Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Brawler |
Level / Exp | 33 / 5% |
Size | big |
Lifes / Deaths | Killed by storm wyrm at level 7 on the 79th Pyre 122nd year of Ascendancy at 05:19 / 34Killed by storm drake hatchling at level 7 on the 79th Pyre 122nd year of Ascendancy at 05:29 Killed by storm drake at level 7 on the 79th Pyre 122nd year of Ascendancy at 05:35 Killed by storm drake hatchling at level 7 on the 79th Pyre 122nd year of Ascendancy at 05:46 Killed by storm drake hatchling at level 7 on the 79th Pyre 122nd year of Ascendancy at 05:56 Killed by Usise the halfling at level 10 on the 2nd Dusk 122nd year of Ascendancy at 05:42 Killed by armoured skeleton warrior at level 10 on the 2nd Dusk 122nd year of Ascendancy at 06:16 Killed by Urrek the thalore at level 11 on the 62nd Dusk 122nd year of Ascendancy at 17:19 Killed by Ustimik the halfling at level 11 on the 62nd Dusk 122nd year of Ascendancy at 17:35 Killed by Urrek the thalore at level 11 on the 62nd Dusk 122nd year of Ascendancy at 17:43 Killed by Urrek the thalore at level 11 on the 62nd Dusk 122nd year of Ascendancy at 18:10 Killed by multi-hued crystal at level 13 on the 47th Haze 122nd year of Ascendancy at 07:55 Killed by black crystal at level 14 on the 50th Haze 122nd year of Ascendancy at 00:07 Killed by Adomith the cutpurse at level 16 on the 55th Haze 122nd year of Ascendancy at 12:15 Killed by Yvaba the drem at level 16 on the 56th Haze 122nd year of Ascendancy at 01:52 Killed by Horned Horror at level 16 on the 56th Haze 122nd year of Ascendancy at 23:22 Killed by snow giant boulder thrower at level 21 on the 59th Regrowth 123rd year of Ascendancy at 10:25 Killed by snow giant boulder thrower at level 21 on the 59th Regrowth 123rd year of Ascendancy at 11:13 Killed by snow giant boulder thrower at level 22 on the 61st Regrowth 123rd year of Ascendancy at 02:35 Killed by elven corruptor at level 24 on the 79th Regrowth 123rd year of Ascendancy at 11:25 Killed by elven cultist at level 24 on the 79th Regrowth 123rd year of Ascendancy at 12:01 Killed by wretchling at level 24 on the 79th Regrowth 123rd year of Ascendancy at 13:30 Killed by Xanogabeth the elven elite warrior at level 25 on the 1st Time of Balance 123rd year of Ascendancy at 05:46 Killed by Belynor the elven warrior at level 25 on the 1st Time of Balance 123rd year of Ascendancy at 14:21 Killed by Belynor the elven warrior at level 25 on the 1st Time of Balance 123rd year of Ascendancy at 16:05 Killed by orc grand master assassin at level 27 on the 18th Pyre 123rd year of Ascendancy at 07:02 Killed by orc grand master assassin at level 27 on the 18th Pyre 123rd year of Ascendancy at 07:29 Killed by orc grand master assassin at level 27 on the 18th Pyre 123rd year of Ascendancy at 08:03 Killed by skeleton mage at level 28 on the 20th Pyre 123rd year of Ascendancy at 23:33 Killed by Lisuwe the vampire at level 28 on the 21st Pyre 123rd year of Ascendancy at 10:20 Killed by elder vampire at level 28 on the 22nd Pyre 123rd year of Ascendancy at 17:57 Killed by luminous horror at level 29 on the 24th Pyre 123rd year of Ascendancy at 07:52 Killed by Glorelrarin the vampire lord at level 30 on the 25th Pyre 123rd year of Ascendancy at 08:02 Killed by Glorelrarin the vampire lord at level 30 on the 25th Pyre 123rd year of Ascendancy at 08:36 |
Primary Stats
Strength | 65 (base 26) |
Dexterity | 65 (base 53) |
Constitution | 51 (base 15) |
Magic | 22 (base 10) |
Willpower | 28 (base 10) |
Cunning | 75 (base 57) |
Resources
Life | 1088/1088 |
Stamina | 241/241 |
Healing Factor | 1.25 |
Regeneration | 9.8856320502281 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Stealth | 12 |
See Invisible | 12 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Barehand
Damage | 134 |
Accuracy | 67 |
Crit Chance | 30% |
APR | 52 |
Speed | 0.80 |
Offense: Spell
Spellpower | 23.5 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 34.8 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 40 (64.2%) |
