Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Skeleton |
Class | Doombringer |
Level / Exp | 9 / 75% |
Size | medium |
Lifes / Deaths | Killed by skeleton archer at level 2 on the 77th Pyre 122nd year of Ascendancy at 06:40 / 53Killed by skeleton archer at level 3 on the 77th Pyre 122nd year of Ascendancy at 07:06 Killed by Half-Finished Bone Giant at level 3 on the 77th Pyre 122nd year of Ascendancy at 23:44 Killed by Emeludanor the blue ooze at level 4 on the 9th Flare 122nd year of Ascendancy at 21:41 Killed by Emeludanor the blue ooze at level 4 on the 9th Flare 122nd year of Ascendancy at 21:53 Killed by multi-hued drake hatchling at level 5 on the 9th Flare 122nd year of Ascendancy at 23:43 Killed by rogue at level 5 on the 10th Flare 122nd year of Ascendancy at 05:44 Killed by multi-hued drake hatchling at level 5 on the 10th Flare 122nd year of Ascendancy at 07:00 Killed by Ce'Neta the Guardian at level 5 on the 10th Flare 122nd year of Ascendancy at 08:06 Killed by fire drake hatchling at level 5 on the 10th Flare 122nd year of Ascendancy at 11:07 Killed by greater gwelgoroth at level 5 on the 10th Flare 122nd year of Ascendancy at 11:26 Killed by Xatta the Guardian at level 5 on the 10th Flare 122nd year of Ascendancy at 12:21 Killed by Xatta the Guardian at level 5 on the 10th Flare 122nd year of Ascendancy at 12:55 Killed by Xatta the Guardian at level 5 on the 10th Flare 122nd year of Ascendancy at 13:03 Killed by Xatta the Guardian at level 5 on the 10th Flare 122nd year of Ascendancy at 14:28 Killed by Xatta the Guardian at level 5 on the 10th Flare 122nd year of Ascendancy at 15:07 Killed by Xatta the Guardian at level 5 on the 10th Flare 122nd year of Ascendancy at 15:49 Killed by Xatta the Guardian at level 5 on the 10th Flare 122nd year of Ascendancy at 15:57 Killed by Xatta the Guardian at level 5 on the 10th Flare 122nd year of Ascendancy at 16:46 Killed by Xatta the Guardian at level 5 on the 10th Flare 122nd year of Ascendancy at 16:59 Killed by Xatta the Guardian at level 5 on the 10th Flare 122nd year of Ascendancy at 17:19 Killed by yellow jelly at level 6 on the 10th Flare 122nd year of Ascendancy at 22:14 Killed by Cyrilrana the Guardian at level 6 on the 10th Flare 122nd year of Ascendancy at 23:10 Killed by Cyrilrana the Guardian at level 6 on the 1st Dusk 122nd year of Ascendancy at 00:27 Killed by Ivariama the Guardian at level 6 on the 1st Dusk 122nd year of Ascendancy at 02:24 Killed by Bethywe the umber hulk at level 6 on the 1st Dusk 122nd year of Ascendancy at 03:06 Killed by skeleton archer at level 6 on the 1st Dusk 122nd year of Ascendancy at 04:08 Killed by snow giant at level 6 on the 1st Dusk 122nd year of Ascendancy at 04:52 Killed by Aryra the Guardian at level 7 on the 1st Dusk 122nd year of Ascendancy at 05:57 Killed by Aryra the Guardian at level 7 on the 1st Dusk 122nd year of Ascendancy at 06:51 Killed by Isewe the rogue at level 7 on the 2nd Dusk 122nd year of Ascendancy at 23:17 Killed by war hound at level 7 on the 3rd Dusk 122nd year of Ascendancy at 00:13 Killed by skeleton warrior at level 7 on the 3rd Dusk 122nd year of Ascendancy at 06:12 Killed by cold drake at level 7 on the 3rd Dusk 122nd year of Ascendancy at 13:46 Killed by orc corruptor at level 7 on the 3rd Dusk 122nd year of Ascendancy at 23:23 Killed by orc corruptor at level 7 on the 4th Dusk 122nd year of Ascendancy at 00:11 Killed by orc corruptor at level 7 on the 4th Dusk 122nd year of Ascendancy at 01:11 Killed by orc soldier at level 7 on the 4th Dusk 122nd year of Ascendancy at 02:58 Killed by orc soldier at level 7 on the 4th Dusk 122nd year of Ascendancy at 04:04 Killed by bloated horror at level 8 on the 4th Dusk 122nd year of Ascendancy at 08:58 Killed by skeleton master archer at level 8 on the 4th Dusk 122nd year of Ascendancy at 10:04 Killed by Xutira the cutpurse at level 8 on the 9th Dusk 122nd year of Ascendancy at 08:09 Killed by Xerinn the rogue at level 8 on the 9th Dusk 122nd year of Ascendancy at 20:14 Killed by Assassin Lord at level 9 on the 10th Dusk 122nd year of Ascendancy at 00:41 Killed by slaver at level 9 on the 12nd Dusk 122nd year of Ascendancy at 22:07 Killed by enthralled slave at level 9 on the 13rd Dusk 122nd year of Ascendancy at 11:07 Killed by slaver at level 9 on the 13rd Dusk 122nd year of Ascendancy at 14:17 Killed by slaver at level 9 on the 13rd Dusk 122nd year of Ascendancy at 16:54 Killed by enthralled slave at level 9 on the 13rd Dusk 122nd year of Ascendancy at 17:48 Killed by enthralled slave at level 9 on the 13rd Dusk 122nd year of Ascendancy at 22:43 Killed by slaver at level 9 on the 14th Dusk 122nd year of Ascendancy at 12:32 Killed by enthralled slave at level 9 on the 14th Dusk 122nd year of Ascendancy at 13:39 Killed by slaver at level 9 on the 14th Dusk 122nd year of Ascendancy at 21:19 |
