Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Solipsist |
Level / Exp | 37 / 30% |
Size | medium |
Lifes / Deaths | Killed by Guravena the corrupted protoplasmic controller at level 37 on the 23rd Iron 123rd year of Ascendancy at 17:03 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 37 (base 33) |
Dexterity | 22 (base 10) |
Constitution | 21 (base 10) |
Magic | 9 (base 10) |
Willpower | 108 (base 60) |
Cunning | 87 (base 60) |
Resources
Life | -175/715 |
Equilibrium | 55 |
Psi | 131/650 |
Healing Factor | 1.094804467222 |
Regeneration | 18.384182772384 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +8.8817841970013E-14% |
Spell | 0% |
Global | +120% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 42.450402445479 |
See Invisible | 42.450402445479 |
Offense: Mainhand
Damage | 87 |
Accuracy | 61 |
Crit Chance | 28% |
APR | 61 |
Speed | 1.00 |
Offense: Offhand
Damage | 82 |
Accuracy | 61 |
Crit Chance | 28% |
APR | 53 |
Speed | 1.00 |
Offense: Spell
Spellpower | 22 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 90 |
Crit Chance | 67% |
Speed | 1 |
Offense: Damage Bonus
Acid | +21% |
Mind | +57% |
Nature | +15% |
Physical | +19% |
Cold | +6% |
All | 0% |
Offense: Damage Penetration
Mind | +10% |
Physical | +13% |
Defense: Base
Armour (hardiness) | 49 (60%) |
Defense | 35 |
Ranged Defense | 35 |
Fatigue | 8 |
Physical Save | 43.3 |
Spell Save | 38.68 |
Mental Save | 51 |
Defense: Resistances
Acid | + 17%( 70%) |
Physical | + 24%( 70%) |
Cold | + 22%( 70%) |
All | + 11%( 70%) |
Darkness | + 16%( 70%) |
Light | + 22%( 70%) |
Lightning | + 34%( 70%) |
Fire | + 32%( 70%) |
Nature | + 38%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Bleed Resistance | 10% |
Confusion Resistance | 36% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 751% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 39% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 252 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 555 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 553. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed pouch of faeros ash. * You've found the needed black mamba head. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed green worm. * You've found the needed wretchling eyeball. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Earthwake (0 def, 6 armour) Earthwake (0 def, 6 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Wil dps ---------- Mind.pwr +10 (+2 eff.) Melee Ret 4 nature ----- def ----- Armour +6 Fatigue +3% ---------- misc Equi/ret +0.12 Psi/ret +0.08 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Noromnir Noromnir1.0 T3 lite [Rare] Psionic While equipped: Stats +8 Dex +7 Wil dps ---------- Dmg.mod +20% mind +6% acid Res.pen +10% mind ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.9 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 313.17 mind damage and cripples the target's higher mental functions, reducing cunning by 24 and confusing (39% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
On hands | Blackkiss (0 def, 18 armour) Blackkiss (0 def, 18 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Melee+ 20 physical Dmg.mod +15% physical Acc +6 (+3 eff.) Apr +10 On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Armour +18 Fatigue +5% Resists +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Emelewen [power 260] (13 cooldown) Emelewen [power 260] (13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +30 (+6 eff.) ---------- misc Psi/ret +0.08 Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 309 physical damage Puts all charms on 13 cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | Kindlevein Kindlevein0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +5% Crit.mult +20.00% Acc +8 (+4 eff.) Apr +11 ----- def ----- Defense +11 (+5 eff.) Resists +12% light Mind.save +3 (+1 eff.) ---------- misc Max.psi +20.00 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 123% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | Bregygahor the gold ring Bregygahor the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Crit.mult +20.00% Mind.pwr +5 (+1 eff.) Acc +10 (+5 eff.) Melee Ret 4 physical ----- def ----- Mind.save +8 (+3 eff.) Confus- +26% ---------- misc Stam/turn +2.00 Hate/m.crit +2.00 Rings make your fingers look great! |
Around neck | Anurand Anurand0.1 T3 amulet jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +10 (+2 eff.) On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Defense +5 (+2 eff.) Resists +3% fire Phys.save +12 (+3 eff.) Mind.save +5 (+2 eff.) Cut- +10% Silence- +20% Confus- +10% Amulets make your neck look great! |
