




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 10 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 34 (base 34) |
| Dexterity | 18 (base 18) |
| Constitution | 34 (base 34) |
| Magic | 34 (base 34) |
| Willpower | 34 (base 34) |
| Cunning | 34 (base 34) |
Resources
| Life | 320/320 |
| Hate | 100/100 |
| Vim | 106/106 |
| Healing Factor | 0.67647058823529 |
| Regeneration | 0.67647058823529 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +87.548297399036% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 43 |
| Crit Chance | 17% |
| APR | 2 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 43 |
| Crit Chance | 18% |
| APR | 2 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 8% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| All | -60% |
Offense: Damage Penetration
| Cold | +5% |
| Lightning | +7% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 22 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 99%(100%) |
| Blight | + 99%(100%) |
| Darkness | + 21%(100%) |
| Fire | -25%(100%) |
| All | + 14%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
Quests
Equipment
| In off hand | stormbringer's iron waraxe of crippling (10-14 power, 2 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +5 lightning / +9 cold When wielded/worn: Physical crit. chance: +7.0% Changes resistances penetration: +7% lightning / +5% cold Movement speed: +23% One-handed war axes. |
| Main armor | Robe of the Worm (0 def, 0 armour)2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | plaguebringer's iron longsword of vileness (11-15.4 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 1). On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 20 Damage (Melee): +12 blight When wielded/worn: Disease immunity: +12% Sharp, long, and deadly. |
Inventory
iron plate armour of Eyal (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Life regen: +2.00 Maximum life: +20.00 Healing mod.: +10% A suit of armour made of metal plates. |
Achievements
Log
Worm that walks (servant of Kaliphos) stops regenerating health quickly.
There is an exit to Derth here (press '' or right click to use).
Ran for 7 turns (stop reason: interesting terrain).
You gain 0.50 gold from the transmogrification of steel waraxe (13.5-18.9 power, 3 apr).
You gain 1.60 gold from the transmogrification of blooming vined mindstar (5-5.5 power, 18 apr, nature damage).
There is an exit to the worldmap here (press '' or right click to use).
You already have too many of this inscription.
You are now inscribed with Rune: Shielding.
Kaliphos casts Shed Skin.
A shield forms around Kaliphos.
Character control switched to worm that walks (servant of Kaliphos).
Character control switched to Kaliphos.
Saving game...
Saving done.
Character control switched to worm that walks (servant of Kaliphos).
Ran for 6 turns (stop reason: detrimental status effect).
Worm that walks (servant of Kaliphos) is out of sight of its master; direct control will break!.
Character control switched to Kaliphos.
Character control switched to worm that walks (servant of Kaliphos).
Worm that walks (servant of Kaliphos) deactivates Infestation.
Worm that walks (servant of Kaliphos) deactivates Worm that Walks Link.
Kaliphos deactivates Chaos Orbs.