Primary Stats
Strength | 40 (base 16) |
Dexterity | 36 (base 10) |
Constitution | 14 (base 12) |
Magic | 33 (base 33) |
Willpower | 22 (base 10) |
Cunning | 15 (base 15) |
Resources
Life | 284/284 |
Stamina | 154/154 |
Vim | 132/132 |
Healing Factor | 1.0326086956522 |
Regeneration | 0.25815217391304 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 10 |
Offense: Mainhand
Damage | 64 |
Accuracy | 31 |
Crit Chance | 8% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Arcane | +25% |
Light | +10% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 18.335093952971 (48.103448275862%) |
Defense | 13 |
Ranged Defense | 15 |
Fatigue | 14 |
Physical Save | 18 |
Spell Save | 31 |
Mental Save | 14 |
Defense: Resistances
Acid | + 15%( 70%) |
Blight | + 9%( 70%) |
Arcane | + 12%( 70%) |
Cold | + 6%( 70%) |
All | 0%( 70%) |
Darkness | + 20%( 70%) |
Light | + 6%( 70%) |
Lightning | + 23%( 70%) |
Fire | + 23%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 21% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 842% for 10 turns and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Corruption / Torture | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | insulating pair of iron boots of uncanny dodging (2 def, 3 armour) insulating pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+2 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: +2% Changes resistances: +5% fire / +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 159.39 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
On head | Islawe the Poxvortex (0 def, 3 armour) Islawe the Poxvortex (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +3 Fatigue: +3% Damage when hit (Melee): 12 arcane Changes stats: +3 Str / +5 Dex / +4 Wil / +2 Con Changes resistances: +10% darkness / +9% blight Changes resistances penetration: +15% arcane / +5% nature Mental save: +9 (+7 eff.) Infravision radius: +4 A cap made of leather. |
Tool | iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Eluvea the Shockstrider Eluvea the ShockstriderPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 (+3 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% * 30% chance to daze at end of turn Changes resistances: +15% acid / +12% lightning Spellpower: +7 (+2 eff.) Mindpower: +9 (+5 eff.) Rings can have magical properties. |
On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-7 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Around neck | grounding copper amulet grounding copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% lightning Stun/Freeze immunity: +21% Amulets can have magical properties. |
In main hand | insidious steel greatsword of persecution (23.5-37.6 power, 2 apr) insidious steel greatsword of persecution (23.5-37.6 power, 2 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +23 insidious poison Damage against: +7% Unnatural When wielded/worn: Changes stats: +3 Wil Massive two-handed swords. |
Main armor | Starstalker the steel mail armour (2 def, 6 armour) Starstalker the steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 12 physical Changes resistances: +12% arcane / +6% light Changes resistances penetration: +10% light / +10% arcane Spell save: +24 (+11 eff.) A suit of armour made of mail. |
Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 4 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Inventory
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
60 alchemist agate 60 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Resting starts...
Rested for 37 turns (stop reason: all resources and life at maximum).
You are yanked out of this place!
There is a Hidden compound here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Resting starts...
Today is the 16th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 161 turns (stop reason: all resources and life at maximum).
Today is the 17th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.
Today is the 18th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:13.
Today is the 19th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:28.
Today is the 20th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.
Today is the 21st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
Today is the 22nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:25.
Today is the 23rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.
Today is the 24th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.
Today is the 25th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
Today is the 26th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.
Ran for 2 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
Today is the 27th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:15.
Accepted quest 'An apprentice task'! (Press 'j' to see the quest log)
Saving game...
Saving done.