










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 16 / 51% |
| Size | small |
| Lifes / Deaths | Killed by forest troll at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:14 / 72Killed by brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 18:08 Killed by grizzly bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:40 Killed by grizzly bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 20:17 Killed by grizzly bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 21:01 Killed by bee swarm at level 2 on the 76th Pyre 122nd year of Ascendancy at 02:47 Killed by white wolf at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:05 Killed by rogue at level 3 on the 77th Pyre 122nd year of Ascendancy at 16:46 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:33 Killed by Poloriamira the brown bear at level 6 on the 10th Mirth 122nd year of Ascendancy at 14:24 Killed by Poloriamira the brown bear at level 6 on the 10th Mirth 122nd year of Ascendancy at 15:53 Killed by Poloriamira the brown bear at level 6 on the 10th Mirth 122nd year of Ascendancy at 17:19 Killed by Poloriamira the brown bear at level 6 on the 10th Mirth 122nd year of Ascendancy at 18:53 Killed by Poloriamira the brown bear at level 6 on the 10th Mirth 122nd year of Ascendancy at 19:14 Killed by Poloriamira the brown bear at level 6 on the 10th Mirth 122nd year of Ascendancy at 19:57 Killed by Poloriamira the brown bear at level 6 on the 10th Mirth 122nd year of Ascendancy at 21:17 Killed by Poloriamira the brown bear at level 6 on the 10th Mirth 122nd year of Ascendancy at 22:33 Killed by Velobrebeth the giant venus flytrap at level 7 on the 2nd Summertide 122nd year of Ascendancy at 08:41 Killed by Spellblaze Crystal at level 7 on the 2nd Summertide 122nd year of Ascendancy at 17:33 Killed by mean looking elven guard at level 8 on the 4th Flare 122nd year of Ascendancy at 00:11 Killed by Rhaloren Inquisitor at level 8 on the 6th Flare 122nd year of Ascendancy at 01:06 Killed by Norgos, the Guardian at level 10 on the 13rd Dusk 122nd year of Ascendancy at 17:46 Killed by storm drake hatchling at level 11 on the 14th Dusk 122nd year of Ascendancy at 02:18 Killed by minotaur at level 11 on the 21st Dusk 122nd year of Ascendancy at 00:06 Killed by Iveta the king cobra at level 11 on the 22nd Dusk 122nd year of Ascendancy at 10:34 Killed by Minotaur of the Labyrinth at level 11 on the 23rd Dusk 122nd year of Ascendancy at 00:11 Killed by Bodukan the thalore at level 12 on the 50th Dusk 122nd year of Ascendancy at 12:50 Killed by Erouin the shalore at level 12 on the 50th Dusk 122nd year of Ascendancy at 13:36 Killed by ritch flamespitter at level 12 on the 50th Dusk 122nd year of Ascendancy at 15:54 Killed by Zubudarin the sandworm at level 12 on the 51st Dusk 122nd year of Ascendancy at 02:16 Killed by Yvuna the white worm mass at level 12 on the 52nd Dusk 122nd year of Ascendancy at 11:39 Killed by Sandworm Queen at level 13 on the 53rd Dusk 122nd year of Ascendancy at 22:11 Killed by Rogue at level 13 on the 54th Dusk 122nd year of Ascendancy at 02:24 Killed by ultimate gwelgoroth at level 14 on the 5th Haze 122nd year of Ascendancy at 10:54 Killed by gwelgoroth at level 14 on the 5th Haze 122nd year of Ascendancy at 11:31 Killed by gwelgoroth at level 14 on the 5th Haze 122nd year of Ascendancy at 17:12 Killed by enthralled slave at level 14 on the 12nd Haze 122nd year of Ascendancy at 12:50 Killed by slaver at level 14 on the 12nd Haze 122nd year of Ascendancy at 15:27 Killed by enthralled slave at level 14 on the 12nd Haze 122nd year of Ascendancy at 16:02 Killed by enthralled slave at level 14 on the 12nd Haze 122nd year of Ascendancy at 16:24 Killed by enthralled slave at level 14 on the 12nd Haze 122nd year of Ascendancy at 16:46 Killed by slaver at level 14 on the 12nd Haze 122nd year of Ascendancy at 17:10 Killed by enthralled slave at level 14 on the 12nd Haze 122nd year of Ascendancy at 17:48 Killed by enthralled slave at level 14 on the 12nd Haze 122nd year of Ascendancy at 18:25 Killed by enthralled slave at level 14 on the 12nd Haze 122nd year of Ascendancy at 19:06 Killed by enthralled slave at level 14 on the 12nd Haze 122nd year of Ascendancy at 19:46 Killed by enthralled slave at level 14 on the 12nd Haze 122nd year of Ascendancy at 23:29 Killed by enthralled slave at level 14 on the 13rd Haze 122nd year of Ascendancy at 02:10 Killed by enthralled slave at level 14 on the 13rd Haze 122nd year of Ascendancy at 08:26 Killed by Emelyvena the enthralled slave at level 14 on the 14th Haze 122nd year of Ascendancy at 05:24 Killed by Blood Master at level 14 on the 15th Haze 122nd year of Ascendancy at 03:58 Killed by Blood Master at level 14 on the 15th Haze 122nd year of Ascendancy at 04:41 Killed by Jamci the thalore at level 14 on the 42nd Haze 122nd year of Ascendancy at 00:54 Killed by Jamci the thalore at level 14 on the 42nd Haze 122nd year of Ascendancy at 01:24 Killed by Jamci the thalore at level 14 on the 42nd Haze 122nd year of Ascendancy at 02:01 Killed by Jamci the thalore at level 14 on the 