Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Archer |
| Level / Exp | 25 / 74% |
| Size | small |
| Lifes / Deaths | Killed by giant brown mouse at level 2 on the 77th Pyre 122nd year of Ascendancy at 06:04 / 106Killed by mountain troll thunderer at level 5 on the 78th Pyre 122nd year of Ascendancy at 04:46 Killed by skeleton archer at level 6 on the 1st Mirth 122nd year of Ascendancy at 17:09 Killed by armoured skeleton warrior at level 11 on the 9th Dusk 122nd year of Ascendancy at 18:21 Killed by Gloribrena the master vampire at level 11 on the 65th Dusk 122nd year of Ascendancy at 11:50 Killed by explosion trap at level 11 on the 65th Dusk 122nd year of Ascendancy at 12:00 Killed by Gloribrena the master vampire at level 11 on the 65th Dusk 122nd year of Ascendancy at 12:10 Killed by Xanyremina the ghoul at level 11 on the 65th Dusk 122nd year of Ascendancy at 12:17 Killed by Gloribrena the master vampire at level 11 on the 65th Dusk 122nd year of Ascendancy at 12:24 Killed by Gloribrena the master vampire at level 11 on the 65th Dusk 122nd year of Ascendancy at 12:32 Killed by Gloribrena the master vampire at level 11 on the 65th Dusk 122nd year of Ascendancy at 12:40 Killed by Gloribrena the master vampire at level 11 on the 65th Dusk 122nd year of Ascendancy at 12:46 Killed by Xanyremina the ghoul at level 11 on the 65th Dusk 122nd year of Ascendancy at 12:55 Killed by Xanyremina the ghoul at level 11 on the 65th Dusk 122nd year of Ascendancy at 13:01 Killed by Glorywe the lesser vampire at level 11 on the 65th Dusk 122nd year of Ascendancy at 13:07 Killed by Gloribrena the master vampire at level 11 on the 65th Dusk 122nd year of Ascendancy at 13:17 Killed by Bethaldann the lesser vampire at level 11 on the 65th Dusk 122nd year of Ascendancy at 13:35 Killed by Gloribrena the master vampire at level 11 on the 65th Dusk 122nd year of Ascendancy at 13:43 Killed by Bethaldann the lesser vampire at level 11 on the 65th Dusk 122nd year of Ascendancy at 13:53 Killed by Xanyremina the ghoul at level 11 on the 65th Dusk 122nd year of Ascendancy at 14:02 Killed by Aditta the skeleton mage at level 11 on the 65th Dusk 122nd year of Ascendancy at 14:11 Killed by Bethaldann the lesser vampire at level 11 on the 65th Dusk 122nd year of Ascendancy at 14:23 Killed by Adunor the lesser vampire at level 11 on the 65th Dusk 122nd year of Ascendancy at 14:30 Killed by Aditta the skeleton mage at level 11 on the 65th Dusk 122nd year of Ascendancy at 14:36 Killed by Ce'Neriann the skeleton warrior at level 11 on the 65th Dusk 122nd year of Ascendancy at 14:43 Killed by Aditta the skeleton mage at level 11 on the 65th Dusk 122nd year of Ascendancy at 14:48 Killed by Aditta the skeleton mage at level 11 on the 65th Dusk 122nd year of Ascendancy at 14:56 Killed by skeleton warrior at level 11 on the 65th Dusk 122nd year of Ascendancy at 15:06 Killed by Bethaldann the lesser vampire at level 11 on the 65th Dusk 122nd year of Ascendancy at 15:13 Killed by Goldabeth the elder vampire at level 11 on the 65th Dusk 122nd year of Ascendancy at 15:21 Killed by Elassra the skeleton mage at level 11 on the 65th Dusk 122nd year of Ascendancy at 15:29 Killed by Elassra the skeleton mage at level 11 on the 65th Dusk 122nd year of Ascendancy at 15:38 Killed by Adunor the lesser vampire's temporal clone at level 11 on the 65th Dusk 122nd year of Ascendancy at 15:45 Killed by Bethaldann the lesser vampire at level 11 on the 65th Dusk 122nd year of Ascendancy at 15:53 Killed by Elassra the skeleton mage at level 11 on the 65th Dusk 122nd year of Ascendancy at 16:01 Killed by Aditta the skeleton mage at level 11 on the 65th Dusk 122nd year of Ascendancy at 16:09 Killed by Ce'Neriann the skeleton warrior at level 11 on the 65th Dusk 122nd year of Ascendancy at 16:15 Killed by Adunor the lesser vampire at level 11 on the 65th Dusk 122nd year of Ascendancy at 16:23 Killed by Adunor the lesser vampire at level 11 on the 65th Dusk 122nd year of Ascendancy at 16:30 Killed by Bethaldann the lesser vampire at level 11 on the 65th Dusk 122nd year of Ascendancy at 16:37 Killed by Bethaldann the lesser vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 16:48 Killed by Adunor the lesser vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 16:56 Killed by Elassra the skeleton mage at level 12 on the 65th Dusk 122nd year of Ascendancy at 17:04 Killed by Saluba the vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 17:11 Killed by Saluba the vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 17:20 Killed by Bethaldann the lesser vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 17:29 Killed by Saluba the vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 17:37 Killed by Bethaldann the lesser vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 18:05 Killed by Saluba the vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 18:13 Killed by Adunor the lesser vampire's temporal clone at level 12 on the 65th Dusk 122nd year of Ascendancy at 18:20 