In main hand | Quenchquake (113% power, 40 apr, nature damage) Quenchquake (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Mag dps ---------- Mind.crit +9% Spell.pwr +15 (+7 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +12% mind +6% cold Melee Ret 6 cold ----- def ----- Resists +20% lightning +14% fire +5% cold Mind.save +5 (+2 eff.) ---------- misc Vim/s.crit +2.00 Psi/m.crit +3.00 Max.psi +48.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | reinforced drakeskin leather belt of the vagrant reinforced drakeskin leather belt of the vagrant1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +3 Con dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Armour +10 Defense +14 (+6 eff.) Phys.save +21 (+5 eff.) Mind.save +6 (+2 eff.) A belt that goes around your waist. |
In off hand | creative pulsing mindstar of sand (108% power, 32 apr, nature damage) creative pulsing mindstar of sand (108% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 108% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +4% Crit.mult +13.00% Mind.pwr +8 (+2 eff.) Melee+ 6 physical Dmg.mod +4% physical Res.pen +13% physical ----- def ----- Resists +15% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | wyrmwaxed cashmere cloak of mindcraft (2 def, 0 armour) wyrmwaxed cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+1 eff.) Resists +7% acid +7% fire +6% lightning +7% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Primal Infusion (affinity 21%; reduction 4; dur 4; cd 18) Primal Infusion (affinity 21%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion (speed 712%; cd 13) movement infusion (speed 712%; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 294; 12 cd) regeneration infusion (heal 294; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 294 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Adolebeth Adolebeth0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Wil +2 Mag dps ---------- S.pwr/crit +6 Melee+ 5 light 11 darkness Dmg.mod +10% light +9% darkness On Melee Ret: * 7% chance to reduce damage dealt by 37% * 11% chance to blind ----- def ----- Resists +9% nature +3% fire Die.at -40.00 life Max.HP +20.00 Stun/Frz- +10% ---------- misc Mana/turn +0.24 Max.mana +50.00 Masteries +0.18 Psionic/Psychic Assault Amulets make your neck look great! |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (122). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
archmage's voratun amulet of manastreaming archmage's voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) S.pwr/crit +4 Dmg.mod +7% acid +6% fire +5% cold +6% lightning ---------- misc Mana/turn +0.21 Max.mana +29.00 Amulets make your neck look great! |
voratun amulet 'Wretchwinter' voratun amulet 'Wretchwinter'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +18 Lck +6 Cun dps ---------- Crit.mult +20.00% Acc +20 (+8 eff.) Melee Ret 8 nature ----- def ----- Defense +18 (+7 eff.) Mind.save +18 (+6 eff.) Unseen.red 20% ---------- misc Equi/ret +0.12 Psi/ret +0.12 Amulets make your neck look great! |
Ivura the Prismguile Ivura the Prismguile0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +6 Defense +20 (+8 eff.) Resists +2% physical +6% nature +3% light Phys.save +15 (+4 eff.) Max.HP +27.00 Disarm- +25% Pinning- +23% Knockbk- +23% Rings make your fingers look great! |
marksman's stralite ring of warding marksman's stralite ring of warding0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Dex dps ---------- Acc +14 (+6 eff.) ----- def ----- Resists +19% acid +18% fire +19% lightning +24% cold Rings make your fingers look great! |
Icebane (152% power, 3 apr) Icebane (152% power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Arcane Power 152% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit.r1 +20 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 34 damage While equipped: Stats +2 Wil dps ---------- Crit.mult +20.00% Dmg.mod +18% cold On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Mind.save +18 (+6 eff.) Massive two-handed battleaxes. |
quick stralite battleaxe of amnesia (153% power, 3 apr) quick stralite battleaxe of amnesia (153% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Master/Psionic Power 153% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +20 (+8 eff.) Massive two-handed battleaxes. |