42nd Haze 122nd year of Ascendancy at 02:43 Killed by Jamci the thalore at level 14 on the 42nd Haze 122nd year of Ascendancy at 03:26 Killed by king cobra at level 14 on the 1st Decay 122nd year of Ascendancy at 13:01 Killed by large white snake at level 14 on the 1st Decay 122nd year of Ascendancy at 14:30 Killed by Velonne the wolf at level 15 on the 2nd Decay 122nd year of Ascendancy at 18:09 Killed by shadow at level 15 on the 3rd Decay 122nd year of Ascendancy at 05:50 Killed by Arywen the giant carpenter ant at level 15 on the 3rd Decay 122nd year of Ascendancy at 06:10 Killed by Arywen the giant carpenter ant at level 15 on the 3rd Decay 122nd year of Ascendancy at 06:56 Killed by hummerhorn at level 15 on the 3rd Decay 122nd year of Ascendancy at 15:06 Killed by copperhead snake at level 15 on the 4th Decay 122nd year of Ascendancy at 18:43 Killed by Liselravea the giant lightning ant at level 15 on the 4th Decay 122nd year of Ascendancy at 20:57 Killed by hummerhorn at level 15 on the 5th Decay 122nd year of Ascendancy at 05:43 Killed by Wrathroot at level 15 on the 5th Decay 122nd year of Ascendancy at 17:25 Killed by Wrathroot at level 15 on the 5th Decay 122nd year of Ascendancy at 17:57 Killed by Elyta the warg at level 15 on the 5th Decay 122nd year of Ascendancy at 18:35 Killed by Elyta the warg at level 15 on the 5th Decay 122nd year of Ascendancy at 19:17 Killed by Elyta the warg at level 16 on the 5th Decay 122nd year of Ascendancy at 20:05 |
Primary Stats
| Strength | 29 (base 28) |
| Dexterity | 21 (base 18) |
| Constitution | 11 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 25 (base 10) |
| Cunning | 57 (base 41) |
Resources
| Life | 342/342 |
| Stamina | 194/194 |
| Healing Factor | 1.3082872928177 |
| Regeneration | 0.52331491712707 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 8 |
| See Stealth | 60.550725453212 |
| See Invisible | 60.550725453212 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 44 |
| Crit Chance | 27% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +11% |
| Light | +10% |
| Acid | +11% |
| Physical | +8% |
| Fire | +5% |
| Nature | +8% |
Offense: Damage Penetration
| Fire | +25% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 1 |
| Physical Save | 24 |
| Spell Save | 24 |
| Mental Save | 30 |
Defense: Resistances
| Nature | + 10%( 70%) |
| Acid | + 30%( 70%) |
| Light | + 33%( 70%) |
| Darkness | + 22%( 70%) |
| Cold | + 12%( 70%) |
| Lightning | + 14%( 70%) |
| Fire | + 35%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Teleport Resistance | 5% |
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 263 damage for 3 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 71 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.30 Maximum stamina: +11.00 A pair of boots made of leather. |
| Quiver | psychokinetic quiver of elm arrows of accuracy (16/16, 14.5-20.3 power, 5 apr)Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.5 - 20.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +8 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 16 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +27 physical Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (77 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | clarifying linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun Mental save: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
| Tool | psionic steel torque of kinetic psionic shield [power 51] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 51 for 7 turns, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of darkness (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+5 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | Velirimina the Cinderwilter (42-63 power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 light Changes resistances: +14% acid / +3% light / +25% fire / +12% cold / +14% lightning Changes resistances penetration: +25% fire Spell save: +10 (+5 eff.) Massive two-handed mauls. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 7 power out of 24/24) : Effective talent level: 3.0 Power cost: 7 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 48.50 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | Chamodudan the linen robe (0 def, 6 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +6 Changes resistances: +16% acid Changes damage: +11% acid Physical save: +6 (+3 eff.) Confusion immunity: +20% Stun/Freeze immunity: +10% Teleport immunity: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +10 Critical mult.: +10.00% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.biting gale rune (46 cold damage; freeze 3 turns with power 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 46.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 21 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
cleansing copper amulet of dexterity (+3)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +10% nature / +10% blight Poison immunity: +20% Disease immunity: +20% Amulets can have magical properties. |