Defense | 39.826923076923 |
Ranged Defense | 39.826923076923 |
Fatigue | 10 |
Physical Save | 42.533333333333 |
Spell Save | 53.333333333333 |
Mental Save | 43.35 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 40% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 350 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 242 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 176 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.42 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Pugilism | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Technique / Combat training | 1.22 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.10 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Striking Stance |
beneficial effect | Countering melee attacks: Has a 53% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost anorithil from death by grave wight. Escort: lost anorithil (level 2 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 42. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed naga tongue. * You've found the needed black mamba head. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 Armour: +12 Defense: +2 Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 Mental save: +10 Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
On hands | Xereyanor the Scaldpanic (0 def, 8 armour) Xereyanor the Scaldpanic (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 Armour: +8 Damage when hit (Melee): 12 fire Changes stats: +4 Str / +4 Wil / +3 Con Changes resistances penetration: +15% fire Changes damage: +6% mind Talent mastery: +0.20 Technique / Grappling Trap disarming bonus: +16 Physical save: +10 Mental save: +16 Maximum life: +51.00 When used to modify unarmed attacks: Base power: 37.0 - 51.8 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +15 Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 83% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). Damage (Melee): +4 fire Burst (radius 2) on crit: +4 fire Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Corrupted Gaze (4 def, 8 armour) Corrupted Gaze (4 def, 8 armour)Requires: - Magic 16 - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 Armour: +8 Defense: +4 Fatigue: +6% Changes stats: +5 Mag / +3 Wil / +4 Cun Changes resistances: +10% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +40% See stealth: +12 See invisible: +12 It can be used to activate talent Vimsense (costing 25 power out of 32/32) : Effective talent level: 3.3 Power cost: 25 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 13%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Tool | dwarven-steel pickaxe 'Elemira' (dig speed 7 turns) dwarven-steel pickaxe 'Elemira' (dig speed 7 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +5 Str / +2 Dex Changes resistances: +13% darkness / +15% fire Critical mult.: +5.00% Mental crit. chance: +5% Healing mod.: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | gold ring 'Dagufast' gold ring 'Dagufast'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Physical power: +7 Changes stats: +6 Str / +4 Dex / +7 Mag / +6 Wil / +5 Con Changes resistances: +6% lightning Spellpower: +5 Light radius: +3 Rings can have magical properties. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around neck | vitalizing steel amulet of perfection (0.12 Technique / Finishing moves,0.12 Technique / Combat training) vitalizing steel amulet of perfection (0.12 Technique / Finishing moves,0.12 Technique / Combat training)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Con Talent masteries: +0.12 Technique / Finishing moves +0.12 Technique / Combat training Physical save: +9 Life regen: +1.10 Maximum life: +34.00 Amulets can have magical properties. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Light source | Getelachak GetelachakInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes damage: +3% blight Maximum life: +49.00 Maximum vim: +20.00 Light radius: +3 Damage Shield penetration: +20% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A normal brass lantern, enhanced by alchemy to make it brighter. |
