Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Solipsist |
| Level / Exp | 50 / 323% |
| Size | medium |
| Lifes / Deaths | Killed by Atamathon the Giant Golem at level 50 on the 8th Mirth 124th year of Ascendancy at 00:58 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 33 (base 14) |
| Dexterity | 53 (base 31) |
| Constitution | 77 (base 58) |
| Magic | 25 (base 16) |
| Willpower | 125 (base 64) |
| Cunning | 105 (base 60) |
Resources
| Life | -178/854 |
| Equilibrium | 78 |
| Psi | 515/574 |
| Psi_feedback | 120/120 |
| Healing Factor | 1.67 |
| Regeneration | 16.6165 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +129.16913946588% |
Vision
| Sight | 10 |
| Lite | 9 |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 68 |
| Crit Chance | 46% |
| APR | 50 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 85 |
| Accuracy | 68 |
| Crit Chance | 54% |
| APR | 47 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7.3333333333333 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 85 |
| Crit Chance | 71% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Offense: Damage Penetration
| All | +20% |
Defense: Base
| Armour (hardiness) | 79.991255633319 (60%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 76.8 |
| Spell Save | 78.6 |
| Mental Save | 83 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Teleport Resistance | 5% |
| Disarm Resistance | 47% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 60% |
| Knockback Resistance | 5% |
| Stun Resistance | 100% |
| Poison Resistance | 24% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 801 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 332 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 128.51 physical damage and 225.41 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 3/5 |
| Psionic / Nightmare | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Distortion | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 3/5 |
| Psionic / Dream Forge | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Wild-gift / Antimagic | 1.10 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Forge Shield |
| talent | Lucid Dreamer |
| talent | Night Terror |
| talent | Psiblades |
| talent | Dreamforge |
| beneficial effect | +24% mind damage. Resonance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+14% global speed). Clarity |
| beneficial effect | You gain 42% resistance against fire. Resolve |
| beneficial effect | The target is surrounded by a psychic field, absorbing 50% of all damage (up to 219/539). Resonance Field |
| beneficial effect | The target's skin reacts to damage, granting 50 armour and 30% armour hardiness. Thorny Skin |
| detrimental effect | The target is on fire, taking 42.21 fire damage per turn. Burning |
| beneficial effect | Absorbs 30 damage from the next blockable attack. Currently Blocking: Fire. Forge Shield |
| beneficial effect | Reduces physical damage received by 31% and provides a 17% chance to ignore critical hits. Juggernaut |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you improved mental save by +4. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 919. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of hardened leather boots of rushing (0 def, 3 armour) restorative pair of hardened leather boots of rushing (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Con Life regen: +2.40 Healing mod.: +15% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | dwarven lantern 'Poribrenn' dwarven lantern 'Poribrenn'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +1 Physical crit. chance: +6.0% Physical power: +8 (+3 eff.) Changes stats: +3 Str / +5 Wil / +1 Con Changes damage: +15% physical Critical mult.: +18.00% Maximum encumbrance: +30 Mental save: +8 (+2 eff.) Mindpower: +9 (+1 eff.) Mental crit. chance: +10% Light radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Windspitter the drakeskin leather cap (0 def, 5 armour) Windspitter the drakeskin leather cap (0 def, 5 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 nature / 4 temporal Changes resistances: +15% acid / +17% temporal / +14% cold / +24% mind / +15% fire / +12% nature / +29% lightning Changes resistances penetration: +5% temporal Mental save: +28 (+6 eff.) Confusion immunity: +50% A cap made of leather. |
| On hands | scouring hardened leather gloves of the juggernaut (0 def, 2 armour) scouring hardened leather gloves of the juggernaut (0 def, 2 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects when hit in melee: * 18% chance to reduce powers by 20% * 19 arcane resource burn Changes stats: +1 Con Physical save: +15 (+1 eff.) Spell save: +13 (+1 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +32% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+1 eff.) Mindpower: +8 (+1 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 35 power out of 17/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | mule's stralite ring of life mule's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -7% Maximum encumbrance: +25 Life regen: +1.00 Maximum life: +53.00 Healing mod.: +18% Rings can have magical properties. |
