







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Lich |
| Class | Adventurer |
| Level / Exp | 50 / 2715% |
| Size | big |
| Lifes / Deaths | Killed by Ryjan the halfling at level 35 on the 25th Haze 123rd year of Ascendancy at 00:47 / 1 |
Primary Stats
| Strength | 70 (base 18) |
| Dexterity | 45 (base 17) |
| Constitution | 76 (base 37) |
| Magic | 160 (base 65) |
| Willpower | 138 (base 63) |
| Cunning | 107 (base 63) |
Resources
| Mana | 528/534 |
| Equilibrium | 20 |
| Vim | 286/286 |
| Life | 1407/1407 |
| Stamina | 527/527 |
| Psi | 218/218 |
| Healing Factor | 2.5 |
| Regeneration | 9.625 |
Speed
| Mental | +11% |
| Attack | 0% |
| Movement | +147.67553548043% |
| Spell | +34.21640815015% |
| Global | +165% |
Vision
| Sight | 10 |
| Lite | 86 |
| Infravision | 9 |
| See Invisible | 66 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/major, demon/minor |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 67 |
| Crit Chance | 153% |
| APR | 48 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 52 |
| Accuracy | 67 |
| Crit Chance | 153% |
| APR | 48 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 107 |
| Crit Chance | 100% |
| Speed | 0.74506538640289 |
| Cooldown Reduction | 70 |
Offense: Mind
| Mindpower | 76 |
| Crit Chance | 63% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +64% |
| Physical | +67% |
| Cold | +71% |
| All | +37% |
| Lightning | +350% |
| Darkness | +43% |
| Mind | +52% |
| Arcane | +59% |
| Nature | +43% |
Offense: Damage Penetration
| Lightning | +105% |
| Light | +30% |
| Temporal | +20% |
| Blight | +20% |
| Darkness | +45% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 27 (30%) |
| Defense | 29 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 73 |
| Spell Save | 76 |
| Mental Save | 73 |
Defense: Resistances
| Acid | + 13%( 85%) |
| Blight | + 21%( 85%) |
| Arcane | + 12%( 85%) |
| Cold | + 81%( 85%) |
| All | + 7%( 85%) |
| Darkness | + 40%( 85%) |
| Light | + 10%( 85%) |
| Physical | + 9%( 85%) |
| Fire | + 21%( 85%) |
| Lightning | + 90%( 90%) |
Defense: Immunities
| Pinning Resistance | 90% |
| Confusion Resistance | 51% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 47% |
| Bleed Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 5 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 900 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 7 Cooldown: 5 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 999.00 to 2997.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 3 Travel Speed: instantaneous Usage Speed: Spell (75% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 16. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Necrosis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Star fury | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Meta | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Energy alchemy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Hymns | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Augmented mobility | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Hurricane |
| talent | Shadow Feed |
| talent | Shadow Combat |
| talent | Quicken Spells |
| talent | Lightning Infusion |
| talent | Hymn of Shadows |
| talent | Thunderstorm |
| talent | Skate |
| talent | Tempest |
| talent | Feather Wind |
| talent | Essence of Speed |
| talent | Elemental Harmony |
| talent | Dark Ritual |
| talent | Beyond the Flesh |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target's spellpower has been increased by 10. Spellsurge |
| beneficial effect | The target is surrounded by a magical shield, absorbing 900/900 damage (reflecting 100% back to the attacker) before it crumbles. Damage Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1658. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Rootbraze (136% power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +9 (+4 eff.) Ranged Defense: +9 (+3 eff.) Damage (Melee): 67 fire Changes resistances: +3% light / +2% physical Changes damage: +6% nature / +30% lightning Talent granted: +1 Command Staff Critical mult.: +70.00% Physical save: +18 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+3 eff.) Cut immunity: +10% Stun/Freeze immunity: +5% Spellpower: +32 (+6 eff.) Spell crit. chance: +28% See invisible: +37 Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
| On hands | Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 393.98 to 1181.95 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. This item has been sent to the Item's Vault. This object's appearance was changed to ???. |
| Light source | Duryvor the ShadowvalorRequires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Changes stats: +8 Wil Changes resistances: +15% blight / +15% darkness Changes resistances penetration: +5% darkness / +15% all Changes damage: +6% blight Critical mult.: +35.00% Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +8 Maximum vim: +10.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Light radius: +11 Infravision radius: +6 See invisible: +15 Damage Shield penetration: +30% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 55 blight damage or heals 50 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
