










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 44 / 19% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 89 (base 60) |
| Dexterity | 13 (base 10) |
| Constitution | 69 (base 47) |
| Magic | 68 (base 60) |
| Willpower | 19 (base 10) |
| Cunning | 14 (base 14) |
Resources
| Life | 1663/1663 |
| Positive | 59/59 |
| Stamina | 252/252 |
| Healing Factor | 1.3727219866911 |
| Regeneration | 0.34318049667278 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 171 |
| Accuracy | 44 |
| Crit Chance | 41% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +4% |
| Light | +52% |
| Physical | +15% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| Light | +42% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 72.5 (100%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 41 |
| Physical Save | 42 |
| Spell Save | 30 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 39%( 70%) |
| Physical | + 25%( 70%) |
| Mind | + 27%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 34%( 70%) |
| Light | + 47%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Confusion Resistance | 31% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 67% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 758% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 430 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 99 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
| Celestial / Guardian | 1.66 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Shield offense | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Celestial / Radiance | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Retribution |
| talent | Chant of Fortitude |
| talent | Weapon of Wrath |
| talent | Gravitic Effulgence |
| talent | Weapon of Light |
| talent | Searing Sight |
| talent | Second Life |
| talent | Shield of Light |
| talent | Righteous Strength |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+4 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | thaloren voratun helm of might (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego++] Master While equipped: Stats +4 Str +7 Wil +3 Con offense ------ Physical Power +4 (+1 eff.) defense ------ Armor +5 Fatigue +5% Resistance +10% blight Mind save +11 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | storm rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 6 lightning Damage +4% lightning defense ------ Armor +1 Resistance +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | powerful elven-wood wand of lightning storm [power 404] (15 cooldown)2.0 Encumbrance T4 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 84 lightning damage and will be dazed for 1 turn (420 total damage) Puts all charms on 15 turn cooldown 100% to increase all damage by 13% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | marksman's gold ring of luminosity0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Dex +2 Mag offense ------ On-Hit 18 light On-Ranged-Hit 10 light Damage +12% light Accuracy +8 (+3 eff.) Rings make your fingers look great! |
| On fingers | marksman's stralite ring of luminosity0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Dex +4 Mag offense ------ On-Hit 22 light On-Ranged-Hit 11 light Damage +14% light Accuracy +4 (+2 eff.) Rings make your fingers look great! |
| Around neck | clarifying voratun amulet of mastery (0.36 Celestial / Guardian)0.1 Encumbrance T5 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +17% mind Confus Resist +31% other ------- Masteries +0.36 Celestial/Guardian Amulets make your neck look great! |
| In main hand | acidic voratun greatsword of evisceration (64-102 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Arcane/Master Weapon Damage 64.0 - 102.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Crit: * Wound the target dealing 260 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 121 damage over 5 turns and reducing armor and accuracy by 16 While equipped: offense ------ Physical Crit +20.0% Physical Power +16 (+4 eff.) Massive two-handed swords. |
| Around waist | blurring rough leather belt of the giants1.0 Encumbrance T1 belt armor [Ego] Master While equipped: offense ------ Physical Power +4 (+1 eff.) defense ------ Defense +8 (+4 eff.) Spell save +5 (+2 eff.) Stealth +5 other ------- Size +1 A belt that goes around your waist. |
| In off hand | impervious voratun shield (0 def, 18 armour, 68-82 power, 283.5 block)7.0 Encumbrance T5 shield armor [Ego+] Master When used to Attack: Weapon Damage 68.5 - 82.2 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +5.0% Block +284 While equipped: Stats +5 Con defense ------ Armor +18 Fatigue +8% Physical save +13 (+5 eff.) other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | spellcowled linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil defense ------ Defense +1 (+1 eff.) Spell save +5 (+2 eff.) other ------- Max mana +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +10 (+5 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 3.0 Power cost 50 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 17.96 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
healing infusion (heal 83; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 83 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 448%; cd 9)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 448% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 498; 14 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 498 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune (absorb 194; dur 6; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 194 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
balanced voratun battleaxe of shearing (56-84 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Master Weapon Damage 56.0 - 84.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +14% all Accuracy +44 (+15 eff.) Ignore Armor +12 defense ------ Defense +13 (+7 eff.) Disarm Resist +41% Massive two-handed battleaxes. |
potent dragonbone starstaff of channeling (40-48 power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 40.0 - 48.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +33 (+11 eff.) Damage +40% physical other ------- Mana/turn +0.37 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Vestments of the Conclave (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +15% Spellpower +15 (+5 eff.) Damage +15% arcane defense ------ Resistance +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
psion's woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +7 (+4 eff.) Damage +12% mind Ignore resists +11% mind defense ------ Resistance +9% all other ------- Psi/turn +0.44 Max psi +18.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
voratun plate armour of delving (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Ego+] Master While equipped: Stats +8 Str defense ------ Armor +16 Fatigue +22% Resistance +17% darkness +12% physical other ------- Light +2 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
275 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
quick elven-wood wand of shielding [power 272] (15 cooldown)2.0 Encumbrance T4 wand charm [Ego] Arcane Create a shield absorbing up to 272 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By jimmy neutron the Cornac Sun Paladin level 17
75th Pyre 122nd year of Ascendancy at 21:46 see stats
Arena Battler 50 (Nightmare (Roguelike) difficulty)
Got to wave 50 in the arena.By jimmy neutron the Cornac Sun Paladin level 38
79th Pyre 122nd year of Ascendancy at 05:36 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By jimmy neutron the Cornac Sun Paladin level 10
75th Pyre 122nd year of Ascendancy at 00:41 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By jimmy neutron the Cornac Sun Paladin level 20
76th Pyre 122nd year of Ascendancy at 07:03 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By jimmy neutron the Cornac Sun Paladin level 30
77th Pyre 122nd year of Ascendancy at 14:16 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By jimmy neutron the Cornac Sun Paladin level 40
79th Pyre 122nd year of Ascendancy at 13:56 see stats
Master of Arena (Nightmare (Roguelike) difficulty)
Became the new master of the arena in 60-wave mode.By jimmy neutron the Cornac Sun Paladin level 43
1st Mirth 122nd year of Ascendancy at 08:37 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By jimmy neutron the Cornac Sun Paladin level 29
77th Pyre 122nd year of Ascendancy at 10:37 see stats
XXX the Destroyer (Nightmare (Roguelike) difficulty)
Earned the rank of Destroyer in the arena.By jimmy neutron the Cornac Sun Paladin level 42
1st Mirth 122nd year of Ascendancy at 05:05 see stats
Log
Resting starts...
Talent Irresistible Sun is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).
Jimmy neutron deactivates Chant of Fortitude.
Jimmy neutron activates Chant of Fortitude.
Jimmy neutron deactivates Weapon of Wrath.
Jimmy neutron activates Weapon of Wrath.
Jimmy neutron deactivates Gravitic Effulgence.
Jimmy neutron activates Gravitic Effulgence.
Jimmy neutron deactivates Weapon of Light.
Jimmy neutron activates Weapon of Light.
Jimmy neutron deactivates Searing Sight.
Jimmy neutron activates Searing Sight.
Jimmy neutron deactivates Shield of Light.
Jimmy neutron activates Shield of Light.
Jimmy neutron deactivates Righteous Strength.
Jimmy neutron activates Righteous Strength.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Retribution
- Second Life
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Jimmy neutron deactivates Weapon of Light.
Jimmy neutron activates Weapon of Light.
Jimmy neutron deactivates Weapon of Light.
Jimmy neutron activates Weapon of Light.
Resting starts...
Rested for 17 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).











































































