Mo'kar the level 8 Higher Alchemist by MatthewRock

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassAlchemist
Level / Exp8 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity13 (base 10)
Constitution19 (base 16)
Magic30 (base 28)
Willpower17 (base 14)
Cunning16 (base 15)

Resources

Life-14/211
Mana178/197
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision1

Offense: Mainhand

Damage19
Accuracy19
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower29.5
Crit Chance5%
Speed1

Offense: Mind

Mindpower18.3
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense20.025
Ranged Defense20.025
Fatigue1
Physical Save11.375
Spell Save17.325
Mental Save12.425

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
4/5
0/5
0/5
Spell / Fire alchemy1.30
2/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
5/5
1/5
1/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
0/5
0/5
0/5

Effects

Quests

done
done
done
done
active
done
active
done
failed

Equipment

Tool
Quiver
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

The Arena Unlocked Arena mode.
By Mo'kar the Higher Alchemist level 8
3rd Mirth 122nd year of Ascendancy at 16:16
see stats

Log

There is a Entrance to some ancient elven ruins here (press '' or right click to use).
Ran for 9 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.


Ran for 2 turns (stop reason: hostile spotted to the east (degenerated skeleton warrior)).


Mo'kar casts Refit Golem.

Refitting starts...

Refitted for 0 turns (stop reason: hostile spotted to the east (degenerated skeleton warrior)).

Mo'kar casts Throw Bomb.

Mo'kar's spell attains critical power!
Mo'kar hits Degenerated skeleton warrior for 108 physical damage.

Mo'kar casts Channel Staff.

Mo'kar's Channel Staff hits Degenerated skeleton warrior for
28 temporal damage.
Mo'kar hits Degenerated skeleton warrior for 9 cold damage.
Degenerated skeleton warrior hits Mo'kar for 67 physical damage.

Mo'kar casts Channel Staff.

Mo'kar's Channel Staff hits Degenerated skeleton warrior for
32 temporal damage.
Mo'kar hits Degenerated skeleton warrior for 9 cold damage.
Degenerated skeleton warrior hits Mo'kar for 84 physical damage.

Mo'kar casts Channel Staff.

Mo'kar's Channel Staff hits Degenerated skeleton warrior for
30 temporal damage.
Saving game...