| On head | elven-silk wizard hat 'Mayumivena' (3 def, 0 armour)Requires: - Level 35 Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Defense: +3 (+1 eff.) Changes stats: +2 Dex / +9 Mag / +4 Wil / +10 Con Changes resistances: +60% lightning Changes damage: +40% lightning / +16% arcane Physical save: +35 (+8 eff.) Psi each turn: +0.32 Mindpower: +6 (+2 eff.) Mental crit. chance: +6% Healing mod.: +15% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. This object's appearance was changed to linen wizard hat. |
| On feet | Dimonslaught the pair of drakeskin leather boots (0 def, 5 armour)Requires: - Level 35 Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Dex / +12 Mag / +4 Cun Changes resistances penetration: +5% darkness Changes damage: +9% lightning / +6% darkness / +15% mind Grants telepathy: Dragon Spell save: +15 (+4 eff.) Silence immunity: +47% Confusion immunity: +41% Stun/Freeze immunity: +50% Maximum hate: +2.00 Lowers spell cool-downs by: 20% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. This item has been sent to the Item's Vault. This object's appearance was changed to pair of rough leather boots. |
| Tool | Prismhacker the voratun pickaxe (dig speed 10 turns)Requires: - Level 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +15.0% Physical power: +6 (+1 eff.) Damage when hit (Melee): 16 nature Changes stats: +13 Str / +3 Dex / +10 Wil / +3 Con Changes resistances penetration: +15% light Lowers spell cool-downs by: 20% Mental crit. chance: +15% Light radius: +2 Movement speed: +10% Healing mod.: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
| On fingers | Wheel of FateRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +2.0% Physical power: +14 (+3 eff.) Changes stats: +5 Cun / +5 Wil Changes resistances: +24% lightning Changes resistances penetration: +20% lightning Changes damage: +21% lightning / +5% all Spellpower: +8 (+2 eff.) Mindpower: +15 (+4 eff.) Can be unequipped, can't be rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? This item has been sent to the Item's Vault. |
| On fingers | Wheel of FateRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +2 Mag / +2 Wil Changes resistances: +54% lightning / +6% acid Changes resistances penetration: +5% blight Changes damage: +27% lightning / +15% blight / +6% all Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +9 (+2 eff.) Spell crit. chance: +1% Mindpower: +11 (+3 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? This item has been sent to the Item's Vault. |
| Around neck | Limmir's Amulet of the MoonRequires: - Level 35 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning / +19% all Damage affinity(heal): +20% lightning Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+3 eff.) Spell crit. chance: +5% Mental crit. chance: +5% Infravision radius: +3 See invisible: +14 Movement speed: +15% Healing mod.: +50% Chance to avoid any damage: +8% Amulets can have magical properties. This item has been sent to the Item's Vault. |
| In main hand | Lisyth the Chargeblack (136% power, 7 apr, lightning element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +7 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +39.0% Physical power: +15 (+4 eff.) Changes stats: +2 Str / +1 Wil / +6 Con Changes resistances penetration: +10% lightning Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +69.00% Physical save: +20 (+5 eff.) Life regen: +1.80 Maximum stamina: +10.00 Spellpower: +32 (+6 eff.) Spell crit. chance: +9% Mental crit. chance: +1% Healing mod.: +29% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. This object's appearance was changed to Staff of Arcane Supremacy. |
| Around waist | ThundersmashRequires: - Level 35 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +21 (+5 eff.) Damage when hit (Melee): 16 lightning / 12 arcane / 12 blight Changes stats: +6 Str / +6 Con Changes resistances: +5% arcane Changes damage: +6% blight / +6% arcane / +6% lightning Critical mult.: +15.00% Physical save: +27 (+7 eff.) Maximum life: +55.00 Mindpower: +12 (+3 eff.) Size category: +1 A belt that goes around your waist. This item has been sent to the Item's Vault. |
| In off hand | Lisyth the Chargeblack (136% power, 7 apr, lightning element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +7 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +39.0% Physical power: +15 (+4 eff.) Changes stats: +2 Str / +1 Wil / +6 Con Changes resistances penetration: +10% lightning Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +69.00% Physical save: +20 (+5 eff.) Life regen: +1.80 Maximum stamina: +10.00 Spellpower: +32 (+6 eff.) Spell crit. chance: +9% Mental crit. chance: +1% Healing mod.: +29% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. This object's appearance was changed to ???. |
