
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. |
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 18 / 9% |
| Size | big |
| Lifes / Deaths | Killed by king cobra at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:43 / 93Killed by king cobra at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:48 Killed by warg at level 2 on the 74th Pyre 122nd year of Ascendancy at 14:45 Killed by Ce'Nydanor the midge swarm at level 4 on the 75th Pyre 122nd year of Ascendancy at 23:12 Killed by minotaur at level 4 on the 76th Pyre 122nd year of Ascendancy at 00:51 Killed by Prox the Mighty at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:57 Killed by war hound at level 5 on the 77th Pyre 122nd year of Ascendancy at 14:02 Killed by war hound at level 5 on the 77th Pyre 122nd year of Ascendancy at 15:01 Killed by ritch flamespitter at level 7 on the 77th Pyre 122nd year of Ascendancy at 16:01 Killed by ritch flamespitter at level 7 on the 77th Pyre 122nd year of Ascendancy at 17:00 Killed by giant spider at level 7 on the 77th Pyre 122nd year of Ascendancy at 18:05 Killed by shadow at level 7 on the 77th Pyre 122nd year of Ascendancy at 23:07 Killed by shadow at level 7 on the 78th Pyre 122nd year of Ascendancy at 00:29 Killed by Bill the Stone Troll at level 8 on the 78th Pyre 122nd year of Ascendancy at 14:41 Killed by Bill the Stone Troll at level 8 on the 78th Pyre 122nd year of Ascendancy at 15:43 Killed by Bill the Stone Troll at level 8 on the 78th Pyre 122nd year of Ascendancy at 16:44 Killed by Neromira the deformed dire wolf at level 9 on the 2nd Mirth 122nd year of Ascendancy at 04:56 Killed by Neromira the deformed dire wolf at level 9 on the 2nd Mirth 122nd year of Ascendancy at 05:59 Killed by Neromira the deformed dire wolf at level 9 on the 2nd Mirth 122nd year of Ascendancy at 06:57 Killed by Neromira the deformed dire wolf at level 9 on the 2nd Mirth 122nd year of Ascendancy at 07:56 Killed by Ivossra the deformed war bear at level 9 on the 2nd Mirth 122nd year of Ascendancy at 09:15 Killed by Salerikira the deformed brown bear at level 9 on the 2nd Mirth 122nd year of Ascendancy at 11:14 Killed by Nerithra the deformed giant venus flytrap at level 9 on the 2nd Mirth 122nd year of Ascendancy at 12:41 Killed by Bethoranne the deformed giant venus flytrap at level 10 on the 3rd Mirth 122nd year of Ascendancy at 03:11 Killed by Bethoranne the deformed giant venus flytrap at level 10 on the 3rd Mirth 122nd year of Ascendancy at 06:19 Killed by Ce'Nuna the deformed black bear at level 10 on the 3rd Mirth 122nd year of Ascendancy at 16:59 Killed by Adyrath the deformed dire wolf at level 10 on the 3rd Mirth 122nd year of Ascendancy at 18:08 Killed by Ce'Nuna the deformed black bear at level 10 on the 3rd Mirth 122nd year of Ascendancy at 19:15 Killed by Ce'Nuna the deformed black bear at level 10 on the 3rd Mirth 122nd year of Ascendancy at 20:17 Killed by Eliremina the gloomy fox at level 11 on the 3rd Mirth 122nd year of Ascendancy at 23:53 Killed by Zubussra the gloomy fox at level 11 on the 4th Mirth 122nd year of Ascendancy at 17:08 Killed by shadow at level 11 on the 4th Mirth 122nd year of Ascendancy at 19:07 Killed by shadow at level 11 on the 4th Mirth 122nd year of Ascendancy at 22:04 Killed by Beluma the deformed war bear at level 11 on the 4th Mirth 122nd year of Ascendancy at 23:05 Killed by shadow at level 11 on the 5th Mirth 122nd year of Ascendancy at 00:11 Killed by shadow at level 11 on the 5th Mirth 122nd year of Ascendancy at 01:15 Killed by war hound at level 12 on the 1st Summertide 122nd year of Ascendancy at 02:25 Killed by Silawen the large white snake at level 12 on the 1st Summertide 122nd year of Ascendancy at 03:29 Killed by Silawen the large white snake at level 12 on the 1st Summertide 122nd year of Ascendancy at 04:30 Killed by Xanymira the bee swarm at level 12 on the 1st Summertide 122nd year of Ascendancy at 05:31 Killed by ritch flamespitter at level 12 on the 1st Summertide 122nd year of Ascendancy at 06:36 Killed by Zubyma the king cobra at level 12 on the 1st Summertide 122nd year of Ascendancy at 07:33 Killed by Silythra the warg at level 12 on the 1st Summertide 122nd year of Ascendancy at 08:44 Killed by Silythra the warg at level 12 on the 1st Summertide 122nd year of Ascendancy at 09:48 Killed by Silythra the warg at level 12 on