












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Higher |
| Class | Oozemancer |
| Level / Exp | 51 / 47% |
| Size | medium |
| Lifes / Deaths | Killed by apprentice mage at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:12 2 / 5Killed by tempest at level 5 on the 78th Pyre 122nd year of Ascendancy at 18:14 Killed by Poltergeist Crystal Shard at level 13 on the 5th Flare 122nd year of Ascendancy at 06:32 Killed by Urkis, the High Tempest at level 37 on the 42nd Dusk 122nd year of Ascendancy at 17:12 Killed by Zubidawe the wolf at level 41 on the 51st Dusk 122nd year of Ascendancy at 01:50 |
| Antimagic | Follower |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 52 (base 42) |
| Constitution | 80 (base 60) |
| Magic | 11 (base 10) |
| Willpower | 106 (base 60) |
| Cunning | 106 (base 60) |
Resources
| Life | 1610/1610 |
| Equilibrium | 76 |
| Healing Factor | 2.0210366327279 |
| Regeneration | 51.541578308673 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 9 |
| Infravision | 13 |
| See Stealth | 100.84910235862 |
| See Invisible | 114.84910235862 |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 58 |
| Crit Chance | 37% |
| APR | 75 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 91 |
| Accuracy | 58 |
| Crit Chance | 37% |
| APR | 75 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 72 |
| Crit Chance | 63% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +12% |
| Physical | +6% |
| Cold | +19% |
| All | 0% |
| Lightning | +24% |
| Mind | +18% |
| Fire | +22% |
| Nature | +58% |
Offense: Damage Penetration
| Nature | +56% |
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 21 (60%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 55 |
| Spell Save | 74 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 58%( 80%) |
| Arcane | + 80%( 80%) |
| Cold | + 23%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 31%( 70%) |
| Temporal | + 26%( 70%) |
| Physical | + 17%( 70%) |
| Mind | + 22%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Pinning Resistance | 43% |
| Bleed Resistance | 25% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 51% |
| Poison Resistance | 77% |
| Blind Resistance | 100% |
Inscriptions (3/5)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 265 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 291 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Slime | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.80 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Psiblades |
| talent | Unstoppable Nature |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Antimagic Shield |
| detrimental effect | Zone-wide effect: +10% fire damage, -10% fire resistance, -10% armour, -2 sight range. Oil mist |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 12): Pacifist | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 13): Headhunter3 / 3 demon spawn killed. You completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 77 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 15): Rush Hour (77)Turns left: 13 You completed the challenge and received: Random Artifact: Barkblast (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 19): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 20): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 239 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 21): Rush Hour (239)Turns left: 128 You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 25): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 27): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 92 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 28): Rush Hour (92)Turns left: 27 You completed the challenge and received: Random Artifact: Growthglean (38-62 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 800 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 31): Rush Hour (800)Turns left: 570 You completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 119 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 34): Rush Hour (119)Turns left: 68 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 36): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 38): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 191 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 42): Rush Hour (191)Turns left: 15 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 43): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 44): ExterminatorYou completed the challenge and received: Random Artifact: Noonrazor (12-16 power, 2 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 47): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 48): ExterminatorYou completed the challenge and received: Random Artifact: Blizzardvault (32-47 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 49): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: Random Artifact: Thundergrind (10-12 power, 2 apr, blight element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 53): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 7): Mirror MatchYou completed the challenge and received: Random Artifact: Sootbrand (0 def, 1 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | wanderer's pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 T5 feet armor [Ego++] Master While equipped: Stats +3 Dex +9 Cun +3 Con ----- def ----- Armour +5 Phys.save +17 (+5 eff.) Mind.save +17 (+4 eff.) Disengage: Puts all charms on 13 cooldown Level 3.5 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | Guidance1.0 T5 lite [Unique] Nature/Disrupt While equipped: Stats +12 Wil +12 Cun +12 Con ----- def ----- Resists +20% blight +40% arcane Res.Cap +10% blight +10% arcane Phys.save +15 (+5 eff.) Spell.save +30 (+7 eff.) Mind.save +15 (+3 eff.) ---------- misc Equi/turn -1.00 Light +6 Masteries +0.20 Wild-gift/Call of the wild +0.50 Wild-gift/Antimagic Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