Killed by Adunor the lesser vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 18:27 Killed by Bethaldann the lesser vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 18:35 Killed by Saluba the vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 18:45 Killed by Adunor the lesser vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 19:05 Killed by Saluba the vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 19:13 Killed by Adunor the lesser vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 19:22 Killed by Adunor the lesser vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 19:30 Killed by Saluba the vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 19:42 Killed by Adunor the lesser vampire's temporal clone at level 12 on the 65th Dusk 122nd year of Ascendancy at 19:51 Killed by Adunor the lesser vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 20:01 Killed by Saluba the vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 20:11 Killed by Saluba the vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 20:21 Killed by Saluba the vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 20:30 Killed by Saluba the vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 20:43 Killed by Saluba the vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 20:56 Killed by Miznamo at level 12 on the 65th Dusk 122nd year of Ascendancy at 21:09 Killed by Saluba the vampire at level 12 on the 65th Dusk 122nd year of Ascendancy at 21:27 Killed by snow giant boulder thrower at level 15 on the 22nd Haze 122nd year of Ascendancy at 10:40 Killed by snow giant boulder thrower at level 16 on the 24th Haze 122nd year of Ascendancy at 20:50 Killed by Miznamo at level 17 on the 32nd Haze 122nd year of Ascendancy at 07:04 Killed by enthralled slave at level 17 on the 32nd Haze 122nd year of Ascendancy at 08:57 Killed by Porimina the slaver at level 17 on the 32nd Haze 122nd year of Ascendancy at 09:21 Killed by Blood Master at level 18 on the 32nd Haze 122nd year of Ascendancy at 22:00 Killed by skeleton archer at level 18 on the 46th Haze 122nd year of Ascendancy at 05:45 Killed by grave wight at level 18 on the 46th Haze 122nd year of Ascendancy at 21:06 Killed by forest wight at level 18 on the 46th Haze 122nd year of Ascendancy at 21:51 Killed by armoured skeleton warrior at level 19 on the 50th Haze 122nd year of Ascendancy at 21:41 Killed by skeleton archer at level 19 on the 52nd Haze 122nd year of Ascendancy at 01:44 Killed by skeleton master archer at level 20 on the 53rd Haze 122nd year of Ascendancy at 22:20 Killed by skeleton master archer at level 20 on the 53rd Haze 122nd year of Ascendancy at 22:40 Killed by skeleton master archer at level 20 on the 54th Haze 122nd year of Ascendancy at 17:34 Killed by skeleton master archer at level 20 on the 55th Haze 122nd year of Ascendancy at 12:38 Killed by will o' the wisp at level 20 on the 56th Haze 122nd year of Ascendancy at 07:19 Killed by The Master at level 20 on the 56th Haze 122nd year of Ascendancy at 08:30 Killed by skeleton mage at level 20 on the 56th Haze 122nd year of Ascendancy at 09:50 Killed by will o' the wisp at level 20 on the 56th Haze 122nd year of Ascendancy at 10:00 Killed by The Master at level 20 on the 56th Haze 122nd year of Ascendancy at 10:26 Killed by skeleton archer at level 21 on the 56th Haze 122nd year of Ascendancy at 10:37 Killed by skeleton archer at level 22 on the 57th Haze 122nd year of Ascendancy at 06:53 Killed by dread at level 22 on the 57th Haze 122nd year of Ascendancy at 07:49 Killed by dread at level 22 on the 57th Haze 122nd year of Ascendancy at 09:14 Killed by forest wight at level 22 on the 57th Haze 122nd year of Ascendancy at 09:35 Killed by dread at level 22 on the 57th Haze 122nd year of Ascendancy at 13:16 Killed by dread at level 22 on the 57th Haze 122nd year of Ascendancy at 13:41 Killed by skeleton warrior at level 22 on the 57th Haze 122nd year of Ascendancy at 20:36 Killed by skeleton warrior at level 22 on the 57th Haze 122nd year of Ascendancy at 21:41 Killed by skeleton warrior at level 22 on the 58th Haze 122nd year of Ascendancy at 01:17 Killed by skeleton mage at level 22 on the 58th Haze 122nd year of Ascendancy at 06:28 Killed by skeleton warrior at level 22 on the 58th Haze 122nd year of Ascendancy at 06:53 Killed by ghoul at level 22 on the 58th Haze 122nd year of Ascendancy at 07:56 Killed by Mayotira the fiery orc wyrmic at level 23 on the 65th Haze 122nd year of Ascendancy at 21:18 Killed by Velyribeth the forest troll at level 23 on the 72nd Haze 122nd year of Ascendancy at 10:03 Killed by Velyribeth the forest troll at level 23 on the 72nd Haze 122nd year of Ascendancy at 10:18 Killed by orc soldier at level 24 on the 73rd Haze 122nd year of Ascendancy at 19:14 Killed by Golbug the Destroyer at level 24 on the 74th Haze 122nd year of Ascendancy at 00:53 Killed by orc master assassin at level 25 on the 6th Decay 122nd year of Ascendancy at 01:26 |
Primary Stats
| Strength | 20 (base 13) |