| Cloak | Iseretira the Coalsmash (3 def, 13 armour)Requires: - Level 35 Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +30 (+8 eff.) Armour penetration: +27 Armour: +13 Defense: +3 (+1 eff.) Changes resistances: +9% lightning / +15% fire / +30% cold Changes resistances penetration: +20% darkness Critical mult.: +60.00% Stealth bonus: +30 Spell save: +15 (+4 eff.) Mental save: +13 (+3 eff.) Disease immunity: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. This object's appearance was changed to cashmere cloak. |
| Main armor | Eilinita the elven-silk robe (5 def, 0 armour)Requires: - Level 35 Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +15 Str / +24 Mag / +24 Wil / +4 Cun Changes resistances: +59% lightning / +30% cold Changes resistances penetration: +5% temporal Changes damage: +55% lightning / +30% physical / +34% cold Grants telepathy: Dragon Critical mult.: +5.00% Mental save: +6 (+1 eff.) Mana each turn: +0.38 Psi each turn: +0.39 Mindpower: +4 (+1 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. This object's appearance was changed to linen robe. |
Inventory
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+8 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. This item has been sent to the Item's Vault. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 1201.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. This item has been sent to the Item's Vault. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Bobby the Cornac Adventurer level 32
49th Dusk 123rd year of Ascendancy at 07:23 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bobby the Cornac Adventurer level 16
59th Haze 122nd year of Ascendancy at 11:25 see stats
A living one! (Roguelike)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Bobby the Lich Adventurer level 50
68th Dusk 124th year of Ascendancy at 02:24 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Bobby the Cornac Adventurer level 32
47th Dusk 123rd year of Ascendancy at 17:52 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Bobby the Lich Adventurer level 36
80th Haze 123rd year of Ascendancy at 00:39 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Bobby the Lich Adventurer level 39
9th Allure 124th year of Ascendancy at 05:10 see stats
Atamathoned! (Roguelike)
Killed the giant golem Atamathon after foolishly reactivating it.By Bobby the Lich Adventurer level 50
61st Dusk 124th year of Ascendancy at 05:01 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Bobby the Lich Adventurer level 46
1st Summertide 124th year of Ascendancy at 09:43 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Bobby the Lich Adventurer level 35
77th Haze 123rd year of Ascendancy at 10:28 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Bobby the Lich Adventurer level 50
47th Dusk 124th year of Ascendancy at 05:00 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Bobby the Lich Adventurer level 47
2nd Flare 124th year of Ascendancy at 23:55 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Bobby the Cornac Adventurer level 13
54th Dusk 122nd year of Ascendancy at 04:35 see stats
Demonic Invasion (Roguelike)
Stopped a demonic invasion by closing their portal.By Bobby the Lich Adventurer level 50
8th Dusk 124th year of Ascendancy at 09:31 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Bobby the Lich Adventurer level 37
6th Allure 124th year of Ascendancy at 16:07 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Bobby the Cornac Adventurer level 34
13rd Haze 123rd year of Ascendancy at 17:58 see stats
Deus Ex Machina (Roguelike)
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By Bobby the Lich Adventurer level 35
69th Haze 123rd year of Ascendancy at 10:31 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Bobby the Cornac Adventurer level 29
44th Dusk 123rd year of Ascendancy at 07:42 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Bobby the Cornac Adventurer level 19
77th Haze 122nd year of Ascendancy at 11:12 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By Bobby the Lich Adventurer level 50
48th Dusk 124th year of Ascendancy at 22:21 see stats
Explorer (Roguelike)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Bobby the Lich Adventurer level 50
74th Dusk 124th year of Ascendancy at 07:50 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Bobby the Cornac Adventurer level 19
77th Haze 122nd year of Ascendancy at 05:39 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bobby the Cornac Adventurer level 32
57th Dusk 123rd year of Ascendancy at 05:26 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Bobby the Lich Adventurer level 35
69th Haze 123rd year of Ascendancy at 09:16 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Bobby the Lich Adventurer level 50
27th Dusk 124th year of Ascendancy at 09:04 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Bobby the Lich Adventurer level 37
6th Allure 124th year of Ascendancy at 11:41 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By Bobby the Lich Adventurer level 41
10th Regrowth 124th year of Ascendancy at 00:39 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Bobby the Cornac Adventurer level 33
12nd Haze 123rd year of Ascendancy at 10:41 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bobby the Cornac Adventurer level 16
59th Haze 122nd year of Ascendancy at 11:09 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Bobby the Lich Adventurer level 40
