Joe the level 10 Cornac Writhing One by mrmelius

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassWrithing One
Level / Exp10 / 26%
Sizebig
Lifes / Deaths

Primary Stats

Strength20 (base 20)
Dexterity22 (base 10)
Constitution17 (base 13)
Magic33 (base 33)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life324/324
Insanity0/100
Healing Factor1.162941519274
Regeneration0.29073537981849

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision3
See Invisible3

Offense: Mainhand

Damage27
Accuracy41
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower31
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+10%
Lightning+5%
Light+10%
Temporal+3%
Blight+6%
Cold+4%
Fire+3%
All0%

Offense: Damage Penetration

Fire+5%
Mind+5%

Defense: Base

Armour (hardiness)16 (30%)
Defense23
Ranged Defense23
Fatigue8
Physical Save22
Spell Save27
Mental Save21

Defense: Resistances

Lightning+ 19%( 70%)
Light+ 30%( 70%)
Temporal+ 18%( 70%)
Blight+ 12%( 70%)
Darkness+ 20%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance24%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Horrific body1.30
1/5
1/5
0/5
0/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.30
3/5
1/5
2/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
1/5
0/5

Effects

Quests

done
active
done

Equipment

On feet
Light source
On head
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Joe the Cornac Writhing One level 10
1st Mirth 122nd year of Ascendancy at 23:43
see stats

Log

You gain 2.32 gold from the transmogrification of creative mossy mindstar of clarity (2-2 power, 12 apr, mind damage).
You gain 1.25 gold from the transmogrification of
blooming mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 2.48 gold from the transmogrification of
balanced iron dagger (10-14 power, 5 apr).
You gain 2.90 gold from the transmogrification of
acidic iron dagger of the mystic (10-14 power, 5 apr).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.