| On fingers | Murkreign the voratun ring Murkreign the voratun ringInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +16 Wil Changes resistances: +1% physical / +6% darkness / +14% blight / +40% cold / +12% nature / +3% fire Changes resistances penetration: +20% darkness / +5% nature Changes damage: +20% cold Spell save: +10 (+0 eff.) Mental save: +20 (+4 eff.) Poison immunity: +24% Disease immunity: +30% Teleport immunity: +5% Mindpower: +15 (+3 eff.) Rings can have magical properties. |
| Around neck | Getineg GetinegInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +4 Fatigue: -8% Changes stats: +7 Dex / +9 Wil / +16 Cun / +8 Con Changes resistances: +3% light / +6% cold Disarm immunity: +15% Knockback immunity: +5% Life regen: +0.80 Stamina each turn: +0.60 Only die when reaching: -40.00 life Movement speed: +10% Amulets can have magical properties. |
| In main hand | Noonvenom (23.5-25.85 power, 49 apr, mind damage) Noonvenom (23.5-25.85 power, 49 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar is wrathful to the hated. This psionic mindstar dreams of an epiphany. The set is complete. Base power: 23.5 - 25.9 Uses stats: 70% Wil, 42% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +49 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +4 Damage when hit (Melee): 10 mind / 10 darkness Changes stats: +1 Dex Changes resistances: +24% mind / +9% light Changes damage: +7% mind / +9% darkness Mental save: +19 (+4 eff.) Blindness immunity: +10% Life regen: +1.80 Stamina each turn: +0.20 Psi each turn: +0.50 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +6.00 Maximum life: +47.00 Maximum psi: +48.00 Mindpower: +14 (+2 eff.) Mental crit. chance: +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Ulodedil the Morbusjustice Ulodedil the MorbusjusticeInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 20% chance to gain 10% of a turn Changes stats: +5 Wil Changes resistances: +12% lightning / +17% temporal / +6% acid Changes resistances penetration: +10% nature Changes damage: +6% acid Physical save: +15 (+1 eff.) Mental save: +11 (+3 eff.) Maximum life: +60.00 Mindpower: +9 (+1 eff.) A belt that goes around your waist. |
| In off hand | Xydherin the living mindstar (17-18.7 power, 46 apr, nature damage) Xydherin the living mindstar (17-18.7 power, 46 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. The natural wyrm seeks an element. This mindstar will resonate with other psionic mindstars. The set is complete. Base power: 17.0 - 18.7 Uses stats: 70% Wil, 42% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +46 Physical crit. chance: +13.0% Attack speed: 100% On weapon hit: * 20% chance to corrode armour * Slows global speed by 20% * 10 arcane resource burn When wielded/worn: Physical crit. chance: +2.0% Damage when hit (Melee): 9 lightning / 10 physical / 8 fire / 9 cold / 10 acid Changes resistances: +10% lightning / +10% physical / +3% darkness / +10% acid / +10% fire / +10% cold / +10% mind / +6% temporal Changes resistances penetration: +10% mind Changes damage: +8% mind Critical mult.: +3.00% Psi each turn: +0.50 Psi when hit: +2.10 Only die when reaching: -80.00 life Mindpower: +14 (+2 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +24% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Strikeravager the elven-silk cloak (3 def, 0 armour) Strikeravager the elven-silk cloak (3 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +30 (+10 eff.) Defense: +3 (+1 eff.) Fatigue: -7% Changes resistances: +35% blight / +29% nature / +18% lightning Changes resistances penetration: +5% blight Changes damage: +9% lightning Life regen: +3.70 Maximum life: +61.00 Maximum stamina: +29.00 Healing mod.: +34% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+6 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Punishments +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Global speed: +15% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Rune of the Rift (650.00 temporal damage, removed from time 4 turns) Rune of the Rift (650.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 695.50 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Zemekkys' Broken Hourglass Zemekkys' Broken HourglassRequires: - Level 25 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.0 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. This item has been sent to the Item's Vault. