










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Anorithil |
| Level / Exp | 24 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by Nerelrawen the copperhead snake at level 12 on the 16th Profit 122nd year of Ascendancy at 09:34 0 / 7Killed by Barieko the thalore at level 21 on the 27th Dearth 122nd year of Ascendancy at 05:06 Killed by Poryba the fire drake at level 22 on the 34th Dearth 122nd year of Ascendancy at 18:06 Killed by Adaraba the dredgling at level 23 on the 38th Dearth 122nd year of Ascendancy at 10:21 Killed by Gulle the rogue at level 23 on the 39th Dearth 122nd year of Ascendancy at 06:03 Killed by Horned Horror at level 24 on the 39th Dearth 122nd year of Ascendancy at 07:37 Killed by Gloredhewe the gwelgoroth at level 24 on the 14th Loss 122nd year of Ascendancy at 05:35 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 49 (base 44) |
| Magic | 69 (base 54) |
| Willpower | 25 (base 10) |
| Cunning | 26 (base 13) |
Resources
| Life | -156/745 |
| Positive | 99/129 |
| Negative | 99/129 |
| Healing Factor | 1.3832873839944 |
| Regeneration | 10.028833533959 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 20 |
| Crit Chance | 8% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +24% |
| Light | +63% |
| Physical | +17% |
| Arcane | +10% |
| Fire | +5% |
| All | +5% |
Offense: Damage Penetration
| Light | +15% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 0 |
| Physical Save | 57 |
| Spell Save | 51 |
| Mental Save | 53 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Arcane | + 14%( 70%) |
| Mind | + 27%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 9%( 70%) |
| Light | + 40%( 70%) |
| Physical | + 14%( 70%) |
| Darkness | + 18%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Confusion Resistance | 10% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 289 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 178 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 629% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Celestial / Eclipse | 1.47 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Celestial / Circles | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Celestial / Sunlight | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Star fury | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Celestial / Hymns | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Effects
| beneficial effect | The target is surrounded by a magical shield, absorbing 242/242 damage before it crumbles. Damage Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Aerorena the rogue. Escort: lost defiler (level 3 of Norgos Lair) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed giant spider spinneret. * You've found the needed chunk of ghoul flesh. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Tureledendur' (5 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Defense: +5 (+5 eff.) Changes stats: +2 Cun / +2 Con Physical save: +10 (+3 eff.) Mental save: +11 (+4 eff.) Knockback immunity: +10% Teleport immunity: +20% Hate when firing a critical mind attack: +1.00 Maximum life: +40.00 Maximum hate: +4.00 A pair of boots made of leather. |
| Light source | brass lantern 'Brightshear'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 arcane Changes resistances penetration: +10% light Changes damage: +15% light Critical mult.: +5.00% Mindpower: +15 (+7 eff.) Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Issadas the Glowparry (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Wil Changes resistances: +9% light Changes resistances penetration: +5% light Changes damage: +3% light / +9% darkness Physical save: +6 (+2 eff.) Light radius: +1 A pointy cloth hat, very wizardly... |
| Tool | iron torque of mindblast 'Toriromikalthochak' [power 105] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Damage when hit (Melee): 4 physical Changes resistances: +3% acid Changes damage: +12% physical Stamina each turn: +1.00 It can be used to blast the opponent's mind dealing 110 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | pixie's copper ring of light (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes resistances: +22% light Changes damage: +11% light Spellpower: +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | copper ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Life regen: +7.00 Maximum life: +50.00 Healing mod.: +11% Rings make your fingers look great! |
| Around waist | Ravenguile the rough leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +3% acid / +6% nature / +3% light Changes damage: +9% light / +3% darkness Physical save: +5 (+2 eff.) Mindpower: +4 (+2 eff.) A belt that goes around your waist. |