the 1st Summertide 122nd year of Ascendancy at 10:50 Killed by Neryvena the large brown snake at level 13 on the 1st Summertide 122nd year of Ascendancy at 15:09 Killed by thought-forged warrior at level 13 on the 1st Summertide 122nd year of Ascendancy at 16:16 Killed by Neryvena the large brown snake at level 13 on the 1st Summertide 122nd year of Ascendancy at 17:24 Killed by Ivomiwen the war bear at level 13 on the 2nd Summertide 122nd year of Ascendancy at 10:16 Killed by Salubeth the great wolf at level 13 on the 2nd Summertide 122nd year of Ascendancy at 12:40 Killed by Salubeth the great wolf at level 13 on the 2nd Summertide 122nd year of Ascendancy at 13:44 Killed by ritch flamespitter at level 13 on the 3rd Summertide 122nd year of Ascendancy at 03:56 Killed by Glalewyn the large brown snake at level 13 on the 3rd Summertide 122nd year of Ascendancy at 13:14 Killed by Norgos, the Frozen at level 13 on the 3rd Summertide 122nd year of Ascendancy at 14:14 Killed by Glalewyn the large brown snake at level 13 on the 3rd Summertide 122nd year of Ascendancy at 15:13 Killed by Velorissra the great wolf at level 14 on the 3rd Summertide 122nd year of Ascendancy at 18:27 Killed by Velorissra the great wolf at level 14 on the 3rd Summertide 122nd year of Ascendancy at 19:29 Killed by Velorissra the great wolf at level 14 on the 3rd Summertide 122nd year of Ascendancy at 20:34 Killed by Velorissra the great wolf at level 14 on the 3rd Summertide 122nd year of Ascendancy at 21:35 Killed by Xerarianor the large white snake at level 15 on the 5th Flare 122nd year of Ascendancy at 11:07 Killed by skeleton archer at level 15 on the 5th Flare 122nd year of Ascendancy at 18:58 Killed by skeleton archer at level 15 on the 6th Flare 122nd year of Ascendancy at 00:53 Killed by The Shade at level 15 on the 7th Flare 122nd year of Ascendancy at 01:14 Killed by Belawyn the large brown snake at level 16 on the 10th Flare 122nd year of Ascendancy at 15:33 Killed by Nerelrawyn the multi-hued crystal at level 16 on the 10th Flare 122nd year of Ascendancy at 20:35 Killed by Elabretha the black crystal at level 16 on the 1st Dusk 122nd year of Ascendancy at 02:19 Killed by Elabretha the black crystal at level 16 on the 1st Dusk 122nd year of Ascendancy at 02:58 Killed by Emelikira the grizzly bear at level 16 on the 1st Dusk 122nd year of Ascendancy at 11:42 Killed by Emelikira the grizzly bear at level 16 on the 1st Dusk 122nd year of Ascendancy at 12:44 Killed by Emelikira the grizzly bear at level 16 on the 1st Dusk 122nd year of Ascendancy at 13:45 Killed by Emelikira the grizzly bear at level 16 on the 1st Dusk 122nd year of Ascendancy at 14:43 Killed by fire drake at level 16 on the 1st Dusk 122nd year of Ascendancy at 15:48 Killed by Emelikira the grizzly bear at level 16 on the 1st Dusk 122nd year of Ascendancy at 16:51 Killed by Bethodhewyn the shimmering crystal at level 16 on the 1st Dusk 122nd year of Ascendancy at 20:12 Killed by Bethodhewyn the shimmering crystal at level 16 on the 1st Dusk 122nd year of Ascendancy at 21:30 Killed by Bethodhewyn the shimmering crystal at level 16 on the 1st Dusk 122nd year of Ascendancy at 22:41 Killed by Bethodhewyn the shimmering crystal at level 16 on the 1st Dusk 122nd year of Ascendancy at 23:43 Killed by Bethodhewyn the shimmering crystal at level 16 on the 2nd Dusk 122nd year of Ascendancy at 00:45 Killed by Bethodhewyn the shimmering crystal at level 16 on the 2nd Dusk 122nd year of Ascendancy at 01:45 Killed by Bethodhewyn the shimmering crystal at level 16 on the 2nd Dusk 122nd year of Ascendancy at 02:53 Killed by Bethodhewyn the shimmering crystal at level 16 on the 2nd Dusk 122nd year of Ascendancy at 03:57 Killed by Bethodhewyn the shimmering crystal at level 16 on the 2nd Dusk 122nd year of Ascendancy at 04:56 Killed by Xalethra the blue crystal at level 17 on the 2nd Dusk 122nd year of Ascendancy at 06:34 Killed by Xalethra the blue crystal at level 17 on the 2nd Dusk 122nd year of Ascendancy at 07:38 Killed by Xalethra the blue crystal at level 17 on the 2nd Dusk 122nd year of Ascendancy at 08:45 Killed by Xalethra the blue crystal at level 17 on the 2nd Dusk 122nd year of Ascendancy at 09:48 Killed by Porodheba the cave bear at level 17 on the 2nd Dusk 122nd year of Ascendancy at 13:20 Killed by Xenorros the wretchling at level 17 on the 2nd Dusk 122nd year of Ascendancy at 20:31 Killed by Eilinowen the thief at level 17 on the 3rd Dusk 122nd year of Ascendancy at 08:38 Killed by Gabrekira the red crystal at level 18 on the 3rd Dusk 122nd year of Ascendancy at 14:24 Killed by Gabrekira the red crystal at level 18 on the 3rd Dusk 122nd year of Ascendancy at 15:28 Killed by Gabrekira the red crystal at level 18 on the 3rd Dusk 122nd year of Ascendancy at 16:27 Killed by ritch flamespitter at level 18 on the 3rd Dusk 122nd year of Ascendancy at 17:30 |