mule's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Fatigue: -4% Maximum encumbrance: +22 Spellpower: +6 (+3 eff.) Mindpower: +5 (+2 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.warbringer's steel battleaxe (19.5-29.25 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.5 - 29.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +9 (+4 eff.) Changes stats: +3 Con Changes resistances penetration: +7% physical Disarm immunity: +20% Massive two-handed battleaxes. |
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 18 power out of 20/20) : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Boruldir (36-57.6 power, 2 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.0 - 57.6 Uses stat: 120% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 40% chance to cause random gloom Damage (Melee): +21 insidious poison / +8 mind When wielded/worn: Changes resistances: +9% lightning / +3% fire / +6% nature Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.warbringer's steel greatsword (25-40 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +9 (+4 eff.) Changes stats: +3 Con Changes resistances penetration: +10% physical Disarm immunity: +15% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.steel longsword of purging (14.5-20.3 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +7 nature Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.steel waraxe of projection (14-19.6 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) One-handed war axes. |
This item will automatically be transmogrified when you leave the level.woollen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.cleansing steel mail armour of resilience (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Changes resistances: +11% nature / +12% blight Maximum life: +25.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Kilnmaster the iron plate armour (3 def, 7 armour) Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Changes resistances: +11% blight / +9% fire / +12% nature Changes resistances penetration: +15% fire Reduced damage from: +6% Unnatural Physical save: +20 (+10 eff.) Spell save: +30 (+15 eff.) Mental save: +6 (+3 eff.) Cut immunity: +10% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Wrathroot's Barkwood (9 def, 10 armour, 60 block) Requires: - Strength 25 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +10 Defense: +9 (+9 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
This item will automatically be transmogrified when you leave the level.deadly quiver of ash arrows of erosion (19/19, 29-40.6 power, 7 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 29.0 - 40.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.5% Capacity: 19 Damage (Ranged): +11 nature / +12 temporal Arrows are used with bows to pierce your foes to death. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level.iron pickaxe of endurance (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 176 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of kinetic psionic shield [power 25] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level.ash totem of thorny skin [power 25] (18 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Rogue the Halfling Rogue level 14
79th Dusk 122nd year of Ascendancy at 21:18 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Rogue the Halfling Rogue level 15
5th Decay 122nd year of Ascendancy at 06:03 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Rogue the Halfling Rogue level 13
54th Dusk 122nd year of Ascendancy at 02:24 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Rogue the Halfling Rogue level 10
8th Dusk 122nd year of Ascendancy at 17:30 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Rogue the Halfling Rogue level 15
4th Decay 122nd year of Ascendancy at 18:43 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Rogue the Halfling Rogue level 14
15th Haze 122nd year of Ascendancy at 05:14 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Rogue the Halfling Rogue level 11
19th Dusk 122nd year of Ascendancy at 10:36 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Rogue the Halfling Rogue level 14
14th Haze 122nd year of Ascendancy at 16:57 see stats
Log
Rogue stops being poisoned.
Rested for 50 turns (stop reason: all resources and life at maximum).
Rogue activates Stealth.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Rogue picks up (a.): biting gale rune (46 cold damage; freeze 3 turns with power 21).
Giant black ant briefly catches sight of you!
Ran for 9 turns (stop reason: hostile spotted to the south (giant black ant)).
Giant black ant misses Rogue.
Rogue performs a melee critical strike against Giant black ant!
Rogue deactivates Stealth.
Rogue hits Giant black ant for 188 physical damage.
Giant black ant hits Rogue for 12 acid damage.
Rogue hits Giant black ant for 9 light damage.
Rogue performs a melee critical strike against Giant black ant!
Rogue hits Giant black ant for 145 physical damage.
Rogue killed Giant black ant!
Resting starts...
Talent Stealth is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).




























































