| In main hand | Zubutta (15-18 power, 3 apr, light element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +2 Wil Changes damage: +15% light Talent granted: +1 Command Staff Mana each turn: +0.14 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +44.00 Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves 'Eralatharak' (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +13 (+7 eff.) Armour: +2 Damage (Melee): 9 arcane Changes stats: +3 Str / +5 Dex / +6 Mag / +4 Wil / +3 Cun Changes resistances: +5% arcane Changes damage: +5% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+3 eff.) Psi when hit: +0.04 Vim when firing critical spell: +2.00 Spellpower: +4 (+1 eff.) Mindpower: +5 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | woollen robe 'Zidil' (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes resistances: +10% darkness / +20% mind / +9% all Changes damage: +7% darkness / +5% light / +5% all Physical save: +12 (+4 eff.) Spell save: +11 (+3 eff.) Mental save: +23 (+8 eff.) Spellpower: +17 (+5 eff.) Spell crit. chance: +5% Mental crit. chance: +1% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Durerak (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Cun / +3 Wil Confusion immunity: +10% Equilibrium when hit: +0.12 Only die when reaching: -20.00 life Maximum hate: +2.00 Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | IsittaInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 50% Changes stats: +2 Str Changes resistances: +6% acid / +6% physical / +6% nature Talent mastery: +0.17 Celestial / Eclipse Stamina each turn: +0.20 Amulets make your neck look great! |
Inventory
healing infusion of the wizard (heal 178; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 178 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
restful copper amulet of mastery (0.11 Celestial / Star fury)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Talent mastery: +0.11 Celestial / Star fury Life regen: +1.00 Amulets make your neck look great! |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.dwarven-steel dagger 'Venomclash' (18-23 power, 7 apr) Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 2) on crit: +12 acid When wielded/worn: Damage when hit (Melee): 4 nature Changes resistances: +12% nature Changes resistances penetration: +15% arcane Changes damage: +6% arcane Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.steel greatsword 'Sepsismalice' (27-43 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 27.0 - 43.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 50% Damage (Melee): +14 nature / +16 arcane When wielded/worn: Changes damage: +12% arcane / +9% nature / +9% mind Massive two-handed swords. |
RainwreckRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Damage (Ranged): +12 nature When wielded/worn: Physical power: +9 (+5 eff.) Changes stats: +3 Str Changes resistances: +6% blight / +5% arcane / +6% nature Spell save: +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
elemental iron longsword of vileness (11-15 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 6% chance to reduce strength, dexterity, and constitution by 27 * Create an explosion dealing 93 cold damage (1/turn) Damage (Melee): +7 blight When wielded/worn: Changes resistances penetration: +5% cold Changes damage: +5% cold Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Polona the Stormsever (15-18 power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +4 Armour Hardiness: +4% Defense: +15 (+13 eff.) Damage when hit (Melee): 8 lightning Changes stats: +2 Cun / +2 Dex Changes damage: +9% physical / +12% mind / +15% fire Talent granted: +1 Command Staff Physical save: +4 (+2 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
elm starstaff 'Samachik' (13-16 power, 2 apr, temporal element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 13.0 - 15.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% acid / +6% temporal / +3% light / +12% lightning Changes damage: +13% temporal Talent granted: +1 Command Staff Physical save: +3 (+1 eff.) Spellpower: +5 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Cyryletha the Healstreaker (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +6 Lck / +4 Dex Changes resistances: +9% nature Changes resistances penetration: +10% nature Changes damage: +6% lightning / +9% light / +3% nature Stealth bonus: +6 Light radius: +1 A pair of boots made of leather. |