stralite dagger 'Delilafang' (135% power, 9 apr) stralite dagger 'Delilafang' (135% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Arcane/Master Power 135% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +17 fire On Crit: * Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 While equipped: Stats +7 Str +5 Mag dps ---------- Dmg.mod +9% blight +10% physical Acc +9 (+4 eff.) ---------- misc Light +3 Sharp, short and deadly. |
stralite greatsword 'Shockbait' (159% power, 3 apr) stralite greatsword 'Shockbait' (159% power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Nature Power 160% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +20 lightning +23 nature On Crit.r2 +20 acid On Hit: * 20% chance to reduce damage dealt by 37% While equipped: dps ---------- Res.pen +25% lightning Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce damage dealt by 37% Massive two-handed swords. |
steady dragonbone longbow of lightning steady dragonbone longbow of lightning4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +15 lightning While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +27% lightning Acc +14 (+6 eff.) Longbows are used to shoot arrows at your foes. |
balanced voratun longsword of rage (153% power, 6 apr) balanced voratun longsword of rage (153% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str dps ---------- Dmg.mod +9% physical Acc +29 (+11 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +34% Sharp, long, and deadly. |
elemental voratun longsword of massacre (165% power, 6 apr) elemental voratun longsword of massacre (165% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 165% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 34 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +14% lightning Res.pen +30% lightning Sharp, long, and deadly. |
inquisitor's stralite longsword of massacre (153% power, 5 apr) inquisitor's stralite longsword of massacre (153% power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Disrupt/Master Power 153% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Deals 138 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) Sharp, long, and deadly. |
warbringer's voratun longsword of shearing (153% power, 6 apr) warbringer's voratun longsword of shearing (153% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.pwr +13 (+4 eff.) Res.pen +10% physical +6% all Acc +15 (+6 eff.) Apr +14 ----- def ----- Disarm- +25% Sharp, long, and deadly. |
Eye of the Wyrm (113% power, 24 apr, physical damage) Eye of the Wyrm (113% power, 24 apr, physical damage)3.0 T4 mindstar 1H weapon [Unique] Nature Power 113% Range: 1.1x Uses 50% Wil, 20% Str, 10% Cun Dmg Physical Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 20% acid 20% physical 20% cold 20% fire 20% lightning While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+3 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +12% lightning +12% physical +12% fire +12% cold +12% acid ----- def ----- Resists +10% acid +10% physical +10% fire +10% cold +10% lightning ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Fire Breath: Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 182.66 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
blooming pulsing mindstar of balance (105% power, 32 apr, mind damage) blooming pulsing mindstar of balance (105% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Phys.save +3 (+1 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Heal.mod +17% Heal/summ +30 ---------- misc Equi/ret +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of flames (114% power, 40 apr, nature damage) living mindstar of flames (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) All.spd +5% Melee+ 8 fire Dmg.mod +20% fire Res.pen +7% fire ----- def ----- Resists +15% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of gales (112% power, 40 apr, mind damage) nature's living mindstar of gales (112% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 112% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +11% lightning +16% cold +6% nature +8% physical ----- def ----- Defense +17 (+7 eff.) Resists +6% blight Disease- +18% Pinning- +26% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's pulsing mindstar of sand (107% power, 32 apr, mind damage) nature's pulsing mindstar of sand (107% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 8 physical Dmg.mod +6% nature +12% physical Res.pen +8% physical ----- def ----- Resists +4% blight +10% physical Disease- +13% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Telos's Staff (Top Half) (143% power, 0 apr, arcane element) Telos's Staff (Top Half) (143% power, 0 apr, arcane element)2.5 T5 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Power 144% Range: 1.2x Uses 100% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+15 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+3 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
