Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 25 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by Xanynn the spitting spider at level 16 on the 19th Wealth 122nd year of Ascendancy at 13:06 0 / 7Killed by snow giant boulder thrower at level 18 on the 6th Dearth 122nd year of Ascendancy at 13:22 Killed by Arann the alchemist golem at level 18 on the 25th Iron 123rd year of Ascendancy at 11:51 Killed by Layiyassra the orc necromancer at level 22 on the 10th Stralite 123rd year of Ascendancy at 07:11 Killed by Urkis, the High Tempest at level 22 on the 27th Stralite 123rd year of Ascendancy at 00:24 Killed by Layiyassra the orc necromancer at level 25 on the 6th Profit 123rd year of Ascendancy at 01:59 Killed by will o' the wisp at level 25 on the 8th Profit 123rd year of Ascendancy at 18:34 |
Primary Stats
| Strength | 59 (base 48) |
| Dexterity | 10 (base 12) |
| Constitution | 61 (base 51) |
| Magic | 8 (base 10) |
| Willpower | 32 (base 10) |
| Cunning | 25 (base 10) |
Resources
| Life | -79/830 |
| Stamina | 133/197 |
| Healing Factor | 1.3 |
| Regeneration | 4.7678110694309 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 46 |
| Crit Chance | 16% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30.2 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 73.735336916221 (86.818181818182%) |
| Defense | 51.108131484679 |
| Ranged Defense | 55.108131484679 |
| Fatigue | 34 |
| Physical Save | 57.25 |
| Spell Save | 61.3125 |
| Mental Save | 48.233333333333 |
Defense: Resistances
| All | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 87% |
| Teleport Resistance | 10% |
| Pinning Resistance | 22% |
| Disarm Resistance | 63% |
| Silence Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 280 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 170 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 298 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 473% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 405% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| detrimental effect | The target is on fire, taking 41.29 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+6 cooldowns). Infusion Saturation |
| beneficial effect | The target is recovering 28 life each turn. Recovery |
| beneficial effect | The target has 26% chance to evade melee attacks and gains 13 defense. Evasion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost anorithil from death by carrion worm mass. Escort: lost anorithil (level 3 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by deformed fox. Escort: lost sun paladin (level 2 of Heart of the Gloom) | failed |
You failed to protect the lost warrior from death by giant venus flytrap. Escort: lost warrior (level 3 of Trollmire) | failed |
You failed to protect the lost warrior from death by forest wight. Escort: lost warrior (level 8 of Dreadfell) | failed |
You failed to protect the repented thief from death by thought-forged bowman. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by snow giant boulder thrower. Escort: temporal explorer (level 1 of Daikara) | failed |
You failed to protect the temporal explorer from death by blade horror. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Heart of the Gloom. Escort: worried loremaster (level 1 of Heart of the Gloom)As a reward you improved Strength by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed minotaur nose. * You've found the needed chunk of ghoul flesh. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of iron boots of evasion (10 def, 3 armour) dreamer's pair of iron boots of evasion (10 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +10 (+3 eff.) Fatigue: +2% Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 26% chance to completely evade them and granting you 13 defense for 9 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Elywe' brass lantern 'Elywe'Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +4 Wil Changes resistances: +3% mind / +6% acid Changes damage: +6% mind Spell save: +3 (+1 eff.) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | voratun helm 'Borehor' (8 def, 13 armour) voratun helm 'Borehor' (8 def, 13 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +13 Defense: +8 (+3 eff.) Fatigue: +5% Damage when hit (Melee): 8 blight Changes stats: +4 Str / +2 Con Changes resistances: +5% all Critical mult.: +10.00% Physical save: +27 (+7 eff.) Mental save: +15 (+5 eff.) Stamina when hit: +1.90 Equilibrium when hit: +2.70 Mana when firing critical spell: +1.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.6 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Daystinger DaystingerCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Damage when hit (Melee): 8 light Changes stats: +9 Cun / +6 Wil Changes resistances: +3% light / +6% mind Disarm immunity: +23% Pinning immunity: +22% Knockback immunity: +33% Maximum life: +23.00 Mindpower: +8 (+4 eff.) Light radius: +2 Rings can have magical properties. |
| On fingers | Boramarach BoramarachCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +10 Defense: +8 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Changes resistances: +3% temporal It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | serendipitous gold amulet of soulsearing serendipitous gold amulet of soulsearingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +11 (+4 eff.) Defense: +10 (+3 eff.) Changes stats: +10 Lck Changes damage: +7% blight / +7% fire Critical mult.: +12.00% Spellpower: +8 (+6 eff.) Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