Primary Stats
| Strength | 12 (base 12) |
| Dexterity | 19 (base 12) |
| Constitution | 18 (base 12) |
| Magic | 56 (base 46) |
| Willpower | 41 (base 32) |
| Cunning | 12 (base 12) |
Resources
| Life | 392/392 |
| Mana | 357/357 |
| Hate | 98/100 |
| Vim | 174/174 |
| Healing Factor | 0.99303668561227 |
| Regeneration | 1.539206862699 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 24 |
| Crit Chance | 9% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42.333333333333 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26.75 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 7.55 |
| Ranged Defense | 7.55 |
| Fatigue | 0 |
| Physical Save | 17.55 |
| Spell Save | 30.5 |
| Mental Save | 19.6 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 50% |
| Fear Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 104 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 606% over 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by minotaur. Escort: lost anorithil (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of rough leather boots 'Blazeimmortal' (0 def, 1 armour) pair of rough leather boots 'Blazeimmortal' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +6 Lck / +3 Dex Changes resistances penetration: +5% lightning / +10% mind Changes damage: +3% lightning Stealth bonus: +6 A pair of boots made of leather. |
| Light source | scorching brass lantern scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +5% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | spellwoven linen wizard hat (1 def, 0 armour) spellwoven linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Mana each turn: +0.11 Spellpower: +3 (+1 eff.) Spell crit. chance: +2% A pointy cloth hat, very wizardly... |
| Tool | ash wand of clairvoyance 'Xereta' [power 10] (6 cooldown) ash wand of clairvoyance 'Xereta' [power 10] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +3 Mag Maximum vim: +6.00 Light radius: +2 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 10), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Runesarim RunesarimInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances penetration: +5% physical Critical mult.: +6.00% Physical save: +6 (+4 eff.) Rings can have magical properties. |
| On fingers | Betimilaith the steel ring Betimilaith the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Dex / +2 Con Changes resistances: +20% fire Changes damage: +3% acid / +10% fire Rings can have magical properties. |
| Around waist | Harudur the Brandstoker Harudur the BrandstokerCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+3 eff.) Changes stats: +1 Mag / +2 Wil / +1 Con Changes damage: +6% fire Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | potent ash magestaff (19-22.8 power, 3 apr, lightning element) potent ash magestaff (19-22.8 power, 3 apr, lightning element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 19.0 - 22.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +19% lightning Talent granted: +1 Command Staff Spellpower: +8 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
| On hands | rough leather gloves of dexterity (+3) (0 def, 1 armour) rough leather gloves of dexterity (+3) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+6 eff.) Armour: +1 Changes stats: +3 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | focusing woollen robe of nature (+15%) (0 def, 0 armour) focusing woollen robe of nature (+15%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +15% nature Changes damage: +10% nature Mana each turn: +0.17 Psi each turn: +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful steel amulet of willpower (+3) restful steel amulet of willpower (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Wil Life regen: +1.30 Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 178 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