infernal dragonbone magestaff (136% power, 6 apr, lightning element) infernal dragonbone magestaff (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +35.00% Spell.pwr +21 (+10 eff.) Melee+ 25 fire Dmg.mod +30% lightning ---------- misc See.Invis +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Mylar the stralite waraxe (137% power, 5 apr) Mylar the stralite waraxe (137% power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Arcane Power 137% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +20 acid On Hit: * 25% chance for lightning to strike from the target to a second target dealing 34 damage While equipped: dps ---------- Dmg.mod +18% acid Res.pen +25% temporal Melee Ret 8 temporal ----- def ----- Resists +6% temporal Def/telep +15 Res/telep +15% Dur/telep +15% One-handed war axes. |
Razorblade, the Cursed Waraxe (147% power, 16 apr) Razorblade, the Cursed Waraxe (147% power, 16 apr)3.0 T5 waraxe 1H weapon Reqs Str 42 [Unique] Psionic Power 147% Range: 1.4x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+15 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
voratun waraxe of evisceration (148% power, 6 apr) voratun waraxe of evisceration (148% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master Power 148% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +11 (+4 eff.) One-handed war axes. |
elven-silk robe 'Xatha' (0 def, 0 armour) elven-silk robe 'Xatha' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Str +1 Con dps ---------- Spell.crit +11% Mind.crit +7% Crit.mult +10.00% Spell.pwr +23 (+11 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +16% mind +9% physical Res.pen +12% mind Apr +5 ----- def ----- Resists +15% all Mind.save +23 (+8 eff.) ---------- misc Mana/turn +0.20 Psi/turn +0.70 Max.mana +58.00 Max.psi +27.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of Linaniil (0 def, 0 armour) stargazer's elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +5 Cun dps ---------- Spell.crit +15% Spell.pwr +28 (+14 eff.) Dmg.mod +16% light +14% darkness ----- def ----- Resists +15% all ---------- misc Mana/turn +0.35 Max.mana +79.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of drakeskin leather boots of evasion (8 def, 5 armour) pair of drakeskin leather boots of evasion (8 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: ----- def ----- Armour +5 Defense +8 (+4 eff.) Evasion: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+4 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Mindhook: Level 4.0 Pwr.cost 14 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
psychic's hardened leather gloves of the juggernaut (0 def, 2 armour) psychic's hardened leather gloves of the juggernaut (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master/Psionic While equipped: Stats +3 Con dps ---------- Melee+ 7 mind Dmg.mod +5% mind ----- def ----- Armour +2 Resists +6% mind Phys.save +17 (+4 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +28% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dayspike (0 def, 17 armour) Dayspike (0 def, 17 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +10 Con ----- def ----- Armour +17 Fatigue +5% Resists +9% mind +15% temporal Die.at -80.00 life ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
psion's cashmere wizard hat of knowledge (2 def, 0 armour) psion's cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego++] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.crit +2% Mind.pwr +11 (+2 eff.) Dmg.mod +8% mind ----- def ----- Defense +2 (+1 eff.) Resists +9% mind Phys.save +6 (+2 eff.) Mind.save +8 (+3 eff.) ---------- misc Max.psi +19.00 A pointy cloth hat, very wizardly... |
fearforged voratun mail armour of the deep (5 def, 13 armour) fearforged voratun mail armour of the deep (5 def, 13 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Arcane/Nature While equipped: Stats +7 Con ----- def ----- Armour +13 Defense +5 (+2 eff.) Fatigue +19% Resists +8% acid -14% light +14% cold +15% darkness +6% fire Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +8 (+3 eff.) ---------- misc Breathe water A suit of armour made of mail. |