| In main hand | Beredar the Galevault (38.5-53.9 power, 6 apr) Beredar the Galevault (38.5-53.9 power, 6 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 12% chance to cause random gloom Damage (Melee): +14 mind When wielded/worn: Damage when hit (Melee): 8 lightning / 4 acid Changes stats: +3 Cun / +6 Wil Changes damage: +12% lightning One-handed war axes. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Chamenik (12 def, 2 armour, 51-61.2 power, 133.5 block) Chamenik (12 def, 2 armour, 51-61.2 power, 133.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 51.0 - 61.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +134 On weapon hit: * 20% chance to gain 10% of a turn When wielded/worn: Armour: +2 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances: +19% lightning Talent granted: +4 Block Silence immunity: +15% Teleport immunity: +10% Handheld deflection devices. |
| Cloak | Aduda the cashmere cloak (2 def, 0 armour) Aduda the cashmere cloak (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Defense: +2 (+1 eff.) Fatigue: -3% Changes stats: +1 Str / +1 Con Changes resistances: +5% arcane / +6% mind Changes damage: +9% mind Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Cyrima (3 def, 14 armour) Cyrima (3 def, 14 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +3 (+1 eff.) Fatigue: +16% Changes stats: +3 Cun Changes resistances: +7% acid / +7% physical / +7% fire / +10% cold / +8% lightning Grants telepathy: Dragon Critical mult.: +5.00% Equilibrium when hit: +0.04 A suit of armour made of mail. |
Inventory
regeneration infusion of the sneak (heal 256 over 5 turns) regeneration infusion of the sneak (heal 256 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 256 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. BlackpietyBlackpiety Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +3% darkness / +15% temporal Physical save: +15 (+4 eff.) Spell save: +16 (+4 eff.) Mental save: +14 (+5 eff.) Amulets can have magical properties. |
Cyrebrevea the gold amulet Cyrebrevea the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Cun Changes resistances: +7% physical Critical mult.: +10.00% Stamina each turn: +0.40 Mental crit. chance: +1% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Radiancepower the reinforced leather slingRadiancepower the reinforced leather sling Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Burst (radius 2) on crit: +2 lightning When wielded/worn: Changes stats: +5 Cun Changes resistances: +3% light / +12% lightning Changes resistances penetration: +10% light / +18% physical Changes damage: +6% light Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. hardened leather armour (3 def, 6 armour)hardened leather armour (3 def, 6 armour) Requires: - Strength 16 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% A suit of armour made of leather. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Dwarfwerky the Dwarf Bulwark level 18
45th Dearth 122nd year of Ascendancy at 22:39 see stats
Exterminator
Killed 1000 creatures.By Dwarfwerky the Dwarf Bulwark level 15
15th Wealth 122nd year of Ascendancy at 17:10 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dwarfwerky the Dwarf Bulwark level 22
27th Stralite 123rd year of Ascendancy at 02:01 see stats
Level 10
Got a character to level 10.By Dwarfwerky the Dwarf Bulwark level 10
9th Profit 122nd year of Ascendancy at 19:34 see stats
Level 20
Got a character to level 20.By Dwarfwerky the Dwarf Bulwark level 20
21st Gold 123rd year of Ascendancy at 18:50 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Dwarfwerky the Dwarf Bulwark level 18
8th Loss 122nd year of Ascendancy at 20:18 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Dwarfwerky the Dwarf Bulwark level 5
20th Voratun 122nd year of Ascendancy at 18:19 see stats
The Arena
Unlocked Arena mode.By Dwarfwerky the Dwarf Bulwark level 10
13rd Profit 122nd year of Ascendancy at 05:40 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Dwarfwerky the Dwarf Bulwark level 18
25th Iron 123rd year of Ascendancy at 05:06 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dwarfwerky the Dwarf Bulwark level 19
1st Gold 123rd year of Ascendancy at 20:57 see stats
The secret city
Discovered the truth about mages.By Dwarfwerky the Dwarf Bulwark level 12
38th Profit 122nd year of Ascendancy at 11:09 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Dwarfwerky the Dwarf Bulwark level 24
2nd Acquisition 123rd year of Ascendancy at 01:22 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Dwarfwerky the Dwarf Bulwark level 16
28th Wealth 122nd year of Ascendancy at 20:18 see stats
Log
PAI_STATE_FIGHT
Will o' the wisp misses Dwarfwerky.
Dwarfwerky hits Will o' the wisp for 59 physical, 10 mind, , 0 arcane (69 total damage).
Talent Block is ready to use.
Ghast misses Dwarfwerky.
Skeleton mage casts Flame.
Burning from Skeleton mage hits Dwarfwerky for 35 fire damage.
Skeleton mage hits Dwarfwerky for 61 fire damage.
Dwarfwerky receives 37 healing.
The Master casts Manathrust.
The Master hits Dwarfwerky for 123 arcane damage.
Dwarfwerky uses Shield Pummel.
AI cancelled for low health
Dwarfwerky tries to evade attacks.
Dwarfwerky evades Will o' the wisp.
Dwarfwerky evades Ghast.
Burning from Skeleton mage hits Dwarfwerky for 31 fire damage.
Dwarfwerky receives 37 healing.
The Master stops surging mana.
The Master rushes out!
The Master misses Dwarfwerky.
The shield around skeleton archer crumbles.
Skeleton archer shoots!
Skeleton archer's Shoot hits Dwarfwerky for 10 physical, 6 blight, , 3 nature, 6 temporal (25 total damage).
Dwarfwerky uses Shield Pummel.
The Master resists the mind attack!
Will o' the wisp explodes! Dwarfwerky is enveloped in frost.
Saving game...