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+0 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Dream Malleus (56-84 power, 5 apr) Dream Malleus (56-84 power, 5 apr)Requires: - Willpower 25 - Strength 25 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 70% Wil, 70% Str Damage type: Blight Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 23% chance to cause random gloom On weapon crit: * cripple the target Damage (Melee): +24 mind When wielded/worn: Physical crit. chance: +7.0% Changes stats: +4 Cun / +2 Wil Changes damage: +10% mind / +10% physical Talent cooldown: Hammer Toss (-2 turns) Talents granted: +3 Hammer Toss +3 Dream Smith's Hammer Physical save: +6 (+0 eff.) Psi each turn: +0.10 Mindpower: +15 (+3 eff.) Mental crit. chance: +5% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
Eyal's Will (22-24.2 power, 40 apr, nature damage) Eyal's Will (22-24.2 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +18 (+3 eff.) Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 77.60 slime damage for 14 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Thermal Focus (14-15.4 power, 32 apr, fire damage) Thermal Focus (14-15.4 power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% cold / +20% fire Changes resistances penetration: +12% cold / +12% fire Changes damage: +20% cold / +20% fire Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+1 eff.) Psi each turn: +1.00 Mindpower: +16 (+3 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+7 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
spiked mummy wrappings of the deep (5 def, 3 armour) spiked mummy wrappings of the deep (5 def, 3 armour)Requires: - Dexterity 15 Infused by nature Crafted by a master 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +3 Defense: +5 (+2 eff.) Fatigue: +2% Damage when hit (Melee): 13 physical Changes resistances: +8% acid / -25% fire / +6% cold Allows you to breathe in: water Decaying mummy wrappings. |
99 alchemist agate 99 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 Windborne Azurite 2 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+0 eff.) Spell save: +7 (+0 eff.) Mental save: +7 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
10 moonstone 10 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Zahirwen the Thalore Solipsist level 26
45th Regrowth 123rd year of Ascendancy at 23:39 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Zahirwen the Thalore Solipsist level 16
59th Dusk 122nd year of Ascendancy at 14:54 see stats
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Zahirwen the Thalore Solipsist level 20
23rd Haze 122nd year of Ascendancy at 19:32 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Zahirwen the Thalore Solipsist level 29
62nd Regrowth 123rd year of Ascendancy at 16:53 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Zahirwen the Thalore Solipsist level 36
1st Wintertide 124th year of Ascendancy at 11:23 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Zahirwen the Thalore Solipsist level 28
59th Regrowth 123rd year of Ascendancy at 04:50 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Zahirwen the Thalore Solipsist level 38
20th Regrowth 124th year of Ascendancy at 05:25 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Zahirwen the Thalore Solipsist level 37
1st Regrowth 124th year of Ascendancy at 22:28 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Zahirwen the Thalore Solipsist level 27
55th Regrowth 123rd year of Ascendancy at 12:49 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Zahirwen the Thalore Solipsist level 17
74th Dusk 122nd year of Ascendancy at 01:36 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By Zahirwen the Thalore Solipsist level 50
70th Pyre 124th year of Ascendancy at 03:57 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Zahirwen the Thalore Solipsist level 16
73rd Dusk 122nd year of Ascendancy at 12:36 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zahirwen the Thalore Solipsist level 42
10th Pyre 124th year of Ascendancy at 11:12 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Zahirwen the Thalore Solipsist level 26
1st Decay 122nd year of Ascendancy at 19:22 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Zahirwen the Thalore Solipsist level 42
58th Pyre 124th year of Ascendancy at 21:39 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By Zahirwen the Thalore Solipsist level 41
54th Regrowth 124th year of Ascendancy at 18:21 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zahirwen the Thalore Solipsist level 16
59th Dusk 122nd year of Ascendancy at 14:26 see stats
Level 10 (Roguelike)
Got a character to level 10.By Zahirwen the Thalore Solipsist level 10
10th Flare 122nd year of Ascendancy at 12:13 see stats
Level 20 (Roguelike)
Got a character to level 20.By Zahirwen the Thalore Solipsist level 20
21st Haze 122nd year of Ascendancy at 22:59 see stats