| Dexterity | 62 (base 55) |
| Constitution | 17 (base 13) |
| Magic | 20 (base 11) |
| Willpower | 20 (base 11) |
| Cunning | 50 (base 41) |
Resources
| Life | 552/552 |
| Stamina | 177/177 |
| Healing Factor | 1.2 |
| Regeneration | 3.9049409625357 |
Speed
| Mental | -15.909090909091% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 9 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 50 |
| Crit Chance | 55% |
| APR | 41 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29.5 |
| Crit Chance | 14% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 16 (30%) |
| Defense | 21.6 |
| Ranged Defense | 21.6 |
| Fatigue | 10 |
| Physical Save | 20.9125 |
| Spell Save | 21.4875 |
| Mental Save | 31.1875 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 5% |
| Poison Resistance | 0% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 305 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 174 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery - bows | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 0.90 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Field control | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Aim |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost anorithil from death by Miznamo. Escort: lost anorithil (level 2 of Trollmire) | failed |
You failed to protect the lost sun paladin from death by wretchling. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Yvina the white wolf. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by Vorolemina the rattlesnake. Escort: repented thief (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the repented thief from death by grave wight. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by Miznamo. Escort: repented thief (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed chunk of ghoul flesh. * You've found the needed naga tongue. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Fogpanic' (0 def, 3 armour) pair of hardened leather boots 'Fogpanic' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 12 darkness Changes stats: +3 Cun / +3 Dex Changes resistances penetration: +5% lightning / +15% darkness Changes damage: +3% lightning It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. |
| Quiver | deadly quiver of yew arrows of daylight (20/20, 36-50.4 power, 10 apr) deadly quiver of yew arrows of daylight (20/20, 36-50.4 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 36.0 - 50.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 20 Damage (Ranged): +5 light Damage against: +13% Undead Arrows are used with bows to pierce your foes to death. |
| Light source | ethereal alchemist's lamp of clarity ethereal alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Mag Mental save: +7 (+4 eff.) Spellpower: +8 (+2 eff.) Light radius: +5 See stealth: +9 See invisible: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | bladed rough leather cap of constitution (+2) (0 def, 1 armour) bladed rough leather cap of constitution (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 5 physical Changes stats: +2 Str / +3 Con It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 60.5 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Mayymina MayyminaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +3% light Changes damage: +3% mind Disease immunity: +10% Rings can have magical properties. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | spiritwalker's hardened leather belt of recklessness spiritwalker's hardened leather belt of recklessnessPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Changes stats: +2 Mag Critical mult.: +8.00% Mana each turn: +0.10 Maximum mana: +31.00 A belt that goes around your waist. |
| In main hand | throat-seeking elven-wood longbow throat-seeking elven-wood longbowRequires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon crit: * silences the target Damage (Ranged): +8 nature When wielded/worn: Changes resistances penetration: +9% nature Longbows are used to shoot arrows at your foes. |
| On hands | Duvulach (0 def, 2 armour) Duvulach (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Cun / +1 Mag Changes resistances: +7% light / +7% darkness / +5% arcane Disarm immunity: +5% Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 32.50 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | prismatic rough leather armour of the void (1 def, 2 armour) prismatic rough leather armour of the void (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage (Melee): 6 darkness Damage (Ranged): 5 darkness Changes resistances: +10% temporal / +21% darkness / +11% light Defense after a teleport: +11 Resist all after a teleport: +10% New effects duration reduction after a teleport: +11% It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 25 turns. A suit of armour made of leather. |