rejuvenating voratun mail armour of command (14 def, 14 armour) rejuvenating voratun mail armour of command (14 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Nature/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +14 Defense +14 (+6 eff.) Fatigue +12% Mind.save +23 (+8 eff.) HP.reg +5.20 ---------- misc Stam/turn +1.20 A suit of armour made of mail. |
voratun mail armour of implacability (5 def, 16 armour) voratun mail armour of implacability (5 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: ----- def ----- Armour +16 Defense +5 (+2 eff.) Fatigue +2% Phys.save +9 (+2 eff.) A suit of armour made of mail. |
duelist's drakeskin leather armour of clarity (24 def, 14 armour) duelist's drakeskin leather armour of clarity (24 def, 14 armour)9.0 T5 light armor [Ego+] Master/Psionic While equipped: Stats +6 Cun +7 Dex ----- def ----- Armour +14 Defense +24 (+9 eff.) Fatigue +8% Resists +6% mind Mind.save +20 (+7 eff.) A suit of armour made of leather. |
enlightening drakeskin leather armour of clarity (20 def, 8 armour) enlightening drakeskin leather armour of clarity (20 def, 8 armour)9.0 T5 light armor [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +8 Defense +20 (+8 eff.) Fatigue +8% Resists +9% mind Mind.save +37 (+12 eff.) A suit of armour made of leather. |
hardened leather armour 'Silimina' (9 def, 6 armour) hardened leather armour 'Silimina' (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Melee Ret 2 mind ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +17% lightning Phys.save +6 (+2 eff.) Die.at -80.00 life ---------- misc Hate/m.crit +2.00 A suit of armour made of leather. |
Fogdash (10 def, 16 armour) Fogdash (10 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Rare] Master While equipped: Stats +4 Str +2 Dex dps ---------- Crit.mult +15.00% Dmg.mod +6% darkness +18% blight Acc +25 (+10 eff.) Melee Ret 10 darkness ----- def ----- Armour +16 Defense +10 (+5 eff.) Fatigue +22% Resists +11% physical Phys.save +20 (+5 eff.) A suit of armour made of metal plates. |
radiant voratun plate armour (0 def, 16 armour) radiant voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature While equipped: Stats +4 Wil ----- def ----- Armour +16 Fatigue +22% Resists +14% blight +12% darkness ---------- misc Light +2 A suit of armour made of metal plates. |
voratun plate armour 'Duathelmark' (13 def, 24 armour) voratun plate armour 'Duathelmark' (13 def, 24 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Master/Psionic While equipped: Stats +12 Cun +7 Wil dps ---------- Dmg.mod +6% darkness On Hit (Melee): * 20% chance to slow global speed by 76% ----- def ----- Armour +24 Defense +13 (+6 eff.) Fatigue +22% Resists +3% lightning +9% temporal +9% darkness +3% blight +26% fire Mind.save +34 (+11 eff.) A suit of armour made of metal plates. |
Zubulrathra (0 def, 17 armour, 181 block) Zubulrathra (0 def, 17 armour, 181 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Str +9 Dex dps ---------- Dmg.mod +9% mind +18% physical Res.pen +20% blight ----- def ----- Armour +17 Fatigue +8% Resists +27% fire ---------- misc Talents +1 Block Handheld deflection devices. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
sapper's iron pickaxe (dig speed 30 turns) sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 jade 4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
dreamer's brass lantern of clarity dreamer's brass lantern of clarity2.0 T1 lite [Ego+] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +4 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 59% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ce'Nora the Flashswift (21/21, 151% power, 5 apr) Ce'Nora the Flashswift (21/21, 151% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Rare] Master Power 151% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +17 Apr +5 Crit +5.5% Capacity 21 Ranged+ +20 light On Hit.r1 +20 fire On Crit.r2 +20 light +20 fire While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
Huryldir the Shadefame [power 230] (13 cooldown) Huryldir the Shadefame [power 230] (13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +5 Cun dps ---------- Mind.pwr +15 (+3 eff.) Dmg.mod +18% darkness ----- def ----- Mind.save +12 (+4 eff.) ---------- misc Psi/ret +0.12 Max.hate +10.00 Blast the opponent's mind dealing 361 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