Level 30 (Roguelike)
Got a character to level 30.By Zahirwen the Thalore Solipsist level 30
66th Regrowth 123rd year of Ascendancy at 11:58 see stats
Level 40 (Roguelike)
Got a character to level 40.By Zahirwen the Thalore Solipsist level 40
24th Regrowth 124th year of Ascendancy at 13:00 see stats
Level 50 (Roguelike)
Got a character to level 50.By Zahirwen the Thalore Solipsist level 50
70th Pyre 124th year of Ascendancy at 03:57 see stats
Lucky Girl (Roguelike)
Saved Melinda again and invited her to the Fortress to cure her.By Zahirwen the Thalore Solipsist level 26
78th Haze 122nd year of Ascendancy at 11:12 see stats
Oozemancer (Roguelike)
Destroyed the corrupted oozemancer.By Zahirwen the Thalore Solipsist level 34
29th Haze 123rd year of Ascendancy at 20:58 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Zahirwen the Thalore Solipsist level 40
35th Regrowth 124th year of Ascendancy at 23:25 see stats
Pest Control (Roguelike)
Killed 1000 reproducing vermin.By Zahirwen the Thalore Solipsist level 34
30th Haze 123rd year of Ascendancy at 14:36 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Zahirwen the Thalore Solipsist level 32
5th Dusk 123rd year of Ascendancy at 07:21 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Zahirwen the Thalore Solipsist level 26
6th Allure 123rd year of Ascendancy at 11:55 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Zahirwen the Thalore Solipsist level 26
61st Haze 122nd year of Ascendancy at 13:15 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Zahirwen the Thalore Solipsist level 38
9th Regrowth 124th year of Ascendancy at 21:09 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Zahirwen the Thalore Solipsist level 19
20th Haze 122nd year of Ascendancy at 08:16 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Zahirwen the Thalore Solipsist level 28
55th Regrowth 123rd year of Ascendancy at 15:51 see stats
Tactical master (Roguelike)
Fought the two Sorcerers without closing any invocation portals.By Zahirwen the Thalore Solipsist level 50
70th Pyre 124th year of Ascendancy at 03:57 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Zahirwen the Thalore Solipsist level 6
5th Mirth 122nd year of Ascendancy at 05:50 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Zahirwen the Thalore Solipsist level 16
59th Dusk 122nd year of Ascendancy at 14:54 see stats
The Sun Still Shines (Roguelike)
Aeryn survived the last battle.By Zahirwen the Thalore Solipsist level 50
70th Pyre 124th year of Ascendancy at 03:57 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Zahirwen the Thalore Solipsist level 31
52nd Pyre 123rd year of Ascendancy at 15:26 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Zahirwen the Thalore Solipsist level 32
3rd Dusk 123rd year of Ascendancy at 10:54 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Zahirwen the Thalore Solipsist level 23
50th Haze 122nd year of Ascendancy at 08:06 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Zahirwen the Thalore Solipsist level 24
51st Haze 122nd year of Ascendancy at 10:41 see stats
Log
Zahirwen receives 13 healing (18 psi heal).
Dreamforge hits Atamathon the Giant Golem for 11 mind, 3 fire (14 total damage).
Atamathon the Giant Golem hits Zahirwen for (5 dismissed), (3 resonance), 1 to psi, 1 mind, (1 blocked), 0 fire (2 total damage).
Burning from Atamathon the Giant Golem hits Zahirwen for (30 blocked), (17 dismissed), (3 resonance), 1 to psi, 1 fire (3 total damage).
Zahirwen's mind surges with critical power!
Zahirwen's mind surges with critical power!
Zahirwen is invigorated by the attack!
Lava floor burns Zahirwen!
Zahirwen converts some damage to Psi!
Zahirwen mentally dismisses some damage!
Lava floor hits Zahirwen for (30 blocked), (0 dismissed), (0 resonance), 0 to psi, 0 fire (0 total damage).
Zahirwen uses Dream Walk.
Zahirwen shrugs off the critical damage!
Zahirwen is invigorated by the attack!
Atamathon the Giant Golem resists the mind attack!
Zahirwen's mind surges with critical power!
Atamathon the Giant Golem resists the mind attack!
Zahirwen shrugs off the critical damage!
Zahirwen's mind surges with critical power!
Atamathon the Giant Golem reflects damage back to Zahirwen!
Zahirwen converts some damage to Psi!
Zahirwen mentally dismisses some damage!
Agony from Zahirwen hits Atamathon the Giant Golem for 13 mind damage.
Burning from Zahirwen hits Atamathon the Giant Golem for 2 fire damage.
Restless Night from Zahirwen hits Atamathon the Giant Golem for 7 mind damage.
Atamathon the Giant Golem hits Zahirwen for (1 blocked), 0 fire, (8 dismissed), (2 resonance), 1 to psi, 1 mind, (3 dismissed), (1 resonance), 0 to psi, 0 mind (2 total damage).
Atamathon the Giant Golem rushes out!
Atamathon the Giant Golem performs a melee critical strike against Zahirwen!
Saving game...
