spooky the level 5 Skeleton Sun Paladin by tjak1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassSun Paladin
Level / Exp5 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 21)
Dexterity20 (base 10)
Constitution10 (base 10)
Magic22 (base 20)
Willpower10 (base 10)
Cunning12 (base 10)

Resources

Life209/209
Positive32/32
Stamina123/123
Healing Factor1.1
Regeneration2.475

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage19
Accuracy19
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+3%
Light+10%
Mind+3%

Defense: Base

Armour (hardiness)17.413408721348 (65.897138898113%)
Defense15
Ranged Defense15
Fatigue22
Physical Save12
Spell Save11
Mental Save21

Defense: Resistances

Mind+ 5%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance22%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
0/5
0/5
Celestial / Sun1.30
3/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done

Equipment

On feet
On hands
On head
Tool
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level (necrotic air) here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Spooky wears (replacing
brass lantern): Summertide Phial.

Spooky wears:
psychic's iron gauntlets of magic (+2) (0 def, 1 armour).

You gain 1.17 gold from the transmogrification of
pouch of steel shots of erosion (21/21, 18-22 power, 2 apr).
You gain 0.27 gold from the transmogrification of
iron shield of lightning resistance (+16%) (0 def, 2 armour, 8-10 power, 20 block).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of lightning resistance (2 def, 4 armour).
You gain 1.31 gold from the transmogrification of
traveler's pair of iron boots (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 2.87 gold from the transmogrification of
grounding pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.73 gold from the transmogrification of
linen robe of fire (+7%) (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 5.00 gold from the transmogrification of
strafer's steel steamgun.
You gain 2.70 gold from the transmogrification of
potent elm vilestaff of illumination (12-14 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
You gain 1.62 gold from the transmogrification of
hateful iron dagger (10-14 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (16-25 power, 1 apr).
You feel very confident walking into this place.