The Jolt The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Thundergore [power 46] (17 cooldown) Thundergore [power 46] (17 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +30% mind Res.pen +10% lightning Melee Ret 8 lightning ----- def ----- Resists +9% mind +6% lightning Harden the skin for 7 turns increasing armour by 46 and armour hardiness by 50% Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By Akku the Dwarf Solipsist level 36
18th Iron 123rd year of Ascendancy at 15:22 see stats
By Akku the Dwarf Solipsist level 36
16th Iron 123rd year of Ascendancy at 23:03 see stats
By Akku the Dwarf Solipsist level 15
45th Profit 122nd year of Ascendancy at 23:29 see stats
By Akku the Dwarf Solipsist level 9
29th Voratun 122nd year of Ascendancy at 03:15 see stats
By Akku the Dwarf Solipsist level 34
15th Iron 123rd year of Ascendancy at 06:13 see stats
By Akku the Dwarf Solipsist level 21
2nd Shortage 122nd year of Ascendancy at 23:02 see stats
By Akku the Dwarf Solipsist level 24
5th Shortage 122nd year of Ascendancy at 07:30 see stats
By Akku the Dwarf Solipsist level 25
21st Shortage 122nd year of Ascendancy at 10:46 see stats
By Akku the Dwarf Solipsist level 29
28th Shortage 122nd year of Ascendancy at 16:02 see stats
By Akku the Dwarf Solipsist level 10
18th Profit 122nd year of Ascendancy at 11:59 see stats
By Akku the Dwarf Solipsist level 20
8th Dearth 122nd year of Ascendancy at 00:55 see stats
By Akku the Dwarf Solipsist level 30
10th Iron 123rd year of Ascendancy at 19:31 see stats
By Akku the Dwarf Solipsist level 20
45th Dearth 122nd year of Ascendancy at 18:38 see stats
By Akku the Dwarf Solipsist level 23
4th Shortage 122nd year of Ascendancy at 08:58 see stats
By Akku the Dwarf Solipsist level 34
15th Iron 123rd year of Ascendancy at 10:00 see stats
By Akku the Dwarf Solipsist level 18
7th Dearth 122nd year of Ascendancy at 02:03 see stats
By Akku the Dwarf Solipsist level 6
17th Voratun 122nd year of Ascendancy at 21:48 see stats
By Akku the Dwarf Solipsist level 10
19th Profit 122nd year of Ascendancy at 15:12 see stats
By Akku the Dwarf Solipsist level 27
27th Shortage 122nd year of Ascendancy at 05:35 see stats
By Akku the Dwarf Solipsist level 17
21st Wealth 122nd year of Ascendancy at 07:30 see stats
By Akku the Dwarf Solipsist level 35
16th Iron 123rd year of Ascendancy at 19:33 see stats
Log
Corrupted mastocytic feeder's blight poison area effect hits Akku for (17 antimagic), 0 blight (0 total damage).
Guravena the corrupted protoplasmic controller's Acidfire cloud hits Akku for (76 antimagic), 73 to psi, 122 acid (195 total damage).
Aerinne the corrupted dendritic hemospinner's creeping dark hits Akku for (23 antimagic), 0 darkness (0 total damage).
Akku's whispers fade.
Akku receives 4 healing (4 psi heal).
Numbing Blight from Corrupted mastocytic feeder hits Akku for (17 antimagic), 0 blight (0 total damage).
Blight Poison from Corrupted mastocytic feeder hits Akku for (17 antimagic), 0 blight (0 total damage).
Crippling Blight from Corrupted mastocytic feeder hits Akku for (17 antimagic), 0 blight (0 total damage).
Ran for 2 turns (stop reason: taken damage).
Aerinne the corrupted dendritic hemospinner's creeping dark hits Akku for (23 antimagic), 0 darkness (0 total damage).
Akku shrugs off the effect 'pinned by a bone spike'!
Akku is wasting away.
Akku converts some damage to Psi!
Akku's manaburn arcane area effect hits Akku for 0 arcane damage.
Akku's manaburn arcane area effect hits Aerinne the corrupted dendritic hemospinner for (13 deflected), 13 arcane (13 total damage).
Aerinne the corrupted dendritic hemospinner's Eyal's Wrath hits Akku for (56 antimagic), 0 nature (0 total damage).
Something hits Akku for 18 to psi, 30 physical (48 total damage).
Guravena the corrupted protoplasmic controller's Acidfire cloud hits Akku for (76 antimagic), 90 to psi, 150 acid (240 total damage).
Guravena the corrupted protoplasmic controller uses Willful Strike.
Guravena the corrupted protoplasmic controller's mind surges with critical power!
Akku was blasted back 2 spaces!
Akku converts some damage to Psi!
Guravena the corrupted protoplasmic controller hits Akku for 253 to psi, 420 physical (673 total damage).
Akku was blasted back 2 spaces!
Akku converts some damage to Psi!
Guravena the corrupted protoplasmic controller receives 63 healing from Unnatural Body.
Aerinne the corrupted dendritic hemospinner hits Akku for 31 to psi, 51 physical (82 total damage).
Guravena the corrupted protoplasmic controller hits Akku for 40 to psi, 66 physical (106 total damage).
Akku the level 37 dwarf solipsist was ground to death by Guravena the corrupted protoplasmic controller on level 1 of The Godfeaster.