| On head | cashmere wizard hat 'Mardogokor' (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature Res.pen +20% mind ----- def ----- Defense +2 (+1 eff.) Resists +33% nature Knockbk- +20% ---------- misc Max.psi +50.00 A pointy cloth hat, very wizardly... |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 3.5 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Islariabeth0.1 T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +8 Cun +9 Wil dps ---------- Mind.crit +3% Mind.pwr +8 (+2 eff.) Dmg.mod +3% mind ----- def ----- Resists +8% blight +8% nature +3% mind Mind.save +8 (+2 eff.) Poison- +14% Disease- +17% Confus- +20% ---------- misc Max.psi +10.00 Rings make your fingers look great! |
| On fingers | treant's gold ring of nature (+40%)0.1 T3 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +15% nature ----- def ----- Resists +40% nature +6% blight Poison- +18% Disease- +14% Rings make your fingers look great! |
| Around neck | Velima the Lightningbone0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +9 Wil dps ---------- Dmg.mod +6% lightning ----- def ----- Defense +10 (+4 eff.) Resists +6% lightning +17% temporal +9% mind Max.HP +100.00 Blind- +30% Pinning- +43% Knockbk- +31% ---------- misc Infravis +9 Sight +2 See.Invis +14 Amulets make your neck look great! |
| In main hand | living mindstar 'Flashgore' (24-26 power, 63 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature Power 23.5 - 25.9 Nature Uses 83% Wil, 50% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +63 Crit +5.0% Atk.spd 100% Melee+ +12 physical +4 fire While equipped: dps ---------- Mind.crit +5% Mind.pwr +17 (+4 eff.) Melee+ 9 lightning 7 physical 10 fire 9 acid 7 cold Dmg.mod +6% physical ----- def ----- Armour +4 Resists +10% lightning +7% physical +5% cold +7% fire +6% acid Heal.mod +44% Heal/summ +89 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | skylord's drakeskin leather belt of dampening1.0 T5 belt armor [Ego++] Nature While equipped: Stats +6 Str +4 Dex +7 Wil +5 Cun ----- def ----- Resists +6% acid +8% fire +7% lightning +9% cold Phys.save +18 (+5 eff.) Spell.save +14 (+3 eff.) Mind.save +15 (+3 eff.) A belt that goes around your waist. |
| In off hand | living mindstar 'Muckvault' (17-19 power, 63 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 17.0 - 18.7 Mind Uses 83% Wil, 50% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +63 Crit +5.0% Atk.spd 100% Melee+ +4 nature On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 While equipped: dps ---------- Mind.crit +17% Mind.pwr +17 (+4 eff.) Dmg.mod +18% lightning +12% blight +12% fire +11% nature +19% cold On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +8% blight Disease- +23% ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | restorative elven-silk cloak of Eldoral (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +3 (+1 eff.) Resists +11% nature +11% blight HP.reg +5.00 Heal.mod +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Torchradiance0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% fire Res.pen +5% darkness +5% fire ----- def ----- Resists +6% fire +5% arcane +6% darkness ---------- misc Masteries +0.24 Wild-gift/Slime Amulets make your neck look great! |
wanderer's stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +6 Dex +6 Cun +7 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% HP.reg +3.00 Blind- +21% ---------- misc Stam/turn +0.80 Infravis +6 Sight +2 See.Invis +13 Amulets make your neck look great! |
steel ring 'Dazzleriver'0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +12% acid +9% light +6% arcane +11% lightning Res.pen +5% arcane ----- def ----- Resists +24% acid +5% arcane +22% lightning Rings make your fingers look great! |
voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
Infernogasher the voratun greatsword (82-130 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Random Unique] Nature/Master Power 81.5 - 130.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +4 arcane On Crit.r2 +63 acid +45 nature On Hit: * 20% chance to reduce armor by 11% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +21.0% Dmg.mod +9% arcane +6% fire Res.pen +28% acid +35% nature Apr +19 On Hit (Melee): * 20% chance to reduce armor by 11% ----- def ----- Resists +9% acid Massive two-handed swords. |
Arutha the living mindstar (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ----- def ----- Resists +21% acid +12% blight Max.HP +66.00 HP.reg +1.10 Blind- +20% Cut- +20% ---------- misc Equi/ret +0.12 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming pulsing mindstar of balance (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 14.0 - 15.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Phys.save +2 (+0 eff.) Spell.save +6 (+1 eff.) Mind.save +4 (+1 eff.) Heal.mod +14% Heal/summ +29 ---------- misc Equi/ret +1.40 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Betholdassra' (28-31 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 28.5 - 31.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Phasing +30% While equipped: Stats +3 Con dps ---------- Mind.crit +5% Phys.pwr +25 (+11 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +6% nature Apr +2 ----- def ----- Defense +15 (+5 eff.) Resists +10% blight Disease- +23% ---------- misc Stam/turn +3.00 Max.stam +30.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Telos's Staff (Top Half) (35-42 power, 0 apr, fire element)2.5 T5 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+10 eff.) Dmg.mod +35% fire ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
