmg.mod +8% mind +6% fire ----- def ----- Crit.chn- 15.00% Mind.save +9 (+3 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Bethata the Blazegrind1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +3% light +3% cold Res.pen +20% light ----- def ----- Resists +7% blight +6% cold Max.HP +60.00 HP.reg +7.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mayutira the Flashwrack1.0 T3 lite [Rare] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +8 (+4 eff.) Dmg.mod +18% nature Res.pen +10% darkness +25% light Melee Ret 10 light 4 darkness ----- def ----- Resists +6% light ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Woegasher (14/14, 145% power, 3 apr)3.0 T3 shot ammo [Rare] Arcane Power 146% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 14 Rld cld 3 Ranged+ +20 darkness +20 cold On Hit.r1 +20 cold On Crit.r2 +12 nature Shots are used with slings to pummel your foes to death. |
pouch of steel shots of accuracy (19/19, 124% power, 2 apr)3.0 T2 shot ammo [Ego] Master Power 124% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +10 Apr +2 Crit +4.5% Capacity 19 Shots are used with slings to pummel your foes to death. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
focusing steel torque of clear mind [power 2] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
overpowered ash wand of clairvoyance [power 12] (21 cooldown)2.0 T2 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 12, power 78 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 21 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Isai the Cornac Cultist of Entropy level 11
23rd Dusk 122nd year of Ascendancy at 18:46 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Isai the Cornac Cultist of Entropy level 24
78th Haze 122nd year of Ascendancy at 19:40 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Isai the Cornac Cultist of Entropy level 10
1st Mirth 122nd year of Ascendancy at 05:36 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Isai the Cornac Cultist of Entropy level 20
49th Haze 122nd year of Ascendancy at 00:07 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Isai the Cornac Cultist of Entropy level 30
3rd Allure 123rd year of Ascendancy at 06:31 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Isai the Cornac Cultist of Entropy level 10
1st Mirth 122nd year of Ascendancy at 20:54 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Isai the Cornac Cultist of Entropy level 10
3rd Mirth 122nd year of Ascendancy at 09:35 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Isai the Cornac Cultist of Entropy level 22
72nd Haze 122nd year of Ascendancy at 04:02 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Isai the Cornac Cultist of Entropy level 16
59th Dusk 122nd year of Ascendancy at 22:07 see stats
Log
Isai loses 12 health to the entropy.
Talent Dark Whispers is ready to use.
Dark Whispers from Isai hits Glylle the Guardian for 13 darkness damage.
Nihil from Isai hits Glylle the Guardian for 30 temporal damage.
Glylle the Guardian hits Void monolith for 112 lightning damage.
Glylle the Guardian hits Isai for (104 absorbed), 12 lightning (12 total damage).
Prophecy of Ruin from Isai hits Isai for 6 healing, 2 healing (0 total damage) [8 healing].
Isai casts Essence Reave.
Isai rends the essence of Glylle the Guardian, restoring 1 void shards!
Isai hits Glylle the Guardian for 35 temporal, 60 darkness (95 total damage).
Prophecy of Ruin from Isai hits Isai for 7 healing, 11 healing (0 total damage) [18 healing].
Carrion worm mass is wreathed in entropy.
Isai's spell attains critical power!
Glylle the Guardian casts Manathrust.
Isai's void star absorbs the damage from Glylle the Guardian, converting it into entropy!
Isai is not dazed anymore.
Isai is recovering from the damage!
Isai loses 14 health to the entropy.
Prophecy of Ruin from Isai hits Glylle the Guardian for 64 darkness damage.
Dark Whispers from Isai hits Glylle the Guardian for 21 darkness damage.
Nihil from Isai hits Glylle the Guardian for 24 temporal damage.
Glylle the Guardian hits Hallucination for 212 lightning, 0 arcane (212 total damage).
Glylle the Guardian hits Isai for (103 to entropy), 150 lightning, 0 arcane (150 total damage).
Prophecy of Ruin from Isai hits Isai for 4 healing, 12 healing, 4 healing (0 total damage) [20 healing].
Isai casts Dark Whispers.
Isai's spell attains critical power!
Carrion worm mass is wreathed in entropy.
Glylle the Guardian casts Lightning.












































































