| Cloak | cashmere cloak of the voidstalker (2 def, 0 armour) cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +18% darkness / +14% temporal Defense after a teleport: +12 Resist all after a teleport: +10% New effects duration reduction after a teleport: +15% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starseer's gold amulet of mastery (0.18 Technique / Archery excellence) starseer's gold amulet of mastery (0.18 Technique / Archery excellence)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Changes damage: +4% darkness / +5% temporal / +6% light / +5% physical Talent mastery: +0.18 Technique / Archery excellence Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
Inventory
Rune of the Rift (230.00 temporal damage, removed from time 4 turns) Rune of the Rift (230.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 241.50 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Glera the cashmere cloak (11 def, 8 armour) Glera the cashmere cloak (11 def, 8 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +23 (+8 eff.) Physical crit. chance: +1.0% Armour: +8 Defense: +11 (+6 eff.) Fatigue: -6% Changes resistances: +15% cold Maximum encumbrance: +40 Physical save: +8 (+4 eff.) Maximum life: +115.00 Maximum stamina: +19.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ashvortex the hardened leather gloves (0 def, 2 armour) Ashvortex the hardened leather gloves (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage when hit (Melee): 4 arcane / 8 fire Changes stats: +3 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+4 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady rough leather gloves of dexterity (+2) (0 def, 1 armour) steady rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +16 (+5 eff.) Armour: +1 Changes stats: +2 Dex Physical save: +5 (+2 eff.) Mental save: +5 (+3 eff.) Disarm immunity: +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Quiver of Domination (16/20, 24-33.6 power, 8 apr) Quiver of Domination (16/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Zuberille ZuberilleInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% temporal Physical save: +5 (+2 eff.) Poison immunity: +5% Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Toxingore the pouch of stralite shots (18/18, 40-48 power, 5 apr) Toxingore the pouch of stralite shots (18/18, 40-48 power, 5 apr)Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 40.0 - 48.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 18 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +16 nature / +30 physical Burst (radius 1) on hit: +8 nature / +8 fire Shots are used with slings to pummel your foes to death. |
pouch of iron shots (20/20, 16.5-19.8 power, 1 apr) pouch of iron shots (20/20, 16.5-19.8 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.5 - 19.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 20 Shots are used with slings to pummel your foes to death. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Miznamo the Halfling Archer level 22
61st Haze 122nd year of Ascendancy at 02:32 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Miznamo the Halfling Archer level 25
8th Decay 122nd year of Ascendancy at 11:10 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Miznamo the Halfling Archer level 24
74th Haze 122nd year of Ascendancy at 01:27 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Miznamo the Halfling Archer level 18
39th Haze 122nd year of Ascendancy at 13:00 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Miznamo the Halfling Archer level 12
65th Dusk 122nd year of Ascendancy at 21:09 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Miznamo the Halfling Archer level 10
9th Mirth 122nd year of Ascendancy at 07:01 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Miznamo the Halfling Archer level 20
52nd Haze 122nd year of Ascendancy at 22:32 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Miznamo the Halfling Archer level 10
1st Flare 122nd year of Ascendancy at 07:32 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Miznamo the Halfling Archer level 25
74th Haze 122nd year of Ascendancy at 04:32 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Miznamo the Halfling Archer level 8
4th Mirth 122nd year of Ascendancy at 09:11 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Miznamo the Halfling Archer level 18
32nd Haze 122nd year of Ascendancy at 22:16 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Miznamo the Halfling Archer level 17
32nd Haze 122nd year of Ascendancy at 11:51 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Miznamo the Halfling Archer level 17
32nd Haze 122nd year of Ascendancy at 09:12 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Miznamo the Halfling Archer level 20
56th Haze 122nd year of Ascendancy at 10:31 see stats
Log
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
There is an exit to the worldmap here (press '' or right click to use).
Automatic use of talent Shoot skipped: cooldown too low (0).
Ran for 20 turns (stop reason: at exit).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Automatic use of talent Shoot skipped: cooldown too low (0).
Saving game...
Saving done.
Miznamo deactivates Aim.