This item will automatically be transmogrified when you leave the level. steel amuletsteel amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel ring of fire (+22%)steel ring of fire (+22%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% fire Changes damage: +11% fire Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Korosin the Chargebraid (9-11.7 power, 5 apr)Korosin the Chargebraid (9-11.7 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to daze Damage (Melee): +8 lightning When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +5 (+5 eff.) Effects on melee hit: * Slows global speed by 15% Changes resistances: +5% arcane Disarm immunity: +18% Sharp, short and deadly. |
Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
elm magestaff (10-12 power, 2 apr, cold element) elm magestaff (10-12 power, 2 apr, cold element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Gunudugar the steel waraxe (11.5-16.1 power, 3 apr)Gunudugar the steel waraxe (11.5-16.1 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Acid Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +8 nature / +8 temporal When wielded/worn: Spell save: +20 (+10 eff.) Blindness immunity: +20% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% One-handed war axes. |
Berylehad the Prismwitch (1 def, 0 armour) Berylehad the Prismwitch (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +3% light Changes resistances penetration: +10% light Changes damage: +6% temporal Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour) insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+2 eff.) Ranged Defense: +3 (+3 eff.) Fatigue: +1% Changes resistances: +6% fire / +5% cold A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. blighted rough leather gloves (0 def, 1 armour)blighted rough leather gloves (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 blight Changes resistances: +5% blight Changes damage: +4% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap of constitution (+3) (0 def, 1 armour) rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con A cap made of leather. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rough leather armour 'Bikalthonik' (1 def, 2 armour)rough leather armour 'Bikalthonik' (1 def, 2 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Spell save: +3 (+2 eff.) Mental save: +18 (+9 eff.) Blindness immunity: +15% Maximum life: +24.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating steel plate armour of cold resistance (4 def, 9 armour)rejuvenating steel plate armour of cold resistance (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Changes resistances: +19% cold Life regen: +2.00 Stamina each turn: +1.00 A suit of armour made of metal plates. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
169 alchemist agate 169 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Stokezephyr (dig speed 30 turns) Stokezephyr (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 16 fire Changes stats: +1 Str Changes damage: +3% fire Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. psionic steel torque of kinetic psionic shield [power 47] (20 cooldown)psionic steel torque of kinetic psionic shield [power 47] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 47 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
You fight through the pain! (+3 hate)
Nnda slows down.
Lisalewyn the black jelly's Slime Spit hits Nnda for (10 deflected), 69 acid, 67 nature (136 total damage).
Nnda receives 24 healing from Unnatural Body.
Nnda casts Lightning.
Nnda uses Willful Strike.
War hound was smashed back 1 spaces!
Nnda hits War hound for 103 physical, 7 physical (110 total damage).
Nnda receives 24 healing from Unnatural Body.
You have deflected 4 incoming damage!
You fight through the pain! (+17 hate)
Nnda hits War hound for 14 fire damage.
War hound hits Nnda for (4 deflected), 174 physical (175 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Your hatred grows even as your life fades! (+26 hate)
Ritch flamespitter hits Nnda for 214 fire damage.
Nnda the level 18 cornac adventurer was slowly cooked to death by a ritch flamespitter on level 3 of Scintillating Caves.
Nnda speeds up.
Nnda deactivates Dark Ritual.
Nnda deactivates Deflection.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Ritch flamespitter killed Nnda!
Nnda receives 14 healing from Unnatural Body.