9th Allure 124th year of Ascendancy at 06:03 see stats
Level 10 (Roguelike)
Got a character to level 10.By Bobby the Cornac Adventurer level 10
25th Dusk 122nd year of Ascendancy at 05:41 see stats
Level 20 (Roguelike)
Got a character to level 20.By Bobby the Cornac Adventurer level 20
77th Haze 122nd year of Ascendancy at 23:09 see stats
Level 30 (Roguelike)
Got a character to level 30.By Bobby the Cornac Adventurer level 30
45th Dusk 123rd year of Ascendancy at 14:13 see stats
Level 40 (Roguelike)
Got a character to level 40.By Bobby the Lich Adventurer level 40
9th Allure 124th year of Ascendancy at 06:01 see stats
Level 50 (Roguelike)
Got a character to level 50.By Bobby the Lich Adventurer level 50
1st Dusk 124th year of Ascendancy at 13:34 see stats
Lichform (Roguelike)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Bobby the Cornac Adventurer level 35
25th Haze 123rd year of Ascendancy at 00:47 see stats
Lucky Girl (Roguelike)
Saved Melinda again and invited her to the Fortress to cure her.By Bobby the Cornac Adventurer level 25
2nd Summertide 123rd year of Ascendancy at 07:41 see stats
Merry wintertide! (Roguelike)
Finish the Santascape event and free the little helper elves.By Bobby the Lich Adventurer level 50
30th Haze 124th year of Ascendancy at 15:30 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Bobby the Lich Adventurer level 50
26th Dusk 124th year of Ascendancy at 17:37 see stats
Overpowered! (Roguelike)
Did over 6000 damage in one attack.By Bobby the Lich Adventurer level 35
68th Haze 123rd year of Ascendancy at 01:16 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Bobby the Lich Adventurer level 49
1st Dusk 124th year of Ascendancy at 13:34 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Bobby the Cornac Adventurer level 13
9th Haze 122nd year of Ascendancy at 03:15 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Bobby the Cornac Adventurer level 25
52nd Pyre 123rd year of Ascendancy at 07:47 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Bobby the Cornac Adventurer level 16
63rd Haze 122nd year of Ascendancy at 13:04 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Bobby the Cornac Adventurer level 16
60th Haze 122nd year of Ascendancy at 02:15 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Bobby the Lich Adventurer level 35
74th Haze 123rd year of Ascendancy at 15:27 see stats
Tactical master (Roguelike)
Fought the two Sorcerers without closing any invocation portals.By Bobby the Lich Adventurer level 50
48th Dusk 124th year of Ascendancy at 22:20 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Bobby the Cornac Adventurer level 16
59th Haze 122nd year of Ascendancy at 11:25 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Bobby the Cornac Adventurer level 25
1st Summertide 123rd year of Ascendancy at 02:18 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Bobby the Cornac Adventurer level 12
48th Dusk 122nd year of Ascendancy at 20:38 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Bobby the Cornac Adventurer level 16
59th Haze 122nd year of Ascendancy at 11:25 see stats
The Restless Dead (Roguelike)
Disturbed an old battlefield and survived the consequences.By Bobby the Lich Adventurer level 35
69th Haze 123rd year of Ascendancy at 06:32 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Bobby the Cornac Adventurer level 22
1st Decay 122nd year of Ascendancy at 22:53 see stats
The Sun Still Shines (Roguelike)
Aeryn survived the last battle.By Bobby the Lich Adventurer level 50
48th Dusk 124th year of Ascendancy at 22:21 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By Bobby the Cornac Adventurer level 19
77th Haze 122nd year of Ascendancy at 19:34 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Bobby the Cornac Adventurer level 12
47th Dusk 122nd year of Ascendancy at 13:12 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Bobby the Lich Adventurer level 42
9th Pyre 124th year of Ascendancy at 19:21 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Bobby the Cornac Adventurer level 16
59th Haze 122nd year of Ascendancy at 22:41 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Bobby the Cornac Adventurer level 16
59th Haze 122nd year of Ascendancy at 22:41 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Bobby the Cornac Adventurer level 31
47th Dusk 123rd year of Ascendancy at 08:42 see stats
Log
Bobby deactivates Elemental Harmony.
Bobby is no longer surging arcane power.
Bobby deactivates Beyond the Flesh.
Bobby deactivates Tempest.
Bobby deactivates Lightning Infusion.
Bobby deactivates Dark Ritual.
Bobby deactivates Shadow Feed.
Bobby deactivates Quicken Spells.
Bobby deactivates Essence of Speed.
Bobby deactivates Skate.
The shield around Bobby crumbles.
Bobby deactivates Hurricane.
Bobby deactivates Feather Wind.
Bobby deactivates Shadow Combat.
Bobby deactivates Thunderstorm.
The furious lightning storm around Bobby calms down and disappears.
Bobby deactivates Hymn of Shadows.



























































































