Dilk the level 4 Skeleton Rogue by Miznamo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceSkeleton
ClassRogue
Level / Exp4 / 72%
Sizebig
Lifes / Deaths

Primary Stats

Strength23 (base 15)
Dexterity28 (base 17)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning19 (base 19)

Resources

Life142/142
Stamina109/109
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-999
Infravision7
Stealth24.867776910726

Offense: Mainhand

Damage23
Accuracy28
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage17
Accuracy28
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower7.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower19.6
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense21.275637563868
Ranged Defense21.275637563868
Fatigue8
Physical Save11.55
Spell Save12
Mental Save10.15

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Stealth1.30
2/5
0/5
0/5
0/5
Technique / Dual techniques1.30
2/5
0/5
0/5
0/5
Technique / Dual weapons1.30
2/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Acrobatics1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
1/5

Effects

talent
talent
beneficial effect
detrimental effect

Quests

active
done

Equipment

On feet
Light source
On head
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


Dilk activates Stealth.

You gain 3.33 gold from the transmogrification of
bright brass lantern of clarity.
You gain 1.20 gold from the transmogrification of
deflecting iron shield (9 def, 2 armour, 17.5 block).
You gain 1.60 gold from the transmogrification of
spiked iron plate armour of fire resistance (3 def, 7 armour).
You gain 1.11 gold from the transmogrification of
miner's rough leather cap of constitution (+3) (0 def, 2 armour).
You gain 1.02 gold from the transmogrification of
miner's iron helm of dexterity (+2) (0 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11.5-16.1 power, 2 apr).
You gain 1.65 gold from the transmogrification of
mighty rough leather sling.
You gain 9.68 gold from the transmogrification of
vined mindstar 'Bethatha' (10.5-11.55 power, 18 apr, mind damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 2.71 gold from the transmogrification of
arcing iron battleaxe of daylight (17-25.5 power, 1 apr).
You gain 1.12 gold from the transmogrification of
sun infusion of the warrior (rad 5; power 34; turns 3; dispells darkness).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.

Dilk deactivates Lacerating Strikes.

Dilk deactivates Stealth.