Cloak | murderer's cashmere cloak of protection (2 def, 0 armour) murderer's cashmere cloak of protection (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 Armour penetration: +5 Defense: +2 Changes stats: +2 Cun / +2 Dex Spell save: +6 Mental save: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Hellwreck HellwreckCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 Changes resistances: +5% arcane Changes resistances penetration: +10% fire Spell save: +8 Size category: +1 A belt that goes around your waist. |
Inventory
Rune of the Rift (262.00 temporal damage, removed from time 4 turns) Rune of the Rift (262.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 262.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of delving (dig speed 28 turns) dwarven-steel pickaxe of delving (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +3 Str / +2 Con Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
By Kiel the Cornac Brawler level 30
43rd Dusk 123rd year of Ascendancy at 13:50 see stats
By Kiel the Cornac Brawler level 11
9th Haze 122nd year of Ascendancy at 20:47 see stats
By Kiel the Cornac Brawler level 32
50th Dusk 123rd year of Ascendancy at 17:48 see stats
By Kiel the Cornac Brawler level 19
37th Regrowth 123rd year of Ascendancy at 06:29 see stats
By Kiel the Cornac Brawler level 23
70th Regrowth 123rd year of Ascendancy at 08:18 see stats
By Kiel the Cornac Brawler level 20
58th Regrowth 123rd year of Ascendancy at 02:22 see stats
By Kiel the Cornac Brawler level 30
3rd Mirth 123rd year of Ascendancy at 18:38 see stats
By Kiel the Cornac Brawler level 10
6th Flare 122nd year of Ascendancy at 02:52 see stats
By Kiel the Cornac Brawler level 20
37th Regrowth 123rd year of Ascendancy at 08:18 see stats
By Kiel the Cornac Brawler level 30
25th Pyre 123rd year of Ascendancy at 05:18 see stats
By Kiel the Cornac Brawler level 21
59th Regrowth 123rd year of Ascendancy at 11:13 see stats
By Kiel the Cornac Brawler level 25
13rd Pyre 123rd year of Ascendancy at 15:59 see stats
By Kiel the Cornac Brawler level 19
7th Allure 123rd year of Ascendancy at 23:10 see stats
By Kiel the Cornac Brawler level 17
58th Haze 122nd year of Ascendancy at 10:47 see stats
By Kiel the Cornac Brawler level 13
47th Haze 122nd year of Ascendancy at 02:20 see stats
By Kiel the Cornac Brawler level 19
7th Allure 123rd year of Ascendancy at 03:17 see stats
By Kiel the Cornac Brawler level 28
22nd Pyre 123rd year of Ascendancy at 07:20 see stats
By Kiel the Cornac Brawler level 16
56th Haze 122nd year of Ascendancy at 04:13 see stats
By Kiel the Cornac Brawler level 29
25th Pyre 123rd year of Ascendancy at 05:18 see stats
Log
Kiel throws two quick punches.
Kiel uses Perfect Control.
Kiel hits Training Dummy for 195 physical, 4 fire, 181 physical, 4 fire, 237 physical, 4 fire, 177 physical, 4 fire (806 total damage).
Kiel uses Perfect Control.
Kiel hits Training Dummy for 187 physical, 4 fire (191 total damage).
Kiel uses Perfect Control.
Kiel performs a melee critical strike against Training Dummy!
Kiel hits Training Dummy for 198 physical, 4 fire, 262 physical, 4 fire, 4 fire (472 total damage).
Kiel hits Training Dummy for 206 physical, 4 fire, 212 physical, 4 fire (426 total damage).
Talent Double Strike is ready to use.
Kiel throws two quick punches.
Kiel performs a melee critical strike against Training Dummy!
Kiel uses Disarm.
Training Dummy is disarmed!
Kiel performs a melee critical strike against Training Dummy!
Kiel hits Training Dummy for 306 physical, 4 fire, 174 physical, 4 fire, 4 fire, 163 physical, 4 fire, 338 physical, 4 fire, 4 fire, 205 physical, 4 fire (1213 total damage).
Kiel performs a melee critical strike against Training Dummy!
Kiel hits Training Dummy for 194 physical, 4 fire, 260 physical, 4 fire, 4 fire (466 total damage).
Talent Double Strike is ready to use.
Training Dummy rearms.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).