










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 43 / 41% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 59 (base 52) |
| Dexterity | 54 (base 48) |
| Constitution | 14 (base 10) |
| Magic | 60 (base 60) |
| Willpower | 26 (base 18) |
| Cunning | 10 (base 10) |
Resources
| Life | 1007/1007 |
| Paradox | 271 |
| Healing Factor | 1.0326086956522 |
| Regeneration | 80.388586956522 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 13.849364806351 |
| See Invisible | 13.849364806351 |
Offense: Mainhand
| Damage | 181 |
| Accuracy | 63 |
| Crit Chance | 16% |
| APR | 37 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +32% |
| Acid | +11% |
| Fire | +10% |
| Temporal | +26% |
Offense: Damage Penetration
| Physical | +22% |
| Temporal | +14% |
Defense: Base
| Armour (hardiness) | 25 (30%) |
| Defense | 31 |
| Ranged Defense | 33 |
| Fatigue | 4 |
| Physical Save | 28 |
| Spell Save | 28 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Nature | + 35%( 70%) |
| Cold | + 22%( 70%) |
| Lightning | + 32%( 70%) |
| Fire | + 44%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 388 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 298 damage for 8 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Stasis | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Temporal Hounds |
| talent | Contingency |
| talent | Weapon Folding |
| beneficial effect | The target is surrounded by a time distortion, absorbing 362/362 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 51%. Time Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Displacing 31% of all damage on to a random enemy. Webs of Fate |
| beneficial effect | The target is surrounded by a magical shield, absorbing 298/298 damage before it crumbles. Damage Shield |
| beneficial effect | A flow of life spins around the target, regenerating 77.60 life per turn. Regeneration |
| beneficial effect | The target has a 41% chance of increasing the duration of one detrimental status effects on targets it damages by one. Seal Fate |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Zubenne the pair of hardened leather boots (5 def, 7 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +7 Defense: +5 (+3 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: -3% Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Changes resistances: +3% acid / +9% fire Changes resistances penetration: +8% physical Maximum encumbrance: +28 Physical save: +11 (+5 eff.) Spell save: +6 (+3 eff.) A pair of boots made of leather. |
| Quiver | quiver of dragonbone arrows of annihilation (22/22, 179% power, 30 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 180% Range: 1.4x Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Crit. chance: +14.0% Capacity: 22 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
| On hands | heroic hardened leather gloves (0 def, 5 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Mental save: +7 (+3 eff.) Maximum life: +53.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | linen wizard hat of corrosion (+16%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +16% acid Changes damage: +11% acid A pointy cloth hat, very wizardly... |
| Tool | overpowered voratun torque of kinetic psionic shield [power 277] (27 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 277 for 7 turns, putting all charms on cooldown for 27 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's copper ring of fire (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
| On fingers | marksman's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +6 Dex Changes resistances: +17% acid / +15% fire / +20% lightning / +22% cold Rings can have magical properties. |
| Around neck | grounding gold amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Changes resistances: +12% lightning Stun/Freeze immunity: +23% Amulets can have magical properties. |
| In main hand | keeper's dragonbone longbow of recursionRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes resistances penetration: +14% physical / +14% temporal Changes damage: +32% physical / +26% temporal Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. |
| Main armor | Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
| Cloak | regal cashmere cloak of backstabbing (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +7 Defense: +2 (+1 eff.) Changes stats: +3 Wil Critical mult.: +15.00% Stealth bonus: +7 Mental save: +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
plaguebringer's voratun battleaxe of crippling (171% power, 4 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 171% Range: 1.5x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 19% chance to disease On weapon crit: * cripple the target Damage (Melee): +17 blight When wielded/worn: Physical crit. chance: +16.0% Disease immunity: +42% Massive two-handed battleaxes. |
steel longsword of phasing (112% power, 9 apr)Requires: - Magic 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 112% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +19% Sharp, long, and deadly. |
Cuirass of the Dark Lord (0 def, 46 armour)Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +18 (+4 eff.) Armour: +46 Fatigue: +17% Damage when hit (Melee): 62 physical Changes stats: +18 Str / +18 Con Changes resistances: +28% physical Physical save: +23 (+11 eff.) Life regen: +20.00 Blood Charges: 4 It can be used to drain blood from all creatures within range 5, causing them to bleed for 304.92 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed, costing 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
quiver of elm arrows (19/19, 108% power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 108% Range: 1.4x Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +1.0% Capacity: 19 Arrows are used with bows to pierce your foes to death. |
121 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Shai the Cornac Temporal Warden level 21
76th Pyre 122nd year of Ascendancy at 01:30 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Shai the Cornac Temporal Warden level 38
78th Pyre 122nd year of Ascendancy at 23:40 see stats
Level 10 (Roguelike)
Got a character to level 10.By Shai the Cornac Temporal Warden level 10
74th Pyre 122nd year of Ascendancy at 23:36 see stats
Level 20 (Roguelike)
Got a character to level 20.By Shai the Cornac Temporal Warden level 20
75th Pyre 122nd year of Ascendancy at 23:40 see stats
Level 30 (Roguelike)
Got a character to level 30.By Shai the Cornac Temporal Warden level 30
77th Pyre 122nd year of Ascendancy at 06:40 see stats
Level 40 (Roguelike)
Got a character to level 40.By Shai the Cornac Temporal Warden level 40
79th Pyre 122nd year of Ascendancy at 10:08 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Shai the Cornac Temporal Warden level 43
1st Mirth 122nd year of Ascendancy at 03:24 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Shai the Cornac Temporal Warden level 42
1st Mirth 122nd year of Ascendancy at 00:47 see stats
Log
Talent Command Hounds: Blink is ready to use.
Talent Arrow Echoes is ready to use.
Rested for 53 turns (stop reason: all resources and life at maximum).
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Contingency
- Temporal Hounds
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Shai deactivates Weapon Folding.
Shai activates Weapon Folding.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Shai uses Infusion: Regeneration.
Shai starts regenerating health quickly.
Shai casts Rune: Shielding.
A shield forms around Shai.
Shai casts Warp Blade.
Shai warps space-time to equip: quick steel mace of shearing
Dagger of the Past.
Shai warps space-time to equip: keeper's dragonbone longbow of recursion
quiver of dragonbone arrows of annihilation.
Shai casts Time Shield.
The very fabric of time alters around Shai.
Shai casts Webs of Fate.
You feel the edges of spacetime begin to ripple and bend!
Shai casts Seal Fate.
The shield around Shai crumbles.
Shai deactivates Contingency.
Shai stops regenerating health quickly.
Shai deactivates Temporal Hounds.
Shai deactivates Weapon Folding.











































































