Tessila Vera the level 6 Cornac Alchemist by 0ero

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassAlchemist
Level / Exp6 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity10 (base 10)
Constitution15 (base 15)
Magic25 (base 25)
Willpower22 (base 17)
Cunning10 (base 10)

Resources

Life164/164
Mana165/165
Positive22/65
Healing Factor1.0405405405405
Regeneration0.26013513513514

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage13
Accuracy4
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower23
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid0%
Fire+10%
Cold+27%

Defense: Base

Armour (hardiness)3 (30%)
Defense0
Ranged Defense0
Fatigue2
Physical Save20
Spell Save16
Mental Save29

Defense: Resistances

Acid+ 3%( 70%)
Cold+ 27%( 70%)
Lightning+ 3%( 70%)
Fire+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
2/5
1/5
0/5
0/5
Spell / Frost alchemy1.30
2/5
2/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
2/5
0/5
0/5
0/5
Celestial / Light0.80
1/5
1/5
0/5
0/5
Spell / Staff combat1.30
3/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Tool
On feet
Quiver
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 19 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 19 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 1.50 gold from the transmogrification of
mighty rough leather sling.
You gain 1.56 gold from the transmogrification of
horrifying mossy mindstar of the jelly (2.5-2.75 power, 12 apr, mind damage).
You gain 0.77 gold from the transmogrification of
regeneration infusion (heal 91 over 5 turns).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.


There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Ran for 1 turns (stop reason: didn't move).

Ran for 1 turns (stop reason: didn't move).


Saving done.


Saving game...

Saving done.

Tessila Vera deactivates Frost Infusion.