Armyyarim the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Wil +4 Con dps ---------- Phys.pwr +20 (+9 eff.) ----- def ----- Resists +6% fire +5% cold Die.at -20.00 life A belt that goes around your waist. |
Mayodakira the Blazewell (9 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning +6% light +12% acid ----- def ----- Defense +9 (+3 eff.) Resists +24% acid Phys.save +8 (+2 eff.) ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 43 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
verdant silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +17% nature ----- def ----- Resists +8% blight +13% all Max.HP +56.00 HP.reg +1.50 Heal.mod +16% Poison- +28% Disease- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of hardened leather boots 'Vorelravea' (0 def, 10 armour)2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +2 Mag +4 Wil +6 Cun +3 Con ----- def ----- Armour +10 Phys.save +8 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+1 eff.) ---------- misc Infravis +5 A pair of boots made of leather. |
Lustreshaper (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Wil +5 Con dps ---------- Res.pen +5% light ----- def ----- Armour +16 Fatigue +22% Resists +24% darkness +23% blight +25% fire +5% arcane +15% nature Max.HP +100.00 ---------- misc Light +1 A suit of armour made of metal plates. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
429 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 35 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Torchnoon2.0 T1 lite [Rare] Master While equipped: Stats +5 Dex +2 Wil dps ---------- Spell.pwr +15 (+6 eff.) Dmg.mod +6% blight Res.pen +20% fire ----- def ----- Resists +12% fire ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash totem of healing 'Flashmight' [power 194] (13 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% blight Res.pen +5% lightning +10% blight ----- def ----- Resists +6% blight Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 13 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to gain a 11% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Oozy Sue the Higher Oozemancer level 34
36th Dusk 122nd year of Ascendancy at 22:10 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Oozy Sue the Higher Oozemancer level 49
73rd Dusk 122nd year of Ascendancy at 11:49 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Oozy Sue the Higher Oozemancer level 42
55th Dusk 122nd year of Ascendancy at 02:42 see stats
Exterminator
Killed 1000 creatures.By Oozy Sue the Higher Oozemancer level 22
11st Dusk 122nd year of Ascendancy at 12:29 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Oozy Sue the Higher Oozemancer level 11
3rd Summertide 122nd year of Ascendancy at 07:45 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Oozy Sue the Higher Oozemancer level 22
10th Dusk 122nd year of Ascendancy at 18:26 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By Oozy Sue the Higher Oozemancer level 30
28th Dusk 122nd year of Ascendancy at 03:58 see stats
Infinite x40
Got to level 40 of the infinite dungeon.By Oozy Sue the Higher Oozemancer level 42
53rd Dusk 122nd year of Ascendancy at 08:12 see stats
Infinite x50
Got to level 50 of the infinite dungeon.By Oozy Sue the Higher Oozemancer level 48
70th Dusk 122nd year of Ascendancy at 07:31 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Oozy Sue the Higher Oozemancer level 24
15th Dusk 122nd year of Ascendancy at 20:21 see stats
Level 10
Got a character to level 10.By Oozy Sue the Higher Oozemancer level 10
8th Mirth 122nd year of Ascendancy at 19:16 see stats
Level 20
Got a character to level 20.By Oozy Sue the Higher Oozemancer level 20
5th Dusk 122nd year of Ascendancy at 14:54 see stats
Level 30
Got a character to level 30.By Oozy Sue the Higher Oozemancer level 30
26th Dusk 122nd year of Ascendancy at 14:00 see stats
Level 40
Got a character to level 40.By Oozy Sue the Higher Oozemancer level 40
46th Dusk 122nd year of Ascendancy at 23:40 see stats
Level 50
Got a character to level 50.By Oozy Sue the Higher Oozemancer level 50
75th Dusk 122nd year of Ascendancy at 00:13 see stats
Size is everything
Did over 1500 damage in one attack.By Oozy Sue the Higher Oozemancer level 44
59th Dusk 122nd year of Ascendancy at 19:34 see stats
Size matters
Did over 600 damage in one attack.By Oozy Sue the Higher Oozemancer level 29
23rd Dusk 122nd year of Ascendancy at 23:17 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Oozy Sue the Higher Oozemancer level 16
10th Flare 122nd year of Ascendancy at 03:12 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Oozy Sue the Higher Oozemancer level 29
25th Dusk 122nd year of Ascendancy at 07:23 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Oozy Sue the Higher Oozemancer level 16
1st Dusk 122nd year of Ascendancy at 03:52 see stats
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).
