JJ the level 11 Cornac Archer by quh

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArcher
Level / Exp11 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity38 (base 36)
Constitution23 (base 22)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life288/288
Positive0/80
Stamina110/110
Healing Factor1
Regeneration0.25

Speed

Mental-7.5471698113208%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth5
See Invisible7

Offense: Mainhand

Damage51
Accuracy50
Crit Chance25%
APR26
Speed0.87

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower11.8
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense16.8
Ranged Defense16.8
Fatigue6
Physical Save18.6
Spell Save7
Mental Save7.7

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Knockback Resistance45%
Stun Resistance24%
Instadeath Resistance100%
Blind Resistance21%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
4/5
5/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran0.90
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Field control1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.30
1/5
0/5
3/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
done
active
done
active

Equipment

Quiver
Light source
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Around waist

Inventory

Achievements

Level 10 Got a character to level 10.
By JJ the Cornac Archer level 10
3rd Flare 122nd year of Ascendancy at 14:54
see stats
The sky is falling! Saw a huge meteor falling from the sky.
By JJ the Cornac Archer level 10
4th Flare 122nd year of Ascendancy at 19:45
see stats

Log

You gain 1.00 gold from the transmogrification of Wrathroot's Barkwood (9 def, 10 armour, 60 block).
You gain 0.60 gold from the transmogrification of
cured leather armour (2 def, 4 armour).
You gain 2.01 gold from the transmogrification of
spiked steel mail armour of lightning resistance (2 def, 6 armour).
You gain 1.90 gold from the transmogrification of
cleansing steel mail armour of stability (2 def, 6 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15.4 power, 2 apr).
You gain 3.43 gold from the transmogrification of
shimmering ash magestaff of projection (15-18 power, 3 apr, fire element).
You gain 2.16 gold from the transmogrification of
blooming vined mindstar of clarity (5-5.5 power, 18 apr, nature damage).
You gain 0.50 gold from the transmogrification of
steel greatsword (24-38.4 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (27-40.5 power, 2 apr).
You gain 3.26 gold from the transmogrification of
insidious steel greatmaul of erosion (27.5-41.25 power, 2 apr).
You gain 12.50 gold from the transmogrification of
Spellblaze Shard (20-26 power, 10 apr).
You gain 0.10 gold from the transmogrification of
steel amulet.
There is a way to the old forest here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.

Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)
Ran for 4 turns (stop reason: learnt lore).


Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


JJ deactivates Aim.