Icevault (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +2 Armour: +1 Defense: +3 (+3 eff.) Changes stats: +2 Dex / +4 Con Changes resistances penetration: +20% cold Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 19% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.Xerimina the pair of dwarven-steel boots (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +15% darkness / +9% fire Mental save: +6 (+2 eff.) Poison immunity: +20% Stamina each turn: +0.70 Maximum stamina: +19.00 Healing mod.: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Rainspitter' (15 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +15 (+13 eff.) Damage when hit (Melee): 2 fire Changes stats: +2 Str / +2 Con Changes resistances: +3% cold Changes damage: +9% physical Critical mult.: +10.00% Only die when reaching: -20.00 life It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.Flamebender the hardened leather gloves (0 def, 2 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 9 cold Changes resistances: +21% fire / +12% darkness / +7% cold Changes resistances penetration: +20% darkness / +10% fire Changes damage: +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic hardened leather gloves of strength (+2) (0 def, 5 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +10 (+5 eff.) Armour: +5 Changes stats: +2 Str Mental save: +6 (+2 eff.) Maximum life: +45.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Adewen the Sunusher (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% cold Changes damage: +6% light Allows you to breathe in: water Critical mult.: +15.00% Hate when firing a critical mind attack: +4.00 Mental crit. chance: +1% Light radius: +1 A cap made of leather. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
320 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+2 eff.) Changes stats: +2 Cun / +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.alchemist's lamp 'Manymnir' Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+4 eff.) Changes stats: +4 Wil Changes resistances penetration: +15% blight / +20% temporal Changes damage: +6% temporal Critical mult.: +14.00% Light radius: +4 Damage Shield penetration: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Brodyrin'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Str / +1 Wil / +1 Cun / +3 Con Critical mult.: +15.00% Maximum life: +43.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By rough the Dwarf Anorithil level 21
6th Dearth 122nd year of Ascendancy at 05:37 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By rough the Dwarf Anorithil level 23
37th Dearth 122nd year of Ascendancy at 06:39 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By rough the Dwarf Anorithil level 10
10th Profit 122nd year of Ascendancy at 05:10 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By rough the Dwarf Anorithil level 20
8th Wealth 122nd year of Ascendancy at 08:05 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By rough the Dwarf Anorithil level 21
16th Dearth 122nd year of Ascendancy at 06:45 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By rough the Dwarf Anorithil level 16
35th Profit 122nd year of Ascendancy at 15:48 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By rough the Dwarf Anorithil level 14
34th Profit 122nd year of Ascendancy at 08:45 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By rough the Dwarf Anorithil level 9
5th Profit 122nd year of Ascendancy at 11:17 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By rough the Dwarf Anorithil level 12
19th Profit 122nd year of Ascendancy at 05:46 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By rough the Dwarf Anorithil level 23
37th Dearth 122nd year of Ascendancy at 20:27 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By rough the Dwarf Anorithil level 17
36th Profit 122nd year of Ascendancy at 17:01 see stats
Log
Resting starts...
Rough stops burning.
Talent Sunburst is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).
Gloredhewe the gwelgoroth uses Trueshot.
Gloredhewe the gwelgoroth activates Insidious Poison.
Gloredhewe the gwelgoroth deactivates Leeching Poison.
Gloredhewe the gwelgoroth uses Steady Shot.
Ran for 2 turns (stop reason: taken damage).
Rough shrugs off Gloredhewe the gwelgoroth's 'Bleeding'!
Rough is poisoned!
Gloredhewe the gwelgoroth's Steady Shot hits rough for 174 physical, 6 fire, 14 cold, 11 temporal (205 total damage).
Rough uses Infusion: Regeneration.
Rough starts regenerating health quickly.
Gloredhewe the gwelgoroth uses Venomous Strike.
Rough is poisoned!
Rough slows down.
Gloredhewe the gwelgoroth's Venomous Strike hits rough for 180 nature, 6 fire, 14 cold, 11 temporal (211 total damage).
Poison from Gloredhewe the gwelgoroth hits rough for 28 nature damage.
Deadly Poison from Gloredhewe the gwelgoroth hits rough for 29 nature damage.
Gloredhewe the gwelgoroth uses Headshot.
Gloredhewe the gwelgoroth's Headshot performs a ranged critical strike against rough!
Gloredhewe the gwelgoroth's Headshot hits rough for 382 physical, 6 fire, 14 cold, 11 temporal, 21 lightning, 14 cold (449 total damage).
Poison bursts out of Rough's corpse!
Poison from Gloredhewe the gwelgoroth hits rough for 28 nature damage.
Deadly Poison from Gloredhewe the gwelgoroth hits rough for 39 nature damage.
rough the level 24 dwarf anorithil was splurged to death by Gloredhewe the gwelgoroth on level 1 of Mark of the Spellblaze.
A shield forms around rough.






































































