Ynll the level 6 Cornac Arcane Blade by Clerex

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceCornac
ClassArcane Blade
Level / Exp6 / 24%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic23 (base 19)
Willpower10 (base 10)
Cunning16 (base 13)

Resources

Life-113/172
Mana161/170
Stamina115/115
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy4
Crit Chance11%
APR3
Speed1.00

Offense: Spell

Spellpower24
Crit Chance13%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+3%
Light+12%
Arcane+6%
Fire+15%
Nature+3%

Defense: Base

Armour (hardiness)2 (30%)
Defense9
Ranged Defense9
Fatigue6
Physical Save8
Spell Save11
Mental Save9

Defense: Resistances

Arcane+ 20%( 70%)
Acid+ 12%( 70%)
Light+ 24%( 70%)
Lightning+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
4/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect
detrimental effect
detrimental effect

Quests

active
active

Equipment

Tool
On fingers
On fingers
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Saving game...
Ran for 5 turns (stop reason: hostile spotted to the west (adventurers party)).


Saving done.

Today is the 1st Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.


You feel mildly anxious, and walk with caution.

Ynll wears (replacing
iron greatsword (109% power, 1 apr)): Totostir (111% power, 3 apr, cold element).

Resting starts...

Talent Flame is ready to use.
Talent Command Staff is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Ynll refocuses the energies of her staff.


Resting starts...

Talent Command Staff is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Something performs a melee critical strike against Ynll!
Ynll is poisoned!

Ynll is stunned!

Something performs a melee critical strike against Ynll!
Poison bursts out of Ynll's corpse!
Saving game...