You gain 2.61 gold from the transmogrification of prismatic reinforced leather armour of acid resistance (12 def, 7 armour).
You gain 5.66 gold from the transmogrification of cleansing drakeskin leather armour of the deep (20 def, 12 armour).
You gain 6.56 gold from the transmogrification of impenetrable voratun mail armour of the deep (5 def, 28 armour).
You gain 11.58 gold from the transmogrification of fearforged voratun mail armour of command (17 def, 19 armour).
You gain 7.60 gold from the transmogrification of fearforged voratun mail armour (5 def, 10 armour).
You gain 5.01 gold from the transmogrification of aegis elven-silk wizard hat of the mind (+16%) (3 def, 0 armour).
You gain 10.00 gold from the transmogrification of Frost Treads (1 def, 4 armour).
You gain 8.92 gold from the transmogrification of stormwoven elven-silk robe of lightning (+26%) (0 def, 0 armour).
You gain 14.14 gold from the transmogrification of ancient elven-silk robe of Angolwen (0 def, 0 armour).
You gain 5.46 gold from the transmogrification of noble's drakeskin leather belt of unlife.
You gain 4.56 gold from the transmogrification of blurring drakeskin leather belt of the vagrant.
You gain 6.57 gold from the transmogrification of plaguebringer's voratun waraxe (40-57 power, 6 apr).
You gain 25.00 gold from the transmogrification of dragonbone starstaff 'Kindletrail' (30-36 power, 6 apr, physical element).
You gain 25.00 gold from the transmogrification of Glimmerhacker the dragonbone vilestaff (41-49 power, 6 apr, blight element).
You gain 5.82 gold from the transmogrification of living mindstar of flames (16-18 power, 40 apr, mind damage).
You gain 3.75 gold from the transmogrification of inquisitor's living mindstar (18-19 power, 40 apr, mind damage).
You gain 3.60 gold from the transmogrification of horrifying mossy mindstar of disruption (3-3 power, 12 apr, mind damage).
You gain 7.90 gold from the transmogrification of voratun greatsword of ruin (62-98 power, 4 apr).
You gain 4.45 gold from the transmogrification of iron greatsword of evisceration (14-23 power, 1 apr).
You gain 8.52 gold from the transmogrification of balanced voratun greatsword of disruption (63-101 power, 4 apr).
You gain 14.28 gold from the transmogrification of blazebringer's voratun greatmaul of evisceration (65-98 power, 4 apr).
You gain 25.00 gold from the transmogrification of Scaldwar (39-51 power, 9 apr).
You gain 10.25 gold from the transmogrification of balanced voratun battleaxe of shearing (59-88 power, 4 apr).
You gain 0.85 gold from the transmogrification of shatter afflictions rune (absorb 118; cd 12).
You gain 2.26 gold from the transmogrification of blink rune (range 6; phase 25; cd 13).
You feel mildly anxious, and walk with caution.
























































































































