Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 | 
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! | 
| Campaign | Maj'Eyal | 
| Mode | Normal Exploration | 
| Sex | Female | 
| Race | Shalore | 
| Class | Anorithil | 
| Level / Exp | 3 / 77% | 
| Size | medium | 
| Lifes / Deaths | Killed by orc necromancer at level 1 on the 3rd Flare 122nd year of Ascendancy at 22:13/ 34 Killed by orc warrior at level 1 on the 4th Dusk 122nd year of Ascendancy at 08:03 Killed by fiery orc wyrmic at level 1 on the 10th Dusk 122nd year of Ascendancy at 10:07 Killed by shade of naga tide huntress at level 1 on the 12nd Dusk 122nd year of Ascendancy at 21:34 Killed by orc soldier at level 1 on the 14th Dusk 122nd year of Ascendancy at 13:17 Killed by orc high cryomancer at level 1 on the 26th Dusk 122nd year of Ascendancy at 14:33 Killed by skeleton archer at level 1 on the 29th Dusk 122nd year of Ascendancy at 21:14 Killed by orc necromancer at level 1 on the 30th Dusk 122nd year of Ascendancy at 22:36 Killed by orc warrior at level 1 on the 31st Dusk 122nd year of Ascendancy at 07:15 Killed by orc pyromancer at level 1 on the 45th Dusk 122nd year of Ascendancy at 13:40 Killed by orc blood mage at level 1 on the 57th Dusk 122nd year of Ascendancy at 14:48 Killed by orc master wyrmic at level 1 on the 60th Dusk 122nd year of Ascendancy at 07:26 Killed by orc berserker at level 1 on the 63rd Dusk 122nd year of Ascendancy at 19:55 Killed by orc warrior at level 1 on the 65th Dusk 122nd year of Ascendancy at 20:10 Killed by orc berserker at level 1 on the 1st Haze 122nd year of Ascendancy at 01:08 Killed by shade of snow giant chieftain at level 1 on the 2nd Haze 122nd year of Ascendancy at 11:08 Killed by shade of snow giant chieftain at level 1 on the 2nd Haze 122nd year of Ascendancy at 11:16 Killed by shade of snow giant chieftain at level 1 on the 2nd Haze 122nd year of Ascendancy at 11:28 Killed by shade of orc master assassin at level 1 on the 2nd Haze 122nd year of Ascendancy at 11:34 Killed by shade of orc master assassin at level 1 on the 2nd Haze 122nd year of Ascendancy at 11:40 Killed by shade of orc master assassin at level 1 on the 2nd Haze 122nd year of Ascendancy at 11:47 Killed by shade of orc master assassin at level 1 on the 2nd Haze 122nd year of Ascendancy at 11:56 Killed by shade of orc master assassin at level 1 on the 2nd Haze 122nd year of Ascendancy at 12:02 Killed by shade of orc master assassin at level 1 on the 2nd Haze 122nd year of Ascendancy at 12:09 Killed by shade of orc master assassin at level 1 on the 2nd Haze 122nd year of Ascendancy at 12:18 Killed by shade of snow giant chieftain at level 1 on the 2nd Haze 122nd year of Ascendancy at 12:24 Killed by shade of snow giant chieftain at level 1 on the 2nd Haze 122nd year of Ascendancy at 12:33 Killed by shade of orc master assassin at level 1 on the 2nd Haze 122nd year of Ascendancy at 12:38 Killed by shade of snow giant chieftain at level 1 on the 2nd Haze 122nd year of Ascendancy at 12:48 Killed by shade of snow giant at level 1 on the 2nd Haze 122nd year of Ascendancy at 13:07 Killed by shade of snow giant at level 1 on the 2nd Haze 122nd year of Ascendancy at 13:16 Killed by shade of naga tide huntress at level 1 on the 2nd Haze 122nd year of Ascendancy at 13:23 Killed by green mold at level 3 on the 10th Haze 122nd year of Ascendancy at 11:28 Killed by Skye at level 3 on the 10th Haze 122nd year of Ascendancy at 11:53 | 
Primary Stats
| Strength | 8 (base 10) | 
| Dexterity | 11 (base 10) | 
| Constitution | 13 (base 10) | 
| Magic | 24 (base 22) | 
| Willpower | 13 (base 10) | 
| Cunning | 17 (base 16) | 
Resources
| Life | 124/131 | 
| Positive | 10/36 | 
| Negative | 35/36 | 
| Healing Factor | 1 | 
| Regeneration | 0.25 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -66.666666666667% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
| See Stealth | 5 | 
| See Invisible | 5 | 
Offense: Mainhand
| Damage | 9 | 
| Accuracy | 5 | 
| Crit Chance | 5% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 11.75 | 
| Crit Chance | 12% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 18.9 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Defense: Base
| Armour (hardiness) | 2 (30%) | 
| Defense | 2.35 | 
| Ranged Defense | 2.35 | 
| Fatigue | 0 | 
| Physical Save | 27.534459195674 | 
| Spell Save | 19.668918391348 | 
| Mental Save | 16.5 | 
Defense: Resistances
| All | 0%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
Inscriptions (2/3)
| Runes | Effective talent level: 1.0Rune: Phase Door Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. | 
Class Talents
| Celestial / Eclipse | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Star fury | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Sunlight | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Twilight | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Celestial / Hymns | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Light | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Shalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Chants | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Hymn of Shadows | 
| talent | Chant of Fortitude | 
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment.Antimagic Disruption | 
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased.Zero Gravity | 
Quests
| Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late.Serpentine Invaders Locate and destroy the invaders' portal. * You must stop the nagas. | active | 
Equipment
| Tool | quick elm totem of thorny skin [power 12]  (15 cooldown)quick elm totem of thorny skin [power 12]  (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 12 and armour hardiness by 30%, putting all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. | 
| Around neck | copper amulet of constitution (+3)copper amulet of constitution (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Amulets can have magical properties. | 
| Main armor | slimy linen robe of protection (2 def, 2 armour)slimy linen robe of protection (2 def, 2 armour) Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +2 Defense: +2 (+2 eff.) Effects when hit in melee: * Slows global speed by 3% * 4 arcane resource burn Physical save: +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Light source | brass lantern of claritybrass lantern of clarity Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+5 eff.) Light radius: +2 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Around waist | rough leather belt of transcendencerough leather belt of transcendence Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Mindpower: +3 (+2 eff.) A belt that goes around your waist. | 
| In main hand | elm magestaff (10-12 power, 2 apr, fire element)elm magestaff (10-12 power, 2 apr, fire element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. | 
Inventory
| heat beam rune (44 fire damage)heat beam rune (44 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 44.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| linen robe (0 def, 0 armour)linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| agateagate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
| spinelspinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
| zirconzircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
Log
Talent Twilight is ready to use.
Poison from Green mold hits Skye for 28 nature damage.
Skye the level 3 shalore anorithil was naturalised to death by a green mold on level 1 of Unremarkable Cave.
Skye deactivates Chant of Fortitude.
Skye speeds up.
Skye stops being poisoned.
Skye deactivates Hymn of Shadows.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Poison from Green mold killed Skye!
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Talent Moonlight Ray is ready to use.
Skye casts Twilight.
Talent Searing Light is ready to use.
Talent Rune: Shielding is ready to use.
Talent Twilight is ready to use.
Talent Hymn of Shadows is ready to use.
Talent Chant of Fortitude is ready to use.
Skye activates Hymn of Shadows.
Skye activates Chant of Fortitude.
Ran for 2 turns (stop reason: interesting character).
Saving game...
