JeanPaul the level 7 Cornac Summoner by Cocodose

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassSummoner
Level / Exp7 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 11)
Constitution10 (base 10)
Magic10 (base 10)
Willpower25 (base 25)
Cunning24 (base 24)

Resources

Life163/163
Equilibrium0
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth23.599459836163
See Invisible23.599459836163

Offense: Mainhand

Damage5
Accuracy19
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy19
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower25
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense1
Ranged Defense1
Fatigue7
Physical Save7
Spell Save12
Mental Save17

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
active
done

Equipment

Tool
On feet
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

The Arena (Roguelike) Unlocked Arena mode.
By JeanPaul the Cornac Summoner level 7
78th Pyre 122nd year of Ascendancy at 19:51
see stats

Log


Quest 'The agent of the arena' is done! (Press 'j' to see the quest log)
Quest 'The agent of the arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: The Arena (Roguelike)!
Resting starts...

War hound stops burning.

Your summoned war hound disappears.
Rested for 4 turns (stop reason: all resources and life at maximum).


JeanPaul picks up (a.):
sun infusion of the wizard (rad 6; power 26; turns 5; dispels darkness).
You pickup 1.00 gold pieces.

Talent Hydra is ready to use.
Talent Ritch Flamespitter is ready to use.
Your summoned ritch flamespitter disappears.
Talent War Hound is ready to use.
You pickup 0.70 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.85 gold pieces.

JeanPaul picks up (b.):
flaming iron mace (12.5-17.5 power, 2 apr).
There is an exit to Derth here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 0.95 gold from the transmogrification of
flaming iron mace (12.5-17.5 power, 2 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the wizard (rad 6; power 26; turns 5; dispels darkness).
There is an exit to the worldmap here (press '' or right click to use).
There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.